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Raku

Member Since 11 Apr 2013
Offline Last Active Jan 15 2022 00:17

#891725 Straight from the heart

Posted by BadPenny on 29 September 2014 - 00:08

I have played Fallen Sword for a very long time.  Everybody knows this.  I have made many friends over the years, and I love each and every one of you.  You are the main reason that I play Fallen Sword.

 

Dramatic changes are coming to Fallen Sword.  At first, I was alarmed and angry about them, and apprehensive that these changes would destroy my favorite game.  But the powers that be assure me that they will not let this happen, so I have chosen to trust them and try to embrace the changes.   I have made this choice public, and have received some unexpected criticism.  I have been called a traitor, pathetic and disappointing.  Being told these things is hurtful.... and it makes me sad to think that I am not as respected as I have endeavored to be.  I am not complaining here, that is not the intent of this note, just stating facts.   My point is, I just want those that have these opinions to know that I am none of these things, and that I hope you will reconsider.  Know this, my feelings about you have not changed, and you will always have a place in my heart.  

 

Please don't judge me by the company I keep.  Fallen Sword is a diverse community, and my alliances stretch across all class lines.  I judge you by yourself, not your game style or your level or even your longevity in the game, and I would hope you would judge me in the same manner.

 

To everyone who has stood behind me in these difficult times, thank you.  You can't know how much it means to me.  Thanks for being my friend.

 

 

#end rant




#891688 PvP-Ladder Sollutions.

Posted by BadPenny on 28 September 2014 - 16:34

And I see we still have bickering.  This serves no purpose.  No amount of debate is going to stop this change, it's a matter of when, not if.  So the merits of XP loss vs no XP loss are moot.... We're supposed to be searching for solutions that will be best for all, not one side or the other.

 

 I have many friends here, not only PvPer's, but levelers, SE hunters, Titan hunters, etc.... Each and every one of us has a different style of play... That's part of what makes this game so successful, the diversity of the community.  

 

This change will eliminate a problem that has been here since day 1... people don't want to lose levels they worked so hard for.  I understand that more than you know.  I don't necessarily like being down levels all the time, it's just always been part of the game, but with this change, I might just catch up with my peers.  I can't see this as a bad thing.  

 

Those of you that think I have become a traitor to the PvP community, I have not.  I am still a hardcore PvPer, that will never change.  I just think that I have to stand behind what is best for the entire community.  

 

#end soliloquy




#891031 'BLOOD' a possible idea for Grims intended removal of xp loss from pvp.

Posted by justinian9 on 23 September 2014 - 20:59

With as much negative feedback there is about removing xp loss on the other thread, I think (and hope) it doesn't go ahead. If it did, this could be an interesting alternative. At the same time, I can see some issues..

 

Firstly, it's an instant opt-out button for those levelers who never pvp (or would they still be attackable regardless of having no PVPXP?)

It would attract massive point farming by those people who only attack their friends or pay their victims (Much like we had with the smasher medal)

Not to mention the crying that will surely ensue from players being forced to PvP in order to gain the rewards. <~ And that is what seems to be Grim's biggest issue, and why he's thinking of making such a drastic change. Fact is; someone is going to complain no matter what they do. & I remember a time when the cows were more interested in making pvpers and levelers co-exist happily, rather than finding more ways to separate them.

 

As I'm firmly against removing the xp loss from pvp, I feel there has to be a less drastic way of dealing with the bullying issues, or just leave everything as is and continue to deal with instances of bullying on a case-by-case basis.

If I want better leveling buffs I am forced to level... if a leveler wants the PvP buffs or sets from PvP side, they must buy them from those that PvP or PvP themselves.  Sounds just like the leveling side... i see no issue




#890793 'BLOOD' a possible idea for Grims intended removal of xp loss from pvp.

Posted by Mister Doom on 23 September 2014 - 04:40

So here's my thought on the current update to the pvp system:


Add in a new PVPXP system called BLOOD in game, that functions similar to the current regular xp system.

BLOOD will be gained and lost via regular pvp attacks.
Your pvp level will go up in a similar fashion to your regular level, unlocking certain things as you get higher and higher.
This will also allow for some new top rated sections, best pvp player, best monthly pvp player etc etc.

 

  • Losses and gains would obviously raise and lower your bloodlevel depending on the outcomes.
  • They would also count on the BB which would no longer deal with regular xp, only BLOOD.

 

My idea on how BLOOD would work would be something along these lines:

 

  • Ranges would match the current pvp ladder ranges.

 

  • Everyone would begin at zero BLOOD, you would need to be active (or extremely good at defense) in order to advance your pvp level.

 

  • When attacking someone with 0 BLOOD, you would gain BLOOD at an extremely reduced rate. (To be decided)

 

  • When attacking a player with the same or higher bloodlevel you get 100% of standard BLOOD.

 

  •  When Attacking people with a lower bloodlevel you get (Their bloodlevel / Your bloodlevel) * 100%.

 

  • Amounts of BLOOD would build in a 'current' counter each month.

 

  • The end of the months BLOOD total would directly affect how many tokens you will receive.

 

  • Their will be a 'lifetime' BLOOD counter that will be used to determine your rankings on various 'top rated' lists.

 

Successful combat by attacker:

  • 10 Stamina = 10 BLOOD to attacker
  • 100 Stamina = 100 BLOOD to attacker

 

Defender loses:

  • 10 stamina = 1 BLOOD lost from defender
  • 100 stamina = 10 BLOOD lost from defender

 

 

Successful defence from attack:

 

  • 10 stamina = 5 BLOOD  lost from attacker
  • 100 stamina = 50 BLOOD lost from attacker

 

Defender wins: (2x BLOOD gained for successful defence)

  • 10 Stamina = 20 BLOOD to defender
  • 100 Stamina = 200 BLOOD to defender

 

 

Bounty Board

Defender Only Loses BLOOD at the same rate as losing a normal PVP attack.

(can not gain BLOOD for successful defence)

Attacker has same BLOOD gains and losses as above.

Win = 100% BLOOD
Loss = 50% lost BLOOD

 

 

 

  • Remove normal xp loss altogether from pvp and replace it instead with losses and gains of BLOOD.
  • Hitting anyone for gold would remain unaffected.

 

 

 

With the damaging and hostility inspiring element of regular xp removed it will open up the way for a lot of pvp inclusion into the main game and events:

 

 

  • Have a new tree of buffs (Or possibly rework the current trees) to allow for a fourth section of skills that can only be gained with certain pvp levels.

 

  • Introduce new medals that mirror the regular level side. Best player overall for BLOOD becomes dominance. With BLOOD alternatives to top 100 and monthly top 10 also.

 

  • Introduce new quests that require pvp interaction to increase pvp level to possibly gain access to new hunting realms. (with possibly faster hunting alternatives, higher monster xp values etc)

 

  • Introduce some new LE events (or modify some current ones) so that certain realms also require specific pvp levels to enter.

 

  • New global events that require the FS population to kill itself certain amounts of time via pvp.

 

 

 

 

 

 

 

 

 

 

Another point recently brought up by badpenny was the reintroduction of the, "Of which the rest was scattered upon the ground" message at the bottom of a combat page on a gold hit.

 

As things currently stand pvp is too damaging to a levellers standpoint. However if we alter that damaging aspect to be within the realms of pvp itself IE; remove regular xp loss and replace it with blood loss. (their pvp level) Then it will more than likely garner much less hostility from the wider community, possibly inspiring more interest. Which itself should allow for the creation of some more widespread pvp orientated events and activities.

 

Thank you to leos3000 who came up with the xp formula, and for everyone else who have contributed ideas.




#890889 PvP-Ladder Sollutions.

Posted by BigGrim on 23 September 2014 - 13:37

The continued watering down of PvP in this game.

 

This is not "watering down" PvP. It simply changing what PvPers impact to make the game enjoyable for all.

 

Will you still get medal progress? Yes!

Will you earn new prizes? Yes!

Will you be able to show your PvP chops? Yes!

Will you negatively impact someone else's game time? No!

 

That single no, it not watering down. It is closing a method some (far too many) use for abuse.




#890878 PvP-Ladder Sollutions.

Posted by yodamus on 23 September 2014 - 13:24

wow..did this explode...and from what i see in this thread.. is that many players are threatning quitting the game because they will not be able to take xp from players..meaning that is the only reason they are playing fs, it to take xp form someone and hurt their game.....if that is the only reason you are playing fs ...that is pretty sickening..there is so much more to the game..and so much more even to pvping...why is this one thing- xp loss an absolute must..or you cant play the game..mind-bogggling..




#890861 PvP-Ladder Sollutions.

Posted by BigGrim on 23 September 2014 - 12:51

I'm done trying to explain to you why the things I mentioned are facts. Yghorbb and Luxferre summed it up perfectly. 

 

Can we drop this please? This is solving nothing. They are your opinion, gained from your experiences, which you are welcome to. That does not make them more or less valid than the opinions of others gained from their experience. Now no more!




#890839 PvP-Ladder Sollutions.

Posted by BigGrim on 23 September 2014 - 11:39

Get rid of Experience loss, be my guest; however, get rid of …

 

1. Honor, Bastion, Deflect, and all the other pvp buffs that come with it.

(be sure to replace them of the skill tree will seem a bit anorexic)

 

2.Bounty Board needs to go as well. Eliminate it along with the medals.

-(Every one how has smasher medal and bounty board medals losses them)

-(Be sure to reimburse all players that used stamina to attack others as an apology for wasting stamina, time, and effort earning what they have today.)

 

3. PvP potions have to go; that includes special containers. That Anti deflect 400 and many others are no longer needed. No one will need to use them to protect them selves since there is no loss in experience, why bother buying them. Just get hit exchange rating and be done with your day.

 

I'm sorry but this is nonsense. PvP will still be here, it's just that instead of adversely effecting another players XP, you'll be earning and losing PvP Rating which, as mentioned above, will be used to gain new items and potions, Prestige, Top Rating, Smasher Medals and gold.

 

A game that i once played where i could play as either the bad guys or the good guys.

 

 

so there kinda is a levelers vs pvp'ers.

 

I disagree. Levelers are not angels. PvPers on the whole are not "evil". However, a fair number of their targets feel their game experience is adversely effected by the place style of PvPers. This is trying to redress that balance by allowing both parties to play as they wish without ill will on either side. Levels get to level in peace, PvPers get to fight and show their combat superiority without ruining other peoples game time. Frankly, I feel it's a win - win situation.

 

Lets go discuss leveling as passionately as we do PVP?

 

Levels don't discuss PvP because they get shouted down in the forums and attacked in game for daring to have an opinion. It happens every time. 

 

If normal XP loss is indeed removed is it possible to add a new PVP Xp system?

 

where normal XP is gained from creatures

 

PVP xp is lost and gained in PVP (I would normally go into more detail at this point, but I will see if this has any traction 1st)

 

It was something discussed but I'm not sure how this would differ from PvP rating. In the end, it got the same kind of reaction that XP Loss removal did. It is an option I would consider and will be bringing to Hoof.

 

Does this answer your question, Big G?

 

Sorry but no. Not in the slightest. All those can be covered by PvP Rating with players can fight over and gain new gear and potions, as well as earning medals, top rated, Prestige. All without negatively effecting other players experience.

 

Dropping 5 for a 10 stam hit isnt something a pvp player would do, its something a bent out of shape leveler would do.

 

Sorry but that is completely wrong. Plenty of PvPers have done this. I have seen evidence of it. Especially for daring to clear soft clears on the BB. While some PvPers are honourable, not every one is. Trying to claim otherwise is daft.

 

I recall back on Gothador, players gaining toes and ears from killing other players.  :) Perhaps that might add some more value to attacking other players, instead of the delevelling issue, which seems to have become an anchor point for trolls.

 

I honestly wouldn't have a problemwith suggesting a trophy page to show such an addition if players asked and Hoofmaster agreed.




#890831 PvP-Ladder Sollutions.

Posted by Iago on 23 September 2014 - 10:40

Ah, such a complex issue to find a solution in! I recall back on Gothador, players zealed from gaining toes and ears from killing other players. :) Perhaps that might add some more value to attacking other players, instead of the delevelling issue, which seems to have become an anchor point for trolls.




#890740 PvP-Ladder Sollutions.

Posted by yodamus on 22 September 2014 - 22:54

If normal XP loss is indeed removed is it possible to add a new PVP Xp system?

 

where normal XP is gained from creatures

 

PVP xp is lost and gained in PVP (I would normally go into more detail at this point, but I will see if this has any traction 1st)

bingo !!!   have a pvp level..and all things pertaining to pvp hits, xp gains or losses goes towards that pvp level...have pvp gear, pvp quests, pvp titans. and so on depending on ones pvp level...still have gold stolen- more than as it is now, ..still have prestige..still have bb..bb xp loses to ones pvp levels...would encourage lots of pvp action..


 




#890694 PvP-Ladder Sollutions.

Posted by Removed18058 on 22 September 2014 - 20:18

I personally believe that - as it is worded by BG, not me - "taking XP is more important than PvP rating" is because almost everyone believes that XP has some relative "value" and PvP rating doesn't have relative value in comparison.  XP designates a players level which determines what items they can use, determines what realms they can hunt which determines how much GXP they can gain per stamina when hunting, determines what levels they can reach for chests and relics - it determines so many things - not just for "levelers".  Yet, PvP rating only has a chance to gain ladder tokens that honestly don't give items of "value" and PvP rating points also POOF after a couple days.  BG, it is not about ruining experiences.  It is about affecting "something" of value so that there is a point.  If so many PvP rating points could be exchanged for XP as an example, PvP rating points would gain "value" and would be desired more.  If PvP rating points could be exchanged for FSP, PvP rating points would have "value".  If an attacking player gains only a few temporary PvP points that can be exchanged with ladder tokens for a resource item of little to no significance, some are saying that there is no point, because nothing of "value" is gained.  At the minimum having a losing player lose XP is a result that has an impact and it is THAT impact which gives the victorious player energy and excitement, a thrill.  That too is "value", especially in a game where many have lost that energy, excitement and thrill.

 

 

just saying but the value of the rating could be increased to give it equal or even higher value than the exp.

 

just give them ideas on stuff to make it more valuable and they will be more than happy enough to work on it .




#890637 PvP-Ladder Sollutions.

Posted by BigGrim on 22 September 2014 - 16:18

What utter rubbish. In a thread where we have been outright TOLD that PvP is used to HARM other players experience, you think taking away XP loss is bad? Just with the XP Loss removed, you'll get more people willing to try PvP and you'll not have people BULLYING other players.




#890632 PvP-Ladder Sollutions.

Posted by BigGrim on 22 September 2014 - 16:09

XP Loss is being used to ruin gamers experience. Above we have a post that admits as much. It is the single most damaging thing in the game, generating huge amount of ill will. It's removal will only be for the betterment of the game.




#890622 PvP-Ladder Sollutions.

Posted by BigGrim on 22 September 2014 - 15:15

"PvP in this game pretty much sucks. The only significant fun to be had from that side was deleveling people for revenge"

 

So basically to abuse someone? Not what PvP should be about.

 

what point is to PvP *edit* IF *edit* you take the most important factor which is XP loss?

same is you saying creatures will not give any xp for leveling , both things would make pvpers and levelers angry

 

I'm sorry but that is nonsense. XP Loss should not be the most important thing. As it is, XP loss is being used to ruin other players game experience.

 

 

I say it is to harm other players for doing something wrong or in some cases for doing nothing at all. That is what makes pvp exciting. Hurting annother players gaming experience for whatever the attacker feels is a just cause.

 

And that sounds like EXACTLY what is wrong with PvP. You want to hurt someone for no reason.

 

It adds reason, risk and consequence.. taking XP loss out of pvp would destroy pvp for everyone but gold thieves and friends exchanging love taps.

 

The return of of PvP Rating will give you reason, risk and consequence.

 

 

What I'D like to see.

 

XP loss would be removed as it is, quite frankly, detrimental to the game. PvP Rating would be reintroduced and PvP hits would be made for that. I would like to think that the more Stam used, the more Rating is taken. I'd also think that rating could alter according to the level of your opponent. If lower than you, less Rating gained. If higher, more Rating is gained. Rating can also be lost from the Bounty Board. You would still be able to damage your opponents durability and steal their gold.




#882818 Increase The PvP Attack Range

Posted by pinkdude on 30 July 2014 - 00:38

What's the matter Pardoux? Why shouldn't PvP open up a bit? It doesn't directly affect you, and it would spark up a currently dying game.  I admit that I primarily play the PvP part of the game, but I do other things as well... There just need to be more PvP opportunities as time progresses... If you don't want to PvP, that's your prerogative, but you don't have to force feed us your opinions...

 

 

Just my 2 Pennys 

It directly affects everyone. How can it be argued otherwise? If the PvP range opens up, I can be attacked by more people. Simple as that. I also would like to take a moment to dissect your point about that increased ranges would "spark up a currently dying game". I think it would do the opposite. I think its already been established that PvP was driving new players away, hence new player protection.

And then, PvP Protection was introduced, probably, to further stop people from leaving because of being forced to participate in an aspect that they had no interest in. It seems to me that PvP drives more away, than it brings it.

 

What's the problem with making it only opt in?

Then only PvP'rs would fight PvP'rs. Or is PvP only fun if you can target passive players who won't fight back?

 

EDIT: The "You" I refer to is aimed towards PvP'rs in General, not a personal attack on BadPenny.






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