Jump to content

Lahona

Member Since 15 Apr 2013
Offline Last Active Feb 13 2019 18:33

#815285 Next Roadmap...

Posted by rowbeth on 07 October 2013 - 05:54

Yes this would be GREAT but this would also need to apply to guild top rated... perhaps if 80% or more of the guild is inactive then it gets removed from the list?

 

And so exclude the 20% active players? And make it even harder to revive the guild because they are consigned to anonymity?

 

If this gets applied to guilds, the threshold for inactivity really HAS to be 100%




#815053 Next Roadmap...

Posted by Belaric on 05 October 2013 - 16:21

@joeinvegas - I like that idea, but it is a whole lot of new content and quest creation. It is a game within the game, and not a small one - lots of work. I think Levy had an idea for 2000 levels of 'mirror' content - a rerun through the areas that currently exist but with upgraded monsters and different quests, minus unique locations like Xindy or Karthak. I would not be really enthused by that - but right now I'd take it if it meant room to roam, and it would suddenly open up the top 100. Sadly I can see the 2000 new levels being done in a month (substitute absurdly short time of your choice) by someone, and there we are back to square 1. New content needed. New buffs demanded.

 

I just want to keep it simple and extract a promise of a content release at least 1xmonth. That should not be too hard, and if it is, our cow team has its resource allocation out of whack, IMHO.

 

Any suggested huge revision is going to be exactly that - huge, or at least huge looking and be intimidating to take on.

 

So just give us 25 levels/month HCS. Just 25 levels a month.

 

New buffs - none to 2000 - we are getting through 200 levels like it is nothing nowadays. I think the buff gap needs expanding again - again because that does take a lot of work, implementing new buffs. If we really think new buffs are desperately needed then introduce them as potions - in chests or from new inventables, or as new arena prizes. (How long have arena players been asking for improvements? Since before the roadmaps, and here we are...) We have a lot of great ideas in this thread, but I admit to fatigue in imagining HCS has the time to do them. We have waited on upgrades to things before. I don't want my chain yanked again - that is what the roadmaps are supposedly for - firm dates, action seen and resolved on time.

 

So commit to 25 levels a month. Keep it simple. No overhaul to the game required, no new rules to implement, just do the basic function of content creation on time, every time, every month. If 25 is too much make it 20. We are coming up on 7 years in this game. 7 years at 25/month would be 2100 levels. At 20/month it would be 1680 levels. We are right in that range, so that has been your batting average. Obviously there have been big releases of content, and there have been gaps in releases of content. The gaps suck.

 

Regular content. You know it makes sense.




#815040 Next Roadmap...

Posted by yotekiller on 05 October 2013 - 12:11

Quick drink potions




#814996 Next Roadmap...

Posted by Davros81 on 04 October 2013 - 22:11

Actually, loyalty is earned - 'cos everyone gets loyalty points. Some just get more because they support the game, and without their support, there would be no game...

 

And UB - best potion ? - ok, i actually didn't think anyone used that anymore, given you can get UB190 and distil it. I stand sit corrected.

 

But you can buy loyalty, so I was in fact totally correct, furthermore if i have loyalty points why on earth would i spend fsp on a UB190 potion and gamble on finding a distil potion in either the potion bazaar or the AH?? Finally the duration of the loyalty potion is far greater than the Potion of Resilience so it is a hands down winner in the comparison.




#814988 Next Roadmap...

Posted by sohail94 on 04 October 2013 - 21:16

I've asked for something similar to this many times. (As have others, repeatedly)

 

I'd like it to go a little further though, allowing us to suspend ANY buff. (the effect only, not the timer)

Could be as follows (on new map or both if you want)

 

 

First click on the buff icon disables its effect, the timer keeps going (said buff(s) is greyed out)

Second click enables it

Right  click on the buff deactivates it.

 

Currently on the new map if you click the buff icon it is deactivated - I'm sure i'm not the only one who's accidentally removed a high level buff just by clicking it (on profile and old map there is a confirmation to remove button)

The above would eliminate this risk , two birds one stone :)




#814567 Next Roadmap...

Posted by Hoofmaster on 02 October 2013 - 22:21

Maybe even add a direct link from the world map to the guide. Im pretty sure thats a FSH feature.

 

That's probably better than making it part of the tutorial :)




#814561 Next Roadmap...

Posted by Hoofmaster on 02 October 2013 - 22:05

Upgrade the Quick Buff Menu to include the ability to save buff templates, like combat sets, so you can hit one button to select a group of pre-saved buffs.. 

 

also.. just toss in a buff self button somewhere in there ;)

 

Good idea :)




#814550 Next Roadmap...

Posted by Hoofmaster on 02 October 2013 - 21:47

Upgrade the Secure Trade and Send Item(or funds) interface to include the Folders preference and let the selection work how it does for breaking down items or putting up an auction listing (lets us click item or invert selection to select instead of tiny little check box)

 

Good idea.




#814513 Next Roadmap...

Posted by Hoofmaster on 02 October 2013 - 20:28

New items for chests that will make buying the keys worth it. Right now, chests are only useful for the medal and random crystalline gear. Maybe include some chest exclusive items/resources/components for inventing new sets? 

 

Good idea. This would make the sets pretty rare which would be cool I think :)




#814510 Next Roadmap...

Posted by Hoofmaster on 02 October 2013 - 20:24

Make medals to recognize the players that work for their guild.  Guild buffers, joining groups, donating gold to guild, donating FSP... ... that kind of stuff.  We have the adviser that you can pull the info from  ...

 

relic defender would be nice also....

 

Good idea!




#814311 Next Roadmap...

Posted by yotwehc on 02 October 2013 - 03:46

How can I like something when there are 8 suggestions in one post where I may like a few, ambivalent about some and despise others? I guess I don't "like" them all then :( kinda kills the voting for me.


#814302 Next Roadmap...

Posted by luke1976 on 02 October 2013 - 03:19

This has been mentioned before but the same mechinism for organising the guild store should be implemented in backpacks. I have a very large bacpack and it's hard to find certain items at times. Thanks everyone for their consideration




#814297 Next Roadmap...

Posted by Lellarell on 02 October 2013 - 03:07

Teleport.




#814294 Next Roadmap...

Posted by Pardoux on 02 October 2013 - 02:44

1. Chests - on the previous roadmap

 

2. Epic Quests - on the previous roadmap

 

3. High Level LE's that aren't tied to a specific time of year / event for release

 

4. UFSG tweaks / additions

 

5. Composing tweaks / additions

 

6. Auto-Fragmenting Changes

 

To clarify a few points :-

 

4. UFSG :- 

 

a ) PvP Ladder items components list back to their equivalent resource, but the resource doesn't say where it comes from

 

b ) Maybe a way to click on a map realm and have it draw, for instance, 3 or 4 maps either side of it, to help navigate ?. I know Mowglik does his maps, and they're excellent, but if they were done as part of the guide, any realm changes would be instantly updated and corrected.

 

c ) If a critter needs a specific weapon (i.e. one you have to construct) to kill it

 

d ) If a quest is compulsory for progression or not 

 

e ) Another search field on the item page, so we can search by item enhancement

 

5. Composing :-

 

a ) Instead of it being a "done deal" what buff appears next on the list as you level up, how about making it a choice from 3 - so there could be 1 levelling, 1 pvp/gvg and 1 random. You chose which of the 3 you want, and the other 2 appear further down the list for selection again (so that no buffs are actually "lost"). This allows players to "customise" composing to suit their individual gameplay

 

b ) Start buffs at Level 150 instead of 100. I know the intention isn't to give a win button, and that it's only 4 weeks old (not even quite that) but I know of more than a few players who've already lost interest. In my current situation, I'm about to hit Level 7 where there isn't a new buff. I "believe" that KE is the buff that becomes available at Level 8 but, given it's start point of L100, it will mean that players have to be C.L. 18 (Composing Level) before they can even better a buff that pretty much all players over Level 500 have at L175 already.

 

c ) An upgrade (linked to composing level, not purchasable) that allows you to queue potions - so that as soon as one completes, another of exactly the same type starts (fragments permitting, of course)

 

d ) Another upgrade, further down the road (again, linked to composing level) where you can create multiple potions concurrently.

 

6. Auto-Fragmenting :-

 

a ) Instead of tying it into Auto-Discard, I'd like to see it seperated and a check-box implementing for it. That way, folk can keep their auto-discard at whatever level they want, but have flexibility for auto-fragment. 

 

As it stands now, if a player has their auto-discard set to UNIQUE and auto-fragment enabled, all COMMON, RARE and UNIQUE items will be fragmented?

 

     I'd like to see :-

 

     316t55u.jpg

 

where, in the above example, COMMON and UNIQUE would be fragmented, but not RARE, LE, Crystalline and SE




#814288 Next Roadmap...

Posted by RebornJedi on 02 October 2013 - 02:28

Upgrade the Quick Buff Menu to include the ability to save buff templates, like combat sets, so you can hit one button to select a group of pre-saved buffs.. 

 

also.. just toss in a buff self button somewhere in there ;)






Font:
Arial | Calibri | Lucida Console | Verdana
 
Font Size:
9px | 10px | 11px | 12px | 10pt | 12pt
 
Color: