




I'm tired!
............................................................................... bloody ![]()
Posted by RebornJedi
on 19 September 2014 - 12:28
Posted by Brice
on 14 September 2014 - 03:42
Posted by shindrak
on 13 September 2014 - 17:03
I see lots of players recently trying to use New players excuse for their own benefit ... If you are worried that much about new players why not help them ? I one who help new players even i would give fsps or gears or potions to help them if i know they are dedicated and smart enough to use them well... Changing game to help new players might hurt old players just like what happened to pvp aspect lots of them stopped playing...
Posted by shindrak
on 13 September 2014 - 16:59
want more players to play the arena?
2) introduce "cool downs" like I mentioned first to prevent the arena becoming "dead" again, it worked great with the titans, there was only ONE GUILD securing ALL TITANS and after HCS introduced "cool downs" the titan hunting activity increased a lot => "arena pros" can not enter "all" tournaments because of the "cool down" and therefore giving the "newbies" a chance resulting in more arena activity + "newbies" making some profit and can invest in their character
maybe remove or increase the guild member limitation per tournament from 2 members to 4? => more arena activity
Arena is good as it is...not sure how you compared Titans aspect to Arena...( tell me how exactly and why did they introduce cooldown on titans )
Titans still dominated by fastest guilds since the titan doesnt spawn frequently after the secure ie dragonbane titan secured and got killed by x guild sometimes it wont spawn for 7 days till they get out of cooldown again ... cooldown just gave top titan hunting guilds ( like TED ,FFS and MoM's) chance to shift on securing titans 1 week for xx guild 1 week for xx guild and so on in circle ;-) sometimes some other guilds can snatch a secure if theres non of those fast guilds around to secure, theres very low competiton on titans now... so cooldown wasn't that great neither it has anything to do with arena
Since when New players can win arena once they join the game?? i cant remember anyone from most arena players managed to do this before spending lots of time,effort and money to get there!
Currently Semi and Final losers can still profit or cover the cost of entry fee which is great for new players... they just need more time to get better gears now its much cheaper to invent arena sets which will help new players alot
Posted by Removed18058
on 12 September 2014 - 14:02
Posted by WandKing
on 10 September 2014 - 05:36
Casually Composing
About 2.5 days from level 25 (goal is level 27)
Amazing how the composing has changed my game play - and my uncontrolled desire to steal any unguarded common item ![]()
before composing, I would make notes of levels I would conquer (and quests) and when I ran out of stam, hunt over.
Now I have to calculate exactly where I end up after my hunt so as to land in area where critters drop common items - not easy to do ![]()
Rebuild stam a few days, buff up and farm that area killing 1 critter at a time (without doubler) to supplement my addiction to common frags for a few days - maybe a week. I even have a few players (frag buyers) hoping I'll sale some of my person stash to pull them through
It's tough out there folks - you will think "I'll just compose a few potions and walk away" WRONG!
You'll care about nothing but getting that frag - you'll push away your guildmates and allies (if they refuse to give you a fraggable item - you'll troll the AH for hours looking for the cheaply priced fraggable items - you'll level with the lowest doubler (or none at all) - you'll happily boast your composing level on guild chat only to find others 10 levels higher than you - I could go on but it is to painful
eh...the higher level composing potion are awesome though
Have fun all
Posted by Removed18058
on 09 September 2014 - 10:16
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