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Fizban

Member Since 10 Apr 2013
Offline Last Active Oct 01 2022 17:35

#864574 bulk forging Xp doesn't add up

Posted by ernzor on 22 April 2014 - 22:59

33 prospecting you should be doing iron




#857172 lvl 40 - 45 Quests

Posted by Mongo on 24 March 2014 - 10:32

Yes! Make levelling super quick and easy so we can all rush to 45 and start to complain about no new content! It will be sexy. :D

Ok I am just being an arse, I personally do not mind either way if quests give 25% or 75% of a level.




#857974 Bot solution

Posted by Mongo on 27 March 2014 - 10:22

I would like to see instant perma bans for players caught botting, currently you are free to bot as much as you like knowing that if you get caught you will just go to jail the first time. :(




#857923 Bot solution

Posted by Oops on 27 March 2014 - 03:13

to get to greenreef isle where the cave in question is you have to be at least lvl 22 to get to the isle and lvl 25 to get into the cave without using a summons I don't think that lower lvls should be able to be summoned into the lvl 25 cave just saying




#857188 Eldevin Fountain Glitch

Posted by l3fty on 24 March 2014 - 12:45

doesntfit.jpg

 

Almost fits :D




#853249 Limit World Boss Groups to 10, to increase the challenge.

Posted by Oops on 05 March 2014 - 08:10

I think if ya all want a challenge then go in with less people don't need to make it to where everyone can't do it and what happens when someone starts the fight before the tank is ready then the healers die or the tank dies I love this game and am really tired of seeing people whine it isn't hard enough I am not a guy I am a lady and I want everyone to be able to enjoy every bit of the game if ya need to be challenged like I said go in with smaller teams don't try and have it to where everyone can't enjoy the game and all it has to offer




#851310 Ability to return to Forbidding Isle

Posted by Sage on 23 February 2014 - 14:02

Upon completing "Waking A Demon" returning to Forbidding Isle at Illaneska is impossible.

 

Since several players have asked about this... would it be possible to unlock the island for those who complete the quest "Waking A Demon"?  There are a lot of level 32 foraging resources on the island and it would be nice to have the ability to return.  When I completed the quest the foraging items didn't respawn until the next day however the slain demons did respawn so going back does have a danger element. With the ability slay the demons and finish the quest would HCS consider allowing us to return to forage on the island after finishing the quest please? :rolleyes:




#847730 Make Camping Areas Useful

Posted by Sage on 10 February 2014 - 15:51

The camping quest was nice but it led to nothing more to do with those areas other than stand in them or build a fire.

 

It would be nice if after completing the camping quest we were awarded a sleeping bag and tent so we could camp in the numberous campgrounds areas around Eldevin and receive our 'rested xp' while there.

 

Edit:  Another idea would be a mini-game where all who are there must do tasks to upkeep the camp area.  Like... cook for campers, gather, hunt, and fish for food, mine coal and clear trees for wood and have bins to store the wood and coal in for others to stoke the fires...  maybe even plundering other camps.

Rewards could be camping gear and/or camping vanity outfit pieces.

 

I'm sure others have ideas for the camping areas too...




#845664 More access to elmore trees

Posted by mystictalks on 01 February 2014 - 20:28

Hi,

 

At level 32 forestry we become able to chop down the Elmore trees,

However the access to that tree in a safe place is HIGHLY limitied

there are two near the entrance to Broken  shore, which dont respawn for ages

So I went on a mission to try to find more safe places to chop Elmore trees

I found one in Vasset,  on the Isle of Nasaroth...upon lookin for more I got swamped by levle 41 mobs

around a tree you need lvl 32 to chop

So I continued my mission in Eldevin Kingdom east

I would like to point out the large amount of level 48 Oaken trees available near no mobs at all at this point which makes absolutly no sense

As the next Elmore tree I found was in the middle of level 43 mobs at  Lake Ghost

The last two trees I found that were safe to chop down were at the top of Eldevin City east map to the east of

Evernight Grove  and just east of there  as long as you stay at the very top of the map for safety because the mobs are way to high a level to be playing with at level 30-36 maybe even more.

 

My suggestion is put these trees where a person that is level 32 and has level 32 forestry can chop them down please!!!

or what is the point of leveling the forestry to this level and the weapon smithing that also uses elmore trees at level 32 if you cannot access the trees,

at the very least make them respawn faster, I been stood by this tree for 45 min and its still not there..guessing its not comin back anytime soon

 

Thanks




#842563 Community Fishing

Posted by Sage on 20 January 2014 - 15:07

The ability to fish as a community would be ideal and provide a great community activity.  As is, only 10 fish or less spawn per spot which makes it impossible to fish as a community due to spawn disappearing so quickly with only one person fishing let alone adding more people to the equation.  The spawn spots are so far apart and do not provide a community spirit or environment.

 

I'm not sure how this could be achieved but after fishing to level 20 alone I've become bored beyond belief.  Would it be possible to add an area with multiple docks that spawn all types of fish with multiple spots that have more than just 10 fish?  If lowering the experience is necessary it would be worth it just to have companionship while grinding out fishing levels.




#840935 Preventative measures against botting

Posted by Loaf on 15 January 2014 - 15:16

Captcha? Do you want the game to fail?

 

The nodes should just move around a bit instead of respawning it static locations.




#840933 Preventative measures against botting

Posted by Truth on 15 January 2014 - 15:12

I agree that a anti-bot system should be put in place although I, personally have not seen any bots yet. The only thing I don't like about this suggestion is the Captcha system, I truly despise that system.




#837220 My way to improve game

Posted by Oops on 04 January 2014 - 00:51

I like the mentor idea but I have been seeing some players steering new players in wrong direction with misinformation this saddens me as this is a great game so I don't understand why a few beta testers and other players would mislead new players




#836492 Equalize supporter and non-supporter vendor prices.

Posted by huhbum on 01 January 2014 - 11:37

Recently we discovered that the Supporter gold buff applies to loot sold to vendors as well, and not just collected money from monsters and quests. While it makes sense that Supporters should receive substantial in-game bonuses, the disparity of vendor prices seems like an overwhelming benefit.

 

Screenshot of non-supporter vendor price:

 

post-39397-0-83797600-1388577268.png

 

(Supporter price of same item to be added by Guthix)

 

Please consider making vendor prices offered for loot uniform for all players. As it stands, this disparity cripples non-supporters, especially at higher levels.

Attached Thumbnails

  • eld5.png



#834642 New Emotes - Middle Finger

Posted by Sage on 25 December 2013 - 13:06

Definitely DO NOT support this... Isn't there enough bad will among players?  I don't support perpetuating ill will.






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