StarCraft
Member Since 19 Mar 2013Offline Last Active Mar 15 2023 20:44
Community Stats
- Group Members
- Active Posts 339
- Profile Views 2,971
- Member Title Member
- Age Age Unknown
- Birthday Birthday Unknown
#1009127 Planned GvG Updates
Posted by Maehdros
on 15 March 2023 - 13:02
Would rp pack buffs be breakable or unbreakable?
Rp items still the standard maximum of +7 stam gain? Or will we finally break that mold and add a +8. Here's your chance to drastically increase gvg activity.
Add medals. Bragging rights as one might say.
Gvg Dominance ( with weekly/ bi weekly resets. With staggered medals, 1-2 weeks, 2 to 4, 4 to 8, etc etc.)
A gvg medal for wins? Successful defends?
Also wanted to ask, thoughts on unresolved combats no longer counting as a loss? Make gvg a straight win/loss ratio with * unresolved * having no impact whatsoever.
Cheers~
Maeh
#1009115 Planned GvG Updates
Posted by IVANIDAS
on 14 March 2023 - 21:09
Attacking guilds have always done the method of waiting for the "perfect time to strike", with this new system it wouldnt work anymore.
For defending guilds, an hour is way more than enough time to pot up, switch gears and stay on throughout the beginning of the gvg.
-a pack with cloak/deflect would be ideal
-a pack with enhancing items such as enchant helmet, rune, etc would be ideal.
#1009114 Planned GvG Updates
Posted by Morgwyn
on 14 March 2023 - 20:51
For what it is worth, my 2 cents...
Overall, don't go for the changes that you suggest. It really won't help GvG.
A notification won't help, guilds that care and are active will respond to the guild log of initiation and start buffing and gearing up. Guilds that are not active or do not care, well they won't regardless of any earlier message.
What is next? We change PvP that way aswel? "Look out, player X will try to attack you in 2 hours!".
That will take the fun out, the unexpectedness is part of GvG/PvP.
Adjusting the activity timer, what exactly does it solve? An player that is offline for 36h is not very likely to come online because of a GvG notification. If he would even get that message while being offline.
Expanding level ranges could help a bit as there would be more targets and therefore more opportunities to initiate.
But it all depends on wether the targeted guild/players are interested in GvG.
Whatever you tweak, it will not do anything to those that are not interested.
Thus the ONLY solution is to make GvG interesting. And the ONLY way to do that is by making the rewards interesting by adding RP packs (though I think that adding buff packs only won't do that much), and adding more RP inventable items/epics that are good enough to compete with what is already out there.
Another option is to make the defensive RP gains higher than the attacking RP gains. The attacking guild is always into GvG, it is the defending guild you need to get interested. If the RP rewards are worth it and you get more RP by defending, then you have an incentive to actually defend. And maybe, just maybe get the players/guilds aboard that are currently not interested.
*edit* As I want to add something.
Probably not a very popular thought, but instead of having to add more and more powerfull buff packs and epics (unless you want stam gain to go up and up), you could consider being able to buy guild upgrades with RP. Not sure how much that would hurt the games income, though I would suspect most bought fsp is sinked into gear and personal upgrades rather than guild upgrades.
But it could remove some headaches on how to get more/better use for RP.
#1009112 Planned GvG Updates
Posted by callmeabc
on 14 March 2023 - 19:26
A notification / wait time before a conflict takes away any edge the attacking guild has and really stacks thing in favor of the defending guild. As it is any guild who cares about their rating already is able to turn the tide in their favor pretty quickly. I don't like that idea as an attacker and as a defender I have the app telling me as soon as a guild decides to hit us and am normally on top of figuring out who is hitting and buffing the right people so I don't need an hour to prepare.
Why are you not trying to implement ideas that we GvGers are putting forward?
Can we add a level to the scout tower that lets leaders track who is doing what? It seems crazy to me that hunting titans I can get a report on which guild members have inflected how much damage on each titan but noone know how many hits have been done by whom in something that is strictly a guild thing.
Titan hunting can be done by anyone guild or not and since many guilds pay their members for participating to encourage participation.
Can we please visit RP packs that are beneficial to PvP? While its nice to got some conflicts and use the RP to give the guild leveling buffs seems like we should have rewards that are exclusive to GvG to help with doing the conflicts. like before starting 20 conflicts to buff the guild with stuff to help defend and or attack in the conflicts with.
For the people who want to opt out of guild conflict - give a system like opting out of random PvP - you can pay to protect your gear (like you can pay to protect your XP)
- StarCraft likes this
#1009111 Planned GvG Updates
Posted by MrValdac
on 14 March 2023 - 19:04
Personally, I think most of these ideas are terrible. Expending the level range is going to be dependent on what the new level ranges would be. That one could go either way. 24 hour notice to defenders sounds nice on paper, and I get the idea behind it... but in practice, it's just going to make GvG even more of a slog than it already is.
Furthermore, if you reduce the AFK timer from 7 days down to 48 hours, that's the worst idea on this entire list. It's just going to mean that almost nobody has any viable targets, unless the expanded level ranges are intended to try and compensate for this. There are a LOT of semi-active players who still log in once or twice a week, but would no longer be viable GvG targets.
I would much rather you guys be looking at ways to try and make GvG more rewarding or engaging, instead of gutting it and making it even more frustrating. It's barely worth it as it is, and a lot of these suggested "improvements" are going to make it so nobody will even bother.
#1009100 Planned GvG Updates
Posted by Maehdros
on 14 March 2023 - 13:43
Durability damage to gear is all that occurs. No gold loss or xp. The same thing can occur when leveling or hunting etc. No need for a gvg opt out in my opinion.
With regards to the main post, updated rp packs are nice of course , but what about updated rp items and recipes etc? What are the new level ranges? And how rp is awarded and so on? Post seems very vague.
Cheers~
#1008579 Upcoming New Player Skills - November 2022
Posted by Pardoux
on 07 November 2022 - 17:36
Farsight
Reveal if a Super Elite is in your current realm. At level 125+ it has a chance of revealing the location as well.
- duktayp, StarCraft, yotekiller and 2 others like this
#1008551 Upcoming New Player Skills - November 2022
Posted by Arioche
on 31 October 2022 - 15:55
- StarCraft, Sharkieguy, JustConix and 1 other like this
#1008096 Game Update v3.9 / App Update v1.2
Posted by Tilley10
on 05 August 2022 - 19:40
The rewards listed for spending millions of stamina is an absolute joke. It truly shows how out of touch the people who decided the rewards are with this game. It is borderline insulting to think it was adequate.
+10 stats doesn't have any impact - not even to a level 1 player. You may as well take away the "reward" and have it be the guild achievement completed on the guild page - it would be the same. Not a single person is going to rush to complete any of those achievements.
This has got to be increased substantially. Changing it to a percentage increase is a great start. I am very much in favor of changing it to 5-10%.
Or, have 1 of the achievements provide the stat percentage increase and change the other rewards: increase max stam by XXXX, increase gold gain by XXXX, increase XP gain by XXXX, increase shard gain by XXXX, increase all enhancements by XXXX, etc.
Anything at all would be better than what is listed as the reward right now.
#1008092 Game Update v3.9 / App Update v1.2
Posted by Emperor Sidd
on 05 August 2022 - 17:01
#1008091 Game Update v3.9 / App Update v1.2
Posted by yghorbeviahn
on 05 August 2022 - 16:47
#1008087 Game Update v3.9 / App Update v1.2
Posted by EpicPiety
on 05 August 2022 - 14:33
Cool update,
Definetly do change the stats from +10 stat > 5%-10%stat. 10 stats does not make a difference at any level.
I'd love to see the GS slots move from 1 > 10, this is some nice progression and goals for a guild to work towards and really isn't a big deal in the grand scheme of things.
Max Stam would be nice to move from 10 > 500, some relics give far more than that so it's a nice boost and not too broke.
Is it 100m kills or contribution, 100m kills will be impossible on the stam gain one.
#1002574 Changes to Arterial Strike
Posted by BadPenny
on 23 December 2020 - 14:42
Just between you and me and the fence post, that this even happened with a buff that was NEVER intended to work for group play, and even if it had, should have only benefited the group leader, and no one else, I feel that the cows have dropped the ball with this. It was a back door way for some low level players to use a form of automation to level up considerably with no effort whatsoever. How is this in any way fair to those of us who gained our levels the right way?
HCS, imho this needs to be revisited. What was done was not fair, not right and really makes me want to consider moving on to some other game where catering to whales is to be expected....
- duktayp, StarCraft, yotekiller and 2 others like this

Find content