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sweetlou

Member Since 14 Mar 2013
Offline Last Active May 25 2023 22:42

#979854 Shadow Bunny Assault!

Posted by Mzzery on 19 April 2017 - 19:08

no Chest/Potion, Donation-obtained or not, should give a player the power Dispel Curse at level 500 gives.
 

 

+1 :)




#979853 Shadow Bunny Assault!

Posted by Corrupted on 19 April 2017 - 19:02

I have a question about the rewards.

I noticed that this time around, the Extravagant Dark Choco Egg (Super Elite Potion), in the Extravagant Easter Basket (Ruby Tier reward), includes a new buff by the name of Dispel Curse, at a level 500.

As per buff description, Dispel Curse gives 0.2% chance per point that Dark Curse will not work against you. (PvP Only). If my math does not fail me, this mean that the buff has a 100% (0.2 * 500) chance of cancelling Dark Curse.

What does this mean for the Player vs Player combat? It means that your conventional** ways of defeating someone in straight up combat while they are in Defense gear drastically decreases. 

To put this into perspective, I can make 36000~ Defense at level 1823 with just Shield Wall 175 and my Defense set on. Now if I were to use the mentioned potion's buffs (using ONLY Flinch 625 and Dispel Curse 500, not CoD 625 that comes with the chest), how much attack would someone need to beat my Defense with these simple buffs?

Flinch 625 * Zombie Brew ( Distil 150 = 1.15) = Flinch 719. Per Buff description, Flinch decreases the enemy's attack stat by 0.1% per point. At level 719, the effective attack stat decrease is 71.9%.

My Defense = Attack needed to equal my defense * % of Attack leftover after Flinch
36000 = Y * ( 100% - 71.9%)
36000 = Y * 28.9%

124,567 = Y

According to my scrappy calculations here, you would need a whooping 124,567 Attack just to match my Defense, before any Enhancements kick in. Now I don't know about you, but I cannot reach that Attack number without using substantially more buffs (more than the 2 I mentioned). That spells unbalance to me.

The Attack calculation I just made does not factor in any other buffs I could also use to increase my Defense/decrease their stat, such as: Constitution, Coordinated Defense, Defensive Aura, Fumble (if Defending), and many other stat boosters available in the game.

In my humble opinion, I believe the introduction of Dispel Curse at ANY high level (500 in this case) is not appropriate for the balance of Player vs Player combat where buffs are relevant. While I do understand that these rewards are limited and the buffs are restricted by time, no Chest/Potion, Donation-obtained or not, should give a player the power Dispel Curse at level 500 gives.

** = Non-luck ("2% rule") based combat




#979483 It's about time to balance out those overpowered pots in PvP.

Posted by Mister Doom on 13 April 2017 - 15:26

There are seven Epic Quest that gives stamina bonuses to new players. I see some new players get to level 150, and then I don't see them playing anymore. Granted I see a handful that are still playing. Up around level 250. They have fallen in love with the game like I have. Only how long have these Persians been in effect? I have had my experience with some higher level composing pots. They have made it easier for leveling which is good for me because I would like to one day get to where EOC is now. I am not sure about the other Buffs like PVP there are a few that I have used. But I know I will not try to clear any Benny's when I click on someone's profile and they have 70 buff applied. I want even look at them to see what or how high they are, if there are not leveling buffs. I am just not going to spend the gold or FSPs trying to get high level pots or Buffs. I'm not even going to use composing Pots to try clearing a bounty. If I see that person already has 60 Buffs cast on them.

Now I have had players cast high level buffs on me to hit and to defend in GvGs. But I've never used high level composing pots to do so. I guess not everyone is lucky enough to have level 60 composers in their guilds.

So I'm not too sure how I feel about PVP buffs. But diminishing leveling Buffs in a game. Where new players are looking at players Over 3200. Then they realize that they can only move so fast after doing the handful of Epic Quest. And not having Buffs that they​ feel would be the only way for them to advance. Such as a few of the Potions from the chest from Events. Well I just don't see why any current leveling Buffs would need to be diminished

 

Stat affecting buffs, not 'levelling buffs'. Being able to drink a potion and then roflstomp everything in Uber-pot god mode spoils the game.

 

It is exactly the same as activating cheat mode.




#979297 It's about time to balance out those overpowered pots in PvP.

Posted by Chooma123 on 09 April 2017 - 00:45

lets be honest nothing will change sadly




#978889 It's about time to balance out those overpowered pots in PvP.

Posted by mary4ever on 04 April 2017 - 20:31

Those that couldn't compete before their introduction now can. Is that the problem?

hope you do not mind that I quoted your post:

if OP Composing ONLY allowed those that couldn't compete before their introduction now can then that would NOT be a problem at all BUT unfortunately OP Composing is a 1-sided battle against someone who is NOT using them him- /herself & has been proven by many players (through their experience), especially on the PvP Ladder / GvG !!!

 

I have been on both ends & know it is a 1-sided battle, can not really call it "competing" when 1 side (OP Composing) is overhelmingly "obliterating" the other one (buffs) tongue.png

 

for me OP Composing VS buffs is almost the same as buffs VS NO-buffs, 1 side will obviously have a HUGE advantage & "obliterate" the other one blink.png

 

as usual please feel free to put yourselves "at both ends": use buffs VS OP Composing target & then use OP composing VS buffs target to verify (best on PvP Ladder / GvG) !!!

 

Unless Super pots are used against other Super pots it's disingenuous to claim it's challenging to battle an opponent in PvP.




#978098 It's about time to balance out those overpowered pots in PvP.

Posted by Hoofmaster on 21 March 2017 - 10:52

I'm not suggesting we do this, but one option for 'overpowered' skills would be to give them a diminishing return. This would allow the potions levels etc. to remain unchanged and ensure that the higher levels are still more powerful, but not crazily powerful if you know what I mean? It would also open up to possibility of even higher level buffs of some skills where it would have made them too powerful previously.

 

This is purely an example, but something along the lines of this:

 

Sample Skill: +1 per point to attack up to skill level 250. After 250, +0.1 per point to attack.




#978074 It's about time to balance out those overpowered pots in PvP.

Posted by SirAdmiral on 21 March 2017 - 00:37

Forget PvP, no skill should have gotten passed 200-250 with the exception of maybe the donation potions, which only come around every so often.




#978041 It's about time to balance out those overpowered pots in PvP.

Posted by Chooma123 on 20 March 2017 - 16:00

He asked for specific buffs.

~ Grim

I feel pretty much all are over powered, but in particular keen edge, coord atk and def, and smashing hammer just give ridiculous boosts to you stats 




#978040 It's about time to balance out those overpowered pots in PvP.

Posted by suderlon on 20 March 2017 - 15:53

Is there specific buffs you feel are overpowered at high levels? Could you give me some examples?

 

Yes, stat changing skills!

yes, stat changing skills like keen edge, coordinated attack, smashing hammer, flinch, terrorize and the rest of the skills that change stats




#978008 It's about time to balance out those overpowered pots in PvP.

Posted by Woot on 19 March 2017 - 15:12

I know that some of you have become addicted to your win-button and you're not willing to let it go, after all buying our way through everything is part of the Fallensword culture imo, but let's be real here, those potions have absolutely wrecked pvp into oblivion!

Those insanely high level buffs are completely imbalanced and outclass player-casted ones in both power and duration. The only way to effectively compete against someone else using op pots is to make use of it yourself, otherwise better pray to the RNG god for a very lucky proc.

OP pots are a luxury which not all of us have access to compared to 175/192's that are affordable and can be easily purchased through the buff market. In addition, they raise the entry barrier and limits pvp participation which would explain why the ladder is so dead, even with those new shiny rewards. I played during a time when the the brackets were far smaller and rewards were pitiful yet we still had more players and the competition was fierce.

Based on what I have seen and experienced, those pots certainly DO NOT promote fair, strategic and competitive gameplay. At this point why not add hunting style key-binds to ladder targets so that we can mindlessly '1234'? It's pointless to check active buffs on your opponents if your own stats are passively several times higher than theirs.

Now before I lose my sanity;
I propose that all skills in pvp combat should be capped at 200-250 max.
The longevity of potions along with the fact that some of them cannot be leeched and the few extra levels above player-casted buffs seems like plenty for potions to remain useful while keeping the playing field even. (:




#976502 The need for gold

Posted by Wesleysdf on 10 February 2017 - 14:15

The need of EOC players of gold*. FSP costing 235,000 gold per point is still insane for new players with 500 max stam. Can you picture how many hunts and time he would have to do? A month?
On other hand I could make 50fsp easily each 13 days with my 35k max stamina.

I dont get it... Rushing so fast to get to EOC even buying current stamina at 2x events then missing the gold from hunts because there's nothing after that level for now.


#975468 PvP Smasher Medal

Posted by SirAdmiral on 16 January 2017 - 13:48

Kinda dumb that I can only make progress on this in the ladder and bounty board. I'd probably be about done with the stupid thing if it would count regular PvP hits. Instead, I'm encouraged to prey on weaker people on the BB, because that makes sense. That's the one place it SHOULDN'T count progress, if anything.

 

Any good reason that it DOESN'T work the way it should?




#975211 Update v2.93

Posted by Hoofmaster on 10 January 2017 - 20:14

Quick Buff popup fixed.

Guild Advisor fixed.

Portal issue fixed.

 

Looking at the other stuff also!




#974570 PVP Seasons as a Global

Posted by Calista on 29 December 2016 - 01:31

A PvP global event as suggested would be a great way, in my opinion, to teach people "how to react" (in the myriad of views on that). Way overdue.

 

I'd simply add that PvP protection (which I've never really liked but "get") could be allowed as an "opt out" since it has been engulfed by the game. 

 

I'd like to remind peeps here that wil was actually for an opt out of the GE in his post. I'm not nor see any reason for there to be one as long as all the current PvP rules are maintained.

 

 

A PvP event should work the same as it does in the game. So I could see PvP protection being used as a type of opt out. It would be the way for a player not interested in the event to protect their xp.  It would also have to prevent them from taking part as well. It's consistent with how the game actually works.




#974560 PVP Seasons as a Global

Posted by Filletminion on 28 December 2016 - 23:06

So if it's a simple matter of virtual numbers what irks you to leave the virtual numbers alone? (No xp loss). Lol. Your argument goes both ways ;-p

No If you need to understand why Risk is essential to great games, you are totally missing the whole point.






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