The player base has become so thin, opening the PvP attack range makes sense. I have 7 players in my range for example. I'm absolutely sure there are ranges with much less. While some continue to want to water down PvP, after PvP protection was instituted I've wanted nothing but the opposite to make THE GAME GREAT AGAIN!! Let's hope Hoof has some time in his busy schedule to do some real development again.
sweetlou
Member Since 14 Mar 2013Offline Last Active May 25 2023 22:42
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#972620 Help Promote PvP and make Fallen Sword GREAT AGAIN !
Posted by sweetlou
on 29 November 2016 - 16:30
#972618 PvP prestige.
Posted by sweetlou
on 29 November 2016 - 16:19
Remove XP loss from pvp hits and i'm pretty sure most people wouldn't care if you get +10 or +100 prestige from a 100 stam hit. That would open up PvP for all.
You must be suggesting to gain Prestige from GvG battles. That's what the above is suggesting.
The rest of what you wrote has been labeled "off-topic".
- Calista likes this
#972203 PvP prestige.
Posted by sweetlou
on 21 November 2016 - 01:14
I do not, however, believe that the 10 stam hit should be excluded from prestige, as has been suggested in this thread. IMHO, 10 stam or 100, you take the risk of losing up to 5 levels, there should be something for being willing to make the jump.
I believe we both have the same perspective Penny. All attacks should gain Prestige! 10 stam to 100.
My opinion, as always, is that prestige should reflect the amount of stam used, and that a successful defense should gain prestige as well....
The defensive Prestige gain should only apply IF prestige was awarded according to stam used, but is a fair idea.
The reward of gaining a small amount of xp gain through Prestige is paltry compared to the rampant collusion to trade hits.
Also, arguing about whether or not Fallensword is a PvP game or not and where it is revealed is nonsense. If you haven't figured out what's going on in the first 50 levels then HCS' instructions have failed. They need to make PvP more inclusive to players, and always have needed to do more. The daily dumb quests including PvP is a good start!
#972166 PvP prestige.
Posted by sweetlou
on 20 November 2016 - 03:45
SS2 has the PvP tutorial, since it has PvP zones....
Not the greatest reference point since we know what happened to that game.
PvP collusion remains pathetically rampant, at an approximate 10% rate of players where bios are actively allowed to advertise trading of Prestige and HCS does nothing. Just have a look at the top 5 xp guilds' players. Check one more for game integrity sliding down the toilet.
Hoof, a little over a year ago, in my opinion wrongly shot down the idea of making 10 stam attacks counting as only 1 Prestige point whereas 100 stam attacks would count as 10 Prestige, tying actions to the game like everything else but I fear Hoof wanted to continue coddling the leveling base.
https://forums.hunte...853#entry945721
I'm grateful the issue has been raised once more but with the diminishing state of coding development coming up on the game's 10th anniversary I fear the righteous move to improve the game takes a backseat to doing the bare minimum only to keep players from revolting.
#972064 Tiered Inferno Hammers!
Posted by sweetlou
on 18 November 2016 - 19:31
T1 = 3 inferno hammers. +1 Stam Gain
T2 = 3 T1 hammers (9) +2 Stam Gain
T3 = 3 T2 hammers (27) +4 Stam Gain
T4 = 3 T3 hammers (81) +6 Stam Gain
T5 = 3 T4 hammers (243) +8 Stam Gain
Great Artwork! I would have loved to see some animation, some sparkle, something, in the higher tiered hammers. Like the last batch of Ladder Crystal gear with stam gain rewards, these will entice very few even at the lower ranges. The FSG will reveal the community's judgement in a short amount of time. Why would anyone spend stam to gain +3 after compiling 243 hammers instead of using that stam to level up and collect any number of stam gain gear that gives +3 or more? I would suggest to the author of this update that they rethink the stam gain, maybe even increase the level of the higher tiered hammer so that it might inspire players of ALL levels.
#971829 ... a fighting chance?
Posted by sweetlou
on 15 November 2016 - 22:32
It only eliminates the risk of the other player getting his guild and friends involved though. It doesn't eliminate the risk of the fight escalating into a on the hour back and forth between two players.
PvP has always been about the reaction. Being able to bounty every hit takes care of that very rare outlying experience I quoted. Let's not forget the cheapest PvP protection at 200k gold for 24hrs. Players continue to ask for entitlement to play free without risk. Hit PvP protection - AND you get to bounty. This is simply another example of players asking for PvP to be changed because they are scared, incapable or have some moral objection. I reiterate they need to use the PvP protection option. If they want to try PvP without the risk of losing xp, again play GvGs or Arena!!! There are plenty of other things to develop in the game and coding development is basically dead anyway so this discussion is futile!
- Calista likes this
#971367 #1 player discussion
Posted by sweetlou
on 01 November 2016 - 04:11
there are many solutions .. perhaps give a best player tick to the #1 player of each month each day .. this would create monthly competition so many people are earning this medal at once and only grows as the game ages ...
Sure if it can be done retroactively.
- UrcK likes this
#971189 Lag Lag Lag
Posted by sweetlou
on 30 October 2016 - 21:47
in before the lock
locking threads doesn't help mitigate the issue, in fact it only makes matters worse!
- Bluetail and xxlooperxx like this
#971036 Item lock?
Posted by sweetlou
on 29 October 2016 - 04:16
It is for yourself.
Then I vote no, sorry. Lot's of other development ideas to work on with HCS' very, very limited resources.
- midgetmanj likes this
#971029 Item lock?
Posted by sweetlou
on 29 October 2016 - 03:52
I don't understand if you want to lock them from yourself or from other players in your guild? If it's from players in your guild there is already a lock. If it's from yourself, there is already a preemptive ok box to double check that you want to use it. Either way this idea is redundant. Is there something I'm missing?
- midgetmanj likes this
#970971 PVP by people deleveled dozens of levels...
Posted by sweetlou
on 28 October 2016 - 18:57
Actually, even if you use light words, you're still breaking the rules and if someone reports it, the rules will be enforced. Sorry but that's the rules.
All the vagueness of what "light words" means and the way HCS enforcement hides behind the 'case by case' discipline reiterates my point that if you PvP that the best, safest route to take is to refrain from PMing the player with which you have PvPed. Why take a chance? If you have to use thew ignore button!
#970836 List of Daily Quests
Posted by sweetlou
on 27 October 2016 - 00:18
HCS loves me. And I've never had a Legendary doing every one. Rigged? LMFAO
[ Common ]
Break down 210 items
0 / 210
Gain +260 Current Stamina
Somebody's listening... yet nothing Legendary to me. Common rewards are better.
[ Legendary ]
Break down 300 items
0 / 300
Gain +438 Reserve Stamina
- xxlooperxx likes this
#970709 Why some DQ should be reviewed?
Posted by sweetlou
on 22 October 2016 - 04:50
I do think the cows should look at ways to make sure a lower level player can actually complete the task set out. Not sure how to do that, but that's what the cows get paid the big bucks for. Maybe something like a 1 x a day reset button on the daily for those who can't complete the daily set that day. Though even as I write that, I see where it could be abused.
I can't think of anything worse for the game than making it unplayable for new players. Nothing! This is where developmental interaction with players is mandatory. There should be a stickied thread just to find and fix these issues.
#970696 Why some DQ should be reviewed?
Posted by sweetlou
on 21 October 2016 - 18:12
Would you please explain the rationale behind these two similar quests?
TOPIC: SHOULD SOME DQs BE REVIEWED?
I think this one should.
[ Rare ]
Defeat 450 Champion creatures: Gain +25 Max Stamina
[ Legendary ]
Defeat 225 Champion Creatures : Gain +610 Reserve Stamina
Shouldn't a Legendary quest be more difficult? I'm not attempting to quantify the reward, I'm merely addressing the disparity between a more difficult rare quest than a Legendary one. Am I the only one who sees it?

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