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ironlegs

Member Since 19 Feb 2013
Offline Last Active Nov 13 2018 10:22

#994105 Restart the game on a new server but keep the old aswell.

Posted by Josh1404 on 20 September 2018 - 00:41

100% no from me. We are barely keeping the game together as is. Let's just fix what we have.




#993864 FYI to players

Posted by duktayp on 05 September 2018 - 15:00

just a thought

 

does the "tic" that affects healing HP now affect all stats?

 

unless we click on something to change the stats ourselves

 

like clicking on ammo to reload, using a healing skill, changing gear




#993490 FYI to players

Posted by duktayp on 15 August 2018 - 01:08

from recent experience i've noticed this happening, if anyone else can confirm please do:

 

anything that changes your character stats, i.e. equipment changes, buffs, ammo reloading

 

now (even though the change is displayed) has a delay of some 10 seconds before going into effect

 

so if, for example, you adjust your gear and buffs to hit a creature and attack right away, even though the numbers display correctly, the system is still using numbers from that 10 or so seconds ago

 

most noticeable because of this is ammo reloading - as a soldier, if my clip ran dry during combat, it would say "algore reloaded" (miss a turn) and i would get a new, full clip and keep firing - now i get a "combat unresolved" or am killed after multiple "algore reloaded" messages ...... the clips *are* subtracted from inventory, but because of the delay the stats from the ammo aren't registering right away

 

so 1 - i'll lose multiple clips from my inventory, gone 

and 2 - all the missed turns gives the creature that random chance to get in a lucky hit

 

i don't know how this affects ammo from other classes

 

-----------------

 

another example:

 

i'll create a quick squad and attack...and get the "invalid squad" notice, unless i wait some time to use it

 

so for now, until this is fixed or for whatever reason stops happening, be sure to wait a bit before attacking ... and watch your ammo




#992211 FS Memes

Posted by BadPenny on 08 June 2018 - 15:33

Remember this next time we have an update:

 




#990550 FS Memes

Posted by BadPenny on 03 March 2018 - 20:51

Waiting for the app...LEADER_1932.jpg




#990167 FS Memes

Posted by duktayp on 16 February 2018 - 02:30

"you can not move more than 1 square per turn."

"you can not move more than 1 square per turn."

"you can not move more than 1 square per turn."

"you can not move more than 1 square per turn."

"you can not move more than 1 square per turn."

"you can not move more than 1 square per turn."

"you can not move more than 1 square per turn."

"you can not move more than 1 square per turn."

"you can not move more than 1 square per turn."

"you can not move more than 1 square per turn."

"you can not move more than 1 square per turn."

"you can not move more than 1 square per turn."

"you can not move more than 1 square per turn."

"you can not move more than 1 square per turn."

"you can not move more than 1 square per turn."

"you can not move more than 1 square per turn."

 

giphy.gif

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#988779 FS Memes

Posted by duktayp on 23 December 2017 - 22:59

Merry Sigmastorm 2 Christmas, Charlie Brown!!!

 

1121201722000142234.jpg




#993753 FS Memes

Posted by mumble on 27 August 2018 - 06:30

YOV6gdc.jpg

 

Stop! You have violated this meme. Pay the court a fine or serve your sentence. All stolen goods are now forfeit!




#993805 FS Memes

Posted by duktayp on 30 August 2018 - 19:10

ormrk9.jpg




#993730 Quest Finder Antidote?

Posted by BadPenny on 24 August 2018 - 19:22

Since most quest items are rare, and the rest unique, with only a handful being common,  a quick trip to the UFSG should tell you which realms to farm those items where there aren't any quest drops....  Or just autofrag, and quest items will merely be discarded.

 

Sorry, I can't see a reasonable need for this... just do your research.




#993693 Tsukiyaomo Buff

Posted by mumble on 22 August 2018 - 20:12

tsuki.PNG

 

Sorry the screenshot is a bit fuzzy, but it seems to me that with the helm of flaming mind being an RP epic and the Wazargs Helmet being better than the Tsukiyaomo helmet, the game is really lacking an epic helmet that is worth getting between levels 250-1200. 

 

The UFSG shows the base stamina of the epics as followed (using levels rather than names)

 

250 - 100 stamina

 

550 - 75 stamina

 

900 - 150 stamina

 

1200 - 170 stamina

 

What I propose is simply raising the base stamina of the Tsukiyaomo helmet to a happy median of 125 stamina to encourage the gradual upgrading of epics and to create a better flow in the game itself and its market




#990540 Krita a New app

Posted by bigchaos on 02 March 2018 - 20:22

I thought I would start this thread. I wanted to give all a heads up krita is a new open source app for doing graphics on.  I have just started to explore this app and it is like photoshop in style. 

 

https://krita.org/en/

 

Of course this makes sense since it is made by artists. Things you can do with krita is animation, painting, drawing, and more.  I will state it is free to work with and is open source. I am not advertising this just wanted to know if others have opinions of this app. I am currently learning how to use this app and hope we can have a nice discussion of pros and cons and what you like about the app beside free and open source.  :lol:   :wub:




#993343 New Global Frag Event

Posted by murabane on 06 August 2018 - 04:44

I figured that Super Elite, Legendary, and Crystalline frags don't get enough love during these events. I think we should have an event centered more around them, excluding Common, Unique, and Rare frags from the event. I was thinking the creature would be an undead/ghost Samurai, being part of the "Crimson Army" because of their blood stained armor. If you wanted to tie it to in game content it would be easy to attach it to the "Shadow Lord" that everything else seems to go with seems like that guy has his hand in everything but his pocketslaugh.png And of course the weapon you would use would have to be a cursed Muramasa of sorts since it would only be fitting.

 

 

It would be only one type of creature that spawns.

  •     I dont think there would be a need for more if it is only centered around 3 frags but it is possible, if you wanted to make 3 types for the 3 types of frags and then just control the amount that spawns per realm.

 

You would need a weapon(Cursed) to kill them.

  •     Would be nice if it had a durability breaking over time/amount of kills or some sort of negative effect from or with use.

Drop rate could be adjusted to account for frag rarities

  •     Right now the stashes from every other event creature are sitting at a 7.5% drop rate, for the these types of frags and the possible amount of frags per type you can attain lowering this may be a needed offset to account for the frags rarities.

It can either drop 1 type of "Frag Stash" or 3 different types of "Frag stashes".  

  •     While dropping 1 stash similar to what we have with the Darksun Destroyers it could be : 6-9(SE) 4-7(LE) 2-5(Crystal) per stash.
  •     Dropping 3 different stashes would be only 1 frag type per stash ranging from 3-9 frags, which is more interesting because you wouldn't necessarily be able to choose or control which frags you can focus on. Glorious Stash(SE), Heroic Stash(LE), and Luminous Stash(Crystal).

The main Tier rewards could still be Chests.

  •     Tier Bronze, Silver, Gold yielding 1 Chest, Crystal 2, and Ruby 3. Basically similar to what they are now. The amount of frags should vary and shouldn't be an ridiculous amount either.
  •     Example being the ruby chest should give 4-5k Super Elite 2.7-3.5k Legendary 1.6-2k Crystal frags per Frag Chest. Those numbers are just an idea but if you want a more realistic idea currently the Ruby Stashes give 5,400 total frags so if we keep that amount you would just need to break it up and divvy it up for the 3. So that may be 50% SE(2,700), 35% LE(1,890 or 1,900) and 15% Crystal(810 or 800).
  •     Or like the "Thieves in the Night chest" offer 5/10/15/20/25 based on the finishing tier, random frag chest containing 300-600 frag of only 1 of the 3 types(that would be if you kept the frags the same so no matter what class you would get say 400 SE from one and 400 LE from another). Back to the numbers 5,400 frags from a ruby chest : 5,400 x 3= 16,200 รท 25 = 648. So the frags could vary from 650 on down 3 or 4 hundred if you kept them all even. However if you wanted a ratio where you get more from one than the other that would work too, though you could end up with more than 16,200 frags total and maybe even less depending on the final numbers and randomness of each. If you kept and used the numbers from the earlier bullet SE being 2,700 and if that's all you got you would end up with 67,500 SE frags from the 25 item ruby reward, which is way over the 16,200, so it would have to be tweaked in a way so you wouldn't get that. Or just arranging the numbers of each frag item from the chest in a way where they are neither nerfed and pointless nor abundant and over rewarding. If this option is used it would have to be discussed on whether the 25 items would be bound or not, and i guess that could depend on the final amount of frags per stash item. Or whether or not it would be a max of 25 and not 20 or 15.

    

I'm sure i can add more to this and maybe i will, but i wanna get this up and out and maybe you all have more and hopefully better ideas or suggestions to help build and mold this into something better. But i just wanna put this out there and hopefully there are many that would appreciate an event along these lines.




#993041 Darksun Reborn IX

Posted by duktayp on 21 July 2018 - 04:21

Grim?

f9bbc707b0397f9ea60a6796af84d696.jpg




#993075 Darksun Reborn IX

Posted by BigGrim on 22 July 2018 - 13:41

shouldnt top 100 meant to get a extra chest?

Ah, crap. I'll fix that when I return from holiday. Sorry guys and gals.

~ Grim




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