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Loaf

Member Since 29 Mar 2013
Offline Last Active Jun 30 2014 10:17

#832922 Random roll stat not showing on items in trade

Posted by Mongo on 19 December 2013 - 22:37

Just done a trade for a weapon with 2 random stats, these stats do not show in the trade screen when hovering over the item. You have to take the players word for it  :P




#832682 crafted heroic items

Posted by sdcrichy on 19 December 2013 - 12:10

i've have had a lvl 25 heroic essence for a while but just sold it to vender as i have a new one. i got 38 silver for it, but other essence's that lvl that you find eg the lvl 21 essence from cursed tower you get 2+ gold for. i think the heroic items should sell to vendor's for a lot more than 25s, as it takes i lot if items to make these.




#832529 Pay to unbind

Posted by Neon on 19 December 2013 - 00:19

Nearly everyone would use this if it was added, and I hope it's considered although it probably has been.

 

An NPC in Eldevin city that can "unbind your equipment with her/his magic". However he/she is greedy and will do this for a medium/large sum of gold (depending on the equip level).

 

Basic examples (this sets the bound item back to bind on equip, even if it was bind on pickup):

 

1-20 gear - costs 10 Gold to unbind a piece of equipment

 

21-30 gear costs 20 gold to unbind a piece of equipment

 

31-40 gear costs 50 gold to unbind a piece of equipment

 

The NPC will also unbind vanity items, vanity items can be unbound at the cost of rare resources and gold:

 

(we need a sink for rare resources, they just get vendord or trashed right now, this would be perfect).

 

6 Stacks of random rare resources per vanity item and 100 gold to unbind the item fully.




#832144 more potion recipes

Posted by Majjer on 18 December 2013 - 06:16

it would be nice to have "inventors workbench" where you could try your own (not listed in alchemy) combinations

as quest reward (or boss drop) you would obtain secret recipe hints and then you try to find out correct combination which works.




#832041 Tracking Multiple Quests

Posted by Hauntmachine on 17 December 2013 - 22:44

Sorry if someone already suggested this, i looked through few pages and i don't see anything so ill just make a new one if it had already been suggested. Basically allow you to track multiple quests at once i kinda hate having to check one at a time to see where they are all at...




#832045 Crafter Signatures, Item Inscriptions, and Player Inspection

Posted by Zixxus on 17 December 2013 - 23:00

The possibilities of item names are endless. In other MMO's I loved walking about and getting a random message saying"Hey, I'm using swords you made" Makes me smile especially if I'm not the one that sold it to them.




#831475 more potion recipes

Posted by Majjer on 16 December 2013 - 18:05

could we get more potion recipes to the alchemy craftmanship?

 

compared to others crafting skills alchemy looks poor. there are tiers with 4 potions only. :S

im sure you could imagine much more combinations and temporar boosters like for dodge, block, movement speed or so.

 




#831804 more potion recipes

Posted by Majjer on 17 December 2013 - 08:16

even some funny (vanity types) could be there

like temporarily changing appearance or gender for a short period or getting drunk, become smelly...




#831440 Voting on the rolling concept.

Posted by Mongo on 16 December 2013 - 15:46

Interesting idea, but players could just negative vote people out of spite I guess? which may ruin their enjoyment of the game and chances of finding groups. :(




#831674 Prophet centric suggestions

Posted by Bryn on 16 December 2013 - 23:55

When running instances, I have a couple of suggestions that would really be nice to have:

 

1.  Brightly highlight the name tag of the group member that is currently in focus.  The past couple of days I think I have select a group member only to find that it didn't take :(

 

2.  Allow Spacebar to be used to cycle through group members (eliminating clicks that don't take).

 

3.  Put a small icon next to name tag when redeemed is still active.

 

4.  Put a small numeric icon next to name tag when member has 1 or more negative effects.




#831506 Frozen Spire - Weapon Durability issue.

Posted by Neon on 16 December 2013 - 18:43

Perhaps this is intended that you take durability for Damage over time moves, if that is the case I feel it needs to be toned down slightly. 

The reason why durability decreases so fast on weapons when using that specific ability is because of the amount of damage you're dealing in a short space of time (if farming multiple mobs).

 

I believe that damage or a single hit is factored into the durability loss formula. So every hit you see on the screen when using this ability is effectively decreasing your durability.

 

From my experience I'd say this is intended and in my opinion it's pretty good the way it's set up. :)




#831192 2 Suggestions

Posted by Hic242 on 15 December 2013 - 21:41

1.

 RSMENU.png

 

A right-click menu similar to the one above when trading, selling to vendors, depositing to vault and stash and withdrawing from vault and stash.

 
2.
eldevincrafting.png
 
For the required materials (circled in the picture above) to scale, depending on how many items you are making. For example, In the picture above I am making 70 Tattered leathers so the required materials would say 140 tattered hides, 70 animal skins and 70 acidic salts. This is not a priority but would be nice.



#830786 Slight increase to experience.. not sure what is happening..

Posted by Neon on 14 December 2013 - 22:42

I'm pretty sure that after completing a pvp game this caused my experience to increase very slightly. I had no extra "buffs" and my level was the same. It stopped after maybe an hour or so with no interruption as you can see in the second screenshot.

 

2u6ej5i.jpg

 

2cy5q45.jpg




#830670 Cross server chat

Posted by Casey on 14 December 2013 - 16:14

I know it's been suggested to have a cross-server group queue, but it that wasn't possible simply having a cross-server chat for the purpose of group finding would help any "grouping issues". It seemed common for users to jump servers if they needed a group bad enough. Having an in-game method of communicating with the other servers could help streamline the process without lumping everyone into a single server.




#830673 Accelerated crafting

Posted by Neon on 14 December 2013 - 16:23

But as far as the AFK thing goes, I use that.  Great time for a bio break, grab something from the fridge, surf the forums or the news, etc.  I only wish that you could use 3 digits for purchases and processing/cradting counts; I am often do much more than 99 units in a single session.

I agree, I like the break in gathering when you can process.. but I disagree with larger amounts, the richer players could buy thousands of materials and afk train while at work, school or just out and about.

 

On topic (kind of), I like the idea of a longer processing time for rare/heroic items.






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