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shindrak

Member Since 05 Feb 2013
Offline Last Active Yesterday, 21:02

#894045 Here's what I think about PvP and XP loss

Posted by shindrak on 12 October 2014 - 19:29

I don't know why would people want to keep punishment.. why do you need to punish someone in game?

because he/she stole your gold? YOU need to get punished for holding too much gold...

because they aren't following your unwritten pvp rules? i wont answer this because it would be rude lol




#892974 Suggestions for new Arena, GvG and PvP Ladder Rewards?

Posted by shindrak on 06 October 2014 - 12:20

Arena Token Shop:

 

Buccaneer Sword (Epic) lvl 200 - 2,000 Arena Tokens

Hidden Blade Pirate Medallion (Epic) lvl 400 - 3,000 Arena Tokens

Bandana / Pirate hat (Epic) lvl 600 - 4,000 Arena Tokens

Pirate boots (Epic) lvl 800 - 5,000 Arena Tokens

Rune of the Pirate (Epic) lvl 1000 - 6,000 Arena Tokens

Pirate's Gloves (Epic) lvl 1200 - 7,000 Arena Tokens

Seadog Pirate Armor (Epic) lvl 1400 - 8,000 Arena Tokens

Dread Pirate ring (Epic) lvl 1600 - 9,000 Arena Tokens

Pistol/shield ? (Epic) lvl 1800 - 10,000 Arena Tokens

Good prices... collecting that much of tokens will take long time when we see more players join arena to earn these epics

But stats have to be useful for arena so they should be based on stats more than other epics with stamina gain




#892973 Arena suggestion

Posted by shindrak on 06 October 2014 - 12:13

I've suggested similar in the past - tiered systems even - but got shot down in flames.

 

The "masters" argument was "how can you learn, if you don't challenge yourself"

 

my argument was "does a 10 yr old swimmer expect to have a cat in hells chance against an olympic gold medallist"

 

Nothing changed ..

This example doesn't make sense bro :P You are in game where you don't have to use your muscles. I believe it is possible for a 10 years old boy to player better than 40 years old guy ...

 

 

There's no Arena Master like you imagine... there's only players who spent more time playing arena and lost as much as they won.




#891816 PvP XP system: ways to make it rewarding.

Posted by shindrak on 29 September 2014 - 15:45

Maybe a skill increase maximum percentage of Master Thiefand Thievery




#891703 'BLOOD' a possible idea for Grims intended removal of xp loss from pvp.

Posted by shindrak on 28 September 2014 - 19:39

HC's should put limit on player posting in same thread like 3 posts ..  then we won't see lots of ranting and arguing and we can see more constructive feedback :)




#891018 'BLOOD' a possible idea for Grims intended removal of xp loss from pvp.

Posted by shindrak on 23 September 2014 - 20:09

Why?? make it so to protect gold only.

 

This way gold thiefs could still try stealing gold from non pvpers but they wouldn't get any pvpxp. Can we have an different gearslot for pvp too? When you go into pvp mode you will see what PVPGear the player is wearing.. Basically you would have got two games in one.

Nah dude... stealing gold is great part of this game no need to protect it, if you want to save your gold save it by using good pvp setup and buffs or try not to hold lots of gold.

Its easy to do




#890932 PvP-Ladder Sollutions.

Posted by shindrak on 23 September 2014 - 15:25

You will lose pvpxp if you lose.

Oh and in chess, you can lose without losing a single chess piece (3 move checkmate). You can lose more pieces and still win so it's still a bad analogy.

Chess is Strategy game , FS is RPG game ;)




#890931 PvP-Ladder Sollutions.

Posted by shindrak on 23 September 2014 - 15:24

PvP XP should precious so people can cry when they lose it ... thats what pvpers are looking for :lol:




#890700 Revenge Attack Option For Returned Attacks

Posted by shindrak on 22 September 2014 - 20:38


"Revenge Attack"  Introducing this as new option showing on player's profile

Lets say the player who is getting attacks = X and the player who attacks= Y

 

 

  • Remove Rating for the start and start with 0 pvp points 1point can be earned by using 100 stamina and only 100 stamina count for earning pvp points.

 

  • This button will be visible for player X on player's Y profile when they attack player X more than once while player X didn't attack them back after 1st hit .

 

  • Revenge attack stacks for each hit  player X taken, ie player Y attacked  player X 3 times in row while player X did nothing to player then revenge attack will do 3x of what 1 attack does, so this 3x times stacked revenge attack cost 3x stamina which is 300 stamina from player X and does 3x exp loss from player Y and 3x points obatined by player X   but player Y points will stay the same.

 

  • Points obatined on this new pvp ladder system will not go negative what is gained won't be lost .

 

  • Bounty Boad will remain the same all normal pvp attacks can be bountied except the revenge attack.

 

 

I think this will be best change that won't hurt pvp aspect at all and much better than current system and the pvpers who dont fear the risk of attacking same player over and over won't be afraid of this if they really like the risk in pvp.

 

Now whats left to to make it open ladder or keep opt in/opt out option?

This is something need to hear from community...

 

Please all lets not lose this thread with negativity... think before posting try to be simple for HCs so they could take the original idea without being confused with other things and stay positive even you don't like the idea :)

 

Took me sometime to make this .. i don't want to lose any aspect's community because all community from each aspect will make the game active and that's what everone want.




#890387 PvP-Ladder Sollutions.

Posted by shindrak on 20 September 2014 - 21:59

Opt 6:
- Open Ladder, without the 'Opt-In' system.
- Bounties allowed.
- Without attacks on guildmates.
- No Attack = No Tokens and no Dominance Medal ticks.

Option 6 can be good with this suggestion for new ladder system

 

1.  Remove the rating and start from 0

 

2.  Points will be obtained by using 10-100 stamina hits, maybe 1 point per 10 stamina

 

3.  If the defender wins an incoming attack he/she will earn 2x of normal attack points (means 2 points for incoming 10 stamina hit 4 if it was 20 stam... 20 from 100 stam)

>Optional> 2x xp loss for attacker too

 

4.  You gain 0.5x of normal points if the target didn't hit anyone till they hit anyone then you can get normal points from the target. (something to stop farming)

>Optional> 0.5 xp loss too

 

Or "Revenge Attack" instead of point #4 and this how i think it could work

 

-Targeted player will have option to revenge attack if they got attacked by same attacker more than once without hitting the attacker.

 

-Targeted player can take 2x points with 2x incoming attacks..3x with 3x incoming attacks ..4x with 4x incoming attacks...etc, so if the target getting farmed 10x times by same attacker they can take back all points by 1 revenge attack and if the target lost during a revenge attack they will lose xp equal to the stacked incoming attacks! RISK lovers do you like it ? :P

 

 

Community thoughts?




#890251 PvP XP / XP through PvP

Posted by shindrak on 19 September 2014 - 13:06

what are you talking about? read mary's post about the pvp updates, why would pvpers suggest changes which would restrict/cripple their pvp-game-play? (would levelers suggest a update for mobs to give lesser xp? no, that would not make sense, mate, levelers sugested the exploit where they got many xp/gxp from champions)

 

we pvper did not want any changes in the first place, the original pvp system worked fine for us.

I'm not going to read all posts but i know whats going on...

 

We pvper's? I can call myself pvper and i would like to see change in pvp...specially "pvp ladder "

 

I'm not sure how some player's claim they are only pvpers and no one else is pvper... everyone in FS can be pvper as long as they challenge other players in any aspect ...just because you hit someone for xp doesnt mean you are "pvper"

 

I'm done here with this thread ... it seems one guild owning it now by their same opinion.




#889534 the arena

Posted by shindrak on 13 September 2014 - 17:03

I see lots of players recently trying to use New players excuse for their own benefit ... If you are worried that much about new players why not help them ? I one who help new players even i would give fsps or gears or potions to help them if i know they are dedicated and smart enough to use them well... Changing game to help new players might hurt old players just like what happened to pvp aspect lots of them stopped playing...




#889531 the arena

Posted by shindrak on 13 September 2014 - 16:59

want more players to play the arena?


2) introduce "cool downs" like I mentioned first to prevent the arena becoming "dead" again, it worked great with the titans, there was only ONE GUILD securing ALL TITANS and after HCS introduced "cool downs" the titan hunting activity increased a lot => "arena pros" can not enter "all" tournaments because of the "cool down" and therefore giving the "newbies" a chance resulting in more arena activity + "newbies" making some profit and can invest in their character  ;)

maybe remove or increase the guild member limitation per tournament from 2 members to 4? => more arena activity

Arena is good as it is...not sure how you compared Titans aspect to Arena...( tell me how exactly and why did they introduce cooldown on titans )

 

Titans still dominated by fastest guilds since the titan doesnt spawn frequently after the secure ie dragonbane titan  secured and got killed by x guild sometimes it wont spawn for 7 days till they get out of cooldown again ... cooldown just gave top titan hunting guilds ( like TED ,FFS and MoM's) chance to shift on securing titans 1 week for xx guild 1 week for xx guild and so on in circle ;-) sometimes some other guilds can snatch a secure if theres non of those fast guilds around to secure, theres very low competiton on titans now... so cooldown wasn't that great neither it has anything to do with arena

 

Since when New players can win arena once they join the game?? i cant remember anyone from most arena players managed to do this before spending lots of time,effort and money to get there!

 

Currently Semi and Final losers can still profit or cover the cost of entry fee which is great for new players... they just need more time to get better gears now its much cheaper to invent arena sets which will help new players alot




#889059 Having fun at Composing?

Posted by shindrak on 10 September 2014 - 16:40

PLEASE GIVE US A WIN BUTTON :blink: ..........................

lol  I think win button meant to never lose are you having a challenge in composing?

 

 

Composing so boring and doesnt give any enjoyment for me ... I thought the idea based on consuming LE and SE items to give some value for LE and SE items not Common items!

Sadly composing didnt use the point of original composing idea.




#888623 Update v2.50

Posted by shindrak on 06 September 2014 - 22:38

I remember an Idea been suggested before to revamp ladder by Maehdros i think...I'll mention it but not sure if its the same unless someone got the link for that old thread.

 

 

1.  Remove the rating and start from 0

 

2.  Points will be obtained by using 10-100 stamina hits, maybe 1 point per 10 stamina

 

3.  If the defender wins an incoming attack he/she will earn 2x of normal attack points (means 2 points for incoming 10 stamina hit 4 if it was 20 stam... 20 from 100 stam)

>Optional> 2x xp loss for attacker too

 

4.  You gain 0.5x of normal points if the target didn't hit anyone in like 6 hours till they hit anyone then you can get normal points from the target. (kills abusing)

>Optional> 0.5 xp loss too

 

 

So no points will be lost by losing like current system everything will be positive who doesn't like positivity :)

 

I think still need to do more stuff with that from community

 

Any constructive thoughts?






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