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sweetlou

Member Since 14 Mar 2013
Offline Last Active May 25 2023 22:42

#964572 Stat Changing Skill Levels in Super Pots Are Harmful

Posted by sweetlou on 19 June 2016 - 01:54

 I'll keep to only one of the reasons to make it simple:

These two buffs in combination at what you call "super" levels help players to get to EOC more quickly.

The cry for more content distracts HCS from concentrating on other game aspects.

I've seen many complaints about lack of quests and lack of fraggable items.

Your reasoning was predictable. My retort is players need to try another aspect of the game to use their stam if they are hitting EOC without anything to do. There's been 10 years of crying for more content. The other excuse is newer players have it easier, blah blah blah. High level doublers, conserves are NOT the most detrimental. Your argument is foolish and still totally unconvincing. It's the character inflating skills that have broken the game by making players omnipotent. I feel sorry that you crave the digital crack HCS is peddling because there's a lot of addicts out there.

 

The real surprise in your comment I had forgotten is that BigGrim has begun leaving out quests. It's further evidence that besides coding being nearly abandoned the game's content development has been reduced. BigGrim can censor me all he wants for telling the truth, I really don't care. I wish HCS would prove me wrong, I really do, but the indicators haven't looked good for a long time!




#964550 Stat Changing Skill Levels in Super Pots Are Harmful

Posted by sweetlou on 18 June 2016 - 04:46

Personally, I think "overpowered" Doubler and Conserve are the most detrimental buffs to the game.

 

Laughable. Why? How can they be the MOST detrimental?

 

I classify Conserve and Doubler and those types of skills only as accelerators to playing quicker and more often. People playing is good for the game, right? These skill types don't effect game characters making them omnipotent, or God-like. For example, how can Dispel Curse575 from a Global pot which activates 115% of the time be good? It's basically a win button!!! I'm amazed at the obtuseness of some!




#964506 Upcoming Double XP Event!

Posted by sweetlou on 17 June 2016 - 02:50

I love the concurrent flash sale on max stam, kind of a cheap revenue tactic, but I see this game getting milked for everything it's worth at this point! Hoof's too busy to develop. Let's enjoy the game that we have :D




#964432 Stat Changing Skill Levels in Super Pots Are Harmful

Posted by sweetlou on 15 June 2016 - 21:07

As a Company Director, he's a busy man. That's why I note down suggestions and discuss such things with him so we can come to a decision.

Less Hoof support is a bitter realization, one I've been coming to terms with for a while. It's a shame! Had I known better I wouldn't have wasted MY time adding anything to this forum. The Co. Director's time spent on FS directly reflects the game's development and health. So it's no surprise the last major successful update was Composing 3 years ago. Ironically Composing is a component of what we are discussing in this thread. If he's too busy, players' contributions, beyond stating minor errors and flattery, is pointless.




#964396 Stat Changing Skill Levels in Super Pots Are Harmful

Posted by sweetlou on 15 June 2016 - 01:53

Certainly something I can suggest to Hoofmaster.

Where is Hoofmaster? Since he is eluded to as the decision maker it would be preferable to hear his ideas on this topic.




#964304 Stat Changing Skill Levels in Super Pots Are Harmful

Posted by sweetlou on 11 June 2016 - 19:22

I love composing and it makes my life playing this game a lot easier.

Exactly. My first reaction wanted to ask that these huge skill levels be reigned in, and I have access to every Super pot available, so it wasn't self-serving. The way most players act and decide on game issues is out of selfishness or pettiness. Look always at the voting. I raised this discussion because I've seen many players' concerns being ignored and deleted because they didn't conform to what a dev wanted so he labeled them off-topic. That, in my opinion, is not the purpose of the forum as I know it. Sadly the ship sailed long before it was realized how insanely powerful and harmful the Super pots were. I blame it on the autocratic development we are witnessing. Hoof's reasonable discussions with players that were once prevalent have disappeared. There's the difference in the game!

 

Now that players have earned their Composing levels, and rightly so, why should they now be penalized? It was suggested on this thread by a player, Kbyte, to raise the castable skill levels. I think it helps. It gives players somewhere to apply the 100s if not 1000s of skill points sitting unused. It allows players to cast on themselves and others skills that can somewhat mitigate the grossly overpowered skill levels Super pots allow. The difference between the current 175 skills and Super pots is wildly disproportionate. One dev telling us everything is fine and they're happy ignores the many players who disagree. I'd like a second dev opinion.




#964224 Stat Changing Skill Levels in Super Pots Are Harmful

Posted by sweetlou on 10 June 2016 - 02:26

You make it sound easy to obtain these pots, with the limited global pot exception. You never want to address the disparity between the standard 175 buffing max level and the 625+ level that can be achieved in these Super pots. The levels are obscene and have broken the game.

Can you justify how GvGs are suppose to be defended against Super pots? Super pots vs. 175 casted skills seem disproportional. How does that work? Btw, will Hoof ever appear to weigh in on forum topics any more?




#964222 Stat Changing Skill Levels in Super Pots Are Harmful

Posted by sweetlou on 09 June 2016 - 22:15

Again, we're happy with the Potions that are available. Everyone DOES have access to them.

 

Everyone can partake in the Ladder.

 

Everyone can partake in Global Events.

 

Everyone can level up composing. 

 

~ Grim

You make it sound easy to obtain these pots, with the limited global pot exception. You never want to address the disparity between the standard 175 buffing max level and the 625+ level that can be achieved in these Super pots. The levels are obscene and have broken the game.




#964182 Donations - and multiple currency options

Posted by sweetlou on 09 June 2016 - 05:25

Where's that list of never gonna happen?




#964147 Stat Changing Skill Levels in Super Pots Are Harmful

Posted by sweetlou on 08 June 2016 - 17:54

Let me first define what a Super pot is: Composing, Ladder and Global pots. I've purposely ignored donation pots because they are used by HCS to earn revenue. I'm against the huge increase in stat changing skills for Super pots. I am not alone. After witnessing repeated threads where players' concerns about the subject are being censored/deleted as off-topic I wanted a thread to DISCUSS the effect these pots have on the game so they can be heard ON-TOPIC. Players leave the game when they are silenced. I'd like HCS to have a dialogue with players, the way they used to, about these pots with the respect customers deserve.

 

These pots have detrimentally over powered all major game aspects; PvE, PvP and GvG. They have greatly diminished equipment's value. Leveling can now be achieved without changing gear for roughly 1000 levels and still 1 hit. Any previous thought of planning to level is now totally unnecessary. In GvG and PvP combat it is impossible to compete against a Super potted player without being super potted yourself. The use of these pots has become mandatory to be competitive. These pots are divisive between players who have them and those that don't. It's relegated the game to potion access, attainment and management.

 

The fact that everyone might be able to attain any of these Super pots is misleading and impractical. Composing is expensive and time consuming hence only a low number of players have access to the best pots. It's allowed some players too strong an advantage. The Ladder Super pot requires 70 tokens to buy, that's 14 cycles of Ladder winning. Ironically to win Ladders oftentimes players need to use the long duration Super Ladder pot in order to win. Lastly, Global event pots are the easiest to collect compared to other Super pots. Managing these pots has become easier with stacked pots however it limits competitive play by how many pots they have and can attain.

 

Not all skills included in these pots are detrimental. I haven't heard a single complaint about Doubler, Conserve, Lightfoot, Anti-d, and so on being too powerful. It's the high level stat changing skills that have been increased to levels exceeding 600+ that have simply become obscene. The increase is devastating compared to the standard 175 skill level players have access to. Why were these pot levels made so high?

 

While I respect the difficulty required to earn Composed and Ladder pots, the high level stat changing skills need to be toned down considerably to more reasonable levels. The skill levels are simply too high. Other non stat changing skills could be increased to compensate for this change. Standard 175 skills against Super pots simply have no chance in GvG and PvP and leveling in PvE is increasingly far too easy. The skill levels are out of control!




#964063 New Ladder and Arena Recipes

Posted by sweetlou on 05 June 2016 - 22:50

It`s really not off topic talking about the pots here as they go hand in hand with the sets...You can make all the sets you want but until you get something to counteract those high level/high duration pots they are useless in my opinion. RED 

It sure isn't. I wholeheartedly agree that Super pots have a direct negative effect on ANY set, especially these - they make them practically worthless! Until Super pots are addressed we continue sliding down the slippery slope that Super pots have overpowered the game.

 

I'm baffled that HCS has stopped listening to players on this issue. I'm not sure by who or why that decision is being made.  My opposition is that mere discussion of this issue is always curtailed immediately - labeled as off-topic and dismissed without any explanation.




#963964 Fallen Sword App Beta

Posted by sweetlou on 04 June 2016 - 06:23

https://forums.hunte...ter#entry963414

 

think Hoofs answer at post#14 sums it up best

While communication from Hoof is always eye opening, he answered in vague terms. "In the works" could mean absolutely anything. If previous game release examples of "cow time" are any indication, the wait will likely be very long. Exactly what is going to happen is kept reserved because he may not know yet, circumstances change, and hard commitments wouldn't be prudent for the game.

 

I would argue against using valuable resources to develop such a massive project for a mature game. Would it attract enough new players to justify the cost? I don't think so. It's doubtful players would join, see players 3000 levels ahead and stick around or say let me donate and race through the game even if it could be done easily from their phone/tablet. Isn't the mobile game market well saturated already? I think the risk is too great.

 

On the other hand, a much less time consuming new aspect, or return of a reinvented Seasons, using HCS' tried and proven development methods of player input would be less costly and reinvigorate the player base. Remember that a fun, exciting game attracts players. Looking past the development debacle of Seasons, the last full coded game update was the now 3 year old Composing, and look at the issues that have arisen from unbridled skill levels.




#963942 New Ladder and Arena Recipes

Posted by sweetlou on 03 June 2016 - 16:28

Which is not any kind of proof so please don't profess it to be. That does not give anything close to a full picture.

 

What I will say is we've been getting a heck of a lot of positive feedback from players in-game and through Support.

Who said I offered proof of anything? I've given an opinion what I think, why and what I think will happen. I look forward to the game market proving that these sets will not be received well verified by the FSG just as it did prior to this update. Now that you have professed receiving "a heck of a lot of positive feedback," which is not public, I really look forward to seeing what happens. Good luck.




#963940 New Ladder and Arena Recipes

Posted by sweetlou on 03 June 2016 - 15:44

No, the change is down to feedback and some people feeling they were not worth inventing with so little durability. Increasing the cost is counter intuitive in such cases.

If you didn't notice, the previous feedback wasn't only about low durability, although that's the only tweek that was made which is a great improvement. However, the improvement is relatively minimal because there are still many much better alternatives to use, especially with stam gain. For example, obtaining tokens is far more difficult, and takes far longer than solo Titan Hunting with Titan Doubler. Let's watch and see how the market, driven by players, reacts to this poor attempt to mitigate the Arena and Ladder rewards. I look forward to proving my point by checking the FSG in the future to see how many players waste their resources to obtain these sets.

 

Once again my apologies for being too truthful but I won't even bother buying the new recipes. Like others, I certainly won't bother using tokens for these sets. Let me be precise why these changes will remain worthless so I don't sound crass. After it takes considerable time and resources just to win ONE Ladder, all I need to do is use a Super pot, which is easily obtained. Gear's importance has been essentially nullified by these overpowered pots. I could use junk unique gear dropped by elites to dominate in PvP but that would also require too many resources to obtain, mainly time. BigGrim won't discuss it, nor will he admit it but ALL the Super pots(Ladder, Global and Composed) have negatively effected many aspects of the game. Here's one more example!




#963707 Legendary Attack!

Posted by sweetlou on 27 May 2016 - 20:50

the set 1948 is over powered compared to other sets below lvl 2000 , heck its even better than the set lvl 2700 i was using...

I'm not sure what you mean. Add stat points up and the 1948 Smiley set has 4 stat points less than the 1950 Scissor set. Please argue with some facts because "better" is a relative term.






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