Jump to content

Belaric

Member Since 07 Feb 2013
Offline Last Active Jun 20 2023 03:01

#848416 Development Roadmap (Updated 7th Mar 2014)

Posted by Kedyn on 12 February 2014 - 16:32

Hi Hoof and Grim and to anyone else who would like to read,

 

As stated above, is it possible to re-adjust the release dates for the development roadmap? I feel like it's already out of date, even for the dates in the future. As it stands, there are 7 items that are currently out-of-date in regards to release time estimates as well as 1-2 that are probably at risk as well. The current dates may be unrealistic expectations for the development teams to meet (no offense to anyone at HCS). As a community and player base, it looks better whenever you estimate conservatively and finish prior to the date. Players are usually much more happy to see something released earlier than the expected date when it comes to game updates (however that usually is not the case in events).

 

On another issue - is there any chance to update this roadmap (ie add in new issues) as the game develops? It's nice to stick to a roadmap and have an estimation of what you want completed, but that does not mean that the game isn't changing during the time period. What may have been important almost 4-5 months ago, may not be as important now to the community while other topics may have become more important due to any issues / bugs that may have arisen. The ability to re-visit the roadmap would be a great option in the coming months maybe to make sure the development roadmap is going to continue to meet your customer's needs and expectations.

 

Thanks, 




#848402 Game Update v2.43

Posted by cyrus7 on 12 February 2014 - 16:02

could Reinforce be included?

Since Reinforce raises the maximum amount of Sustain that is achievable , you can see the result of it if you mouse-over someone's Sustain. I just checked and do see people with 135% Sustain showing on the Buff Market page.




#848061 A Re-formed PvP Ladder is due I think ?

Posted by BraveKath on 11 February 2014 - 22:55

Just had a thought - Biggest Whiner Medal - for those that post the most Bounties?  LOL!  Well, it might perk up the BB. Just joking around  :D

 

As to Chazz's most recent post (cc'd below), all solid, good ideas and in support.  

 

Only hesitattion is I'm thinking 50% Prestige seems excessive, but that's tweaking stuff, but the idea of the methodology for earning the Prestige bonus seems really good.

As to the various comments about players that manipulate the game to get medals and "earn" them in a way not originally intended, sadly yes it's rampant and we can only do so much and ultimately the manipulators will always find a way it seems, and if we get bogged down in that nothing positive ever happens.  

 

Summary :

 

1. Proposed New Crystaline gear for all Ladder Players with higher stats introduced low durability for all levels

2. PvP Potions ( must be bound to player I feel) Potions should consist of level 250 to level 300 high buffs eg KE 250 - DC 300 - AL 300 - Smashing hammer 300 etc and so on. Make it challenging but not all so game breaking either.

3. Increased transfer of PvP Prestige - also increased limit from current 10% to perhaps 50% - This should be based off of stam usage and attacks while on ladder opposed to PvP coin transfer - So by doing so encourages activity - Plus the ability to re-gain levels.

4. New Medal for being apart of the PvP ladder - adds some incentive as well

5. Creating new Medals for outside bounty board attacks such as a Master Thief medal perhaps or a Most Wanted medal for player posted so many time x = must equal a greatly high number (just a thought)

6. GvG Ladder Resets was suggested in a quaterly fashion ( eg once every 3 months also should award new guild medals for such. This will keep that ladder also active and pumping.

7. Suggested ideas for off the bounty board attacks but keeping the bounty board populated - In the world of GvG there are attack spans eg level 25 thru 300 25 level range of attack + /-  However for the purpose of PvP attacks are limted to + or - 10 levels from levels 25 thru 1999 so far - let's alter that possibly to talor fit GvG's attack range ( Just a thought) will help people gain medals and such - also stimulate activity across all leveling fields while keeping it fair as well - just implementing some caution while hunting is all.

 

As before this is an on going topic open to change and compromise - What is 100% agreed on so far is that we are looking for increased incentives to get people back into the game - and create a demand to make them wanna partcipate more often then they already do.

 

Please comment positivly and feel free to suggest more ideas or offer corrections to current ideas but follow corrections with your beliefs as to why something should change and how it would improve.

 

- Thank you

Chazz

 

 ;-p




#847931 Bounty system still flawed

Posted by y0da on 11 February 2014 - 14:10

The system is flawed in your opinion. We think it is fine as is. 

 

If the system is flawed, how would you suggest it be fixed? Provide feedback instead of simply saying something does not work.

I have, dont allow a bounty hunter to be bountied.

Or, if you dont like that, limit the ability to place a bounty on a bounty hunter so that the re-bounty can only be done if more than 10 stamina was used per hit.




#847939 Bounty system still flawed

Posted by Dulcharn on 11 February 2014 - 14:37

An idea that comes to mind is you can not be counter bountied if ALL of the following are met:

1. You complete the bounty
2. You win All 10 hits (deflect does not count as a loss)
3. Your opponent has been online in the last hour.

 

+1

 

however,

 

2. You win 8 out of 10 hits. (deflects does not count as a loss)

 

reason: the 2% is irritating...




#847924 Bounty system still flawed

Posted by Dulcharn on 11 February 2014 - 13:54

lol... delevel back you must, Mr Yoda.

...a delevel party called for it was not.

...use 100s next time to clear  bounty you must.

 

http://gph.is/15EJmK6




#847947 A Re-formed PvP Ladder is due I think ?

Posted by Kedyn on 11 February 2014 - 15:28

This type of topic is always going to have a hot button associated with it as it affects major areas of the game, namely levelers vs pvp players. 

 

@ Chazz - I like the idea of opening up ranges in PVP, but I'm not sure if the ladder will be improved by opening up the level ranges in the fact that there are some significant level ranges where gear can make a huge difference. Level 1200 has a much higher advantage in the right gear vs a level 1000, just like a level 1600 has a much higher advantage vs a 1400. I do think that in normal PVP, at least for maybe 1000+ and 1500+, another increase in the allowable PVP range would be a nice thing to see. Maybe an increase from 10 levels to 25 for 1000+ and 50 levels for 1500+ might add a little more life to the PVP side of things, without causing too much a ripple I would think among the levelers. If they're worried about getting hit, they will just need to probably be more careful with the amount of gold on hand.

 

@ Belaric - I do agree that the PVP rewards need to be revamped. I think that your suggestion for current tokens for low durability crystal items is a great idea. Maybe even increase the stats available for that level range of gear (ie instead of 2000 points total for a piece of gear, make it 2500) but not allow them to be hell-forged. I'm all about more crystal and breaking crystal!

 

I also like the idea of PVP potions, or the ability to use XX number of tokens for an NPC to create a potion with selectable  skills and levels. As with composing, the number of skills and level/duration of the skills will increase the price of the potion. I believe allowing current PVP ladder tokens to be used here would be a great idea.

 

For any new gear, I would think that a new type of token would be a better way to go with the PVP ladder since as Belaric said, there are plenty of players who have hundreds of tokens whom could control and flood the market. 

 

Hashing back on the BB topic you brought up - the people who were looking to lose levels inflated the leaderboard of the smasher medal. Prior to that, it was nice to see those who actually participated in PVP (ie not free 100stams) actually have a leaderboard outside of the BB hits. I think if you were to remove the ability for smasher medal ticks from the BB, and bring it back into general PVP, there would probably be an increase in both BB activity and PVP activity (although this would probably be to the dismay of a few or many levelers, but would have to stick within a certain time period of activity - hits do not count if target has been off for more than 24 hours?). 

 

@Kath - I do agree that bringing in Levelers to PVP is a great idea. There are many areas of this game that increase the enjoyment to it (ie PVP, GVG, Titan Hunting, LE events, World Events), and people should try to take a chance to experience other aspects aside from hitting 1-9, r, repeat for endless worlds as stamina depletes. I'm not sure if a bunch of levelers joining the PVP ladder will really stop those who sit at the top of the ladders as is. Many of those players are on the ladders because they've broken other players from being on the ladder through constant hits and other things. Others, well they probably have been lucky to not have many people who care about actually competing for dominance, but just want the tokens to pile up.

 

Overall, I do think some things do need to be changed, but I'm not sure what the right answer is. As Belaric said, this game is definitely HCS's money maker, even though it has been dwindling for many different reasons. HCS still needs to make money to pay the bills, but they also need to provide a product that allows equality within the game. There have been times where the scales have been tipped one way or another, and I feel like the scale has been tipped in the favor to those who enjoy the leveling aspect of the game. The game has moved away from the original reasoning behind the PVP aspect of the game into essentially a PVP bubble. 

 

I'm not going to put my thoughts in about bountyable ladder hits as that was not the original topic, but I hope to see something positive come out of this post by Chazzz. There are some great suggestions within the posts that people have taken, and hopefully will create some more buzz and some more thoughts among players. 




#847908 A Re-formed PvP Ladder is due I think ?

Posted by BraveKath on 11 February 2014 - 12:30

This is a good subject, as I think it brings up an area that can use fresh ideas and brain-storming.

Now - forgive me, I know I'm going to ramble as I touch on various points.

It is my opinion that PvP'ers are the minority and based on the # of PvP centered guilds versus Leveler centered guilds, and that doesn't include GVG-Titan centered guilds, I think that perception is probably sound.  There never were a lot of guilds that were a truly combination of multiple aspects of the game: The Highwaymen used to be, but now I think possibly The Evil Dead would be the only guild with a true mix healthy mix of player types (PvP comfortable/active, levelers, etc).

 

Thus if there was a decision or viable push towards having all players have to Opt-Out of PvP suddenly, I think there would be massive revolt and the numbers online would plummet even further.  Asking a large group of players to suddenly have to pay to Opt-Out is not seeking their inclusion, it's forcing a situation that they don't want - even if it was 1 gold, as they will all say "why? Why should I have to?"  For change to be successful there has to be positive motivation, not punitive.  Change has to be perceived as a win-win.

 

I agree the Ladder is broken and I'm sadden by it.  When I've managed to find a competitive Ladder it has been fun, but that seems to be non-existent now.  I won't reiterate all the reasons why, as others have pretty much covered that ground already, and I think we all have a good idea anyway.

 

Above Belaric has outlined a lot of the issues very eloquently and the solutions he's proposed all seem feasible and that they truly would have potential and they would accomplish it through positive motivation.

I'm not envisioning that broadening the level spread for Ladder Players below Level 1000 would be competitive, especially below L500. Belaric's reviews this and I don't need to elaborate.

I really like Belaric's idea of tokens for the chance for increase Prestige (that's a definite positive motivation for many - PvP'ers and Levelers alike) and the other ideas he proposed and could be true game changers, well at least game sparks, not cold water.

 

 

Right now people sit on the ladder so long and with so many tokens that the gear invented with those tokens have crashed in value, as the market is flooded with them.

* We NEED POSITIVE MOTIVATION for LADDER SITTERS to change their ways and play.  Many of these players now act entitled to their medals and not to be hit, thus require a motivation to use their stam, to use potions and buy buffs to fight for top dog.  Prestige, gear, potions etc could be enough and their pride if a bunch of confirmed levelers jump on and start beating them.

* We NEED POSITIVE MOTIVATION for LEVELERS to get into PvP, and Prestige bonus can be that motivation.

If suddenly levelers are told they have to pay for PvP protection to Opt-Out 24/7 that's punitive, not positive.  I know of a number of folks for whom this would be a tipping point and they would leave.  It's my opinion that a spark is needed to ignite interest, not a forest fire to send people running away.

The idea for a medal for just playing the Ladder - excellent and wondering why that wasn't around before as it seems like a "but of course!" situation.

Bountying Ladder Hits: I strongly dislike that Ladder hits are bountied.  If you can't take the heat and you can't figure out how to beat your opponent, get out of the kitchen.  You don't bring your guild and all your friends to punish them for beating you or worse yet push them out of that ladder spread.  When you opt in, you accept that you may be hit once with 10 stam or a thousand times with a 100 stam and it is what it is.  

Gold and XP loss /gain on the Ladder - eh, okay.  Granted I liked that I could buy potions for my guild and do things when I played the ladder and not loose gold, but at least for me not a deal breaker.  In regards to the XP Loss, I think there should be some XP loss restraint to prevent a crowd on the Ladder truly having the power to bully and delevel a player out of it, and unfortunately some do resort to bullying.  So perhaps each player can only loose a set amount of XP on the ladder or while on the Ladder can't be deleveled?  I don't know, but time and taught me that sportsmanship is a lost art, so enforcing some reasonable limits seems best.

Dead Bounty Board:
A few comments on this - ironically to some degree PvP'ers need to accept partial blame for the BB being dead.  Everyone knows the "punishment" for going to the BB is light compared to the old days.  Should it change to the old way - possibly.  On more than one occasion a honest player that maybe got bent out of shape by being PvP'd, but still a good member of our community was pounded on till they were so demoralized that they quit the game: that to me isn't a win, it's a loss to us all.  Also generally several of their friends followed as they were so bummed out by it all.  Wars can be a lot of fun and a bonding experience for a guild, but until we learn again that it's great to have some fun,  but there comes a time when peace and compromise should be sought and not just annihilation we'll never "win". 
Okay I've rambled on far too long.  Tried to cover points made by Chazz, Belaric and so forth.

Again, glad this was brought up and I see hope in all this that there are ideas here that could be perceived as positive motivation for change and that the change would be a positive spark in the game.
 

 




 




#847508 NEW SERVERS/ OLD/NEW PLAYER SEPERATIONt

Posted by BraveKath on 09 February 2014 - 11:01

Relax.  It's a game.  If you looked around you would see there are many players who are active, have played a long time and they're low levels - because levels do not equate to enjoying the game.   If you're a PvP'er and a good one, you can beat players many levels above you.  There are many PvP'ers better than me and I've beaten a buffed, geared-up PvP player 600 levels above me, who at that time was 2 times my level, and as I say that's just me and I'm not one of the best.  A Level 300 and Level 1900 can square up over a Level 100 titan and the L300 can win.  Arena allows various experience and levels to match up and the low level again has just as much chance of winning as the high level.

I like us all being on one server - it's a community.  We, regardless of level, learn from each other and help each other.

I've dabbled in various games and when I do, I don't seek to change it all to accommodate me - I see if it fits me and if it doesn't, *shrug* it doesn't.




#847220 COMPOSING! 2 Structures +2 Buffs + New frag type + Guild upgrade Could be...

Posted by yotwehc on 07 February 2014 - 21:16

Not saying that your effort was for nothing but just add a guild composer. Working similar to players but slightly different. Why not have both? Having a taxable guild composer would benefit the guild plus the ability to make higher level potions for the guild members as multiple members at a wide range of levels would deposit fragments so there would always be plenty. Besides the average guild has few high level composers. If players want a tax free version and want to do it on their own then go to the normal composing page.

And to players saying this would be a loss of profit for players selling higher level potions then why not take of the bound part of composing and allow player to sell them to everyone? Keep the ones created by the guild bound to the guild.

Definitely should not be unbound. This is a great example of give an inch, take a mile. Part of the reason for the implementation was to give value to the junk we find and boy did that ever work well. Now we want more automation and ability to sell? Again, nothing really broken. Let start with the broken stuff. Stay focused. Prioritize ideas that will grow the game.


#847249 Proposed Chest Potions.

Posted by Tastria on 07 February 2014 - 23:48

I very much like the idea of a something to spur people on to find chests - why not have more potions you cannot get anywhere else, or even a few potions with a difference such as:

  • muscle enhancer (adds +2 to your damage stat permanently);
  • kendal mint cake (provides some stam immediately as if you have just earned a stam regain);
  • bulging pockets (adds +1 bp space permanently);
  • the taxman cometh (doubles guild tax for 24 hours for all guild members);
  • guild bonanza (casts a buff on all guild members for 24 hours of their choice).

And can we have different ways to open them - perhaps they need an item to open them rather than pay LPs or gold for a key. Perhaps a resource drop that has to be obtained - the greater the difficulty the better the reward.

 

Just some random thoughts  ;)

"Doubles the guild tax.."  This should make you REAL popular  :D  (I just had to say it!) Good ideas though, although I would think that the present cost of the key would be difficult enough.  All the aspiring chest hunter has to do is NOT use their loyalty points for anything else, and when that chest pops up, the moneys there!  We have to keep in mind that the chests are real freebies in the game, you don't have to do anything except find them, and use free (if you have them) points to open it. No buffs, potions, or equipment involved.




#846581 RIP - FSH

Posted by Yuuzhan on 05 February 2014 - 17:31

I am currently working on a plan to help revive FSH, but I will need the communities support when I am ready to get going.  Hopefully can have my plan ready to publish by next month :)




#846244 FallenSwordQuickMsg v1.02

Posted by aa0007 on 04 February 2014 - 18:18

I have no problem with this being added to the fshelper, but yuuzhan seems to be busy and there is too much code in fshelper for me to try and figure it out. Alternatively, this could get added to the game code and severely reduce server calls


#846304 FallenSwordQuickMsg v1.02

Posted by cyrus7 on 04 February 2014 - 22:40

Personally (just my opinion) I think this is a bit of a 'can of worms', where HCS starts allowing independent scripts here and there. If it was a feature which would add value to people, I would much rather it be added as an optional feature within FSH. That way it would remain the only third party script.

 

That can of worms was already opened when they allowed FSH. Unless they're reviewing it every time it gets updated it, they don't know what's in it. I would much rather have useful features be added to the game itself, rather than 3rd party scripts.




#846019 NEW SERVERS/ OLD/NEW PLAYER SEPERATIONt

Posted by yotwehc on 03 February 2014 - 15:36

It should take you a week to add a second server.... I honestly feel like you just dont care about fallensword.
Other games can add servers weekly....they make a ton of money off the same players every few servers and add new players who will actually start playing because they are not on the same server as someone 3 years + ahead of them (minimum for fallensword).

As for it not mattering....I dont know why or how you play but I only play games to be competitive and I wouldnt even start a server if there was a lv 100 on it... maybe 50...but 1900+ ...I feel the majority of serious MMO players would feel likewise which essentially makes fallensword a dead game only staying open as people have put money into their accounts so HC cant close it.


Oh and as for Eldevin being crap...of course thats just my opinion...I think runescape is crap ....betterthan Eldevin but still crap...I havnt played it but I probably think WOW is crap too...so Eldevin could be succesful... just in my opinion it is crap.
I personally dont like all this running around mini quest nonsense....give me 1 objective....to become stronger...I neither care about graphics nor a story I will skip as much of that as possible....I want competition and the opportunity to out think/strategize the opponent.

Based on what you say, sounds like you won't stick around even if HCS builds a new server. Personally, I don't see the point. I get a lot of help and guidance from the high levels or experienced players. Sure, some are crotchety grouches, some won't share any info, but there are far many more that will. I would like to see more consistent performance of what we have and the mentorship program spruced up. I just don't see how a new server that splits the gaming population helps at all.




Font:
Arial | Calibri | Lucida Console | Verdana
 
Font Size:
9px | 10px | 11px | 12px | 10pt | 12pt
 
Color: