May of 2014 GvG was next planned venue to undergo revamping according to roadmap provided by developers to show intent. I'm guessing the road map was closed just prior to getting to it as nothing has changed, and no promising plans to improve the venue have been presented that are agreeable by community members and developers alike.
sweetlou
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#986354 PvP GvG band
Posted by Ryebred
on 19 October 2017 - 21:19
#984848 Buff Market
Posted by Pardoux
on 06 September 2017 - 08:41
As long as it's not taking away from game dev. 5 minute's a day can't hurt. That's all it really takes to keep current on the forums really. I have to admit i do like seeing hoof post every once in awhile. It's reassuring.
Umm, other than this long overdue phone app, WHAT game development ???
- sweetlou likes this
#984835 Suggestion - Player's Composing Level on Bio
Posted by Pardoux
on 05 September 2017 - 21:39
It's probably along the lines of "We'll look into it someday, maybe, I guess"
You'll get an answer on the 12th of Never, at 25.00 hrs ![]()
That said, I can see why they won't commit to something now - because as and when they do, we give 'em "you know what" because they promise it and don't deliver it.
There are easy solutions to that tho :-
1. Promise AND Deliver
2. Don't Promise anything
We seem perpetually stuck in the "we'll do something eventually, when we get around to it, if we can be bothered sometime" scenario tho, and that's NOT a good place for a game to be ..
#984814 Adventurer Diamond (Complete at least 1200 quests) Medal
Posted by Pardoux
on 04 September 2017 - 18:26
Grim said in another thread (Referring to Quango Island and Grimmnor Forest): These will be released once they've been updated somewhat. Not all the way to EoC because I'd never get it finished but they will get some updates first. No timeframe.
Perhaps those are the quest you are looking for
No, I'm referring to , as per my original post, the massive drop off in quests in regular content. I've seen (as has everyone) his stance on the "specials"
#984192 max guild members
Posted by Pardoux
on 17 August 2017 - 04:18
while people are asking for stuff in other topics, can the cows consider upping the maximum guild members ?
124 is a strange figure to have settled on, a nice round 250 would be great..
I'd personally say REDUCE the size of guilds, not INCREASE it ...
#984155 Broken Stuff After Development
Posted by PointyHair
on 16 August 2017 - 16:41
#983252 Elite Sets
Posted by Filletminion
on 29 July 2017 - 11:15
So now it is a mistake the recent Elite sets had le Bonuses...and have had them removed ..how Does removing the bonuses effect the game?
If people looked at the UFSG and saw these items also had so called Le set bonuses listed there and not just once sets were equipped. Is it their fault they saw and thought that formulas had changed.. After all to make the same mistake twice for 8 sets would suggest it was somewhat more than a mistake.
Does it remove incentive for anyone to farm them.
Personally I farmed all of these sets because they gave options. That did not previously exist.
Does it remove options for players to pursue differing setups?
If so why do people even bother farming Unique or Rare sets when 99% of the time there are better le set options...
#982616 bounty xp
Posted by yotekiller
on 15 July 2017 - 16:01
#980018 It's about time to balance out those overpowered pots in PvP.
Posted by Pardoux
on 22 April 2017 - 04:56
If everyone was lvl 60 composing would this still be a problem or would people still complain about the cost?
If things changed would people be happy when the price of frags go down because there's less demand for them?
if you don't like people having an unfair advantage either join a guild with composers or lvl up your own but that takes a lot of time and effort which seems to be the problem for most people
On the flip side of that, there are also Level 60 composers, such as myself, saying these potions are grossly over-powered ![]()
#980060 GvG rework proposal
Posted by Ryebred
on 24 April 2017 - 14:29
I believe I have an idea for a GvG update that will encourage more participation, offer recognition for excellence, and level the playing field. I don't think it would be too hard to implement as it would work using the same cool down period, and restrictions of the current GvG system.
Format: In my proposed system GvG would have two successive 5 month ladder periods each ending with a month long tournament called "GvG Seasons", then followed by a reset of the GvG rankings. *Amended*The top 25 guilds from the 5 month GvG period would receive invitations to the GvG Seasons Tournament.*Amended* The top three finishers in the tournament will take home trophies which would appear in guild achievements, and those trophies would carry with them benefits for every member of the guilds earning them. Bronze +1 stam gain per hour, Silver +2 stam gain per hour, Gold +4 stam gain per hour. The trophies, and the benefits from them are temporary and can change hands at the completion of each GvG Seasons Tournament. An additional incentive of being top 25, and qualifying for the GvG Seasons Tournament would be increased RP payout within the tournament -Double RP for outgoing wins, and Triple for successfully defending. GvG for those outside the tournament would remain an option, but no rating awarded for the month, only RP. Guilds inside the tournament would also still be allowed to GvG those outside the tournament, but for standard RP gains, and no rating transfer.
I think this format would encourage participation through potential rewards, and twice a year offer everyone a fresh start through the reset. I also feel the rewards are simple, not over the top game changers, that everyone can get behind.
Recognition: In addition to the trophies above, there would be two new medals associated with GvG. A GvG Seasons qualifying medal for each member of a qualifying guild. This medal would progress from bronze to diamond through repeat qualification at a rate decided upon by the administrators. The second medal would be the GvG dominance medal, awarded for being the number one guild. (GvG dominance medal would parallel PvP dominance in it would require XXX hours or days to achieve, and progress) Note: The medals are pride driven, offering no benefits outside of a duration boost to the "Pride" potion effects
Recognition for effort, and accomplishment in GvG is long overdue in my opinion. These are simple, and sensible additions that again I hope everyone can get behind.
Rewards: Trophies, and potential for greater RP gains for a month are the obvious.
It was important to me not to overdo the rewards end, and try to steer away from the trend many see in FS in overcompensating every game effort made. GvG has always revolved around Pride, and hopefully pride remains the driving force of the venue.
Leveling Playing Field: Resets alone give every guild the same opportunity to make it to the GvG Seasons Tournament, and the tournament itself offers a unique dynamic that could benefit deeper guild ranks, thus potentially limiting smaller GvG prototype guilds within the tournament through viable targets. This may encourage the smaller venue specific guilds to fill their ranks, or participate in the GvG Seasons Tournament potentially handicapped via having less potential guilds to initiate against. Larger guilds who would normally shy from attempting to compete have a set timetable, so jumping into any given reset period to mobilize, organize, and strut their stuff is feasible - can do just enough to get invite to tournament, then really turn it on for a chance at the hardware without having to buff 50+ people 24/7. The time limitations presented inside the month long tournament would require serious strategy; organization, team play, and planning to improve odds of success.
I've put a lot of thought into making GvG better for everyone, and trying to create the most fair system I could think of. I'm sure it's not perfect, but it is a major step in the right direction.
Side Thoughts/ Wish List: It would be cool to see new RP buff packs introduced as well for 1 click cover all buffing. Nothing crazy, just something to benefit the large (lots of members covered), and small (potentially limited human resources) guilds in making for the most possible competitive GvG venue ever. Examples are for 25 RP Invigorate 200, 25 RP KE,Coordinated ATT, Smashing Hammer 175, 25 RP LD,GS,HG,FS 175,....etc..etc. Something like that - I'm just throwing examples, these packs can be subject to community desire, but again it's important that we keep them reasonable - nothing overpowered -
I may add more to this portion. This is second time writing this idea, as first attempt last night was lost unfortunately. So if I forgot anything or think of anything else I'll amend the post. I look forward to feedback, and hope for support from both the community, and the administrators. Thank you ~ Rye
***Amended due to outstanding feedback***Three three month periods each ending with tournament then reset instead of originally proposing two five month version
50% reduced rp gains from guilds who are below the rating baseline of 1k rating. This will encourage a more competitive venue, and strengthen the value of RP. This will reduce farming, and serve a great number in the community who rather not have GvG shoved down their throats. I'm willing to take this concept a step further, and raise RP gains on successfully attacks on the top guilds to further strengthening competition incentives.
**The only way to earn RP in my proposed system would be win initiated conflict (no RP for loss or tie, and to further promote activity initiating guild would lose a small amount of rating on tie) and defensively RP can be earned by win or tie, nothing gained for trying and failing.**
I personally don't feel RP should be awarded for failed efforts on initiated conflicts. Defense efforts should be rewarded with RP, but when initiating losses and ties should get nothing. This will further increase Rp's value, as well as add incentive to defend, and waste the efforts of would be farmers.
Really like Kedyn's idea on an equalizer RP buff exclusive to the venue so guilds can booster defense quickly, furthering the theme of bolstering competition. Would love to iron out the details, and discuss it further.
- Undjuvion, lapdragon, Windbattle and 12 others like this
#979597 It's about time to balance out those overpowered pots in PvP.
Posted by Calista
on 16 April 2017 - 01:01

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