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Loaf

Member Since 29 Mar 2013
Offline Last Active Jun 30 2014 10:17

#830582 grape trees

Posted by ernzor on 14 December 2013 - 08:12

Are there any on greenreef still?


#830220 Save bag layout

Posted by Malthrus on 13 December 2013 - 16:12

First thing I do when I log on/switch server is rearrange my bags so that I can see every slot instead of the bags naturally overlapping like they do by default.

 

Could we have the game remember how we laid out our inventory?

 

Also can we have an open all bags keybinding please? thanks!




#829669 professions and gathering suggestion

Posted by Oops on 12 December 2013 - 15:45

foraging needs to be adjusted just a bit so it doesn't get so far behind alchemy in all fairness




#829635 Foraging to Alchemy processing

Posted by RISDMAC on 12 December 2013 - 13:57

Since 5 of the 7 gathering professions have this feature, I would like to see it implemented across the board.

As HuMoR suggested, for foraging this could involve creating a liquid or pulp and for fishing it could involve removing the meat from the bone or creating strips of meat etc. Sorry to broaden the topic, but I think each skill should be on even footing.  :)




#829577 Foraging to Alchemy processing

Posted by Orlac on 12 December 2013 - 10:00

Mmk so everyone knows foraging doesn't have a processing function.. You just pick berries and what not then chuck some in a bottle then poof you got a potion. Anyone who has even remotely started foraging knows how slows it can be so why not give it a processing function like prospecting?

 

Currently with prospecting you mine the ore you mine the coal you buy some flux then you hit the forge. Not only did you get prospecting experience from mining all that coal and copper but you also get it for each bar you make.

 

Now with foraging there is no processing function so you miss out on that extra xp from processing which is why it goes so slow. So why not give foraging a processing function? The way it could potentially work is you gather the materials similar to prospecting you grind your jootberries and your swamp fungus and your apples etc. with a mortar and pestle creating powders and such. BAM! processing done take your ground up berries and fungus add em to your alchemy bottles and you got yourself some potions.

 

 

That is all. :)




#829582 Taking 10% durability loss for declining a player ressurection, then another...

Posted by ChrisD on 12 December 2013 - 10:28

Hey!

 

Thanks for the report.  Yeah, 20% for one death is pretty excessive!  Will fix this so durability loss is only applied when the resurrect is accepted, rather than when the cast is complete.  Cheers for pointing this out!




#829542 Lv28 Quest bug! ~

Posted by PopaSmurf on 12 December 2013 - 05:38

Hi i'd like to report a simple bug about this quest , i noticed the quest log says he's asking for " Improved Lithistle bow " , " Improved Bronze Sword " and " Improved Bronze wrist blade " . But then he's realy asking for " Refined " items .

Might also wanna ask what item i should give , the " Improved " or " Refined " ... Thanks!

 

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#829519 Bottle of basic compost & bottle of basic crop dust consumption bug

Posted by Malthrus on 12 December 2013 - 03:56

Actually compost is very good and should almost always be used.

 

Lets use some pretend numbers here:

I didn't use it on Jute personally because it already grew fast but when you get to flax, say a flax takes 40 seconds to grow, if you spend 5 seconds to put down compost you have reduced the time it takes to grow by 50% which makes it now take only 20 seconds, so you've effectively gained 15 seconds of production. Not only this but because it grows faster you have a better chance of having only 1 or no disease strike at all and you can focus on looking after 1 plot at a time instead of having 2 grow at once and disease happening both at the same time.

 

Also later on in many crops, using compost means it grows fast enough to avoid watering the crops a second time :).

 

Crop dust is useless I agree, it should be increased to at least 50% to be even worth putting on your crops when growing 3 or more plots at once so that disease is much more manageable and using more than 2 plots is viable alone.

 

Source: im 40 farming

 

On the note of bottles in general, they make the bucket and manure/compost heap thingy completely worthless. Why spend 5 minutes picking up dung to fill your 50 EP bucket when you can just buy 10 bottles of compost from a vendor for nothing.




#829107 Problems as a tank

Posted by Orlac on 11 December 2013 - 03:18

I don't have many issues with holding aggro on groups now that im running inciting cry with tremor. If you go full templar a the start you should have both of these skills at 22. With inciting cry being your aoe taunt an tremor having a 2 second aoe stun you fill in the gaps with impale and maybe a bloodbath if your cooldowns are still up then you shouldnt have too many issues.




#828592 AFK notification

Posted by D4VYJONES on 10 December 2013 - 06:00

Hey, I was afk and I suggest that when someone message me, an auto message will be sent to them saying that I'm afk. Also, when I'm doing instance, when someone message me, an auto message sent to them notifying them that I'm in an instance.




#828703 Your 5 most wanted things to add to Eldevin

Posted by Mewmew on 10 December 2013 - 12:33

Replies to two posts first, and then my own list will be at the end of this message.

 

@Malthrus -"Free camera"

 

Is the game even set up to be able view a free camera if it had one?  I know that a lot of games that limit the view like this, if people alter something to let them have free camera they end up seeing nothing more at all.  They see a cut off world that isn't being rendered past the point they usually can't see on the screen.  There just literally is nothing there.  I never asked or read how this one handles that to know if this one would do that too or would show far into the distance.

 

 

@Xandrie - "Female bodies and armor so my character doesn't look like a male!"

 

Um the females do have female bodies and armor...  Are you sure you didn't make a male by accident?  Our bodies are very feminine, with the full woman shape and curves.  You can see this well through most armor.  And all the armor I've tried on has a specific look for females that is different than when males wear it.  Some have only slight changes and end up taking on the shape of a woman's body, others turn very feminine and different like turning into two pieces and a little bit sexier.

 

 

 

My own list:

 

1 - Cat suit items in the vanity shop (Ears for head, Tail for chest/back, Paws & Claws for hands)

2 - Personal key binding customization.

3 - Housing with abilities to buy our own farms and farm animals.

4 - WASD Movement.

5 - "Default Action" key on keyboard that we can press and it works the same as when double clicking things with the mouse.

 

I'd like to see the pet system updated a bit too so they aren't just simply following us around, but I ran out of space :D




#827206 Drunkedness

Posted by Kalagaraz on 08 December 2013 - 23:12

Couple suggestions for drinking alcohol

 

1. At 3 stacks of intoxication, it's not very disorienting, the camera follows a strict pattern, a circle, look to left, back to start, repeat. We need to randomize this up a bit and add some more post processing effects.

 

2. should go higher than 3 stacks.  At about 4 stacks, screen should darken as to inhibit vision in a tunnel like effect. At 5 stacks the screen should  go completely black, and you should wake up in some random nearby bed with all your armor removed... with a random chance of another man or woman (not necessarily opposite)  getting out of the bed right as you wake up.




#827627 Professions = Profit?

Posted by HuMoR on 09 December 2013 - 16:28

well,the problem is that you are going off of only vendor worth. if you sell to other players that are around the lvl of the items you're crafting that need it you can up your price or leave it flat so you make even. I for example sell the potions i make to other players for the mat cost+1s and if the player buys bulk i give them free stacks of the potions on the side. much more profitable if you have generous pricing and deals you give to people.

But also have to say I disagree with this post. yes the first tier and maybe 2nd tiers aren't extremely profitable. but easy to see how the 3rd and 4th tiers are very good profit. if you put the time in to getting your skill up and put that little extra time into the attempt to selling those produced items you would be amazed what you could end up with in gold or what deals or long term player/customers you would have in this game. 

not saying you guys don't have the right to feel the way you do about it.




#827545 Hide Helmet Option

Posted by huhbum on 09 December 2013 - 15:18

If a hide helmet feature is difficult to implement, how about a vanity helm that acts as a transparent helm that shows no helm graphic? "Invisible Hat", or something.




#827428 Your 5 most wanted things to add to Eldevin

Posted by Malthrus on 09 December 2013 - 07:53

Listed in order of my personal priority:

 

1. Keybindings

2. Ctrl + Left click for stash and vault

3. GPU support

4. WASD movement

5. Free camera (Not possible for me without GPU support first)






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