Pretty lame answer. Why bother writing a computer game if you're not able to comprehend performance and efficiency issues?
They have comprehended the 'performance and efficiency issues'. They achieved this with the current way the camera angle is, which allows for good performance for everybody.
I'm not going to go to in-depth here as it's clear your reply was written with hostility and little knowledge.
Someone said that the game is written in Java. So, I suppose using that language comes with restrictions we are not use to in games with a client version.
About 2 or 3 months ago they did increase the viewing angle by something like 5 or 10 degrees. The game is a lot more friendly in that respect than it use to be. However, there have been a number of issues with graphic studdering due to too many objects on screen, so I can understand why they would not want to increase the viewing area any more.
As Comrade says they have undergone camera changes with the addition of a few degrees, and finally the resolution and full-screen changes which allow for more immersed game play.
Go design a board game (not you, little dear; I mean the programmers on this project).
No words can describe how stupid this statement is. ![]()
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