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yodamus

Member Since 15 Apr 2013
Offline Last Active Feb 23 2017 16:08

#966107 Daily Events

Posted by BadPenny on 22 July 2016 - 22:50

On most games that I play that have "dailies", they are all simple tasks, mostly the same humdrum things we must do every day anyway. A small amount of XP is awarded along with coins or gold or whatever common currency the game uses, and there is usually an addition of a handful that payout in only the major game currency (gems, diamonds, what have you). Some have a long grocery list, some only 3-5. Most with the long grocery list have level dependent tasks to keep things equal between lower level and higher level players. And of course, in all cases, these dailies are OPTIONAL, and merely provided to keep people from becoming bored or just plain discouraged with the daily grind so they will return tomorrow. In all these cases, some stamina, energy, what have you, must be sacrificed to earn your little prize. Obviously, the newer player won't be high enough level to compose x amount of potions, or maybe a GE. In the case of FS, what may work best is to have the long grocery list, then have an option of whether to do a stam based quest, one that costs gold, or one that just involves making a deposit or posting an item in the AH. Then maybe a limit of how many can be completed per day, not only to keep the haves from dominating over the have-nots, but to prevent people from being overwhelmed with getting all those quests done every day....

That's just one old lady's opinion, please don't throw dirty socks at me XD


#966103 Daily Events

Posted by Morgwyn on 22 July 2016 - 19:02

Just keep in mind not everybody can be a winner everytime. Make them work for it make them work for it hard ;)

 

Now that is true. But then again, you do not need  a large group of players with a lot of stamina to dominate against those that have just 500-2000 stamina. It will be very interesting to see how that will be solved. 

This gives EOC players a chance to burn their stamina while waiting which in one way is good, but the counter effect is that the smaller players (with less max stam) won't bother. And that would be the big loss in this whole system. 

It are the new players you need to tie to the game.




#965935 Daily, Weekly, Random Event Ideas..

Posted by cucullainn on 14 July 2016 - 23:05

Rewards for the daily quests should be given in the form of tokens similar to the profession and gathering dailies in Eldevin. You earn 1 token for completing a daily quest and can exchange them for stuff in a shop.

Given the sad State of Affairs that Eldevin is in after reading some of the post in their forum. About how the game's not going to proceed anymore with updates because they haven't had the following. So the Cows don't have or want to spend the man power on it. It is very disheartening. I only hope and keep my fingers crossed that they don't feel that way about FS anytime soon. And because of their predicament, is that why we're getting the added attention?
So new players are a must. Like I have said before, Daily events would be sure to keep new players and old interested. I however even the daily Quest would be cool I would like to see some of this effort go into finishing the Present Darkness arc. As well as some work on the storybook quest and Quango Island. Only now I am blue in the face from being out of breath about talking about those Quest updates for so long. I think I'm the only one that's beat that dead horse till there's nothing left but a large stain.

+1 to all ideas 
 
My only problem is the pvp events, considering at my lvl range there are only 7 players to hit. Event or not the range need to be opened up. Gear and stats dont really change much between 1600 and EoC.

The attack range for PvP needs to be desperately opened up.. It was raised at level 200 to 10, but never moved again. I'm quite limited at my level for active targets.

Let's not get crazy. Let's not repeat an incident of what happened before. You remember 23 July 2015? Woke up to horrible things that day.


#965939 Stamina Gain Upgrade Needing Extension?

Posted by Morgwyn on 15 July 2016 - 09:19

Increasing stamina gain ruins the whole point of FS. They can't keep up with content already anyways. What makes you think speeding up the game is a good idea. Just driving it to the grave faster. I'm hoping and praying for FS2 where they will learn from their mistakes and correct them. Also have more than one cow drive the game doesn't hurt to always have a couple heads in the mix.

 

Increasing stamina gain would bring more seasoned players to EOC, that is correct, but is that a problem? Not sure, as many are working towards that anyways. They just get there sooner.

More interesting is, if it would give players that just started the game more incentive to keep on playing if they can gain stamina faster. It is a huge gap between level 1 and 3000... It took me 9 years to reach 2515 and I am not sure how many new players are looking forward to that prospect. When I started playing EOC was always in reasonable reach, that is no longer the case for new players.




#966038 Stat Changing Skill Levels in Super Pots Are Harmful

Posted by sweetlou on 20 July 2016 - 22:01

Don't worry - we're not changing anything at the moment. I just wanted to find out more about what the issue was so it could be discussed. If we did consider changing it, we'd put it to an in-game poll first to gauge the opinion of the wider community, and then also have more discussion about it.

So now that we have had your attention for a few minutes is it too presumptuous to ask what kind of priority we can get on coding development for FS? It's been awfully quite around this game for far too long I think most of us have noticed. Do players get the teaser of some talk and get to wait another 6+ months? A big 10 year anniversary is coming without a single peep, kind of a shame.




#965875 Daily Events

Posted by Killen4fun on 13 July 2016 - 05:56

I also agree that Daily Quests should come before Daily Events.

 

However, on the topic of Daily Events and the Stamina argument.

An idea for this could be perhaps implement an "Event Stamina Bank"

 

Not in the sense of the game providing us with stamina for the event, but more along the lines of we can take our own stamina and "transfer" it to the Event Bank. Which could have a max of say 10,000. So all players can transfer up to 10,000 Stamina to their event bank to be used on whatever daily event they choose. For the higher Stam bank players, obviously they could participate at max stam For more "consecutive" event, but it'll still be an even playing field for everyone that filled their Event bank to max.

 

Example, I currently have a Max stam of about 2,200, so it would take me approximately 5 days if I deposited all my stam every day, to participate in an event with a max 10,000 event stam bank. This may take me 5 days but I will be competing in that daily event on an even playing field with anyone running with a max event bank.

 

Again I'll say, this is NOT stamina provided to us, this is stamina that we are taking from ourselves and dedicating it to the daily events stamina bank. I hope I explained it clearly enough.




#965865 Stat Changing Skill Levels in Super Pots Are Harmful

Posted by sweetlou on 13 July 2016 - 01:43

1) Is the issue mainly the disparity between the character skill levels and the skill levels available in potions now? Would increasing the potential max skill level (of some) of the character skills help this?

 

2) Is it that the some of the higher level skills have a negative impact mainly on PvP or do you feel it affects both the PvP and PvE aspects of the game?

 

3) Which skills do you think specifically are causing an issue? What do you feel would be a more appropriate max level for them or could the skill possibly be tweaked so the higher levels don't have such an impact (ie. diminishing return for higher levels of the skill).

For some time the high leveled stat changing skills, like Smashing Hammer 552 and Keen Edge 403, found in Global event pots, Ladder pots and yes Composed pots have unbalanced the game fortuitously. Some of these pots have 625 leveled skills before being distilled. It's frankly ridiculous. Those high skill levels make it impossible to play against players who have them by those who do not. These "Super Pots" simply erode away any challenge to playing, reducing the game to pot management. PvP and GvG  are definitely negatively effected but also in PvE, where any need to look at creature stats has disappeared and where any gear can reasonably be used for about 1000 levels. These potions make the game obscenely easy and give a competitive advantage beyond reason in PvP/GvG.

 

Solutions have been mentioned so far from lowering/capping skill levels to restricting skills from being used in certain aspects like PvP and GvG to raising the 175 skill level cap to offset the disparity. However the game is beyond saturated with these pots least we forget players have invested considerably to attain some Super pots so it does seem a tad unfair to punish players who have attained their ability to make level 60 composing pots for example. Those potions could be tweaked to compensate the players who would lose the ability to make huge stat changing skill levels with adding levels to PvE skills like Conserve or AL or others. There needs to be a real development review that takes a look at the effects of the stat changing skill levels which have been raised haphazardly.

 

Sorry to ask for more work to be done by HCS here but I can appreciate that Hoof is finally considering looking at this terrible turn of development the game has taken . The advantage given to those who have attained these skills is too great - and I am even one who benefits. It's no wonder there are selfish players who are adamant about keeping their advantage - they need it. Let's return the game to being a bit more equitable between players.




#965838 Daily Events

Posted by Spider0007 on 12 July 2016 - 15:02

This is a great idea because it promotes daily activity which has been needed for a long time! What topic that has not been addressed is the mobile app. Most mobile app games give reasons to be able to play the game daily and hopefully with this type of system added and with the release of the mobile app it might actually bring in hundreds or thousands of new players to the game and even moreover it might bring back a lot of the amazing players who have long since left.

 

As for the type of events the most important thing is going to be Variety, variety, VARIETY! Please don't be afraid to implement a variety of events and varying ways of qualifying for the events! All of the ideas written here have some merit and this is an occasion when you can actually please the masses by providing a variety of ways to qualify or win the event based on the type. Some events should have stam limits, that way players have a reason to actually use those nice potions collecting dust in their backpacks. Some events should have leader boards, some should have Blind leaderboards, some events shouldn't have leaderboards at all and simply be like the globals where you qualify to win by completing X task.  Quests would be really fun to add and would be incentive for players to use those potions!

 

I really think this could be the revitalization needed for Fallensword. But players who have huge stam banks shouldn't not be the winners every time but they shouldn't be discriminated against either. I think one problem with the way players think about competition aspect is they think they should be number 1!! This is ridiculous. If you want the top spot you have to earn it!! I would think it would be a ridiculous notion for a level 1 player with 500 stam bank to win the number 1 spot in a daily event! But essentally those players who are screaming for these events to be "fair" want exactly that. This is why VARIETY is key to these events in order to appease all players in some way. It will also allow players to be able to really decided whether they want to participate in the daily event or not. I know alot of EOC players will be participating everyday because they have very little left to use their stamina banks on. But with these events occurring daily it would reduce the need for HCS to continue to pump out pointless lvls. The fact that EOC is lvl 3000+ already is crazy! Its time to slow down EOC and begin to add quality to those lvls that players have been screaming for! Like adding in some very challenging quests that players can do. This will make new players a bit less intimidated when they join as well.

 

As for the rewards, that's the most difficult. I am a bit apprehensive about giving FSPs. Mainly because HCS has said FSP will never be given. In the past when HCS has said "Never" then changed their minds it has seen a mass exodus from the game. I'm refering mainly to the changes in the pvp/gvg structure. For example, Hoof has stated many times that there will NEVER be a way to opt out of PvP and if you want to protect yourself you should buy the XP lock. That's the way the game should have remained. Instead now you can buy PvP protection, which is ridiculous, you have to opt in and out of PvP ladder which probably shouldn't even exist but it does and this type of major changes in game functions have turned players off to the game they once loved and therefore they quit.  Also giving out fsp as rewards will bring less donations and who really knows what it will do to the marketplace over the short term and long term of the game. FSP shards over time would have the same effect as giving out FSP, it would just take longer to see the effect so if you are going to give us purple dots, I would suggest starting with shards first to be able to analyze the effect it has on the game first!

In regards to rewards I still think Variety is the key! If you mix up the daily event with the daily rewards it creates an infinite amount of variety to the events allowing players to truly make the decision whether they want to use their stamina on the given event for the given reward.  Examples of rewards that would entice player participation can be vast! Fsp, fsp shards, pvp tokens, RP, stamina, current stamina, max stamina, arena tokens, backpacks, guild upgrades, fragments, the list goes on.

Buy mixing and matching the event with different rewards it creates VARIETY! And it also will prevent players from dominating all the time.

 

Also I think giving the guild founder the right to withdraw FSP from the guild needs to be given the same way a guild founder can withdraw guild gold.

 

Thanks for putting some thought and effort into Fallensword Hoof, we have all missed you! And BigGrim too I guess. :P




#965800 Daily Events

Posted by Hoofmaster on 11 July 2016 - 20:45

Please consider it to implement daily quests before the other idea! We need the new players (and more seasoned players) to keep logging in every day.

 

We could do Daily Quests first if you think that would be better? A lot of the work would be used in both Daily Quests and Daily Events, but it would actually be easier / faster to get Daily Quests working I think. What does everyone else think?

 

(I'd also like to add medals for Daily Quests too) :)




#965799 Daily Events

Posted by Morgwyn on 11 July 2016 - 20:42

I think having a leaderboard for the daily events is a good thing in that people will try to compete for being in the top 'x' each day.

 

HOWEVER - I also agree that having Daily Quests would also be a good thing - ie. quests that are generated by the game for each player every day that give a small reward when completed. Maybe this is something we should look at once the Daily Events are implemented :)

 

Good to hear that, but with all do respect, do it the other way around. This game needs new players that stick around far more than another ingame competition. Daily quests are perfect for it, especially if doing them every day allows you to get something good eventually, like an upgrade or some fsp, or whatever usefull goodie you can think off. That ties new players to the game. And that is what this game needs more than anything!

Please consider it to implement daily quests before the other idea! We need the new players (and more seasoned players) to keep logging in every day.




#965794 Daily Events

Posted by Pardoux on 11 July 2016 - 20:25

I think having a leaderboard for the daily events is a good thing in that people will try to compete for being in the top 'x' each day.

 

HOWEVER - I also agree that having Daily Quests would also be a good thing - ie. quests that are generated by the game for each player every day that give a small reward when completed. Maybe this is something we should look at once the Daily Events are implemented :)

 

Whilst I like both concepts, I think reversing the order of implementation would be a better idea ?

 

I.E. Daily Quests THEN Daily Events




#965795 Stat Changing Skill Levels in Super Pots Are Harmful

Posted by Pardoux on 11 July 2016 - 20:27

I'm just going to throw out another comment and see where it goes :D

 

Is the issue maybe with certain high level potions working when attacking in PvP? What if they were maybe capped for attacking but worked in defense?

 

Isn't that more complicated to implement than just a :-

 

Attack is PvE, allow pots to work,

 

Attack is PvP/GvG/Ladder, don't

 

(just for the stat padding buffs).

 

I think you're over complicating it ?




#965825 Misleading notifications ... Watch videos to earn Fallen Sword Shards

Posted by Uncle Beg on 12 July 2016 - 13:35

Looking at this notification "Watch videos to earn up to X Fallen Sword Shards", I'm led to believe that I will be watching a video.  In actuality, I have to sign-up, subscribe, or purchase something to get the FSS.

 

It would be helpful if the message can be made clearer like:

1. Watch videos to earn up to X FSS

2.  Subscribe to this service to earn up to X FSS

3.  Sign up to this service to earn up to X FSS

 

Thank you.




#965759 PvP Gain.....what does one get for a successful defense?

Posted by BadPenny on 11 July 2016 - 07:15

If you ask me, prestige in its current form has been played out. Every three days you can run down the players in your range while they're offline and eventually gain enough points for the max allotment. Sure, you take the off chance of getting bountied, but how often does that really happen? 
 
If you want a 10% boost to your XP...Join the ladder. The prestige pot is 5 tokens. In most bands, that can be earned standing on your head. Leaving it the way it is...it's kind of an annoyance for both parties, with a (very) slow gain for the attacker. Also, it hasn't really put the charge into the bounty board as some would have liked. 
 
I know, I know...Everyone's gonna hate this idea. I'm used to it.


I don't make prestige runs so much anymore. 10-25% will bounty, even for a deflected attack, or if they win. A small few will hit back AND bounty, which is not only irritating, but generally frowned upon by the community. Myself, I don't mind the occasional 10 stam hit that comes my way. XP gain generally replaces the lost XP before I ever log in, and the gold was free after all. Never understood why somebody gets bent out of shape over that. Always seemed such a petty thing in a game where PvP is an intergral part.

The reason most don't play the ladder is because it's nonstop 100 stam hits. Unless you have lots of time and money to level back up, there's no way to progress through the game while on the ladder, if it's an active bunch. Seems pointless to me. So I just don't do it. The cost is too great.


#965708 Daily Events

Posted by yotwehc on 09 July 2016 - 19:19

Why not both?

 

Perhaps have a daily non-competitive activity with a relatively minimal award - like someone else suggested, some loyalty points (of course, need to add more goodies in loyalty - the more OP, the better ;-p )

 

Perhaps a weekly (or monthly) leaderboard for various challenges? Some requiring stam, some requiring skill, some requiring dumb luck, some requiring guild, etc.

 

Unlike previous iterations where HCS's rewards are initially huge, maybe start off with no reward/tiny reward... just bragging rights as a kind of beta to see how the activity goes.

 

 

anyway, let's keep this positive folks and think about the game as a whole. not just yourselves ;-p






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