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yodamus

Member Since 15 Apr 2013
Offline Last Active Feb 23 2017 16:08

#946045 Time-limited Items

Posted by Hoofmaster on 20 August 2015 - 23:56

One of the common themes of the request for new rewards throughout all aspects of the game seem to be that items lose their value over time as more of each of the items get added to the game. This is less so with consumable items (ie. potions) as they get used up and hence a demand is (generally) always there for them.

 

So I was thinking we could add a new type of equippable item that is essentially only usable for a certain amount of time. By that I mean that once the item has been equipped, a timer is added to it and when that runs out the item is destroyed. The item could still be unequipped and traded once the timer is activated but it would show how long the item had remaining on the item details. This would keep a demand for the items as they would essential be consumed after the timer runs out.

 

Thoughts? :)




#946065 Time-limited Items

Posted by EpicPiety on 21 August 2015 - 00:41

Hoof i would like to personally thank you for all the effort your putting into the game!




#946098 PvP Ladder/ Bounty Board Improvement Ideas

Posted by yotwehc on 21 August 2015 - 05:07

People should remember that PvP'ers did not want the changes that were made. If you ask alot of us, we'd say we'd undo the last 5+ updates done to PvP. Each change to pvp has watered it down and hurt that part of the game even further. These changes were primarily made for those looking for protection from the 'evil bully' pvp players. Big difference.

No one should be judged for how they choose to play the game, or what level they choose to be. Leveling is boring. Good for those who find other ways to keep themselves entertained and logged in. Isn't that what we're really after?

Lol. The biggest change the levelers hated about seasons was having no opt out, xp loss and multiple hits. Are you saying pvprs are now pro opt out, pro no xp loss and pro 3 day cool down now?

Too bad others won't allow players to choose to play the game their own way. No one likes being the 2nd P unless they want to intentionally lose levels. Too bad you only believe that right only goes for players in the first P and not the 2nd. Some people like the boring game. Nothing wrong with that. Everything is subjective. I think it's tantalizing exciting leveling like a beast. Too bad you think I should be bored. I'm not.


#946048 PvP Ladder/ Bounty Board Improvement Ideas

Posted by yotwehc on 21 August 2015 - 00:05

btw I never speak of my own opinions only, I speak for those who get disgusted from looking at the forums, I speak for aclot of PvPers, hoof said offer ideas and that's what we are all trying to do, I am also not sitting at my level range and target new players, I am actually the lowest level on my ladder and I will be opting out and going for a new stop after the next reset, on the other hand, you seem not to be a PvPer and this is a PvP suggestions thread sooo ... ....

 

 

does a 10% chance of getting attacked for a gold hit during your hunt hurts you that bad ?

 

 

BTW, I was hunting during seasons and lost about 400K during my hunt, I didn't cry about it, I didn't make a thread about it, I didn't post in the forums about it, I didn't send in a ticket about it, I didn't even PM the attackers or put gold on their bounties, whats tne big deal ?

So you say she doesn't "PVP" so should have no say here yet you acknowledge that she could be the 2nd "P" in "PVP" and should quit crying.

 

BTW, she doesn't send in a ticket nor PM the attacker nor put gold on their bounty. So what? She is giving voice to an opposing view and you seem to want to cover your ears and go "blah blah blah" so you can't hear what others have to say. If it was your way, we would lose PVP protection among other things. It would be great if there was acknowledgement that some people just like to play the game differently. The biggest disasters happen when folks are forced... like a broken record, I will keep reference Smasher Medal roll out and Seasons Roll out... everyone was forced and all heck broke loose.

 

Not sure if you noticed but the folks really wanting to change the game are the PVP'rs... look at all the posts.

 

:/




#946025 PvP Ladder/ Bounty Board Improvement Ideas

Posted by Pythia on 20 August 2015 - 22:09

I speak from the perspective of the neon target that I can't seem to shake no matter what I say or do.

 

If you could not hit me, I would not be here posting.

 

I seek something that gives me some form of balance to play the game I'm supposedly supposed to be able to play  my way.

 

I do not wish to be the organ grinders monkey spinning the little handle on the jack-n-the-box only to push the clown head back down when it pops up.

 

It is in among these posts that I read when PvPers are asking for  something which can and might have a direct impact on my quality of play.

 

Edited for better flow.




#946007 Update v2.84

Posted by bloody18 on 20 August 2015 - 19:13

Tokens and gold mix is good! The problem is the gold exchange rate 4k per token is too low.I am pro-token arena player as far as items go .. My AH was full of crap no one wanted ..We now can use tokens to exchange for items people want. It works.... Not neccessary, but to appease people, and as long as you keep the arena token exchange open, you could  put the crap items back up for grabs as well .. But the exchange rate for tokens is quite low 4K per.. reconsider this thanks




#946008 Titan Doubler

Posted by Kedyn on 20 August 2015 - 19:31

Plus to not removing cooldown - where has that campaign come from?

 

We'd go back to 1-3 guilds, with 1 dominating, taking all titan epics.

 

Combine that with a new idea to combine epics to make them more powerful and you are looking at a strong to near monopoly on the newly combined epics, if they happened.

 

I don't see that as better than how it is now.

 

And don't nerf titan doubler. Just never extend it!

 

Agreed here - I would agree not to nerf the titan doubler. As someone had posted Wolffe's Economics 101 - it's true. It's the idea that demand is not increasing, but supply continually does so. 

 

As Bel said earlier - allowing the re-use of titan epics to increase the stats really is only a temporary solution. A solution where the few guilds who have been stockpiling the epics with the idea that this type of move was coming, will profit from greatly until the market saturates again. 

 

I think one way to combat this is to turn these items to make them bound once a player starts upgrading the epics. Even if you allowed a maximum of +2 stamina gain after 3 combinations would be okay (maybe success rates of 75%/50%/25% without the ability to increase them). An idea, which I don't know how smart it would be is to make the upgrades go like this - Upgrade 1 - +1 stam to item. Upgrade 2 - make the item considered a "set" item, but no additional "set" bonus stats. It would allow buffs like CA, CD, etc to calculate with. Upgrade 3 - +1 stam + 10% bonus to stats - not available to use in arena.

 

I would suggest making the items bound to a player once they upgrade 1 time. Also, make it so that the upgrade can fail, but you only lose the "upgrading" item - aka the un-upgraded epic. At most, this would only add +18 stam/gain per hour, with the ability for "set" buffs to work, but there wouldn't be any multiplier for it. It would just allow buffs like CA / CD to take effect (aka you could wear 1-2 epics while in a decent offline set and still be able to defend yourself).

 

Overall, as people have stated - it would only be a temporary solution, as would really anything. At the end of the day to increase prices, you either need to increase demand or decrease supply. Demand would only increase by re-use of epics or bringing in a higher player population. The second piece of that (higher population) should be higher priority. 




#945898 Titan Doubler

Posted by cucullainn on 20 August 2015 - 10:50

The problem started with cooldown...opening the titan field up to casuals that really don't play the game. Restricting game play to those who habitually take this game very serious. I'm already restricted enough by stamina... #removeCDsavetitanhunting

yOU are insane! I am a habitual player, & I have not been able to secure any Titans. came close once. I feel as though some of the players do exploit Titan hunting! there are items that I want that are ethics that I don't have or haven't been able to get, that my guild doesn't have ENOUGH OF either.
and as far as the price goes, I also do not have enough FSP the purchase the items I want. I don't believe that the market is flooded with the items there's been times I've looked for certain items just to see how much they would cost. and yes even though they were cheap there wasn't that many. Plus they still were not cheap enough that I can purchase :-(


#945906 Titan Doubler

Posted by cucullainn on 20 August 2015 - 11:18

I'm not saying I have to hunt alone. but there's only one other player in my guild who actually puts in a lot of TH hunting. as far as it being a personal problem, that sounded kinda harsh. I understand there's a lot of items out there, most of those are from guilds that dominated th hunting to begin with. I was having a hard time trying to TH hunt at all, then when I could they changed the map system. started getting good at it again, and then they added all these buffs. it got to the point when I went th hunting, and it still at this point at times, it seems like I should be the first one sitting on the Titan. when I click on it and there's already other players there. When you think to yourself there's no way in hell those players should have beat me there. I hear this a lot from a lot of players. I'm not even going to talk about that now I think it's off topic. yes okay so the market's flooded and the prices are down. they're still players out there who can't afford the low prices, whose guilds still have to fight to acquire TKP just the purchase an item. even with help from my guild and titan Doubler, and teleport. We have to kill a dozen of the same Titan, just to get the points that we need to get the item. Thank God they have cool down


#945768 Old Arena System ( 2008 Style ) + Suggestions

Posted by EpicPiety on 20 August 2015 - 00:42

I think it would be fine to re-add arenas that have gold as a prize so I'd say yes to this.

 

The main reason the tokens were added however were due to some arenas stagnating due to the item no longer being desirable. If we re-added items as rewards what would prevent this from happening again? I guess if we made it so only consumable items (ie. potions) appeared and the only way to get those would be to win that may work. Open to ideas on this though :)

Maybe spice up arena potions aswell...Maybe keep the original potions from tokens but add in an upgraded tier of the potions to be won like before. 




#945711 PvP Ladder/ Bounty Board Improvement Ideas

Posted by tuvok77 on 19 August 2015 - 20:33

Ladder needs to be in 100 lvl steps!!!! 25-249 is ridicioulus...

PvP ladder as it should have been:

lvl 25-99   = 75 lvls

lvl 100-199 = 100 lvls

lvl 200-299 = 100 lvls

lvl 300-449 = 150 lvls

lvl 450-599 = 150 lvls

lvl 600-799 = 200 lvls

lvl 800-999 = 200 lvls

lvl 1000-1249 = 250 lvls

lvl 1250-1499 = 250 lvls

lvl 1500-1799 = 300 lvls

lvl 1800-2199 = 400 lvls

lvl 2200-2699 = 500 lvls

lvl 2700-3299 = 600 lvls

 

THis would be considering the player base pyramid the best option. And thats by a low lvl guy who got into crystal league, I am the lowest lvl in all FS who got that sweet Tyranny medal btw...

 

So please hear me out:

the lvl 25-249 league will be filled up in 1-2 weeks by lvl 200+ players only. the low levels (below lvl 199) that dont have super elite OP sets like Fushy + Branch will have an inequally hard time competing, while the lvl 200+ will just slap on some basic buffs from themselves and sit the lvl, farming occasionally the lower folks.

 

Somehow I am still in the ladder though I opted out.... Well. Ima send in a ticket to HCS, cuz I dont wanna participate in that fiasko.

 

Always take in consideration the playerbase amount first! Then what sets are available, mainly new sets that outdo the older ones by far, like some epics and super elites sets do. Then one should go by bracking up the lvl ranges, as I have done.

Up until lvl 600 there are enough players to fill up ladder, same goes for gear.

 

Everything above lvl 600 and below lvl 2000 is pretty scarce of players, alot of semi-active players, but no matter how wide you pull brackets for them there, you wont have in that lvl range proper balance/activity ratio.

 

So my solution seems to be the most attractive Player base wise... Just stop butchering the low levels on the ladder!

If I were a lvl 70 and had to put up in the pvp ladder against the lvl 200 guys, I would either quit ladder for a time and join em with the same 200+ sets OR and that is most likely, be put off from the ladder altogether and dont even bother pvp there.

The ladder is a great place to learn about pvp, but without victories and positive experience, there wont be any learning effect but this:

 

giphy.gif




#945705 PvP Ladder Rewards - what would you like to see?

Posted by Belaric on 19 August 2015 - 20:17

"If BG is out of the office for 2 weeks then does that mean no new rewards for the ladder for 2 weeks plus the time taken for BG to get back up to speed upon his return?

 

If so then the ladders lack incentive right now - it is the same as before, playing for tokens in the hope they become useful in the future.

 

By the time BG returns and rewards are designed/built, interest in playing the ladders may well have waned to pre-seasons levels. New players who may have tried it in the aftermath of the seasons may already have lost interest (for whatever reason), and may be hard to entice back.

 

Perhaps better to suspend the ladder for now (after this current cycle) until the new rewards are comprehensively worked out.

 

That way participation based on incentives offered will be more accurately gauged.

 

Just a thought."

 

 

The above is a partial quote of mine from a locked thread I just spent 5 minutes searching for among all the active/locked recent PvP threads.

 

This issue was SO foreseeable, and that is what is driving me crazy with HCS nowadays. The repeated creation of problems for yourselves that leads to more and more irritation among your remaining loyal players.

 

That and ten gazillion threads chasing their own tails and bleeding into each other so you can't keep straight what you said and where, when it comes up as appropriate for a different thread.




#945643 PvP Ladder/ Bounty Board Improvement Ideas

Posted by EpicPiety on 19 August 2015 - 16:44

Hoof out of all the people that apparently voted against the new system i find it fairly strange the differences in activity. about 3-4 active hitters per range lol. Opposed to 100 active hitters in titan and many more in leagues below...Strange world it is.




#945573 Re: Now Locked Update v2.3 - Broken Parts Of Update!

Posted by Rocknoor on 19 August 2015 - 06:54

Think about it before jumping to conclusions. The 3 day cool down was instituted because some players who detest PvP were being bombarded with attacks for Prestige hourly. When Prestige began it was earned hitting ALL players every hit. Gaining Prestige on every hit was how it was supposed to be earned had it not been from complaints from players who want nothing to do with PvP.

 

The Ladder is now filled with MORE players who OPTED-IN(Who expect to be attacked). If you add the new 10 stam attack=1 Prestige and 100 stam attack=10 Prestige rule to earn the points, sorry the only players trading are the ones playing the Ladder. Add some decent potions as rewards to use with the tokens and you will have a vibrant Ladder. That is what we want. It's another reason to join the Ladder. Why do earn Prestige every BB attack? Because the players are on the BB have an expectation of being there!

There are a total of 69 players on the ladders right now, comprising a total of 31 from the lowest level to 749 and a total of 38 from 750 to 2500.  You are asking for special treatment for a minuscule population of the FS community that the rest of the community has no interest in participating in.  You speak of a Ladders filled with players who opted in but in reality from the 38 players in levels 750 to 2500, 19 of them, a full 50%, are players from your guild who cannot hit each other.  I would hardly call that a successful roll out of the ladder but it is a wonderful opportunity to build up more prestige in a manner that the majority of FS players don't want to participate in should HCS waive the 3 day CD. I do not begrudge your guild's participation in the ladders I just object to the lifting of the 3 day CD for prestige hits.  




#944704 My 2 cents on recent changes

Posted by duktayp on 13 August 2015 - 06:54

the vote is ended, the cows' decision is final

 

but re-reading this thread i'm seeing multiple examples of people mis-braining the poll question

 

and now, instead of tweaking the new system, we will go back to tweaking the broken system to which the new system was created as a fix

 

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