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dobroeutro

Member Since 15 Apr 2013
Offline Last Active Feb 17 2023 21:40

#1005055 Proposed Loyalty Update.

Posted by shindrak on 08 September 2021 - 18:05

 

Changes on current pots are fine but I will just give my opinion on new pots , 
My reply in Red
 
New: 
 
Here are 13 new proposed potions and their loyalty costs.
 
Warriors Elixir. Loyalty: 750
 
Fury Level : 200 Duration : 120m
Berserk Level : 200 Duration : 120m
Dark Curse Level : 200 Duration : 120m
Enchanted Weapon Level : 200 Duration : 120m
Wither Level : 200 Duration : 120m
Shatter Armor Level : 200 Duration : 120m
 
This is ok 
 
Potion of the Quester. Loyalty:  500
 
Find Item Level : 400 Duration : 120m
Quest Finder Level : 200 Duration : 120m
Quest Hunter Level : 200 Duration : 120m
Make  Find Item level 1200 and this will be considerable since we have FI 1000 in AH and higher lvls from chests 
 
Potion of Precision Strike. Loyalty:  500
 
Arterial Strike Level :  1000 Duration : 120m
I think it should be level 1500 to make use of it . 
 
Forgemaster Draft. Loyalty:  150
 
Epic Forge Level :  200 Duration : 120m
ok
 
Magical Carapace. Loyalty:  500
 
Defensive Aura Level : 250 Duration : 120m
Layered Armor Level : 250 Duration : 120m
Ok
 
Hunting Lord Potion. Loyalty:  500
 
Doubler Level : 3000 Duration : 120m
yes please !
 
Potion of the Divine Hunter. Loyalty:   1000
 
Doubler Level : 5000 Duration : 120m
yes please !
 
Potion of Divine Knowledge. Loyalty:  750
 
Adept Learner Level : 1000 Duration : 120m
Librarian Level : 900 Duration : 120m
Big NO this is unreal numbers i would say AL750 LIB750  not anymore .
this should be real rare ! like quest reward only
 
Rampage Potion. Loyalty:  750
 
Animal Magnetism Level : 500 Duration : 120m
Conserve Level : 1000 Duration : 120m
Ok
 
Alchemist Prized Potion. Loyalty:  750
 
Distil Level : 250 Duration : 120m
Brewing Master Level :  500 Duration : 120m
No for this , keep highest Brewing Master comes from Arena shop ! or lvl 500 from chest
also distil 250 is game killer i would say keep it 150 from Zombie brew
 
Potion of Supreme Global Acceleration. Loyalty 2000
Global Booster 1000
Thats ok but lower the price
Potion of Devilish Global Acceleration. Loyalty 3000.
Global Booster 1500
Thats ok but lower the price
Potion of Godly Global Acceleration. Loyalty 5000.
Global Booster 2000
Thats ok but lower the price
 
 

 




#1005054 Proposed Loyalty Update.

Posted by Feldshan on 08 September 2021 - 18:05

I can see higher doublers, but we don't need higher AL Lib and Cons along with distil to push them even higher. With a high level distil to push the Cons higher, and a high doubler it would be way too easy to hit end game with so little stamina during the double exp event. 

Instead why don't we just have the loyal potions be able to buy a bound fsp chest that are sold with the fsp offers? Doubler and Find item buffs would be better put in composing where they can be increased overtime without becoming unbalanced so easy. Really the good exp buffs should be with the fsp offers only, loyaliy could be the doubler types of buffs and the auction house could have some of the 150 buffs or something. Each way to get potions should have its own unique potions along with a few generic ones.




#1005052 Proposed Loyalty Update.

Posted by Artzik on 08 September 2021 - 17:53

and you are right undjuvion




#1005051 Proposed Loyalty Update.

Posted by Undjuvion on 08 September 2021 - 17:52

no to all buffs that are higher than donation chests (epic), triple no to distil, doubler 3k and 5k are ok to stay

 

i dunno why they would need to be higher than even global rewards.




#1005050 Proposed Loyalty Update.

Posted by Artzik on 08 September 2021 - 17:50

no to all buffs that are higher than donation chests (epic), triple no to distil its game killer, no need for bigger distill than zbrew 150 ever. doubler 3k and 5k are ok to stay, global doublers too, just remove one 0 from cost




#1003283 Cut ruby box issue

Posted by Zue on 26 March 2021 - 13:25

Thank you, everyone! The FS team are now aware and will be looking into a fix. :) Please bear with us.




#985005 Mining?

Posted by Pythia on 11 September 2017 - 17:51

Mining usually gives up things like gold, silver, rubies, emeralds etc. ect. 

 

We can craft and forge gear, make potions-gear-and bombs as we  quest.  It makes me wonder if there would or could be  coded an element to forging or as a stand alone feature, to put a gold or silver lining on things we own with stuff we get from mining.

 

There are so many options open here it has taken me some time to gather the words for this post alone, and I'm not satisfied with it even now because I don't think it makes my idea clear enough.




#984995 Mining?

Posted by BigGrim on 11 September 2017 - 12:06

A couple of derailment attempts removed. More of those will receive warnings, okay?

~ Grim


#984986 Mining?

Posted by BadPenny on 11 September 2017 - 01:36

I have a few ideas, hope they're not stupid...

 

 

Mines can have different yields, say frags or gold or, even rarely reserve stam, maybe even bonus prizes like those useless ruby rings, or a loyalty class potion if held till fruition successfully...

 

 

Mines have a decay rate, making them last a finite time when occupied, and can be plundered for a piece of the yield, or possibly even stolen outright, and maybe should be guarded similar to a relic.   Once occupancy time is expired, total yield is sent to your item mailbox in a box.  Hold times similar to global chests, maybe.... 

 

 

 

If a mine isn't discovered and  occupied after a specific time, it will vanish and respawn elsewhere, to a random location..  Like chests, spawns could be anywhere, you just gotta trip over it....




#984867 Mining?

Posted by BigGrim on 06 September 2017 - 17:35

I like seeing the ideas the Community come up with. I'm watching this to see how it goes.

~ Grim


#982279 Mining?

Posted by EpicPiety on 04 July 2017 - 17:43

Mining in fallensword what? Maybe? Fun new aspect? 

 

 

Possible chance of getting fsps from rocks sometimes too?




#980456 Reached current Composing level cap.

Posted by BigGrim on 04 May 2017 - 14:35

For the majority of players the current cap is still a steep hill to climb.

So it should be. These potions deserve to be earned. I've been working at it for ages and am level 36!

 

~ Grim




#980437 It's about time to balance out those overpowered pots in PvP.

Posted by Hoofmaster on 03 May 2017 - 22:01

I'd like HCS to give players an answer to this one. 16 pages and 6 weeks have passed. How much more reflection is needed?

 

We will be taking a look at it, but no timescale on it just yet sorry.




#980349 Reached current Composing level cap.

Posted by BadPenny on 30 April 2017 - 16:14

Maybe at lvl 60, one could turn to using composing as it was intended, to make glorious pots for your guild members, like smiley does for us....  They all have the most delightful names :)




#980372 Reached current Composing level cap.

Posted by BigGrim on 02 May 2017 - 10:48

If we look at raising Composing levels, I'd personally like to see more exclusive buffs. There is no time line for a composing level increase at this time.

 

~ Grim






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