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Maj

Member Since 27 Mar 2013
Offline Last Active Jan 03 2020 17:06

#921374 Quit setting us up for failure ..

Posted by Filletminion on 24 February 2015 - 22:13

I used 600 fsp to qualify for top 100 and am 500 and cons 500 that will never happen again. Far too many are missing out who do the extra yards at least another  50 players with 30 to 40 k kills that get nothing. you cannot expect a declining game with less activity across the whole game to do the same as it did years ago.




#890227 PvP thread(s) refugee camp

Posted by duktayp on 19 September 2014 - 06:39

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#920683 PvP thread(s) refugee camp

Posted by duktayp on 19 February 2015 - 22:07

Looks like the convos in recently visited threads, there.....

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  • Maj likes this


#920493 PvP thread(s) refugee camp

Posted by duktayp on 19 February 2015 - 02:13

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#919632 PvP thread(s) refugee camp

Posted by duktayp on 15 February 2015 - 06:11

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#917262 Remember the Gnarled Scarab Spike?

Posted by 3JS on 28 January 2015 - 12:04

I see all these posts about LE items being "worthless", and only useful as composing frags. While there is plenty of truth to these comments on a lot of the items in question...it doesn't have to be. 

 

When the scarab spike was introduced, there was a frenzy over some mummy's rags, and it stayed that way for quite some time. It took 15 drops (I think) to make the item needed, and the invent rate was horrible. Add to that the seldom released second component to the recipe, and we had excitement! Now, this idea was a merely a spin off from the inferno hammer and writhing ward, but it was exciting none the less. 

 

What if we had more items introduced along the same lines? They don't have to be epic, mind you. Let's have a LE set that is excellent for leveling, another for PvP, another for offline use, etc. Let's breathe some air into inventing again! Who's with me? 




#916731 Possible Loyalty Potions?

Posted by Ringhal on 23 January 2015 - 20:27

What actually concerns me more is, there will be little point in assigning skill points to any of the buffs because all the useful ones have a potion (or will be getting a potion). I recently did a skill reset and have only assigned 2 buffs (both because there isn't potion available), and the rest that I use are in some potion form.

 

My main point is, everything is becoming overpowered (irrelevant of the cost), and global potions and some epic potions aren't special anymore.

 

That's my 2 cents.




#915271 Guest Players

Posted by vastilos on 14 January 2015 - 18:40

Not to be rude or negative but what was the point of this update? Delaying someone on choosing their name while they decide if they want to stay or not? The only reason why new players don't stay in the game is because there is no fasable way to make fsp to upgrade your character (unless you buy fsp) and that is the real problem. Who is going to spend money on a game they just started knowing that they might not stick around? Plus as I have pointed out in many other threads (which admins refuse to even look at or acknowledge) the "bang of your buck" on this game isn't worth it anymore. All other MMO's allow you to buy game currency for a cheap price, here it's roughly 10-20x more expensive for game currency than any other MMO, which is why I personally only donate once every few years. The other MMO's I play for $60 ($75 after I have to convert my Canadian currency to what ever it's converted to) I can get 100,000x the rewards and more items/stuff/gear/upgrades and most importantly, game currency. Heck in every other MMO I've played you get rewards just for logging in. Here you get nothing.

If you're aiming to keep players, change what you give to players who donate. Heck, even make it easier for the newer players to get fsp so they stick around. It's not that hard and you won't lose anything. Infact, you might actually KEEP new players.

Also remember, when running a business (I don't know if a single person at HCS is educated in business or anything business related) you have to spend money to make money.

Add more fsp rewards (and I'm not talking about those garbage shard offers). Make in game activities that give fsp rewards, or upgrade rewards (allowing someone to upgrade max stamina 5 or 6 times, giving someone 3-4 bp slots) and that type of enticement might actually KEEP players from leaving, and might actually entice players to spend some money on you guys.

The way to do things is pretty easy, but you admins make it seem so impossible and I fail to understand why (and I know a LOT of other players who don't understand why either).




#915376 Titan Spotted!

Posted by vastilos on 15 January 2015 - 03:26

TKP taken away ?

 

it's just another gold sink people going after her they spent time and stamina in it you can't take away people their rewards after a mistake has happened ...

 

Umm... yes you can lol. Anyone that hunts it knows it shouldn't be there. And the fact it's there after it was announced it was gone for another year, means it's a bug. So, do the math.




#914588 (Another) Titan Idea

Posted by shindrak on 10 January 2015 - 11:20

Most of titans stays up alive after getting secured for week or so sometimes

 

with this idea implemented non of players with limited sources (Stamina,potions..etc) will do titans so it will go inactive more than it is now and only rich guild will be able to dominate on titans and epics sale

 

Rich gets Richer and Poor goes Inactive.

 

 

I suggested an idea before to encourage players farm tkp left on titans that when someone secured the titan

then titan spawns on each spot will increased so you won't need to move too much to farm tkp

 

currently titans hp on each spot spawns from 1-25hp  i think, so after secure titan will start spawn 5-35hp each spot




#914367 (Another) Titan Idea

Posted by yghorbeviahn on 09 January 2015 - 04:19

Titan hunt is not much active latelly, and that will kill it for good.

If the Titan is thre with less than 50% of the HP and no one is finishing him, it's not because of the 'secure' thing, it's because the item don't worth much.

That way you will make top guilds finish all the HP of the Titan, not giving TKP for smaller guilds, that will only bring more distance between big and small guilds.

A good thing to do is, after a guild get 50%+1 of the kills, the Titan double the % of chance to staying at the same place after killed, let's say the usual is 1 to 12 HP on the same spot, after a guild secure it, will become 5 to 24, that will make a lot easier to farm TKP, and a lot more people will do it.

btw, you any idea how much time took to secure a Eater of Time? It's around 4 hours or more, imagine if a guild need to do 100% of the kills, none guild will even touch on him.




#914605 (Another) Titan Idea

Posted by Belaric on 10 January 2015 - 16:01

Just no.

 

All this distress over titans hanging around for ages...

 

So what?

 

They all, even good o'l Gurgriss, go eventually.

 

We have supply and demand in action right now. It is working. We have cooldowns that allow different guilds chances at secures, then all those different guilds get to wait until someone else decides to clear up the TKP.

 

Taking away hits once you have made them?? No way. Not all titan hunting guilds have the resources to withstand that kind of treatment. This forcing people to clear the entire titan or risk losing it. We had a thread about titans taking a long time and how to speed it up - this will not accelerate the process, this would mean that to be sure you'd need to spend 6-7 hours of effort on a titan to knock it out completely and be sure it won't 'heal' on you. How will that increase activity?

 

All I'd see happening here is that titans could survive longer on the board unsecured, which could effectively be a workaround for the cooldown. Say a guild is out for a week. the titan it took out respawns, but due to healing, fewer are killed during that guild's cooldown period (as it is clearly harder to kill a titan that needs more hits, and continually heals past a certain point in time). This raises the price of that titan item as fewer of those items come into the game, and ensures that the guild that can hunt them and kill them off in the time period allowed will earn more of the titan items involved. This seems to me to be an effort to increase control of the titan market, not make it fairer. Fewer guilds will be able to kill of titans in the window allowed, those guilds will dominate the titan market. So no - I think this is a bad idea and does nothing to speed up titan clearing.

 

Also - would the titan only heal HP from the guild in the lead - or equally from all guilds on a proportional basis? Could this lead to hits being reduced to zero? How can that possibly be considered a fair outcome? I don't think the mechanics of it work that well either. 

 

And again - what is the problem with titans sitting unfinished? Is that alone not incentive enough to go finish it off if you are so desperate for the item? Obviously not - and obviously everyone who does titan hunt is prepared to be patient. Who is being impatient and why is the question that arises for me. 

 

The game is small - the numbers online are not huge, of that game population only a small % hunt titans. Titans are going to sit for longer.

 

The ultimate solution to titan hunting is for the game to expand again. More titan hunters and more demand for titan items. I keep expecting the day to come when every FS player left has a full set of offline epics. And then you will see titans sit forever. But that will only bother the 150 active players left.

 

This suggestion, for me, does nothing to speed up titan turnover, and a lot to concentrate titan kills into the hands of fewer strong titan hunting guilds.




#911368 Terrible lag, Auction House broken

Posted by yotekiller on 21 December 2014 - 21:30

I hate to sound like I'm piling on but seriously, it would have been nice to make this huge change to game operations when the bugs could have been worked out before the single biggest event of the year.  A time that should give players nothing but positives has left many with nothing but negative feelings toward the game, including new players walking away in frustration.  Please please please learn from this experience.




#911365 Terrible lag, Auction House broken

Posted by wil72 on 21 December 2014 - 21:26

Any chance of an extension on pots and buffs Hoof?

 

Cheers.

 

wil72




#911043 Forest of Yule opens!

Posted by RebornJedi on 20 December 2014 - 18:29

just sick of the laziness with a lot of these home page announcements.. what if this is your first Forest of Yule? it's not like the stairways are labeled with levels nor are they in order.. a quick layout of the realms and their levels would be helpful without spoiling too much

 

this is something that comes out once a year.. there could just be more effort put in.. this has become the norm for a lot of the recurring seasonals.. minimum post about it being released, that there will be a new thing or two, and that it will end on this date (don't quote em!) .. 

 

lets see pictures and story and creativity!!

 

make it look like it's coming out for the first time every time..






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