Just done a trade for a weapon with 2 random stats, these stats do not show in the trade screen when hovering over the item. You have to take the players word for it ![]()
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Posted by sdcrichy
on 19 December 2013 - 12:10
i've have had a lvl 25 heroic essence for a while but just sold it to vender as i have a new one. i got 38 silver for it, but other essence's that lvl that you find eg the lvl 21 essence from cursed tower you get 2+ gold for. i think the heroic items should sell to vendor's for a lot more than 25s, as it takes i lot if items to make these.
Posted by Neon
on 19 December 2013 - 00:19
Nearly everyone would use this if it was added, and I hope it's considered although it probably has been.
An NPC in Eldevin city that can "unbind your equipment with her/his magic". However he/she is greedy and will do this for a medium/large sum of gold (depending on the equip level).
Basic examples (this sets the bound item back to bind on equip, even if it was bind on pickup):
1-20 gear - costs 10 Gold to unbind a piece of equipment
21-30 gear costs 20 gold to unbind a piece of equipment
31-40 gear costs 50 gold to unbind a piece of equipment
The NPC will also unbind vanity items, vanity items can be unbound at the cost of rare resources and gold:
(we need a sink for rare resources, they just get vendord or trashed right now, this would be perfect).
6 Stacks of random rare resources per vanity item and 100 gold to unbind the item fully.
Posted by Majjer
on 18 December 2013 - 06:16
Posted by Hauntmachine
on 17 December 2013 - 22:44
Sorry if someone already suggested this, i looked through few pages and i don't see anything so ill just make a new one if it had already been suggested. Basically allow you to track multiple quests at once i kinda hate having to check one at a time to see where they are all at...
Posted by Majjer
on 16 December 2013 - 18:05
could we get more potion recipes to the alchemy craftmanship?
compared to others crafting skills alchemy looks poor. there are tiers with 4 potions only. :S
im sure you could imagine much more combinations and temporar boosters like for dodge, block, movement speed or so.
Posted by Bryn
on 16 December 2013 - 23:55
When running instances, I have a couple of suggestions that would really be nice to have:
1. Brightly highlight the name tag of the group member that is currently in focus. The past couple of days I think I have select a group member only to find that it didn't take ![]()
2. Allow Spacebar to be used to cycle through group members (eliminating clicks that don't take).
3. Put a small icon next to name tag when redeemed is still active.
4. Put a small numeric icon next to name tag when member has 1 or more negative effects.
Posted by Neon
on 16 December 2013 - 18:43
Perhaps this is intended that you take durability for Damage over time moves, if that is the case I feel it needs to be toned down slightly.
The reason why durability decreases so fast on weapons when using that specific ability is because of the amount of damage you're dealing in a short space of time (if farming multiple mobs).
I believe that damage or a single hit is factored into the durability loss formula. So every hit you see on the screen when using this ability is effectively decreasing your durability.
From my experience I'd say this is intended and in my opinion it's pretty good the way it's set up. ![]()
Posted by Hic242
on 15 December 2013 - 21:41
1.

A right-click menu similar to the one above when trading, selling to vendors, depositing to vault and stash and withdrawing from vault and stash.

Posted by Neon
on 14 December 2013 - 22:42
I'm pretty sure that after completing a pvp game this caused my experience to increase very slightly. I had no extra "buffs" and my level was the same. It stopped after maybe an hour or so with no interruption as you can see in the second screenshot.


Posted by Casey
on 14 December 2013 - 16:14
I know it's been suggested to have a cross-server group queue, but it that wasn't possible simply having a cross-server chat for the purpose of group finding would help any "grouping issues". It seemed common for users to jump servers if they needed a group bad enough. Having an in-game method of communicating with the other servers could help streamline the process without lumping everyone into a single server.
Posted by Neon
on 14 December 2013 - 16:23
But as far as the AFK thing goes, I use that. Great time for a bio break, grab something from the fridge, surf the forums or the news, etc. I only wish that you could use 3 digits for purchases and processing/cradting counts; I am often do much more than 99 units in a single session.
I agree, I like the break in gathering when you can process.. but I disagree with larger amounts, the richer players could buy thousands of materials and afk train while at work, school or just out and about.
On topic (kind of), I like the idea of a longer processing time for rare/heroic items.
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