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yotekiller

Member Since 16 Apr 2013
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#891895 FINAL SOLUTION for BOTH parties

Posted by mary4ever on 30 September 2014 - 02:30

The suggestion is having 2 different kinds of PvP systems:

 

Raw PvP (with xp loss) and Soft PvP (with pvp xp loss) (I named them raw and soft, names can be changed)

 

This solution to have 2 different kinds of PvP systems should make both parties happy (levelers and pvpers) and does not force anyone to play something he does not want to, you are given a choice and that is the wonderful thing about this, you have a choice, you decide, it is your decision, it is not forced upon you :)

 

Once this suggestion gets approved and then implemented you will be asked to choose a side (pvp system, raw PvP or soft PvP) after your next log-in under your preferences !!!

 

For Soft PvP system look at Dooms post at http://forums.hunted...-loss-from-pvp/

 

This is how the Raw PvP system works:

  • XP loss, no xp pvp loss !!!
  • Open ranges (can be discussed)
  • PvP rating transfer like in the old days (details about pvp rating transfer for 10-100 stamina, higher lvl attacking lower lvl / lower lvl attacking higher lvl, ….)
  • Every hit is bounty able
  • Raw PvP Rating reset will be randomly at the same time as the Soft PvP rating system reset
  • Rating will be transferred to tokens (ratio currently unknown, needs discussion)

Interactions between raw PvP and soft PvP Systems: (2 options)

  • No hits possible => this option gives lesser pvp activity
  • There will be 2 different bounty board systems (RAW BB and SOFT BB) It is possible to hit someone in another PvP system, difference is you will be posted on the bounty board of the victims system: EXAMPLE: if tom from SOFT system hits mark from RAW system, tom gets bountied on RAW system and loses XP, not PvP xp (this is to counter exploiting ratings for both systems) !!!  gold hits are possible to do regardless of the system you are in !!!

the main point why xp loss had to be removed was because of bullying and the victims had no way to escape as long as there was xp loss, this system gives them an escape chance and solves the bullying issue PLUS gives us PvPers who want to pvp in our system, this is a WIN - WIN situation where everyone (pvpers and levelers) gets what he wants :)

 

please give your opinions on what you think about this system and please if you say you are against it then tell the reason so we know why and can maybe alter the system to "perfection" , thanks for your input in advance




#891837 'BLOOD' a possible idea for Grims intended removal of xp loss from pvp.

Posted by bleacher12 on 29 September 2014 - 18:26

So what happens now to Honor, Bastion and Shame buffs and the Protection Enhancement?

 

Will they simply be replaced by some new buffs and enhancement? Or will they simply be switched to work with PVPXP instead of regular XP?




#891744 PvP-Ladder Sollutions.

Posted by LuxFerre on 29 September 2014 - 02:44

     If it doesn't matter finding out how the majority of the players feel to have a poll and a decision has been made, it would seem that the decision would have "the best interests of the game in mind".  However, we have to ask the effects of a change and what the outcome will be.  The idea behind a decision to remove XP loss and make it PVPXP loss is that XP is held as valuable.  Many non-PVPers don't like losing XP getting hit so they complain.  Some threaten HCS that they will quit unless XP loss is removed from PVP.  The COWS don't want to lose revenue with the game losing players, and the game some would say would deteriorate.

     In this case, XP loss from PVP would be prevented.  Instead, PVPXP would be lost.  If PVPXP has little or no value compared to XP, then as some say in global chat, who cares if PVPXP is lost, all that is cared about is XP loss.  There must be some gain besides a medal or rank to have a perceived value of PVPXP.  Maybe special items can be introduced that require that both a player XP level and PVP level must be obtained or a certain XP level + PVP level must be obtained or are based on PVP level alone.  Make it that 1 hitting can only be possible with items that require a high level of both XP level and PVP level.  This would make gaining PVP level DESIRABLE and a sought after goal.  It would make PVPXP valuable.

    *** However, what the game developers have to consider very carefully is:

     By making PVPXP VALUABLE, once the same people complaining NOW about XP loss start to lose their valuable PVPXP ... there will be complaints on how evil PVP bullies are hitting them.  PVPXP will be held as valuable and many non-PVPers won't like losing PXPXP and the complaints start again.  Some will say they will quit unless things change and PVPXP is removed from PVP!  The COWS will not want to lose revenue with the game losing players, and some would say the game would deteriorate.  Full circle.

So, thinking ahead and how this will play out, I would ask the game developers to THINK this through. What some THINK will result from this change will not happen.

     I just want to state this NOW so later on if ANYONE even THINKS about complaining about losing PVPXP from being hit, I would hope you will remember this post and humbly just deal with it and remember that getting first in this game with either XP level or PVP level won't pay your bills, won't make you live longer, won't bring your family closer together - so losing levels, either XP or PVP, is really not something to be all upset over :)  Just play the game for what it is, however the "what it is" is.




#891701 PvP-Ladder Sollutions.

Posted by Mzzery on 28 September 2014 - 19:20

I've no idea why a risk of losing 5 levels is so bad. I'm honestly sick of this whole discussion, but I'll just say this one more time (and yes, it's still my 2 cents).

 

I have seen a load of levelers say they'll get rich now, because they can hit anyone for gold, risk-free. 

I saw someone mention that "pvpxp" or whatever it's to be called, should be needed to attack and take gold... but if "pvpxp" is riskfree to get, then how is that even a hurdle? Levelers won't care about that pvpxp, and pvpers sure don't, so it's pointless to even bother making that some sort of hurdle to grab gold. Gain it, use it, lose it... so? That's something lots of people do with prestige already.

 

The next bunch of people that will be screaming "bullies!" are the merchants, since they no longer will be able to sell potions for gold, and when that happens, all potions will cost FSPs..... then we'll have a whole new rant in the forums about how expensive the potions and stuff got all of a sudden, and how hard it is for people to level without breaking their bank, unless they have enough max-stams to make the gold back when they hunt.... oh wait... they won't have any gold after they hunt, since everyone in range will be stealing it, risk-free.. 




#891657 PvP-Ladder Sollutions.

Posted by Olef on 28 September 2014 - 11:10

big changes like this should be voted by us FS players, usually there would be a poll in game and we would have to give our vote if we are for or against the change.

 

I find it disrespectul that this decission was taken from us and the forum posters here (about 25 different posters) had their opinions heard,

I think this game has about 500 players active now, at least that is what is showing as online players, I do not know how many players in total play, I guess maybe a bit over 1000 (I looked at top20 guilds so there may be more)

what about my vote? what about the other 975 votes? or do we not count?

 

we the 1000 FS players are the ones playing the game, we the 1000 FS players are the ones spending our $$ to play this game (I know that this game is free and that not everyone donates), we the 1000 FS players have a vote in this change and each and every vote of us 1000 FS players should be equal to the 25 forum posters!

 

even if you all 25 forum posters are for this change it should not be decided by only you, we the 1000 FS players have a vote too!

it is extremely unfair and disrespectul that at most 1/40 (25 out of 1000) of all FS players had their say on this matter, I was shocked to hear that a big decission was going on in the forum, many players like me do not even come to the forum (this is my first post here)

 

if this change got decided by only these 25 forum posters and later implemented then you disregarded the other 975 FS player votes!

 

make a game poll and let us 1000 FS players give our vote and decide, not just the 25 forum posters!




#891320 PvP-Ladder Sollutions.

Posted by Corrupted on 25 September 2014 - 18:11

The problem is that BG believes XP/LvLs loss is what people don't like. If his assumption is wrong and people generally don't like being attacked and defeated, then the XP Loss removal will create much more problems for levellers and pvp'ers, because the number of attacks will increase significantly. Now many players are afraid to get on the BB for attacking other players, because "evil pvp'ers will tear them apart there". The situation will be worse and they will have to change many things again. I just want to say that hitting hourly "XP protected" players yielded the same results as with "XP loss". 

Well, yeah.

People will say they now cannot punish anyone for stealing their gold, and I bet many more will say losing some "PvP XP" (or whatever other name they come up with) isn't enough of a "lesson" to the player. That's just one of the many that this new system will bring

Once this "new, exclusive" prizes come to play, and give a player an edge over the others, people will rant about being in an uneven field. Once the prizes drop to the point where they're not profitable or give little satisfaction, lack of new ones will create complaints (look at the Arena).

In the end, complaining never ends. It doesn't in real life, and it won't here. By removing XP Loss you're just creating a different topic to complain about.

 




#891630 FS Memes

Posted by midgetmanj on 28 September 2014 - 02:04

lol! Nice Work!!! But I meant JUST the part about "However, Brother Giles of the Cathedral of Ways mentions a new item came in stock though he does not know where they came from." Being that every other person in GC kept asking the same question... lol

 

So like this:

 

xgm7iu.jpg




#891454 'BLOOD' a possible idea for Grims intended removal of xp loss from pvp.

Posted by bleacher12 on 26 September 2014 - 16:09

Also, can we get some clarity from the cows on whether we'll be allowed to simultaneously dress separately for regular XP vs PVPXP?

 

Ideally not, as with the current environment players should need to choose between sitting in stam gear and being easy targets or defending their PVPXP.




#891371 PvP-Ladder Sollutions.

Posted by Maury Bund on 26 September 2014 - 00:40

Yes, I don't pvp because it isn't worth the harm for such little gain. With this new change, I shall become an unapologetic thief as there is no harm to my main gaming goals.

OK, BG, here it is in a nutshell from a player rallying behind your change, why xp loss removal is BAD for the game in whole. Yes, there may be some bullying that happens that you are probably getting sick of dealing with the PM's, emails and phone calls. But consider his statement for just a few minutes.

 

"I shall become an unapologetic thief" as will many, many more. Why, because they really won't care about the PvPXP, nor truly the rewards. Most of those prizes are really hot, but cool off after the newness wears off. If you make them bound, players will cry that the want to earn money like arena, titan hunters and scavengers. When they are available for sale, a player not wanting to bother with building the credits through effort will just wait a few weeks, or maybe a couple of months, until the price is something they want to spend. So, I cannot see how any reward will become lasting enough.

 

"there is no harm to my gaming goals" is the same thing most of the current anti-PvPers are saying that the PvPers are doing to their game now, even this player stating many times throughout this thread. How many players count on the gold they earn to build their character? Compose? Scavange? Taking that gold will hurt those players gaming goals. So how is this mentality better than what they are crying against?

 

How much effort over the past few years has the HCS staff put in to create gold sinks and manage the price of Gold to FSP ratio? You think a new player has a hard time now getting to 200K gold to buy 1 FSP? How high do think the price will rise once players begin robbing each other without recriminations? All the work you guys have done to try to stabilize the game economy will be darn near wiped out by this one proposed "update."

 

What do plan to do, put in 2 types of bounty boards, 1 with taking PvPXP and 1 that takes character xp? Does not sound like a fair shake to me.

 

Most of my attacks are to defend my guildmates or to steal gold, but I do it with the knowledge and acceptance that tomorrow, I may be 5 levels less. I at least stop to think if it is worth it before I press attack. Many will no longer find that pause.

 

Please, take these thoughts and stew about them, before proceeding.




#891205 PvP-Ladder Sollutions.

Posted by Davros81 on 24 September 2014 - 19:21

To make more friends. The stronger emotions about XP loss, the better friendship later. 

I made more friends via conducting pvp than i ever did leveling, entering arenas or titan hunting as have many others this is a stone cold fact! Ask most people who have or do pvp on a regular basis and they will all agree and that is why the pvp community has such as strong bond.




#891082 PvP-Ladder Sollutions.

Posted by BadPenny on 24 September 2014 - 03:17

Big Grim, I have thought long and hard, and felt I should give you my answer as to why XP loss is so important to me.  It's like spilled blood... I mean we're robbing folks  here with swords and knives and spears.  There will be bloodshed.   The XP is that spilled blood.  It doesn't even need to be that much, only a token amount would do.... but if you must take that source of blood away,please  replace it with a new source of bloodshed, else they will all seem to be empty victories indeed....




#891075 PvP-Ladder Sollutions.

Posted by Melons on 24 September 2014 - 02:32

Why do others who don't participate in PvP want to continue to change it? I doubt half the people here who suggested a change would even participate after the change.  I'd rather have this current system than most of the things suggested. Every single time PvP has to be changed.  Leave it alone! 




#890225 PvP XP / XP through PvP

Posted by mary4ever on 19 September 2014 - 05:56

1.  Yes, I read your post fully - and the assumption (maybe speculation was a better word) I'm referring to is "I do not have any objection if the levelers want this kinda "safe" pvp system BUT like I mentioned before: hoofmaster needs to assure the pvpers that the NEW SYSTEM will NOT replace the current pvp system in the future !!!"   <-- YOUR quote.

 

2. Most updates have been tweaking PvP yes - but I disagree with your ladder one. Folk are on the ladder (broken as it is) and meant to be hitting each other for rewards. Being able to bounty hits on there has no place..

IMO a player should be able to bounty ladder hits IF he/she hits the same player too at least once per ladder reset because if you bounty a ladder hit then the other player can bounty too !!!

normal, ladder and bounty attacks should be bounty able !!! any form of PvP attack that takes XP should be bounty able (for example: the arena and gvg do not take any XP so they should not be bounty able)

 

3. What I was meaning with "try the safe version" was ... *tries to explain it more clearly* ... if folk get a "buzz" from hitting other players, working out gear / buff combinations etc, then the next logical progression would be to move from the "safe" environment to the "less safe" environment. Would everyone who tried it do that ? - probably not - but would some ? - I'd bet money on it. And, thus, that's MORE players participating in "real" PvP - so a win for your camp.

GvG has NO RISK too and even a wider attack range:

Level Ranges are as follows:

  • 50 - 300 (+/- 25)
  • 301 - 700 (+/- 50)
  • 701+ (+/- 100)

so GvG gives you an even wider playing field (after lvl 701 your attack range is +/- 100 which is much more than the normal pvp or new system attack range) and if the levelers have not moved from the "safe" environment to the "less safe" environment yet then in my opinion the chances are even smaller for them to make the transition to "real" PvP after the "new system"




#890207 PvP XP / XP through PvP

Posted by mary4ever on 19 September 2014 - 02:00

when I read the headline "PvP XP / XP through PvP" I did not bother to read the topic because there were many pvp topics in the last years and HCS have not shown any interest in them sad.png  BUT when I heard that BigGrim liked the idea and even wanted to discuss it with hoof and zorg it piqued my curiosity so I started reading it .....

 

this NEW SYSTEM would be ADDED (NOT REPLACE the CURRENT PVP SYSTEM)

IF this SYSTEM gets accepted then I fear that the pvp system where there is XP loss would then soon be removed UNLESS hoofmaster assures the pvpers that this will NOT happen !!!

 

why do pvpers need hoofmaster's to assure that?

simple, let's see some of the updates regarding pvp in the last 5 years :

  • pvpers "forced" to compete in brackets (=ladder), now I can only hit +/- 10 levels, original fallen sword game = open pvp => win for the levelers
  • pvp protection was added (Fallen Sword Point Upgrades) => win for the levelers
  • cheaper pvp protection was added (Gold Upgrades) => win for the levelers
  • max 5 levels can be taken per bounty (old system, you could lose more than 5 levels per bounty) => win for the levelers
  • the skill "honor" reduces % of XP loss (old system: honor used to reduce % of pvp rating) => win for the levelers
  • ladder hits not bounty able => win for the levelers
  • activation rate of DEFLECT (I hate this buff) higher than in description => win for the levelers
  • smasher medal only working on ladder and BB (old system: worked for normal pvp too) => win for the levelers
  • bounties expire after 48 hours (old system: bounties NEVER expired) => win for the levelers
  • + many more ANTI - PvP updates

as you can see they are all ANTI - PvP updates which reduce/restrict PvP activity !!!!

I really do not remember any PRO - PvP updates in the last 5 years, do you?

 

I have been called a "bully" a few times in 2 different situations:

  1. for a 10 stam prestige hit !!!! funny thing is that some of those who called me a "bully" for a 10 stam prestige hit and who bountied me are now doing the EXACT same thing !!! I have proof and will gladly post it if HCS allows me (I made print screens of our conversation with these players) !!!
  2. levelers joined my ladder band and wanted to only allow 10 stam hit and NO 100 stam, when I refused they called me a bully !!! I mean, why do you join the ladder if you are not prepared to get hit with 10, 20, ..... 100 stam ?!?

I like to call myself a pvper but I have not done any real pvp in a very long time, BB is dead, ladder is dead, I only have +/-10 attack range (hardly anyone in my range), :( for gods sake I am in the "top10 most GXP" because I do not know what to do with my stamina !!! I have about 3 times the amount of GXP a player would have at my level, I turned into a ***** ULTRA POWER LEVELER :( my guild mate bilops is even in the "top3 most GXP" !!! :(

 

I only log-in once or twice a month to hunt or maybe do an event and I am not the only one, look at top guilds, their members go offline for many days too, activity is decreasing :angry:

 

to be honest I will not play this NEW SYSTEM because there is NO RISK involved !!

 

NO RISK => NO FUN

 

even leveling has a tiny little bit of RISK, if you lose a battle then you lose XP, in this system you do not lose any XP (only PvP XP)

for me this new system is not PvP (no risk) BUT if the levelers want this system then I will not object to this idea if hoofmaster assures the pvpers that the NEW SYSTEM will NOT replace the current pvp system in the future !!!

 

ALL pvp-updates I mentioned above were for the levelers, even this new system so when is it our turn to get a PvP update that benefit us PvPers????? we have been waiting for over 4 years and still nothing sad.png there are tons of suggestions in the forum how to increase pvp activity by NOT putting any restrictions on pvp !!!

 

some pvpers have asked for a "pvp event" , why do we not have one? we already have global events and XP events !!!!

nobody is "forced" to participate in those events, I myself did not participate in all global / xp events so where is the problem if we have a pvp event?

 

these updates regarding PvP are clearly reducing the RISK factor and surely but slowly heading towards NO XP LOSS and in my opinion this is the problem why pvp activity is this low, not only pvp activity but even the number of players have been decreasing during the years (yes, I know there are other factors but I believe this is one too because many of my friends left for this reason)!!!

this game used to be so much fun and I ♥ fallen sword !!!




#885858 Titans

Posted by Pardoux on 16 August 2014 - 14:39

Please release some new titans.

Thank you.

 

Not making enough from the existing ones now ? ;)






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