yotwehc
Member Since 15 Apr 2013Offline Last Active Jan 08 2018 23:19
About Me
Unhealthy Addiction to FS.
Merc for hire. PM me for details... I still stink at it but at least we finally have a merc in game! yay!
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#984766 Buff Market
Posted by
cucullainn
on 02 September 2017 - 15:24
I can't tell you how many times I have clicked on the Buy button in the buff market. And the seller doesn't have enough stam to cast the skill. Because I am playing on my phone and the screen is small. I don't always look at the heading. There's been more than a few times. I have lost battles because I didn't have all the buffs I thought I had.
If the player can not cast the skills advertised. Then I believe their listing should be removed from the market
#535625 Starting a Guild
Posted by yotekiller
on 20 July 2010 - 21:50
Before You Begin
You've got some FSP's burning a hole in your pocket and you're ready to strike out on your own so you can be the boss and do things the way YOU want to do them. Before you take the plunge off the deep end, let's take a look at what it takes to make a guild successful. There really aren't any big secrets to building a guild, it takes players and lots and lots and lots of FSP's so let's get started with a little breakdown of your new guild.
Getting New Members
You want to attract all those high level players to your guild but before they join, they will need to see that your guild will be able to help them along the way. After all, you can't expect all those high level players to leave their current guilds unless you can offer them something better. So let's start out with a few lower level players and work our way up to the higher levels. If you want more than 8 people in your guild, and I'm sure you do, you will have to buy more member slots at 20 FSP's each.
Member Ranks
Once you get some players to join you, they are going to need a rank. Those ranks only cost another 10 FSP's each. While we're discussing ranks, are you going to assign ranks or give players their own custom rank? Those custom ranks surely are attractive but they're still 10 FSP's each and can only be assigned to one player at a time.
Structures
Now you're going to need some structures. Structures and gear are what really draw people in, especially the higher levels. In order to build all those structures you will have to pay 75 FSP's for each structure slot. Once you've paid for the structure slot, then you can pay to actually build the structure. This is like buying an empty lot and then building a house on it, you have to pay for the lot and house and, just like a real house, there will be upkeep on your structures. Upkeep is charged hourly and taken directly from your guild bank so you'll need plenty of money in there for bills.
Guild Bank
Speaking of the guild bank, you'll need to have some extra money in the bank as a rainy day fund to cover your expenses just in case some of your new players are slackers and don't carry their weight as much as they should. A couple of million gold should get get you started but you'll need more as you grow.
Taxes
It would be nice if the members would donate enough gold to run the guild but since many members can't or won't donate very much one thing you can do to bring in more money is raise your tax rate. The higher the tax rate, the more money your guild gets for every kill your members make. Your new guild will start with a 0% tax rate and you can max it out at 25%. It will only cost you 10 FSP's per point to raise your tax rate(or 250 FSP's max).
Gear
Now that you've got your tax rate up and some structures in place, let's talk about gear. Remember, this is the other thing you will use to attract new members to your guild. Gear costs FSP's and lots of them. How much and what kind of gear you provide will largely depend on how much you want to spend and what kind of player you want to attract. Clearly, you want your players to have only the best gear but costs will vary considerably with higher costs for better gear and higher levels.
Gear Tagging and Storage
Once you've purchased some gear for your guild members to use you won't want them running off with it so you will have to enable guild tagging. This will only set you back 50 FSP's plus the gold cost to tag each item, a small price to pay to keep the thieves away from your gear. Now you're going to need a place to store that gear when members aren't holding it. Your new guild will start with 2 guild store slots. That's not very many to hold all that gear you're going to need so you'll have to buy more guild store slots at 50 FSP's each.
Miscellaneous
There are a few more odds and ends you'll want to complete your guild. Guild Advisor for 75 FSP's will allow you to see who's contributing gold, FSP's, and XP to your guild. More than 3 members per group attack will cost you 50 FSP's each. If you want to tell people a little about your guild on your history page, that will cost you 5 FSP's for every 20 characters (telling you that took 127 characters and would cost 35 FSP's). You'll want to advertise your new guild so people will know it's there and that will cost you 10 FSP's for a 24 hour rotating home page feature spot or 1 FSP for each 1 hour ad in the FSBox or Shout Box.
The Rest of the Story
In conclusion, I took a quick and lighthearted look at what it takes to get a guild up and running but the fact is that a guild takes a lot of money and hard work to make it successful. My intent is not to discourage you from starting your own guild but to ensure you make an informed decision before you strike out on your own. Anyone interested in what it took to get your current guild to the point it is can look at the Guild Advisor page to see what has been contributed. Subtract what you currently have and you will know how much has been spent by the guild on itself but please remember, the Guild Advisor page does not include the hundreds, if not thousands, of private FSP's spent by members to donate gear to the guild. Add that to the mix and you have a pretty hefty sum and untold hours of work.
I hope you found this post both fun and educational.
#984689 A new Super Elite appears!
Posted by leefylee
on 30 August 2017 - 20:04
a few of the spawning grounds ive seen in kill log so far ![]()
Floating Islands of Wu Kong (North Island) 576
Zorgoth Reef (Writhe) 3254
Rotarian Canyon (Scree) 2769
Emerye (West) 164
Mount Volmar (Winding Path) 978
Twisted Citadel (Floor 9) 1925
Dungeon of Kai (Black Maze) 1297
#984660 New Medals Suggestions
Posted by yghorbeviahn
on 30 August 2017 - 02:34
I say get rid of that PvP-Gold Medal all together.
Would be something like the Defender of the Realm Medal, something people almost never do and they are doing it just to abuse the medal, there is no sense to reward that behavior, I'm sitting on a Relic 24/7 and I still just have Silver, just saying.
Talking about the Defender of the Realm, would do way more sense if it was based on the amount of time you spend sitting on a Relic your Guild control than what we have now.
- yotwehc likes this
#984119 Suggestion - Player's Composing Level on Bio
Posted by EpicPiety
on 16 August 2017 - 06:14
It's not really that vital. It's like sprinkles on ice cream. I can beat people with composing without depending. It's not necessary to know. You better believe i'd take advantage of the ladder bounty board gvg and everything else seeing someone or a guild with low level composing. It will be slaughter. Easy rp/tokens/medals
. I just can't see any good coming from this.
#984106 Suggestion - Player's Composing Level on Bio
Posted by EpicPiety
on 16 August 2017 - 02:51
So let me deconstruct your reasoning here.
Composing level isn't vital like attack/defense/armor/hp/damage and player level
Reason being is composing is optional to be used and if it's used they are spending resources to do it.
When you hit somebody you aren't losing because your composing level is lower than them. Only if they are using composing pots. There are even ways to beat composing in SOME situations without using it.
My reasoning is simple it's not vital therefore it's not necessary. I don't want to see noobs picked on simply because when someone scopes the ladder or bounty board out and goes oh hey look level *insert low level* composing. For those who boost they are really good at pvp this shouldn't matter. Those advocating for this are said pvp veterans so there should be no need other than to pick on weak guilds/players.
I'm sure plenty of guilds don't want all their members composing levels public either.
It's worked like this for almost 2 years now i don't see why it's such an issue now.
- yotwehc likes this
#984088 Tatan secure
Posted by EpicPiety
on 15 August 2017 - 18:07
- yotwehc likes this
#984070 Suggestion - Player's Composing Level on Bio
Posted by
cucullainn
on 15 August 2017 - 13:49
- yotwehc likes this
#983977 Tatan secure
Posted by BigGrim
on 14 August 2017 - 09:58
Actually, Sword is still my focus. Please do not post speculation as fact. Now. Stay on topic. A bunch of flamebaiting and off topic posts removed.FS clearly isn't their focus. I think they are onto another game now they are searching for someone familiar with unity game engine. Clear that FS is back on the back burner again.
~ Grim

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