This is an idea to be used in conjunction with Doom's Blood idea/whatever HCS decide to implement.
I think, for the new PvPXP system to work and be engaging, it has to reward players who play well.
I do not think a new token system and new fixed prizes is the entire answer.
They can be part of the reward system, but not all of it.
Ranks and ladders and being #1 are huge draws. I think the PvP XP system should use that to make PvP XP accumulation a game within the game, with specialised tactics specific to that pursuit.
GAINING PvPXP more efficiently that the other guy should be part of the draw. Everyone wants to be #1!!
The ability to gain extra PvPXP should be skill based.
I propose a tree of PvPXP skills, based either upon PvpXP level, or to be bought by players using PvPXP points. (Sacrifice PvP XP to use these skills when on the BB)
I think these skills, which are basically buffs, but only applicable to PvP, should only be activated by players in/on the bounty board.
The existence of these skills would be an incentive to get on, and perform well, on the bounty board.
For instance:
Iron Stance : after X successful defences on the BB you gain a bonus % to PvP XP per subsequent successful defence on the BB. (Reward for dancing hard)
Diamond Eye : Gain % bonus to PvP XP earned when defeating enemy with Iron Stance active on BB. (Reward for beating a solid opponent)
Power Shift : Use X amount of available PvP XP (Or have this as high level PvP ability) to gain a % boost one stat of your choice for Y minutes when on the BB. Increase % boost or Y duration by sacrificing larger amounts of PvP XP/ having higher level pvP XP. BB specific.
Crystal Eye : On BB you can ignore cloak buff and see your opponent's real stats.
Power Master : At high level of PvP XP a player can reallocate a % of their level up points permanently.
And so on. Create PVP specific skills that make the PvPXP game more complex and interesting for PvP players. And which act as goals for Pvp players to achieve and then use/unlock.
I think those kinds of abilities (those are just for instances) tied to PvP progress would act as an incentive to try the PvP game, and make it more based on skill than luck, which I believe has been a complaint made by PvP players about some newer buffs. At high levels the PvP skills could have a global benefit, which would be an incentive to all other players to join in to gain such in game advantages.
Worth thinking about?
I have not discussed problems with collusion and rating.PvPXP trading this time out because
a) we should focus on the positive
2) HCS must know they need to deal with that
- LuxFerre likes this

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