Nope - my idea is someone steals enough gold to SINK 400K they get a 300K bounty posted on them by the game. So 100K is still sunk, no matter what happens. Zero extra gold enters the game. That is the beauty of this system - it pays for itself, and is regulated by player activity.
Spoken by someone that clearly has no experience in gold theft. There are a lot of problems with this system, starting with the fact it is heavily weighted to punish higher levels. Low level players don't carry much gold so hitting them won't sink much gold. The higher levels generally have more stam for leveling to bring in more gold and more gold available for scavenging. A low level gold hitter may have to successfully hit 10+ targets to sink 400K but a higher level can easily sink 400K in one shot. Next, you want 3/4 of the gold sunk to be returned to the game? That really defeats the entire purpose of a gold sink. We have enough gold in game as it is without cutting the primary source to 1/4 of it's current outflow. Finally, we don't need different bounty boards for different hits. Either something is worth a bounty or it's not. Don't complicate things any more than they have to be.
- midgetmanj likes this

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