Jump to content

delver

Member Since 14 Mar 2013
Offline Last Active Jan 07 2018 14:38

Posts I've Made

In Topic: De-leveling Change Poll

09 December 2013 - 20:13

I voted 'yes' on this poll.

 

Here's my idea to deal with deleveling: More content! Faster!

 

No use wasting time in devising some elaborate game mechanic to counteract deleveling if you could use that time to generate more content. I don't mean to be overly critical, but the last couple of hundred levels (give or take) haven't been very creative at all: generic realm, creature, two champs per 10 levels and a basic quest here and there. How much time can it take to generate that?


In Topic: Best / Funniest Potion Name?

09 September 2013 - 20:23

"Potion of Composing Content"

 

It doesn't seem to be working properly tho...


In Topic: Update 2.2 (Global Chat)

22 August 2013 - 17:32

I would like to know too how the mods were chosen and what their "powers" are in the chat


In Topic: Composing (Part 1)

21 June 2013 - 22:09

johnagod, on 21 Jun 2013 - 22:04, said:

They got rid of that whole idea. I think it's because nobody would bother breaking down an epic (I assume the prices would rise rapidly) just to obtain a potion that wouldn't be of 'epic' standard (Light foot for example, the maximum level being 500)

 

Raising the price would be the point...

 

It's easier to come by an epic than it has ever been before. I thought the point of an epic, aside from the great stats and all, would be it's hard to come by and / or expensive. Either you work for it (invent or hunt titans) or buy it (and pay full price). If composing is going to be an item sink, why not use it to keep the market for epics sharp as well?

 

How HCS 'rewards' breaking epics is a different story. There are many good ways: Break an epic and get x of every rarity, be able to make special pots with epic fragments, ...


In Topic: Composing (Part 1)

21 June 2013 - 21:59

What about breaking Epics?