https://forums.hunte...ge/#entry910293
Lot's of comments and a poll on the subject!
- bloody18 likes this
I'm tired!
............................................................................... bloody ![]()
Posted by sweetlou
on 18 August 2015 - 14:34
https://forums.hunte...ge/#entry910293
Lot's of comments and a poll on the subject!
Posted by Kbyte
on 18 August 2015 - 14:31
This thread was made to know if players would be able to change how pvp prestige is spent, all at once (like before) or variable amount (you can set the amount you want to spend each time).
Feel free to comment on it if you would like to give some suggestion to it.
Posted by mary4ever
on 18 August 2015 - 08:20
since pvp takes XP and these XP get "lost" forever, how about we do something with these "lost" XP
introduce a PvP level that works the "same" as a players level BUT with the exception that you level up your PvP level with PvP (with the "lost" XP from your opponent)
currently we have this on our profile: (I took mine as an example)
Character Stats
Level: 2,611 XP: 177,990,421k
adding PvP level & it adds 1 extra "line"
Character Stats
Level: 2,611 XP: 177,990,421k
PvP level: 1 PvP XP: 0
you can increase your PvP level through the "lost" XP you take from your opponent
(let's say you get 25% of your opponents "lost" XP added to your PvP XP)
EXAMPLE: tom hits mark and mark loses 10 mil xp then tom gets +2,5 mil PvP XP
each time you increase your PvP level you get +1 PvP skill point to increase your skill levels over the 175 cap (max is lvl 180, 175 => 180)
EXAMPLE: if your PvP level is 25 then you can only put PvP skill points into skills that are lvl 25 (fury, rage, ...) or lower, you can not yet put PvP skill points into berserk because it unlocks at lvl 75+ !!!
additionally each time you increase your PvP level you get +2 PvP Level UP points to increase your base characteristics (attack, defense, armor, damage and health)
ps:
later when HCS have some time & want to they can use the PvP level to equip items and allow players to wear a 2nd setup (1st setup for PvP, offline-PvP and the 2nd one to charge stamina (epics)
I believe the idea to be good because it will draw more activity to PvP ![]()
Posted by mary4ever
on 18 August 2015 - 03:56
I would like to see these:
you could open the pvp bands a little more, 300 levels above level 900, like this:
2400-2699
2100-2399
1800-2099
1500-1799
1200-1499
900-1199
Posted by BraveKath
on 13 August 2015 - 01:26
I'm not actively playing, so I'll say it, my opinion doesn't count and I can truly say how the Season PvP system evolved, I was fine with it.
What I did not understand with the poll was why not separate the PvP and Bounty system, as some folks had issues with just the BB - or at least that was what I was seeing.
Also I have to agree with Cyrus on the point he makes on page 2 about the 547 "Don't Mind" votes. Don't mind is, by my interpretation: 'doesn't bother me, I'm not doing it, have at it'.
I know it takes time, but perhaps refining the poll and breaking down components would be valueable? Perhaps don't have Yes - No votes, maybe have "N/A", and a scale of how much people like or dislike each component. I know you're not scraping the whole concept Hoof, but you're only bringing it back for short stints here and there.
Scale: 1 = Worst thing ever; 2 = not my cup of tea; 3 = meh, I may play, I may not; 4 = Cool but I'd like some tweaks; 5 = YeeHaw Love It!
Just a thought. I just felt the poll was a bit too simplistic.
Posted by Hoofmaster
on 18 August 2015 - 00:03
The Tyranny and PvP Mastery medals will still exists after the update tomorrow, but will be tweaked so they work with the PvP Events which will use the PvP Seasons system ![]()
With the update tomorrow, we'll have the new PvP Ladder with increased bands, the ability to post bounties again, variable stamina for PvP again and also the new PvP Events that we'll be able to run in the future using a tweaked version of the PvP Seasons.
Posted by mary4ever
on 18 August 2015 - 01:38
NEW REWARDS are always good for any game aspect to draw player activity ![]()
I would like to see different rewards that would not only encourage pvpers but other play styles (levelers, farmers, ....) to join the pvp ladder
rewards that I would like to see:
- pvp and hunting crystalline gear with great stats but different durability (for hunting gear low durability because you always use UB and hunt for a "short" time, finish hunting usually before your UB expires; pvp gear medium durability because you use them a lot longer than for hunting and the gear will be used when you are offline too, sometimes with an expired UB and it will lose faster duration that the hunting gear)
- pvp and leveling bound and unbound potions with diffrent durations (yotekiller post https://forums.hunte...-2#entry944510)
- frag stashes (being on the pvp ladder and spending stamina and frags for composing pots drains a lot, they can get some frags back with buying frag stashes from the frag shop paying with tokens)
- upgrades (reserve stamina, max stamina, .....)
- unique special potions that are only availabe from the pvp ladder (like a prestige-LIB potion that does only work on prestige or a wrath potion that increases all stats by 5-10%)
- increasing potion duration with adding extra x tokens (could use same interface as composing without frags but with tokens)
- EPICS but will need a lot of tokens, long and difficult to get
- add stamina gain per hour purchase-able with tokens (max 5-10 stamina gain), long and difficult to get (this will encourage other playing styles to go for them too)
I believe the more different rewards for different playing styles are added the more activity the pvp ladder will draw in
some will go for the frag stashes, others for the sets or stamina gain, everyone has different priorities
please make inventor II not work when inventing pvp ladder gear
I liked this reward ideas a lot except the ITEM rewards because NEW sets will not be for "everyone" to wear except HCS keeps releasing NEW sets for every 100 band :-/
I already posted this a few months ago as PvP rewards but HCS were back then working on their own PvP rewards, since now they are asking the community for PvP ladder reward ideas:
“Synthesize” is an Artisanship like “Crafting” and “Hell Forge” (can be later found under: actions => “Synthesize”) BUT with the difference that uses “Soul Stones” / Tokens too which can be acquired as rewards from the PvP Ladder !!!
“Synthesize” can increase your items stats depending on the Synthesize-level !!!
Synthesized items will have a “+” next to their names !!!
This way HCS will not need to worry about releasing new items + this will increase PvP activity and even get players to start doing PvP :-D
I believe the idea to be good because with “Synthesize” you can choose which items to improve , be it PvP setups, hunting setups, ...... (or even for the arena) + it gives everyone "NEW REWARDS" !!!!
if HCS release NEW REWARDS then of course it will not be for "everyone" (they can only release some items because of their equipment level)
Posted by Necra
on 16 August 2015 - 07:58
hi FS, long time no see and ummm some nice new updates but the bounty board alone made me wanna log back out
*just being honest* 250 players online 300 players online and from the looks of things the WHOLE player vs;s player system is umm choped and screwed... (sry for my crude term) bb = 50 stam hits xp take looks like a 5 stam hit...... im sry FS i love u but ouch........
*edited* -.- ok , i was just informed the "old" system was being put back. now when they say "old" how old we talkin....?
Posted by duktayp
on 14 August 2015 - 01:41
lol unless it's changed, hooftest opted out of PvP long ago - no one can attack him

Posted by shindrak
on 11 August 2015 - 19:09
Posted by yotekiller
on 11 August 2015 - 19:46
Posted by smileynirv
on 11 August 2015 - 00:54
i didn't even participate and i lost levels. everyone was hurt by this back and forth shenanigans.Bate and switch with the medals in the middle of an event ! SERIOUS!
Many of us have dropped major stam, FSP, frags,arena tokens in other words GAME CURRENCY,,,, and to obtain what ... A medal that may no longer exist??
You put a game in front of us to play and we play it. But you put a goal in front of us to reach ,than say you may strip it away .. in the middle of an event?
I have to laugh at the joke you made of me and anyone trying to be the best at anything in this game!
I am expecting reserve stam, FSP, frags, 6+ levels, guild mates stam who buffed me returned to them, potions and arena tokens that I feel I was duped into spending, and thus wasted, on a worthless event returned to me as well as an apology for providing us this one off effing sink!!!!!!
Thats all this has been is one big joke of a sink!
Wanted to add ..
..and Im fine with reverting back to the old system .. not fine with what has transpired as what I see as a one off SINK!
Posted by KitiaraLi
on 10 August 2015 - 08:43
Very well written, Egami...very well written indeed.
My vote fell on "Sometimes". As far as I can tell, they do listen to what we have to say - but, and that is a big but(t); They do not listen from the same point, as the players speak. Sometimes I feel, that we (players) are talking in the east, and HCS is listening in the west.
We (players) speak with emotions and involvement into the aspects of the game we like, all while HCS tends to listen from a "we have no idea how this game is being played" point of view. In the midst of that, it can be a hard task trying to sort out, what is best for the game in general, and what is simply best for the individual who is pushing an idea - and yes, that kind of forum usage is common practice by.. some...in FS. I actually have a unwritten list of a bunch of players, who post out of their own greed/agendas which I simply skip. I sometimes wonder, if I could miss something useful in their many posts, but then I read a few, and nope. Same old, same old ... and I am now sidetracked...so...back on target.
I, as you, am 100% certain that HCS are trying their best, to move the game in the most positive direction at all times, if for no other reason, then trying to restore it back to the moneycow it has been over the years. Sadly, it seems they still have no idea as to how the game is played, and as long as they do not have that feel we (players) have ... they're throwing their best ideas up wind.
PS. The staff member you had issues with, well.. if it's the one we all had issues with - except for a few (read my sidetracked comments), that one be gone a long time
We had a close call with another staff member who seemed to start acting a tad.. rash and onesided on issues at hand, but luckily Hoof resurfaced, and that seemed to calm the waters.
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