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NoddingFrog

Member Since 11 Oct 2012
Offline Last Active Sep 15 2015 23:44

Posts I've Made

In Topic: Next Legacy Roadmap

23 September 2014 - 01:11

We should focus on the Ventrix for warfare. He comes out of nowhere with this new super gear but nothing about him is either known or set in stone. He should be a foot soldier, part of an army that can tie into a new system for warfare. New reward systems and new maps that have more real time dynamics. 

 

In addition to that I wouldn't mind seeing an overhaul on the WL interface, it's old now and it might do well with a new lick of paint and maybe some new features. 

 

Tying in crystals with the Ventrix stuff would be nice. We could be fighting them because we know avatar stuff and crystal stuff and they want that knowledge. Something like that.


In Topic: Legacy Roadmap #Revision 2

30 January 2014 - 15:20

Yeah, that was a concern I came up with while designing it. I adjusted the percentages to account for the fact someone could stack say... 4 damage gems and such.

 

Maybe limit it to a max of 1 of each color gem per item then up the percentages to maybe 20% - 30% for perfect gems and such.

 

Being able to fuse different colours together would get rid of the problem, I understand it adds a layer of complexity but the amount of combinations you get from doing it is staggerin. Especially when you take into account the crystals that are going to be added to the current set. Being only allowed 1 pure(no other colours added to it) perfect crystal per slot is only a good solution when one can add mixed crystals in the others to somewhat make up for it. 

 

I'd totally understand if you want to avoid the complexity by leaving it out but adding it later on would mess with it more. What I"m trying to say is when people have been making pure crystals for a while because it's all they can do and then suddenly mixtures are introduced it's a bit unfair.

 

In conclusion, I still hope you will add the ability to mix crystal in at the start considering the amount of combinations possible with it.

 

1 armour, 2 weapons, 2 miscs, all with 4 slots each that's 20 slots to fill. That's 1,280,000,000 different combinations. Allowing people to mix would bump that total number of combinations up as follows, seeing as each crystal takes 2 of the lower tier crystals to produce and there are 9 crystals to pick from each time:

 

(16^9)+(8^9)+(4^9)+(2^9)+(1^9)

(68.719.476.736)+(134.217.728)+(262.144)+(512)

=68.853.957.120

 

So instead of 1.28 billion we'd have 68.8 billion different combinations. That would leave the game with an update that will last us for the next 40 years. xD


In Topic: Legacy Roadmap #Revision 2

30 January 2014 - 13:08

This is amazing, I'm as surprised as I am glad and grateful that you went with this idea and I'm very excited!

 

Will you still consider being able to combine crystals together, creating mixes in a slot? It would greatly improve the combinations possible and people would be able to have a little bit of everything if they wish to. Maybe decrease the percentage the more a crystal gets diluded with other crystals?


In Topic: Legacy Planned Updates

27 October 2013 - 13:55

To be fair the idea came KevMan orignially but has since been changed and reposted many times. Below is a post I made today in the suggestion frum that sums up why the crystal upgrade idea is the best idea yet.

 

 

I hope you will consider this, Zorg,  as it is an idea with a considerable amount of potential. Being able to personalise your weaponry and armour stat-wise through the use of crystals being combined and forged into unlockable upgrade slots is what this game needs. It's an idea that will bring actual variation between people's gear set up, and it enables people to make their own choices. They're not dependent on what stats are assigned to newly designed items because the Crystal Upgrades enable one person to have a damage boost while the second person goes for a more balanced over-all boost, and a third person might go for a health boost.

The combinations are quite numerous considering the amount of crystals already present in the game. Not to mention the simple implementation of more crystals.

Let's say 1 weapon can have a maximum of 4 slots, each slot can hold a crystal that is either pure or a mixture of different colours. To add another fun factor in let's say the amount of times a crystal can be fused with another crystal is equal to the amount of upgrade slots the weapon has forged onto it. With all 4 slots open each slot can hold a crystal that has been fused 4 times. That will result in the following numbers:

((4*4)*4)*((4*4)*4)*((4*4)*4)*((4*4)*4)=16777216 combinations

With 5 different weapons currently in the game we'd have 83886080 different combinations.(100663296 including Titan Armour)
Instead of designing new weapons and giving them stats we'd be able to design our own weapons stat-wise.

The slots can be forged onto gear by means of Weapon Experience, once a weapon has made enough hits or kills it can gain levels, when a certain level is reach a slot can be forged onto it. The forging can cost credits, energy, platinum etc. I prefer a combinations of energy with credits or platinum, the latter being interchangeable depending on the player's willingness to buy platinum. (No this does not give people an advantage as we still need to earn the Weapon Exp. to unlock the slots)

The same can be done for fusing the crystals, gain Fusing experience by attempting to fuse crystals together in the "Astral Forge" outcomes can range from poor to perfect depending on your Fusing level.

Boosts can be purchased to slightly increase the Weapon Exp. earned and slightly increase Fusing Exp. earned.


In Topic: Legacy Planned Updates

21 October 2013 - 10:22

@uglymug just buy the platinum to re-roll with credits, it'd still create a credit sink.


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