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Loaf

Member Since 29 Mar 2013
Offline Last Active Jun 30 2014 10:17

#875185 The beatifull new empathy

Posted by Cygnus on 24 June 2014 - 10:06

aye and all bonus's Templar's get are % based so they first get an amount of threat based off their dps which is minimal then get % boosts to that....

 

% boost of nothing is still nothing...

Agreed Templar dps being low (the tradeoff for being one handed melee) means the base value is low.

We're looking through the talent trees at the moment actually to figure out what needs to be improved/replaced, Templars are getting a lot of attention in this.

 

Anyway more on topic. After more checking the threat boosting talents are kicking in like they should but threat values are still off. What's happening is one bonus is overwriting the other instead of adding on top (usually Defensive Stance will overwrite Born for Combat). The issue doesn't exist when using Born for Combat or Defensive Stance individually.

This is definitely getting fixed.




#842008 Vanity ideas

Posted by HuMoR on 17 January 2014 - 23:11

another vanity idea thread.

-snapbacks
-pink ballerina outfit (a lot have mentioned this) including the tutu
-neon coloring vanity for already existent items.
-angel/demon wings
-face tattoos(tribal tattoes etc also have been mentioned before by Mongo I think)
-flaming fists (similar to the skull and same colors to match)
-weapon vanities ( variety of assortments)
-different variety of colored tux's/dresses
-strobe effects on existent weapons (like the to3 crafted ess that changes colors)
-effect combinations (for EP or gold costs) depending on rarity 
-Clown suit
-Wizard suit (l0rdka0s/Crofil)


 




#841962 Remodelling of the real Tank

Posted by Neon on 17 January 2014 - 20:15

Templar's seem fine, when I was running TR as full Templar I could hold all bosses and mobs with the right ability cycles. Yes some mobs would escape and the bosses would sometimes switch target but if Templar can hold all bosses and bosses without them being able to break free of the threat it makes the class way too overpowered and the game much more easier.

 

I'm not sure what you are thinking is useless about the Templar as he is very useful in situations where you want to hold large amounts of mobs or a single target. Templar's are also very tanky in pvp and it can take more than one person to bring a Templar to his knees before he escapes to help (very useful class in capture the flag and domination).

 

As for the poll choices you didn't give a "Yes" so I guess I'm voting for "Yes, OP" although Templar is not OP.




#841955 Remodelling of the real Tank

Posted by Webeg on 17 January 2014 - 19:56

I think they need some improvement in the aoe threat generation :>

 

Unless people are failing when speccing talents... I wouldnt know tbh.




#841952 Level 40 Crafted Staff

Posted by slipknot84 on 17 January 2014 - 19:46

dat blooberry curse




#841762 Level 40 Crafted Staff

Posted by Mojawk on 17 January 2014 - 12:34

Crafted Heroics 2 handed weapons should always have 2 slots, this is a mistake which we will fix!

 

Sorry!




#841626 Level 40 Crafted Staff

Posted by Blooberry on 17 January 2014 - 02:02

It has come to my attention that the description when crafting the level 40 Jungle Staff shows that it would be crafted with a single socket. Not going to mention names, but the first staff I had obtained was exactly that. A different person has obtained a 2 socket Jungle Staff, which really annoyed me considering there is no information saying that it was possible. I believe if it's possible to obtain a 2nd socket, it should be stated. That's just my opinion. Here are 2 pictures of my first and second crafted staff. (Btw this is my first post, sorry if things don't show up properly :P)

 

2ljnvk5.jpgrtgxds.png




#841577 Emotes Bar

Posted by RISDMAC on 16 January 2014 - 23:36

So, for better or worse, I will soon have used up both sides of my spell bar on abilities.

 

It would be nice to have an emotes bar (bottom left or top centre) for whatever it is people use emotes/pets for these days :P




#841383 YEAA UHM.

Posted by livingtarget on 16 January 2014 - 18:01

Yea we've added a little bit of fishing experience to this.




#841193 Suggestions i'd like to hear feedback on and possibly see implemented.

Posted by Lucid on 16 January 2014 - 09:46

Suggestions i'd like to hear feedback on and possibly see implemented.
-Able to toggle combat text and/or experience/loot text from general chat or customizeable tabs.
-Right click sell all from Sacks...not commonly used but for some who are just grinding exp this is handy.
-Craft all feature (a bot that is capable of pressing a craft all feature can just as easily type 99 then enter.)

-Fishing this is a big one for me...the initial fishing spots in my opinion need ot have the time before they change locations extended. im not talking a massive increasive just somthing so the majority of the time isnt spent running between locations some fishing location can be quite far apart.

as i remember them i will add!
-second hotbar have F1-F12 keys assigned as hotkeys
-Fusion Powder Roll... Some players are ninjas and those who prefer not to grind and only means is from dungeons...this can be a real hindrance to gem upgrading.
-changeable Status' displayed next to name on friendlist such as show online/offline/busy/skilling/pvp/dungeon. or an icon that represents some or all of these...it can be a nuisance when in a dungeon and being pmed or can be imfortatime to players if u dont reply str8 away they may know your in a dungeon etc or busy.

-for privacy reasons being angle to turn off the search feature for /where would be nice.




#840883 Convert regular items to Vanity items

Posted by RISDMAC on 15 January 2014 - 11:28

So, similar suggestions have been made to allow us to wear any item as a vanity item.

 

Here is a slight alteration of that idea, a paid for service that allows us to convert regular items into wearable vanity.

So, I have my occult set intact but would like to continue to display it. I travel to the Fashion Merchant and pay for a special type of thread spool (graded based on level etc: small gold thread spool 5G, regular gold thread spool 10G etc) Since my occult gear is level 20 I require 1 reg. spool for gloves, boots, helm, 2 for legs and 3 for chest (azraq would require the same corresponding number of small spools)

(This idea is based off of fusing gem process in case anyone points out the similarity :P )

 

Then I go to the converter and "craft" my bound vanity version of the original item. This way, any wearable piece of armor, can be made to vanity if the player likes it enough and it introduces a costly gold sink.

 

In this way you could also convert these items back to bound wearable armor items should you so chose to pay the same price to undo the process....  ;)  

 

 

Comments and feedback welcome to help refine the idea (as well as links to other topics if it has been posted somewhere else and I missed it along the way  :lol: )




#840563 [In Development] Friends List Increase

Posted by ernzor on 14 January 2014 - 04:52

Can we please get an increase to friend list size.

 

Happy to even pay for more room if you think thats the way to go.

 

Also on the friends list. A while ago you guys mention an upgrade to it. Any more word on that?




#840594 Fixing Assassins (Spires and Medium armor)

Posted by ernzor on 14 January 2014 - 08:50

Just trying to get assassins fixed up since we have been nerfed and there has been talk of fixing problems but havent seen much since.

 

Frozen Spires

Since the nerf on Frozen Spires assassins have had no effective way of AoE attacking and are at a disadvantage to other classes in this area. I can only comment on PvE as I havent tried PvP but I hear from those that do PvP it is a huge nerf there too.

 

Before the nerf I will freely admit it was overpowered, but I think yhou went too far in turning it down. Can we find a middle ground somewhere, also if the problem is with other classes using it, limit it to dual wielding and that will stop 50% other classes using it.

 

I do not know what the exact numbers should be, just that it needs to be changed. Others have mentioned numbers in other threads and if they sound good I agree! But please complete the change you said you were going to make on them.

 

Medium Armor

Also, there has always been more incentive for most assassins to choose to wear heavy armor and coming from a purely "that is not right" point of view, this should be changed too. I know people can choose to be assassins and wear heavy armor, but typically assassins would be in lighter medium armor. Keep the +melee for heavy armor and even more if they multi class. But for someone to wear med armor the +Crit bonus is just not sufficient. There should be a dodge enhancement or something similar.

 

Discuss...




#840453 Hey Guthix

Posted by ernzor on 13 January 2014 - 20:41

lol, you should start charging people :) at least make a profit




#840434 Player shops, feels more roleplay?

Posted by IndustrialJunkie on 13 January 2014 - 20:15

i prefer an auction house shared across all servers, dont want to be looking for the right person sitting there with the items that i want, just give me a big list from an NPC  :)






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