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yotwehc

Member Since 15 Apr 2013
Offline Last Active Jan 08 2018 23:19

#801293 Ruby Tier!

Posted by hades8840 on 19 July 2013 - 22:24

Grats to those who made the top 100. I finished with 37138 :( had to make a guess of the cut off and was oh so close...

i made the cut off when i came first that way i knew i would at least be up there i would guess to be safe ppl will have to up there game..

 

 

will say was a great idea extra pots because there good pots was worth using one epic pot to gain 2 and if they do this on future globals will at least make most ppl aim for as high as poss ...still plenty ppl though with big stam banks who do the basic 5k and then hope we do the tier. really do hope for a much bigger global though even at x5 took me 4 hrs and 3 global pots to get my 80k




#801165 Change for FS.

Posted by evilbry on 19 July 2013 - 07:24

What gets me about topics like this is people talk about the dwindling numbers, but don't take into consideration the resource (coder/artist/writer/grim) time which is needed.
Even things which seem simple, such as a new LE or a new SE take a fair amount of time to keep up a decent level of quality. Down to designing the creature, story, artwork, set and so on.
Sometimes even simple things take a lot more time than people may realise from a coding perspective. Hoof even does a lot of coding out of office hours. There's bugs which they are fixing on a regular basis as well as trying to implement new things.
 

There will be a lot of conjecture that improvements will bring more money in. But that's just that. Conjecture. There's an overabundance of FSP being stockpiled with less and less to spend them. Flow on from that is less need to donate.

Really as players we need to take a big step back, look at what fallensword is, and be realistic about the leveraged resource which works on the game.

HCS is not Zynga, Blizzard, Bethesda or any of these other companies with a massive assembly line of staff in battery hen cages churning out updates.
Fallensword is not a simple game, it's evolved and has a lot of different facets such as titans, arena, pvp, and so on.

Fallensword has a small team who do their best to try and keep everyone happy. In doing so they have often become their own worst enemies. Such can be seen with the way it appears they always refer to the community for ideas now, rather than just putting them in. This takes up more time with the bickering and so as threads degrade into ego battles.
We can also see the uber potions working against HCS, while players like them, they are also the root cause when it comes to things such as boredom. "Oh I have an xp event and a global container. Watch me get hundreds of levels for little cost!" then a week later "There's no content, you guys suck".

 

 

 

Could things be done better? Yes.

We just need to find a way make clones of the staff. Except maybe forn. Another forn would be scary, and lead to world domination :(

 

In the mean time being constructive on the forums with meaningful and accurate information provided to cows in threads will often help us get nice things sooner.

 

 

 




#800484 Arena tokens

Posted by paingwin on 14 July 2013 - 10:18

challenge: get to the finals and win.

when tokens are given to first round achievers, then challenge is removed.

 

challenge: create good setups

when tokens are given to first round achievers, then you don't really need good setups.

 

challenge: understand how to play opponents

when tokens are given to first round achievers, then you can count on a little luck that you get an easy opponent

 

;)

well sadly, I feel as if this conversation is going nowhere. The original idea behind the tokens was to increase participation in the arena. You are not going to accomplish that by only giving the tokens to those that are winning most every arena now. You are simply just changing the way in which those people are gaining awards. As the arena is now, the small group of people that dominate the arena gain a "prize" for most every arena. Those that are losing in the finals are gaining awards when they get into a final that isnt against one of the 15-20ish arena gurus, so they are still getting "prizes". The people you want to stay in the arena and keep trying are those that lose in the first or second round every time. There are PLENTY of players that fit that group, people who constantly lose and just quit, because they aren't in a guild with every piece of gear guild tagged or can't afford to buy there own gear. THOSE are the ones you want to keep trying, the ones that have it down don't need to try, they are going to be there anyway.

 

But, since reason keeps falling on deaf ears, and those on top are continually trying to solidify there top standings, I give up. Not going to post any more ideas to help the game, as people think giving the little guy a fighting chance is going to cut into their own profits.




#800049 FS Memes

Posted by wil72 on 10 July 2013 - 19:02

3v4sea_zpsd9c49bd8.jpg




#799720 Arena tokens

Posted by paingwin on 08 July 2013 - 10:13

Again this suggestion to stop players from quitting arena not just bring new ones.

 

Can't wait to see HC's listen for players who isn't that active in this aspect or any aspect as much as they are in forum!

and i am one of the biggest voices in this thread with opposition to it. I am active in the arena, VERY active as i play EVERY arena from lvls 1-99. I may have just started playing it heavily but i assure you i am alot more active in the arena then most at this point. i want that shiny medal, bronze down, only 400000000 more losses to go to get my silver. my point is the idea of giving further rewards will only keep players interested for a short time as in every other aspect of the game. What is needed is some way for noobs to learn at their own pace what works and what doesnt. that means separation from the arena all-stars and the NOVICE section isnt that area i am sorry to say.




#799526 Arena tokens

Posted by paingwin on 07 July 2013 - 07:19

Tell me WHY it will slow more ... I've already explained why I think otherwise.

i really hate to say it, and be the jerk, but what the hell it's who i am. You notice that the only people that don't want any kind of separation in the arena are the ones that win over and over and over. I have joined over 50+ arenas in the last 2 months, and have won maybe 5. Yes, i keep losing to the same people, over and over and over, and the ones that win the arenas are the players with 500+ wins joining them. I have all the best gear for my levels, a notebook FULL of stat calculations, 5-7 different sets for each of the level ranges i play in, and yet there you go. It wouldnt slow down anymore than it is right now, it will just take easy wins against noob arena players away from those that run the arenas.

 

And before one of the "seasoned" arena players chimes in with a "well we had to learn the hard way", consider this, your right and i don't take that away from you. BUT, when you were learning the arena, EVERYONE was learning it, as time goes on, new people are coming into the game and can't hope to compete with someone who has been doing it for 3 years. I understand that some players are just trying to protect their monopoly, but enough is enough. 




#798229 GvG Suggestion

Posted by Mongo on 29 June 2013 - 01:12

GvG is a piece of piss.... what annoys me, and yes I have seen it first hand... is all the "multi" accounts farming RP. How do I know?... my first Guild, 5 players.. getting paid for each GvG, never upgrading... see it a mile off... their GvG FSP was going to another account.

 

I can go find you 25 guilds right now that are OBVIOUS multi guilds... Guild A: 10 players, all last activity "10 mins 25 secs"... BP storage maybe?  :P

 

Lets not mention the Ladder "Multi" abuse shall we?   :D

 

hehehe.




#796376 JUST "a pvp game"?

Posted by morderme on 18 June 2013 - 19:04

I have a solution. Stop having millions of gold on hand. Stop running your mouth to people.

 

Being a pvper for most of this games life cicle, I can say for certain that almost never do you just get hit. If a pvp player targets you it is almost always for 1 of 3 reasons. Gold, you are a loud mouth, or you are in a guild with loud mouths. Stop doing those, you stop getting hit, normally.

 

PROBLEM SOLVED!

Probably a true statement, but not entirely accurate.  That is, I have seen players hit other players continually -- personal experience on the wrong end of it -- just for being in that range level.  And until you level away, nothing you do thwarts those attacks.

 

I like the OPTing in to PvPing -- and I am not talking about the PvP ladder -- talking about PvPing in general.

 

All other aspects of "retribution" to a PvPer are not deterrents.

 

Bounty Board -- other than perhaps EOC players wanting to lose levels -- PvPers will enjoy the "free" deleveling; their friends will help clear the bounties, thus no real punishment there; the PvP "victim" is victimized twice -- once losing levels and gold and another time losing more gold needed to place the bounty.  And certainly, to inflict max damage, 100 stam hits are needed.  However, that puts the players clearing bounty open to further bounties, so more risk to the non-PvPer.

 

Tweak the "VL"...that is, when Skill points are not applied, the player's VL is not affected that much.  Instead, make it a "real" VL.  That is, whether or not the player has assigned Skill Points, the VL is always the level attained based on the experience that got the player there, not how the player has allocated (or failed to allocate) Skill Points.

 

Just a few of my thoughts...




#796050 Everything PvP. A bored PvP players' thoughts

Posted by Davros81 on 16 June 2013 - 07:59

I agree some sort of change is required as the bounty board is not doing its job properly and the ladder is a running joke these days.

 

No bountying of ladder hits is sensible, you enter a contest you are expected to fight your own battles therein, not rely on friends to help scare off other participants.

 

I hate the addition of expiration of bounties on the board, means some can just get away with their evil deeds without recompense and at cost to the victim who placed the bounty, if the bounty expires then the poster should get refunded their tickets and gold/fsp they put up on the bounty, this only seems fair to me.




#795871 We need a pvp event!!!!

Posted by watagashi on 14 June 2013 - 21:12

Yes my post was very tounge-in -cheek and a bit sarcastic but mostly a heartfelt thanks for all that stuff they gave the game recently. 

Also that it was pretty funny for all the times someone asked for a pvp event this was possably the best way to make one without anyone getting bent out of shape that it was a pvp event :)

 

As far as double gold, prestige, whatever,,, im happy with what we did get!!

 

yea real happy,," " lost 4897391 gold of which Grendeldog stole 3673044 gold

Grendeldog gained 10 PvP Prestige.




#793441 How to stop a guild from GVG'ing you if you are not active

Posted by gomezkilla on 05 June 2013 - 00:37

They attack you because you are an easy target. If you wish not to be attacked, do as follows: quit the guild or kick 2 members to be below the 4 minimum or just leave since you are not going to be active yourself.




#793243 Composing - In Detail (Revision 1.2)

Posted by dowuones on 03 June 2013 - 20:41

I'll try again.

316 pages of Potions in AH

33 pgaes of Potions in AH special

 

This means there are already over 2000 potions on sale, add those in backpacks and guild stores, and tell me we need more ;)

 

Im reading the list of potions that will be released. Some of them are not needed or will affect other aspects of the game.

Also we havent started yet, and we already ask for higher level potions than those listed, its not good, why keep raising level more and more. I feel it hurts the game insted of helping it.

 

Lets see them in detail:

 

- Doubler [max 1000] - fine, if not too cheap, it might be good to have
- Light Foot [max 500] - not a fan of this, but it might be good
- Conserve [max 200] & Adept Learner [max 200] - NO, loyalty are 180, theres no reason to have higher ones (we already have too many AL and Conserve potions everywhere)
- Librarian [max 250] - NO - Why hurting inventors? Bookworm potion is working fine, please dont destroy it.
- Sacrifice [max 250] - we already have it, adding another wont change much.
- Global Booster [max 200] - Even if is higher than loyalty one (that can be bought with gold), i might like it, not game breaking and it could work.
- Animal Magnetism [max 300] - Another NO, it affect inventable potions, theres no need.
- Keen Edge [max 200] - There is an inventable one...
- Anti Deflect [max 200] - It might work
- Smashing Hammer [max 250] - A big NO, its a too powerful buff already at level 175. If you want to help players under level 1200 make it at level 150 max (once distilled it will be good enough).
- Entrench [max 200] - fine
- Coordinated Attack [max 250] & Coordinated Defense [max 250] - sorry no, its one of the few scavenging potion that keep value, and we do need scavenging to sink gold.
- Stalker [max 250] - Too high, at level 200, ditilled will be much better than the buff and a wanted potion, no need to increase level more than that.
- Shield Wall [max 250] & Armor Boost [Max 250] - no! same as smashing hammer, too powerful, and also you just released the buff, why already breaking it? if you want to make it available for low level players, level 150 is more than enough.

- Gloat [max 250] & Honor [max 250] - Lower it to level 200

- Flinch [max 250] - Sanctuary [max 300] and Terrorize [max 250] are all inventable at a lower level, not needed.
- Constitution [max 300] - it sinks gold in AH, another potion not needed
- Mighty Vigor [Max 250] -Severe Condition [Max 200], probably fine
- Ageless [Max 250] - again too much, it will qork fine at level 200

 

So lets try to change the list this way:

 

Doubler [max 1000]

Light Foot [max 500]

Sacrifice [max 250]

Global Booster [max 200]

Anti Deflect [max 200]

Smashing Hammer [max 150]

Entrench [max 200]

Stalker [max 200]

Shield Wall [max 150] 

Armor Boost [Max 150]

Gloat [max 200]

Honor [max 200]

Mighty Vigor [Max 250]

Severe Condition [Max 200]

Ageless [Max 250]

 

The list is reduced, but players interested in every aspect of the game will find some good potions they will want to make.

Not overpowered, but still they will be used, and so they will sink items (that i suppose is the purpose of composing).

I know i will use some of them, even if they are less powerful than it was first suggested.

 

But the main aspect is:

 ---- IF there is a medal, composing will work, im 100% sure of it, even with low level potions (and the one i suggested are not so low).

And since it will work anyway, there is no need to add game breaking overpowered elements (like SH250).

 

Items will be sunk, enough to remove all very cheap items, and not enough to make them unreachable by  new players.

 

We are always in time to add new potions and raise level (it will be harder to remore or lower them), cause we always ask more and more powerful things, often not considering all the consequences on the game.

 

Even if you start with 3 or 4 potions only (i made reduced a list, but i think its even too long), you will see it working fine.

 

Remember that if there will be a medal, its the only thing that matters. Its what moves the game.

 

P.S. and about the poll percentage... if you ask if everyone wants 10,000 free reserve stamina, you will get even higher percentage, it doesnt mean its good for the game... for every action there is a consequence ;)

 

 

regards

 

dow

(attempt #2) ;)




#793164 Composing - In Detail (Revision 1.2)

Posted by paingwin on 03 June 2013 - 15:16

Ok, so i believe this will be my last comment or suggestion on this thread-chain. too many complaints happen anymore about this game. People need to just get over themselves and the fact that this is just a game. So what, a level 50 character can create a potion with level 1600 buffs. Their is still quite a few reasons to level up, but now the buff market won't be so one sided. I sell my level 175 buffs for gold, a high level with my same buffs sells them for dots. You think that just because your high level you are entitled to some kind of "bow down to me" mentality. But to appease the higher level players I suggest this..........

 

Composing level 1..........buffs up to level 200

level 2..............................buffs up to level 300

level 3..............................buffs up to level 400

level 4..............................buffs up to level 500

level 5..............................buffs up to level 700

level 6..............................buffs up to level 900

level 7..............................buffs up to level 1100

level 8..............................buffs up to level 1300

level 9..............................buffs up to level 1500

level 10............................ANY included buff in composing.

(or a variation of this as HCS sees fit)

 

I honestly don't see the need for this suggestion myself. You can't please everyone any of the time in this world. Don't let the lower level players make these potions, with all the available buffs, and it's just another way the higher levels are keeping them down. Let the low level players make them and it makes the high level players reasons for leveling so high obsolete. If it isn't one thing it's another anymore. Quit complaining no matter what level you are, and just say "thank you HCS for giving us something different to do with our time here".

 

I apologize for the foul mood of my post, but people can only take so much complaining.  




#792544 GvG and New Players.

Posted by wil72 on 31 May 2013 - 21:15

think this becomes more a hassle then just to make the GvG limit for level 25/50/75+.. why do players under level 25+ have to be open to easy conflict farms? adding a time limit for a GvG protection just makes it POSSIBLE for a very low level player to be farmed. they create account, come back after time limit is up, and can be easily farmed with some facerolls on the keyboard by an experienced GvGer.

 

i don't understand the suggestions for a GvG protection time limit.. a time limit has loopholes. makes no sense since its so easy to level up in the beginning of the game. just make it so you can't attack a player below level 25/50/75+ in a GvG and move on! why make the whole system even more messy with a time limit when a level limit is the most secure way to go.

 

lets stop catering low level GvGers who have the easiest job in Fallen Sword.. where i could only imagine how many are multi accounts, cheaters, and exploiters.

I knew this would be the argument and its lame as poop mate. You say "  it's so easy to level up " well guess what, if a " new player " receives GvG protection then they can do just that, hassle free, probably beyond this farming range gibberish.

 

By the way we are talking about " new players " in connection with all of this not all players lvl 50 and below. If players choose to stay within these levels and are in a Guild then by gum they most certainly are fair game to be hit in GvG.

 

I'm not catering to low level GvGers, the mechanics of the game do. And a GvG protection period for " new players " is ample time to allow them to level risk free beyond the hits of these low level GvGing, as you would have them, monstrosities.

 

Cheers.

 

wil72




#792069 GvG and New Players.

Posted by Hibiki on 29 May 2013 - 16:46

Came up with a bold idea. rewards based on the level of the particpates (IE lvl 50-100 earn 1 rp, 100-200 earn 2 rp).

 

Voted yes






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