Jump to content

yotwehc

Member Since 15 Apr 2013
Offline Last Active Jan 08 2018 23:19

#892424 FINAL SOLUTION for BOTH parties

Posted by Mister Doom on 02 October 2014 - 20:14

For example #1 the numbers regarding how much pvpxp will affect your ability to steal gold have not been finalised, however the affect will be sufficient that a bounty and the following pvpxp loss will have to weighed by anyone contemplating a gold hit.

 

For example #2 That is sociopathic behaviour.

Players that do not care about anything and only play the game to inflict pain on others cannot be properly accounted for in any system. Inflicting xp loss upon them has proved in the current system to be an insufficient 'punishment' as is made evident by the amount of tickets. (That has resulted in the decision of HCS to abandon xp loss altogether)

They should be warned and then removed from the game if they choose to persist in their completely anti-social behaviour. (IMO)




#892063 Working Together in GE

Posted by cyrus7 on 30 September 2014 - 23:50

How do you propose we do this? Should we be stopping our killing to check the active buffs of every player we run across on the map while hunting the Global creatures? 




#892033 FINAL SOLUTION for BOTH parties

Posted by Mister Doom on 30 September 2014 - 21:59

dont get me wrong ill work the system long enough to get my good gearz it gives, but then its off to the races 100's for everyone holding ANY gold LOL :D

 

Except the plan is to link a players current amount of pvpxp to their ability to steal more gold.

So you'll have to care about your pvpxp if you want to do as you plan.

 

Which coincidentally will make you care more, so you won't end up hitting for *100's*. lol




#892005 FINAL SOLUTION for BOTH parties

Posted by BadPenny on 30 September 2014 - 18:05

I just had one of the supposedly top PVPers in the game (a player right at the top of one of the Top PVP lists) buy PVP protection and opt out of the ladder on me.
 
This would be the very same player that complained loudly on this very forum about players being allowed to do that. Can we please stop pretending about all this 'real' PVP stuff? What further evidence is required that its dead and the only reason folks want it continuing is to be able to gang up on the BB for smash parties which happens to be a favorite activity of this player.
 
You want XP loss, the new system has it, you want level loss, the new system has it, you want the challenge of playing the best at PVP, the new system promotes it. What exactly does the new system not have that the current does to demand such loyalty from PVPers? The only reason to cling on to what currently exists would be the overly vindictive and petty Player Versus Guild on the BB to strip off leveling XP and levels on a whim.
 
I think Pardoux and Davros have elaborated pretty well where the administrators want to take this game and where this idea would end up, no point in repeating it.
 
Sorry Mary, I really love and respect you but can't get behind this, I like the original intent of the game creators in having the game be Player Versus Player, singular, not Player Versus Guild that it has become and the new system shows some promise in that direction, albeit needing some work. Its time to let the old way go and embrace the change.

I wasn't going to comment here, I was going to let everybody else give their take on it and reserve my judgment...  This spurs me to speak, however.  
 
This change to PvP is coming... No amount of ideas or protests will change that.  Common sense tells me that these changes won't come till next year, so there's plenty of smashing time left for those that crave it...
 
I don't bully, but I do love smashing, seeing XP and levels drop is oddly fun and exhilarating, however if it has to be removed for the betterment of all, then who am I to say differently?  I care about this game... It's an important part of my life... It saddens me to think that so many are so averse to a change that can only benefit the entire FS community... I don't understand, anymore than I do the hate mail I have gotten lately concerning my position on this very issue.  Please, let's stop the bickering and the fruitless exercises in futility that threads such as these are....
 
Mary, I can't say that I know you.  I understand that you are trying to preserve a part of the game that you feel is precious... In a way, it's precious to me, too... but consider this (the rest of you, too) Fallen Sword is the only game that I play where there has ever been any XP loss involved in its PvP system... It's also the only one without a system for granting XP for PvP... the new changes address this... Who is to say it won't be better? 
 
 
Maybe BG is right... XP loss has become anathema and detrimental to the game, simply because it can be used so easily to bully...  Is it really a bad thing to try to fix this?  Sorry, but I think it can only be good for FS, no matter my personal feelings concerning this issue...




#891995 FINAL SOLUTION for BOTH parties

Posted by bleacher12 on 30 September 2014 - 17:04

I just had one of the supposedly top PVPers in the game (a player right at the top of one of the Top PVP lists) buy PVP protection and opt out of the ladder on me.

 

This would be the very same player that complained loudly on this very forum about players being allowed to do that. Can we please stop pretending about all this 'real' PVP stuff? What further evidence is required that its dead and the only reason folks want it continuing is to be able to gang up on the BB for smash parties which happens to be a favorite activity of this player.

 

You want XP loss, the new system has it, you want level loss, the new system has it, you want the challenge of playing the best at PVP, the new system promotes it. What exactly does the new system not have that the current does to demand such loyalty from PVPers? The only reason to cling on to what currently exists would be the overly vindictive and petty Player Versus Guild on the BB to strip off leveling XP and levels on a whim.

 

I think Pardoux and Davros have elaborated pretty well where the administrators want to take this game and where this idea would end up, no point in repeating it.

 

Sorry Mary, I really love and respect you but can't get behind this, I like the original intent of the game creators in having the game be Player Versus Player, singular, not Player Versus Guild that it has become and the new system shows some promise in that direction, albeit needing some work. Its time to let the old way go and embrace the change.




#891845 Arena Tournaments - FAO Hoof / Zorg / Anyone

Posted by Undjuvion on 29 September 2014 - 19:45

I have no idea what the other players are using. Unless I'm missing some special combat log. I wish I win one in 10 but winning 0 is no fun. Definition of insanity to keep trying and expecting different results. How many times do I try? 50, 100, 1,000? I gave up at 100... 0-100

 

chewy my advice, if u wanna just take pot luck, in a setup that takes no thought at all, just jack up on heaps high defense and a fair decent amount of damage and enter non moves arena, it doesnt really have to be anywhere near precise to get lucky with a setup like that in non moves, if you get a lucky hit in before an atk def set gets the attack BOOM, if you bleed the armor guy before he gets the lucky hit BOOM, no thought, i didnt really put any thought into any non moves def dam set ive ever used and won many hundreds of arenas that way, maybe over 700 wins that way who knows :)




#891749 PvP-Ladder Sollutions.

Posted by cajnsmiles on 29 September 2014 - 03:13

As for the BB being so silent. Most eventually learn that all you are doing by posting a bounty is making the friends of the person being bountied richer. I, for one no longer post bounties.I also no longer hit back, why bother?




#891725 Straight from the heart

Posted by BadPenny on 29 September 2014 - 00:08

I have played Fallen Sword for a very long time.  Everybody knows this.  I have made many friends over the years, and I love each and every one of you.  You are the main reason that I play Fallen Sword.

 

Dramatic changes are coming to Fallen Sword.  At first, I was alarmed and angry about them, and apprehensive that these changes would destroy my favorite game.  But the powers that be assure me that they will not let this happen, so I have chosen to trust them and try to embrace the changes.   I have made this choice public, and have received some unexpected criticism.  I have been called a traitor, pathetic and disappointing.  Being told these things is hurtful.... and it makes me sad to think that I am not as respected as I have endeavored to be.  I am not complaining here, that is not the intent of this note, just stating facts.   My point is, I just want those that have these opinions to know that I am none of these things, and that I hope you will reconsider.  Know this, my feelings about you have not changed, and you will always have a place in my heart.  

 

Please don't judge me by the company I keep.  Fallen Sword is a diverse community, and my alliances stretch across all class lines.  I judge you by yourself, not your game style or your level or even your longevity in the game, and I would hope you would judge me in the same manner.

 

To everyone who has stood behind me in these difficult times, thank you.  You can't know how much it means to me.  Thanks for being my friend.

 

 

#end rant




#891630 FS Memes

Posted by midgetmanj on 28 September 2014 - 02:04

lol! Nice Work!!! But I meant JUST the part about "However, Brother Giles of the Cathedral of Ways mentions a new item came in stock though he does not know where they came from." Being that every other person in GC kept asking the same question... lol

 

So like this:

 

xgm7iu.jpg




#891629 'BLOOD' a possible idea for Grims intended removal of xp loss from pvp.

Posted by justinian9 on 28 September 2014 - 01:05

"This was brought up in global chat the other day, and I have also received some private correspondence on the subject.  The general consensus is that the term "BLOOD" is too negative, uncouth, distasteful, and without class... after careful thought on my part, I tend to agree."  (BadPenny)

 

I really did not like the term Blood either...  but I'll be darned if player(s) who use(d) and wear sets that were made from game "blood" or "skin of creatures" start dictating  terms used in the game because it's "uncouth, distasteful and without class".

 

The hypocrisy is galling.




#891187 'BLOOD' a possible idea for Grims intended removal of xp loss from pvp.

Posted by RedFinn on 24 September 2014 - 17:55

Oh right... My finnish brain missed that one, sorry.

 

But, on a lighter note (and because someone needs to say it)...

 

Where do we do this trading, blood for items and so on...

In a... (wait for it)...

 

BLOOD BANK?

 

Hehehehehheh

 

I know, sometimes I just crack it up.




#891163 PvP-Ladder Sollutions.

Posted by Removed18058 on 24 September 2014 - 16:22

Some players saw a "punch in the nose factor" involved, as players were able to harm other players directly with little penalty, which allowed too much griefing. Others saw it as creating a more complex atmosphere where unpredictable and challenging situations could occur spontaneously between players, but expressed concern over the barrier to entry for new players and the seeming imbalance which favored anti-social behavior.

 

 

we're trying to keep the more complex atmosphere and get rid of the griefing.

 

and the pvp exp theft wouldn't be griefing since it's to show your position on the pvp ladder.

 

the best would be on top with most points the weaker will be on the bottom of the list.

 

 

Being safe from evil is, in my mind, an uneven tradeoff for the fact that you don't get to be heroes anymore, in that you can just opt out of fighting evil. It may be nobody wants to be heroes except when it doesn't count, when it isn't challenging, that people would rather fight "pretend evil" than the real thing, but I don't personally believe that. I still think people are better than that."

 

however with the implementation of a ladder system people still get to be heroes by shining on top of the list it would be very challenging because people will have to outplay every other pvp player be undefeated battle as much as possible and so on and so on

 

 

the difference between the game you quote would be the fact that both parties entering in pvp would be online however in fallen sword only one side has to be online

 

and if you go online get buffed up then there's no challenge when you hit somebody who is offline.

 

so don't compare these games please they are very different




#890932 PvP-Ladder Sollutions.

Posted by shindrak on 23 September 2014 - 15:25

You will lose pvpxp if you lose.

Oh and in chess, you can lose without losing a single chess piece (3 move checkmate). You can lose more pieces and still win so it's still a bad analogy.

Chess is Strategy game , FS is RPG game ;)




#890702 PvP-Ladder Sollutions.

Posted by Raku on 22 September 2014 - 20:45

 

Mzzery, on 22 Sept 2014 - 18:53, said:snapback.png

 

No. It's not untrue. You have the right to your own opinion of course, but my 18 years of playing games online has proven to me, over and over again, far beyond any doubt I might have had once, that it is a fact, and in fact very true.

 

I've played more games than I care to remember, and the ones games that perish first are always the ones where boredom strikes, where there is no adrenaline rush like Leos said, and no risk. Take away the risk of xp loss, and the game will not last very long. 

 

I'd be interested to know if you've played any other games, and if so, what kind of games? I'm just curious, since it would help me to better understand why you feel that way?

 

Alright first off
You have the right to your own opinion. Of course as everyone should be. 
 
Your statement is untrue/false because I along with countless others place value on our levels simply due to the amount of time I have invested. In other words I value my levels because I have worked to obtain them not because I risk losing them. Now if your statement said that some people consider their level worthless because there is no risk then i could agree with you and hold your statement true.
 
Your 18 years of playing games only holds this statement true for yourself and and anyone that shares your opinion, not for everyone that plays games. 
I have around 15 years of gaming experience so what........
 
Now I can agree with you that boredom would be a big factor in any games downfall. However many games have done extremely well without the risk of exp loss. Just look at games such as World of Warcraft, diablo2/3, Guild Wars, Quake, Call of Duty, Battlefield.....I could go on and on. How many people play games such as these and how long have these games been going? NB4 you say hardcore mode in some of those sure, but thats not what keeps those games going.

 

you are the one with limited view!

 

read my post again:

 

try reading before posting or telling others about limited view when you are the one

All right let me make myself clear to you then.

When i said your limited view I am talking about you yourself saying "in my experience".

So no, I do not need to read your post again.(I seem to recall you having this same conversation with someone else in a different thread)

Also by me saying your limited view I am in no way trying to attack you for it. Only trying to help. Let me try again and I hope you understand.

Yes pvp changes have caused players to leave, but hoofmaster coming here and confirming your statement does not change the fact that the amount of players then or now is due to more then just pvp changes. So having Hoofmaster come here and confirming your statement has very little meaning.

If you still don't understand then I'm sorry as I dont know how else to say it.

 

Even of it happens now (and I am sure it doesn't happen a lot) then it will happen tons and I mean tons of times, I am sure about this levellers have always wanted to get that 10% more XP but were afraid to do PvP and get it the hard way, so once it will be 100% risk free big levelling guilds will just use the attacking friends way to get it as it will cost 0 XP, and seriously levellers ? You think that this will stop the gold hits on your head ? If you think so then you are 100% wrong, and those who are talking about "we are getting bullied" for example, the only way to loose a lot of levels is being on bounty board and being on bounty board means you did attack and smash someone that's why you are on board and board means you loosing 5 levels, sometimes you can get lucky and get 10 stammed cleared and sometimes you will loose the 5 levels

Getting it the hard way would consist of attacking someone that is going to then take 5 levels from you. You act like this isn't avoided tons already by levelers and pvpers alike. So please quit acting like its just the levelers doing what you are talking about.




#890521 PvP XP / XP through PvP

Posted by Pardoux on 21 September 2014 - 23:58

The original (not OP's, I don't think?) of being able to choose from either a free, non-bountyable return hit or placing a bounty on the attacker was, IMO, the simplest solution of all to implement ..

 

(found it)

 

http://forums.hunted...ks/#entry888532

 






Font:
Arial | Calibri | Lucida Console | Verdana
 
Font Size:
9px | 10px | 11px | 12px | 10pt | 12pt
 
Color: