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Member Since 10 Apr 2013
Offline Last Active Oct 01 2022 17:35

#834098 Current issues + suggestions

Posted by gomaki on 23 December 2013 - 17:26

Ok fantastic so we've narrowed down the issues into one key issue, the vale of the grind. How to give the illusion that you arn't grinding when you really are. 

 

For gathering I personally have not played a game where it wasn't just right click to gather. The games you've mentioned are Runescape, this was arguably the worst culprit for right click gathering, so much so people had weird level 99 fire making parties. However keeping on the Runescape vibe I was told that once you got a gathering profession to 99 you received a cape that made your gathering faster? It at least had a unique modal which is cool, and I feel that would work very well in  a game like Eldevin. Perhaps post this as a suggestion i'm positive it wouldn't be over looked. 

World of Warcraft was no different, and LoL is of a completely different genre so I won't begin to draw comparisons there. 

 

As for your gathering out leveling your crafting, again i'm afraid I would disagree with what you are pre-posing, that it stays parallel to your combat level. When you have something like crafting in a game it should be a big time investment that requires dedication and focus, if you where to just raise it with your combat level willy nilly where would the sense of accomplishment and achievement be? O just another level 40 with all his professions at 40. I wouldn't see the appeal. 

You mentioned leather working. This skill is perhaps the most valiant on your combat level as it requires skinning, which means you must be the same level to kill the mobs in the first place, as opposed to mining or foraging where you could, in theory get it to max level whilst you yourself, are only level 1. So I surprised you bought it up as an issue as I would of thought this would best suit your playstyle. Level up combat, skin relevant level mobs, stock pile and level Leatherworking as you go. Is that not what you wanted and argued for? 

Also think of how good it will feel when if you do persist and level it all the way up, you'de be one of very few and would open up a whole knew aspect of the game in merchanting, giving you more play options, away from "the grind" 

 

So currently all i'm reading is you're complaining about something you've already done before, and are continuing to carry on doing? Or have I mis read. Are you asking, or suggestion they revolutionise how gathering and professions are done? Because if you are that isn't a bad thing but I feel you should clarify that as the reason for your post, and then perhaps give a suggestion on what they could change. 

 

As for your last statement I think a core user base that gathers more and more people over time is far better then a quick flash in pan, 1 month worth of playing, you're finished and looking for another game. Retention of players is just as key as gaining new players and if there is nothing for you to do you'de quickly lose interest, no matter how good the game play was. 

Also whose to say every game needs 10 million subscribers to be successful. World of Warcraft has jaded a lot of peoples view as to what is required to be successful. And you certainly won't see anything like that again. 

I do agree the population needs to grow, but it needs to grow with the game its self. You don't have 500000 people after 1 month, but if you've retained 500 you're certainly not doing bad. 




#834091 Current issues + suggestions

Posted by Orlac on 23 December 2013 - 17:15

1. Camera Angle - Its no secret a lot of people have issues with how the camera operates right now. As it stands right now the game is software rendered which unfortunately limits the camera. This is currently being worked on and we will have more freedom of movement with the camera with the next major update. I believe it will be able to come down to eye level if I'm not mistaken.

 

2. No Marketing - I don't really see how you're in any position to tell anyone from HCS how to run their company or when to spend money on marketing. The game has only been released a month and for a small indie company like HCS it is doing quite well. I think you have some preconceived notions that every MMORPG should have 50,000+ player bases on launch.

 

3. Trees - If you're rapidly clicking while running away from mobs then you should try not hitting the panic button right before you die. Hold down your mouse button while you run as this will negate that pesky tree problem you seem to run in to a lot.

 

4. Critters - They add to achievements. If they piss you off so much then kill them or stop repeatedly bashing your tab key.

 

5. Quickly Moving Items - The issue with quickly moving items from inventory to bank is known and is being worked on. It will be implemented in an update some time down the road. As this is not an immensely important issue and really only a minor inconvenience it does not take precedence over major fixes and bugs.

 

6. Too Much Grinding Early On/Leveling - As stated earlier the game has only been out a month and more quests are on the way with additional updates. Quests do take time to write and they do take time to implement. As for the grinding of skills such as fishing and forestry finding a perfect balance isn't an exact science. If you have ever worked on a game then you would know that balancing issues especially with experience can become troublesome. Often if you change one thing then there are twenty other things that were not taken in to account that have to be changed as well.

 

7. Dungeons - Lv 5 Othalo Guardhouse, Lv 10 Boondocks, Lv 15 The Vault, Lv 20 Ohdar Scar, Lv 25 Secluded Valley/Garai Coliseum, Lv 35 Temple of the Three. That's seven dungeons from 5-35 not counting arenas or any other dungeons past Temple of the Three. Dungeons are constantly being monitored and tweaked which again does take time. No matter how you put it eventually all dungeons will become a grind even randomly generated ones. You also have to keep in mind there are Lv 40 dungeons and the fact that we are still only limited to Lv 40 when the proposed level cap is 50. So as it stands right now there are plenty of dungeons to do.

 

8. Crafting/Gathering - As stated before finding a perfect balance isn't an exact science. While not being extremely difficult, it's also not meant to be easy. You will not have your hand held when it comes to crafting and if it isn't your cup of tea then don't do it. You can play the game perfectly fine without crafting a single item.

 

9. EU Server - Please take note I am not from the EU server nor do I have you or anyone else for that matter on ignore.

 

10. Bots/Macros - It has been made quite clear that automated playing will not be tolerated and is to be reported on sight. If you are not reporting such things then you are part of the problem and not part of the solution.

 

 

 

Now before you go on your little rant let me just clarify that while I am not going to divulge the actual number my IQ is adequate enough to be responding to this thread. So before you start your "lolwut lowz IQ stfu" talk... Spare me the pain of having to read it and come back with a somewhat sensible and intelligent argument.

 

 

That is all.




#834077 Current issues + suggestions

Posted by Neon on 23 December 2013 - 16:16

So, half the EU server has me on ignore because I'm right and they don't want to hear the truth but the devs have to know this as well ( if they don't already ).

Half the EU server has you on ignore because you're an arrogant troll who thinks he knows better than anyone else, and anyone that doesn't agree with you has a "low IQ".

 

I think you would have your suggestions more valued by the community if you weren't acting like a little child.

 

Next time you start to write in the world chat or make a post on the forums I suggest you refrain from writing stuff like this:

 

 

So, half the EU server has me on ignore because I'm right and they don't want to hear the truth but the devs have to know this as well ( if they don't already ).

 

Devs, don't read the comments, as all comments will be made by current active players, and all my suggestions are for players who don't like the game as it is right now and probably won't be reading this as they gave up on Eldevin like all my buddies did.

 

 

Current Player Base consists of people who:

 

Play 10-16 hours a day ( If you only play 2 hours a day you don't want to spend the next 10 days trying to get forestry from 10 to 16 )

Have the ability to put their brain on stand-by while grinding ( Probably very low IQ. No offence. )

Bot/Macro ( I honestly think this game is made for botters, because no human brain can grind this much without suffering permanent brain damage )

Work in a factory




#828904 Regardings bot problem!!!

Posted by sdcrichy on 10 December 2013 - 18:57

what happens if like me you just leave yourself online and don't move and some talks to you. if your not there they may think your a bot ( even if your not been there, your character doesn't move).

i leave myself online sometimes just for the cooldown of the homestone if i need to pop out for a hour.




#829577 Foraging to Alchemy processing

Posted by Orlac on 12 December 2013 - 10:00

Mmk so everyone knows foraging doesn't have a processing function.. You just pick berries and what not then chuck some in a bottle then poof you got a potion. Anyone who has even remotely started foraging knows how slows it can be so why not give it a processing function like prospecting?

 

Currently with prospecting you mine the ore you mine the coal you buy some flux then you hit the forge. Not only did you get prospecting experience from mining all that coal and copper but you also get it for each bar you make.

 

Now with foraging there is no processing function so you miss out on that extra xp from processing which is why it goes so slow. So why not give foraging a processing function? The way it could potentially work is you gather the materials similar to prospecting you grind your jootberries and your swamp fungus and your apples etc. with a mortar and pestle creating powders and such. BAM! processing done take your ground up berries and fungus add em to your alchemy bottles and you got yourself some potions.

 

 

That is all. :)




#828624 Party exp

Posted by cheekysob on 10 December 2013 - 07:52

Hey I have noticed that when I am in party even if I am in a deifferent map or far away from my teammates I am getting reduced exp. It would be understandable if my party member would receive a portion of that exp but they get nothing while im receiving less exp. I think that depending on the distance the party members are from each other the exp cut should be disabled.


#828592 AFK notification

Posted by D4VYJONES on 10 December 2013 - 06:00

Hey, I was afk and I suggest that when someone message me, an auto message will be sent to them saying that I'm afk. Also, when I'm doing instance, when someone message me, an auto message sent to them notifying them that I'm in an instance.




#828079 Regardings bot problem!!!

Posted by Elnestor on 09 December 2013 - 21:31

That could just be someone people who do not want to talk. I don't talk whilst mining, I even turn chat off while i'm doing it.

 

That's ok, But you're still watching your actions on the screen. So, if a Dev shows up at your node, talking in Local Chat, you'll recognize (and better respond to ;) ) that.

 

The best way to detect and ban botting players is an active community. If you spot somebody, just report this guy to the support. Dev's will check that and eventually ban that player.




#826921 Do NOT make the game easier.

Posted by Booshy on 08 December 2013 - 06:13

I see quite a few posts from people asking for things like auto route, quest finder, etc.  As it is there is a sense of exploration and wonder in the game, an old school feel that I was drawn to regardless of the old graphics and I know I'm not alone.  Add all those modern "features" and you will kill the thing about this game it really has going for it, that all the AAA mmo's released in the last 10 years (minus maybe Vanguard and a couple others) have lacked - gameplay that encourages exploration, using your brain, reading quest text, and interacting with a community of people to form exactly that - a community.

 

Less is more here.  Less hand holding and playing the game for you equals more sense of accomplishment, community and fun.  There are endless mmo's out there that cater to those that want to be catered to - let them go there and please don't change this game to accommodate that mentality here. 




#825753 Gathering/Crafting

Posted by Alpion on 05 December 2013 - 19:05

Please fix the experience.  This is unbearable.




#822171 professions - leatherworking - needs improvement.

Posted by xrxr1 on 24 November 2013 - 06:30

I enjoy the questing and crafting aspects of the game .Currently i am level 12 character through various quests and alot of grinding low level mobs to get my leatherworking skills up. So far skinning is at 13 and leatherworking is at 7 (not a great balance there).

I have completed boondocks and am nowhere near the level 10 in leatherworking that is required to craft the azraq helm.  I predict that my character would in fact level out of the boondocks set before i can even spend the necessary time required to complete my leatherworking to level 10 unless I spent every second devoted to improving the skill .

Here is where I feel some improvements need to be made.

Level 1    leatherworking gives +39 xp using 5   x tattered leather and 1 x smelly glue.

Level 5    leatherworking gives +43 xp using 8   x tattered leather and 2 x smelly glue.

Level 7    leatherworking gives +84 xp using 10 x tattered leather and  2 x smelly glue.

 

To improve my skill I am better off crafting the level 1 gear than the level 7 gear as i get +78 xp for crafting 2 x lvl 1 gear and only + 48 xp for 1 x lvl 7 gear. Equates to an extra +30 xp at the lower level for using the same amount of tattered leather and less glue. This does not make any sense to me at all.

Improvements in level should mean better rewards and I am not talking about the gear crafted as I doubt whether many players will be in need of crafted gear except of course the "set helms".

 

Dont have any time to test any further levels before wipe and release so hopefully HCS wilol read this post and decide if anything can be done .

 

Roll on release :) Looking forward to it.

 




#821452 nirados resurection quest

Posted by Oops on 20 November 2013 - 22:35

with your new set up for lvling up our skills it will take forever to get the level to forage nidaberries I feel you should either have the res person ask for maybe red apples or something of that level or else lower the level of the nidaberries I am finding alot of your changes to be discouraging I for one love doing dungeons so I know once I reach the level cap I will just do dungeons and possibly work my skills if I have made enough money to be able to do so but the way it stands now I won't I might not even play I think you should put it back to way it was before reset it was way more fun then now I am starting to feel like it is alot of hard work and not much fun I still love the game but just not as much




#820977 I really think HCS knows the server is having problems :)

Posted by Irradiated on 18 November 2013 - 19:43

We can all stop posting reports about it now.  In no particular order:

http://forums.hunted...showtopic=59235

http://forums.hunted...showtopic=59398

http://forums.hunted...showtopic=59399

http://forums.hunted...showtopic=59391

http://forums.hunted...showtopic=59374

http://forums.hunted...showtopic=59346

http://forums.hunted...showtopic=59402

http://forums.hunted...showtopic=59400

 

My suggestion.  Read the forums before posting, then only post if you actually have some new information that might help HCS, then post in an existing thread.  Having this many posts on one issue makes it very confusing to follow or track progress.

 

Thank you.




#819910 {Guild/Clan} Idea's for implented

Posted by Oops on 14 November 2013 - 22:33

Ok this thread is to get idea's and thing rolling for DEv, Staff so when thay start work on impenteding Guild sys see what player's would like to see from Guild's.

 

Start off with few thing's been think off that i would i like see with guild function.

 

  • Guild vs Guild Pvp Option's
  • Castle or Town, Build
  1. Use in game resorce to build Town/castle
  2. Guild housing, Player Housing with in guild town/Castle
  3. Pvp, Guild vs Guild Raid other guild's town's for there resorce in there coffer's
  4. Lvling up Guild thought Daily DGN Quest, Guild Quest, Lvl up Guild Town/Castle
  5. Cash shop Sell Guild reasorece pack's, Limited be place in guild only

More on cash shop Sell Furnicshing building upgrade's size of room/Housing complex past minal lvl

 

As well more crafting option craft item for housing to Guild/Town use in game mats and gold - other item found in DNG to World boss so forth!

 

Like for other add more to what thay would like to see with guild function!

Pls post as much as you can on what think more info and deatial better!

I don't Pvp and I won't be in a guild that does if there is guild pvp and they can just raid any guild they choose I won't be playing this game it is that simple for me I love this game but I hate pvp




#812318 Music Tab

Posted by Anakiro on 20 September 2013 - 13:14

Guys, guys.

 

 

No spamming or worthless posts

Posts that do not add to the topic of discussion in a constructive way will be considered spam. So please don't post short and non-constructive replies. There is a 'Like' button in the top right of posts so you don't need to reply with "+1" responses either.

 

Go read our forums rules carefully. :)

 

http://forums.hunted...showtopic=56179






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