again i see a lot of people wanting to tack rewards/medals/wagers into this upgrade and it should NOT be considered. Any type of reward will be abused. K.I.S.S. - keep it simple stupid.....old anagram but it works here...keep it simple and it will work as a training tool...try to add rewards/risk and you turn it into a reason to abuse the system.
BG- If this is something you're seriously considering I'd set it up like so
1. Player A sends request to Player B(no level caps because no harm can be done if theres no xp/gold loss involved and no rewards to be gained)
2. Player B accepts when he's ready(no time limit but both players must be online)
3. set # of combats. 5-10 would be plenty each time. (that way you can work out things inbetween each round of combats)
4. NO rewards, no xp loss, no gold loss
5. stam cost and durabilty damage are normal
6. players learn how PvP mechanics work, enhancements activate,buff order,etc
- yotwehc likes this

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