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bloody18

Member Since 14 Apr 2013
Offline Last Active Dec 23 2022 08:39

#917346 Game Update v2.64

Posted by Zorg on 29 January 2015 - 10:56

Below is a list of the changes that have just been put live. Please let us know if you have any issues, we'll be working on some more updates soon!

  • Players of level 1 to 100 will now get accelerated experience gain from creature kills.
  • Stairways will now show a blocked icon if you don't meet their quest / level requirements.
  • Auction house will no longer appear to cancel an auction, when it did not.
  • Once items are 'Perfect' they can no longer be crafted and will not be displayed on the Crafting page.
  • The 'View Creature' dialog now shows a quick link to the relevant Fallen Sword Guide page.
  • Added new buttons below world map to Wiki and Guide for quick access.
  • FSP Marketplace gold limit raised to 1,000,000,000 from 100,000,000.
  • Log entries for winning bidders on auctions will now include the price / currency paid.
  • Players will now only see one buff package from each player when searching to avoid single players flooding others off the market.
  • All top 250 highest lists for guilds and players will now exclude those inactive for 30+ days.
  • Auction listings will once again show the comparison tooltip if you have them enabled.

** EDITS **

 

Bug Fixes (January 29th)

  • Fixed bug where doors would show unblocked when you were on the stage of the quest required to enter it but had not yet completed it.
  • Increased the gold limit on the FSP Marketplace from 100,000 to 1,000,000 gold, reverted the previous change to the incorrect limiter.

Bug Fixes (January 30th)

  • Fixed bug where some buff package prices were displaying incorrectly, please contact support if you believe you were incorrect charged for a buff package.
  • Fixed issue where Extras in the Buff Market were not displaying / inaccurate.



#916992 Rather than new skills why not make current buffs more powerful, or both?

Posted by pinkdude on 26 January 2015 - 00:36

Not opposed to this happening for certain buffs. Would give the higher levels a small advantage again and reduce the gap between potions and buffs




#916988 Rather than new skills why not make current buffs more powerful, or both?

Posted by BadPenny on 25 January 2015 - 23:33

Davy, define "imminent"  I want to try some of them out..... I volunteer to be the guinea pig... so y'all compare notes, so as to not gave a bunch of repitition...

 

 

Oh, I'm way in favor of bigger buffs.  I have long thought they shouldn't have stopped at 175.  I need way more damage... every single hunt.




#916961 Rather than new skills why not make current buffs more powerful, or both?

Posted by Mister Doom on 25 January 2015 - 18:33

I'd be for this I think.

In the past I would have steadfastly said no way.

However now we have already gone past 175 with almost all of the skills, with even more planned for new loyalty potions. This has has the effect of rendering quite a lot of the 'cast' skills a little second rate. 

 

This would at the very least allow them (cast skills) to gain a little ground, and let us super high levels spend a few of our thousand (s) of pointless unused skill points.




#916958 Rather than new skills why not make current buffs more powerful, or both?

Posted by cyrus7 on 25 January 2015 - 18:07

Skill Points Available: 2500

:ph34r:




#916955 Rather than new skills why not make current buffs more powerful, or both?

Posted by sweetlou on 25 January 2015 - 17:21

At one time it was continually repeated by everyone, players and devs, that there were steadfast 'rules' that said x would never happen, it was part of the game. There's even a pinned thread stating so Frequent Suggestions [Before posting a new idea, read here!]. PvP protection completely changed that notion. Since then the game has spiraled into directions previously unthinkable. The devs essentially lost their credibility. So why not add bigger character skills than 175? We already have potions being introduced that are much stronger than any skill could be cast. One good point made is that it would make the devs job that much easier to have to come up with one less skill. That alone should make them consider this idea. I wouldn't be surprised if this happened, so I voted yes!




#916233 Zombie Yeomen IV

Posted by justinian9 on 20 January 2015 - 22:48

I think to get more interested in more kills>>>Each Global have a number(other than top 100) that gives an extra chest, maybe 2 chests.....for example players between 10k and 10.2k kills get a chest. this could be refined as it`s just an example.

I like the idea of giving a chest to players that achieve XX,XXX amount of kills... i think this number has to be achievable by players with low max stamina and little access to global booster as players with little to no disposable income  should get something for maximum effort.

 

I believe the number of kills should be set by the Cows as they set the event time limit they will place so they would know how much stamina can be gained during the event and what effort would have to be placed by avg players in FS.  I like a number closer to 20K then 10K.




#916234 Zombie Yeomen IV

Posted by yghorbeviahn on 20 January 2015 - 22:55

Yeah, something like this:

20.000+ kills = 1 Extra Chest.
Top 100 = 2 Extra Chests. (Not counting the extra one for 20K+ kills)




#916263 Zombie Yeomen IV

Posted by hades8840 on 21 January 2015 - 09:11

the new frag drops have worked any other time the min to get into the top 100 has been 28-30k at the moment its 46k and climbing thats a huge difference also at present rate we should get ruby all depends who plays in the mornings as we have caught up, we was about half a tier behind but we are now back on track so alot of ppl have been doing the evnt last few hours




#916247 Zombie Yeomen IV

Posted by Uncle Beg on 21 January 2015 - 03:01

Here's just an idea.

 

Remove Top 100 and replace with this.

 

As Global Event, all players that qualified will get the prize as mentioned.

 

For additional personal reward,

at 15,000 kills get 1 potion;

at 25,000 kills get 1 potion;

at 50,000 kills get 1 potion;

at 75,000 kills get 1 potion;

at 100,000 kills get 1 potion;

at 125,000 kills get 1 potion;
and so on
 
This will encourage people to go for the kills.



#915801 next cave event

Posted by rowbeth on 17 January 2015 - 08:37

I've just looked at the UFSG regarding FoD - and yeah, the number there is 3839. I would have thought it was a lot higher than that.

 

That, however, doesn't explain WHERE those 3839 are. If, for instance, the majority are in the hands of a few players (which is entirely feasible) then the price hike is probably price gouging.

 

So, I'm still in favour of bringing them out more often - once a month maybe, once every 2 months at the longest.

 

There's too much price gouging in the game - not only does it make the rich even richer (and a lot of those complain about not having anything to spend their fsp's on ... say WHAT ?) but it also probably drives players away who can't afford to pay the gouged prices.

 

In 7 weeks (they were in the caves on the 29th November), the price has almost tripled ???

 

(No, btw, I don't have a personal need for them to come out more quickly - I have sufficient to last me until the next time they normally come out - 6 months or so)

 

So I'm holding about 20. The last time there was an 8 month gap, so I acquired enough in the last event to give me almost a year's hunting (and at my level, this is an essential buff to enable 1-hitting). So if just 190 other people have taken the same attitude, then we have accounted for all the pots in the game. This is planning ahead for personal use and not profit mongering: high prices are simply supply and demand with a truly rare but popular item

 

At the last event I had finally acquired (for the first time in 7 years) 30 spare backpack spaces and so I thought I'd have a go at scavenging my own flasks. The drop rate meant that --- even with deliberately selling valuable items I didn't want well below the market price, and dropping things that would sell over a period of many days --- I only managed to get 4 flasks for myself before those spaces were full. 

 

I am glad for the UB, and greaterEW, and DW ... potions I am now working my way through, so I don't claim the scavenging was too expensive. BUT the low frequency of flask drops means that only those few people with very large backpacks and lots of AH listings will be able to acquire the flasks in volume. Thus the number of flasks in the game will always be small, and the market will continue to be easily dominated by a few players. And even if we had the events more often, it will remain easy for a few people with lots of FSPs to buy up 100 flasks and make a quick return on that investment.

 

In short, this is another ramification of the comments others have made about other scavenging events: that the continued preponderance of cheap/trash drops during an event ruins (with a touch of hyperbole) the event.

 

Personally, from a supply perspective, I'd be happier to make this follow the zombie-brew model. Have them once a year, but make them easy to find in that event so that a large number of flasks enter the game infrequently.




#915647 Zombie Yeomen IV

Posted by BigGrim on 16 January 2015 - 13:54

Hi there Everyone!

It is a dark day. On this day, many years ago, the beloved Royal Family of Albiton were brought low by the insidious attack of a nameless Necromancer. The Albiton Family had potent Alchemists, who worked wonders with their potions. The Necromancer, fearful of this power, poisoned the Yeoman Guard of the Royal Household and raised their dead bodies. Thus the Royal House of Albiton fell. Trapped in their own towers with their own undead Guards preying upon them.
 
Now, the Yeomen have risen again across the land. The Warrior of the Realms must destroy them. If you aid in this task, you can earn the potions of the fallen House.
 

244240056f89e093f18c534a50aab6a32e4a.jpg

 
 
The latest Global Event in Fallen Sword is now underway! In the Event, the Community must work together to destroy the Zombie Yeomen infesting the Realms.
 
Each player must earn a personal target for increasingly powerful potion rewards (mouse over the event info on the World page for more details) while also helping the Community to attain the best total kills possible, unlocking the rewards for all.

Additionally, if you end the event in the Top 100 Contributors, you will receive 2 extra Ruby Chests on top of what the Community unlocks!

Finally, the Zombie Yeoman now drops a small Frag Chest. These can yield 1 to 5 common Frags and 0 to 1 Rare Frags. Grab em while putting the foul Zombies down!
 
The Event shall be live until 14:00 (Server Time) on Wednesday the 21 January 2015.
 
Good luck everyone!
 
~ The Fallen Sword Team


#915490 Different Type of Global

Posted by kalish on 15 January 2015 - 17:55

Ah but if it's bound frag chests they're getting, then to abuse them, they would actually have to level their composing. If it's unbound Frag Chests (not gonna happen, sorry) or just basic common items, they would have to do so. 

 

I still think bound Frag Chests is the best bet.

 

Agreed.

 

If you don't do composing and don't want the global frag chests just don't participate, or participate enough to get ticks towards the medals.




#915488 Different Type of Global

Posted by BigGrim on 15 January 2015 - 17:43

Ah but if it's bound frag chests they're getting, then to abuse them, they would actually have to level their composing. If it's unbound Frag Chests (not gonna happen, sorry) or just basic common items, they would have to do so. 

 

I still think bound Frag Chests is the best bet.




#915474 Different Type of Global

Posted by BigGrim on 15 January 2015 - 15:56

Ok, then instead of the creatures dropping frag stashes have them just drop common items we can give away to whom ever we please. Much simplier.

 

And just as easy to abuse I'm afraid.






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