Wrong footage, they're not newbs, that's a bunch of veterans when the double xp event is announced.
sohail94
Member Since 23 Mar 2013Offline Last Active Apr 20 2022 13:06
Community Stats
- Group Members
- Active Posts 722
- Profile Views 12,379
- Member Title Veteran
- Age Age Unknown
- Birthday Birthday Unknown
Other Details
-
Location
United Kingdom
#998724 Missing doorways and UFSG Errors
Posted by Prop
on 28 August 2019 - 21:30
#998720 Missing doorways and UFSG Errors
Posted by hades8840
on 28 August 2019 - 20:36
#998672 Fallen Sword Set Editor
Posted by Bizz
on 24 August 2019 - 13:24
- The application itself at https://github.com/m...0/fsse-frontend
- Ultimate Fallen Sword Guide parser for items/sets crawling at https://github.com/m...se-guide-parser
#998636 My thoughts on Titans
Posted by LordOfRuin
on 20 August 2019 - 18:59
I have to say I can't agree with most of what you have said.. Here are my thoughts on your thoughts...
1 - I view the Secures system as a method of allowing guilds/players with fewer resources a shot at obtaining the drop even though they are effectively 'outclassed' due to e.g. fewer players or less powerful potions. If the Titan had to be killed off entirely by a single guild or player to get the drop we would end up with large guilds monopolising that part of the game, and virtually all rewards would be via the TKP system. The way it stands, once secured there are nearly half the Kills left for someone to collect towards obtaining the drop via TKP accumulation. If a player really cannot wait for the drop after a secure, perhaps they should go back and finish it off themselves. Drops going to inactive players? I put that on active players not being interested enough (*edit* - or too busy doing other things - see sohail94's comments below) to finish the Titan off, not on the system itself.
2 - Titan hunting was originally intended to be a guild activity involving teamwork. In addition to the point I make in ( 1 ) the TKP system is so a guild can reward it's team members proportionately. The individual medal was so individual players get a little extra recognition for their contributions. Multiple and frequent Titan spawns (remember when Titans came out one at a a time, weeks apart and were an 'Event'?) combined with the introduction of immensely powerful potions and new buffs (e.g. Titan Doubler) have made solo Titan hunting possible. I see no issue with the current systems unless the player wants instant rewards/drops, in which case see the penultimate part of my response to point 1.
3 - I also wondered about this, but there does appear to be a (loose) relationship between Kills required and item value (there ARE exceptions, e.g. The Hunted Cow) - again I have no issues with this.. variety is good, if someone doesn't like the total required, simply don't hunt it. It is the same for everyone, so the playing field is level. If all titans were identical that would homogenise the activity. Not sure that is a good thing. This also backs up my argument for Secures... Big, powerful guild/player stops after a secure, leaving the rest of the TKP for a less powerful player or guild to have a chance at earning the drop via collecting TKP when they cannot compete to achieve the secure. Using The Hunted Cow as an example again - not everyone can afford the potion which when combined with ZB gives instant teleport regeneration - so if a player stops after securing it using said potion, everyone else still has a chance at a few kills, eventually resulting in obtaining the drop via TKP accumulation.
4 - Cooldown was introduced to prevent monopolisation of Titans, especially seasonal Titans, by large, well-resourced, powerful guilds. It is a good thing.
I would suggest the current system works fine, and although some tweaking (nothing actually springs to mind) or additions (Guild TH Achievement for example) might improve it, I for one am generally happy with the way it is and would suggest that an 'overhaul' is unnecessary.
*ADDENDUM*
I can barely believe I am on HCS' side for once!!! There are quite a few things I would change (or change BACK to the way things always were) about the game but Titan hunting is not one of them. My vote is leave it alone, or make minimal additions (Guild Achievement?).
PS - I am an active Titan Hunter and regularly finish off Titans that have been secured by others if there are no 'fresh' ones available... Although less profitable than securing, it is still more rewarding than gold hunting!!
*EDIT* - by 'active' I mean regular and consistent.. today (day of original post by paingwin) I secured 4 titans (zeroing my stam or it would have been 5) - a first for me, an accident of spawning times combined with other activities distracting players I imagine.... one of which has already been cleared and has re-spawned - it was a fuvy.. so hardly a high value drop... nuff said
#998615 Scavenging Caves!
Posted by BigGrim
on 19 August 2019 - 08:57
Why would they? They are working correctly.will the LEs also stay out for longer?
The special pots are at a significantly lower gold cost. LEs are working correctly, so why would they need to stay out?I hope that, at a minimum, the NEW LE set is allowed to stay out as long as the special pots do (when they're fixed) - I wanna scavenge, but damned if I'm going once for the set and then again for the potions..
~ Grim
- sohail94 and MGH HiddnNinja like this
#998502 Legendary Event!
Posted by Filletminion
on 12 August 2019 - 09:20
True, it does, but won't be happy if it gets nerfed, given the amount of gold I spent in the caves to get the drops / recipes to make the set after the stats were posted.
If this set IS fubar'd, then perhaps this is one that can be let slide ?
It was intentional from my understanding to stop Ew making the weapon completely op.
- sohail94 likes this
#998475 Legendary Event!
Posted by whydoiplay
on 10 August 2019 - 00:24
So far from what we've seen from the new legendaries
level 450
Heartless Hat
Primary stat damage, Secondary stat armor
Heartless Amulet
Primary stat damage, Secondary stat armor
level 990
Demonic Gladiator Gauntlets
Primary stat armor, Secondary stat damage
Demonic Gladiator Ring
Primary stat armor, Secondary stat damage
Level 3000
Boots of the Hustler
Primary stat Damage, Secondary stat Defense
Shield of the Hustler
Primary stat Damage, Secondary stat Defense
level 3700*
Mirkys Fur Coat
Primary stat Attack, Secondary stat Defense
Mirkys Spear
Primary stat Attack, Secondary stat Defense
- sohail94 likes this
#998400 Fallen Sword: Mobile Application (0.7.2)
Posted by JustConix
on 05 August 2019 - 16:51
I hope you are all looking forward to the next Fallen Sword Mobile update?
Well, I am happy to announce that the next version of the Fallen Sword Mobile Application is now live!
We have been working hard these past few months to convert as many panels as possible to portrait and I am happy to announce that we have a sizeable update for you all! This update will see the inclusion of buffs, skills, both daily and global quests, as well as a number of PvP and marketplace areas! On top of all this we also have a shiny new HUD for you all to use while exploring the realms of Fallen Sword! A full list of everything in this update can be found below!
We hope you continue to play and enjoy Fallen Sword on the go and we look forward to hearing your feedback on the new version!
From everyone at Hunted Cow,
Happy Hunting
New Features
Active Buffs Menu
Quick Buffs Menu
Daily Quests
Global Quests
Skill Tree
Marketplace (Auction House, FSP Market, Buff Market, Bazaar, Bank)
PvP Systems (Fight Players, Bounty Hunt, Ladder, Guild Conflicts)
PvP Stores (Rewards, Arena Store, Prestige, Bounty Tickets)
Find Player
Improvements
Redesigned HUD
Enhanced Quest Progress Dialog.
Improved Portal System.
Visual Improvements on a number of panels
Performance enhancements when loading
Bug Fixes
Inventory actions not working properly
Buffs no longer duplicated on the buff bar
Guild permissions not being read correctly
Join The Beta
If you have yet to try the Fallen Sword Mobile Beta then you can join using the links below.
Android: Here
IOS: Here
~The Fallen Sword Team
- sohail94 likes this
#998347 relic capture medal
Posted by Akarinaga
on 02 August 2019 - 01:10
yeah I get this, hopefully the guys at LoL can tell us all if kami is joining their groups or not, it would be a small advantage having an active group joiner compared to other guilds that might have to wait a while sometimes to get the min 2 needed.
he joins very few groups, he's only online and checks the app at most times, what i've seen is, sometimes he makes a group, sometimes he joins a group or two, he takes out item from guild store and puts it back, literally feels like a bot if u ask me lol. no offense that is
Just out of curiosity, who is paying for this GvG testing and who gets the benefit of any RP gains from the testing? Are the cows paying for the testing and the guild getting the benefit of free RP? I could raise more concerns but I think those are fair and basic questions that will be deleted as quickly as possible, hence my sig line.
we are paying for the gvg initiates the rp we generate goes to us, but kami isnt really Generating any rp to make u concerned of any free rp. curiousity lies where you people dont understand what testing means really. literally testing the app, thats all he does, and he did ask in global chat for an active guild to test for, and he came here. if you're so fragile about it idk what may have happened to you all, lol
- sohail94 likes this

Find content

