33 prospecting you should be doing iron
- Fizban likes this
Farming 49, Foraging 49, Prospecting 49, Crystal Cutting 49, Skinning 49, Forestry 49, fishing 49, Weaponsmith 49, Cooking 49, Alchemy 49,Tailor 49, Jewelry 49, Armoursmith 49, Leatherwork 49
Posted by Mongo
on 24 March 2014 - 10:32
Yes! Make levelling super quick and easy so we can all rush to 45 and start to complain about no new content! It will be sexy. ![]()
Ok I am just being an arse, I personally do not mind either way if quests give 25% or 75% of a level.
Posted by Mongo
on 27 March 2014 - 10:22
I would like to see instant perma bans for players caught botting, currently you are free to bot as much as you like knowing that if you get caught you will just go to jail the first time. ![]()
Posted by Oops
on 27 March 2014 - 03:13
to get to greenreef isle where the cave in question is you have to be at least lvl 22 to get to the isle and lvl 25 to get into the cave without using a summons I don't think that lower lvls should be able to be summoned into the lvl 25 cave just saying
Posted by Oops
on 05 March 2014 - 08:10
I think if ya all want a challenge then go in with less people don't need to make it to where everyone can't do it and what happens when someone starts the fight before the tank is ready then the healers die or the tank dies I love this game and am really tired of seeing people whine it isn't hard enough I am not a guy I am a lady and I want everyone to be able to enjoy every bit of the game if ya need to be challenged like I said go in with smaller teams don't try and have it to where everyone can't enjoy the game and all it has to offer
Posted by Sage
on 23 February 2014 - 14:02
Upon completing "Waking A Demon" returning to Forbidding Isle at Illaneska is impossible.
Since several players have asked about this... would it be possible to unlock the island for those who complete the quest "Waking A Demon"? There are a lot of level 32 foraging resources on the island and it would be nice to have the ability to return. When I completed the quest the foraging items didn't respawn until the next day however the slain demons did respawn so going back does have a danger element. With the ability slay the demons and finish the quest would HCS consider allowing us to return to forage on the island after finishing the quest please? ![]()
Posted by Sage
on 10 February 2014 - 15:51
The camping quest was nice but it led to nothing more to do with those areas other than stand in them or build a fire.
It would be nice if after completing the camping quest we were awarded a sleeping bag and tent so we could camp in the numberous campgrounds areas around Eldevin and receive our 'rested xp' while there.
Edit: Another idea would be a mini-game where all who are there must do tasks to upkeep the camp area. Like... cook for campers, gather, hunt, and fish for food, mine coal and clear trees for wood and have bins to store the wood and coal in for others to stoke the fires... maybe even plundering other camps.
Rewards could be camping gear and/or camping vanity outfit pieces.
I'm sure others have ideas for the camping areas too...
Posted by mystictalks
on 01 February 2014 - 20:28
Hi,
At level 32 forestry we become able to chop down the Elmore trees,
However the access to that tree in a safe place is HIGHLY limitied
there are two near the entrance to Broken shore, which dont respawn for ages
So I went on a mission to try to find more safe places to chop Elmore trees
I found one in Vasset, on the Isle of Nasaroth...upon lookin for more I got swamped by levle 41 mobs
around a tree you need lvl 32 to chop
So I continued my mission in Eldevin Kingdom east
I would like to point out the large amount of level 48 Oaken trees available near no mobs at all at this point which makes absolutly no sense
As the next Elmore tree I found was in the middle of level 43 mobs at Lake Ghost
The last two trees I found that were safe to chop down were at the top of Eldevin City east map to the east of
Evernight Grove and just east of there as long as you stay at the very top of the map for safety because the mobs are way to high a level to be playing with at level 30-36 maybe even more.
My suggestion is put these trees where a person that is level 32 and has level 32 forestry can chop them down please!!!
or what is the point of leveling the forestry to this level and the weapon smithing that also uses elmore trees at level 32 if you cannot access the trees,
at the very least make them respawn faster, I been stood by this tree for 45 min and its still not there..guessing its not comin back anytime soon
Thanks
Posted by Sage
on 20 January 2014 - 15:07
The ability to fish as a community would be ideal and provide a great community activity. As is, only 10 fish or less spawn per spot which makes it impossible to fish as a community due to spawn disappearing so quickly with only one person fishing let alone adding more people to the equation. The spawn spots are so far apart and do not provide a community spirit or environment.
I'm not sure how this could be achieved but after fishing to level 20 alone I've become bored beyond belief. Would it be possible to add an area with multiple docks that spawn all types of fish with multiple spots that have more than just 10 fish? If lowering the experience is necessary it would be worth it just to have companionship while grinding out fishing levels.
Posted by Oops
on 04 January 2014 - 00:51
Posted by huhbum
on 01 January 2014 - 11:37
Recently we discovered that the Supporter gold buff applies to loot sold to vendors as well, and not just collected money from monsters and quests. While it makes sense that Supporters should receive substantial in-game bonuses, the disparity of vendor prices seems like an overwhelming benefit.
Screenshot of non-supporter vendor price:

(Supporter price of same item to be added by Guthix)
Please consider making vendor prices offered for loot uniform for all players. As it stands, this disparity cripples non-supporters, especially at higher levels.
Posted by Sage
on 25 December 2013 - 13:06
Definitely DO NOT support this... Isn't there enough bad will among players? I don't support perpetuating ill will.
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