Just noticed today that Crafting info for the items not showing as expected.
Well spotted AndyVince, do we need a new thread?
- andyvince likes this
Posted by PointyHair
on 11 May 2023 - 16:35
Just noticed today that Crafting info for the items not showing as expected.
Well spotted AndyVince, do we need a new thread?
Posted by Gutie
on 05 February 2022 - 13:47
Composing was the gear sink for the game which did what it was intended to do initially, purging the gear glut (and all those old fully forged pieces in the game, rip) but then events that gave free fragments outside of LE/Chomper events undermined this making it illogical to frag otherwise good gear. Player demand to have constant access to max power composing potions really crippled this, and had other effects.
You can farm a 2-3k LE frags during a non pinata global at the cost of only ~10k stam using a Rampage Potion and a zbrew, so then there's less need to frag LE/Chomper gear during their events as well. Why frag a LE piece for a measly 3-7 frags when I can get anywhere from 50k to several FSP a pop depending on the craft aside of getting the Fragmenter medal?
This with the steady increase in the size of many players massive max stamina totals with 5k BP slots to farm even more gear vs having to choose between storing gear for the guild/personal items/and mass farming gear for potential profit is also a factor. The glut goes from bad to worse when there's no incentive to purge that gear to fuel the thirst for max power composing potions with frags so easily obtained.
I'm not saying its a bad idea, but Composing really needs an overhaul to rethink either increasing the amount of frags required for the most powerful potions, or a drastic drawdown in the rate in which frags can be obtained in global events/etc aside common/rare and maybe uniques. Doing so would be more effective to improve this rather than a gamewide gear overhaul.
Posted by yghorbeviahn
on 12 October 2021 - 09:33
Posted by BadPenny
on 12 October 2021 - 04:07
Recent new updates kinda "broke" the mailbox....
No longer are loyalty items, invented items or things from global or epic chests sent to our mailboxes...
Halloween fast approaches, with many that will be hunting for Zombie Brews.... But opening the coffins will flood many backpacks. I feel this will take much of the fun out of the festivities, and give an unfair advantage to those with the resources to have massive backpacks....
I humbly ask for the cows to address this issue sooner rather than later.... although it may seem to be a minor problem, I can assure you that in the long run, it really isn't.
Posted by Toreth
on 05 May 2021 - 17:44
Mythbusters is back! Albeit without its founder, RJEM - may his FS account rest in peace. That said, I will never be able to replicate, exactly, what the wonderful RJEM was able to produce during his time with FS, I would like to make an attempt to carry even just a slight portion of the giant mantle he created for something of this magnitude.
Now, let’s get to what everyone came here to see: the results!
When Frag Finder was introduced with the new Composing Levels, it was a sign for potential “easier frags” for all of those looking to make big moves on the frag farming front:
Frag Finder: +0.1% chance per point that a Fragment Stash will drop the maximum number of Fragments
This sounds like an easy win for those looking to maximize their frag gain during our beloved Global Events that HCS so graciously provides to us. The question proposed here, though, is, “is Frag Finder worth using to maximize my optimal frag gain?” To answer this question, two separate hunts were done initially to see what effect Frag Finder would have on the optimal frag income as opposed to the original frag hunting way.
As we can see by both of the graphs here, the amount of frags gained per 1 stam and per 1 kill is actually GENERALLY LOWER when using Frag Finder during your hunting sessions. When using Reckoning and the usual frag farming buffs, you actually still yield more frags than when taking the chance by adding another potential buff for Reckoning to activate on.
Hmm...well that doesn’t look right. Farming with Frag Finder actually yields less? Well, then what’s the point in having Frag Finder around as a buff at all? That brings us to question number two: is there a feasible use for Frag Finder, and if so, where?
What if we were to turn off “Auto Open Fragment Stashes,” farm frags without Frag Finder first, then, when our hunt was over, use Frag Finder on the stashes that we have allowed to drop to our backpack? Seems like a lot of work, but let’s think a little more about it: I gain the positives of only using Reckoning, Conserve, Animal Magnetism, Lady Luck, and Find Item without having the added buff of Frag Finder for Reckoning while also gaining the benefit of Frag Finder at the very end for the frag stashes that have dropped to my backpack. That seems like a lot of work for minor benefit. On top of that, how many people would benefit from using Frag Finder this way? Probably only the minority who are able to keep a large number of open Backpack spaces to allow those frag stashes to drop.
While looking at some of the numbers throughout the farming process and testing Frag Finder, it was also thought to take a look at just how often Frag Finder would potentially activate throughout the time it was used. Three separate farms were conducted over the course of the Piñata Global Event that just occurred: 3000 kills were completed without Frag Finder while auto-open frag stashes was turned on, 3000 kills were completed with Frag Finder DURING the hunt while auto-open frag stashes was turned on, and 3000 kills were completed where Frag Finder was used ONLY AT THE END as frag stashes were allowed to drop to the backpack. The overall yield here shows that Frag Finder at the END is the best option, no Frag Finder AT ALL is the second best, and lastly, using Frag Finder during your hunt actually provides the least benefit. Wait, what!? That also can’t be right, can it? There must be something wrong.
Let’s take a deeper dive here: when manually opening frag stashes, you are provided a log message that shows when Frag Finder activates as such:
With the use of Find Item and Lady Luck throughout the 3000 kills, a drop was gained 821 times; out of the 821 times, using Frag Finder 200, a log message as above was displayed only 15 times. 15 out of 821 times sounds a little low at level 200. Revisiting our skill description, we should hope to achieve an activation rate of around 20%, but 15/821 = 1.82704%. A-ha! That might be a little bit of a problem. Is there a misplaced decimal point, or is the lower activation rate intended and the skill description is what needs to be adjusted?
While I do believe in outliers, the difference between 20% and 1.8% (2%), is much too large to be a simple outlier - stealing a page from the great RJEM’s Find Item findings, I hope something here gets taken a look at for the benefit of the newly introduced buff. HCS, we could really use your input here, even if it’s just taking a little look over it to ensure things are working correctly.
Posted by BadPenny
on 23 September 2021 - 16:45
24 hours is a whole day.... with adequate planning, except with an unforeseen RL event, that should be ample time to pick up items bought from the AH or items that did not sell
and the cows are nice enough to have a remedy in place in the case of those that miss these deadlines....
If my memory serves me correctly, in the beginning, we didn't even have that, if we lost an item due to being too late to retrieve it from the mailbox, it was tough luck...
using the ticket system may be time consuming for both the player and HCS staff, but it's the way things have been for over a decade now.
I just wish that invented items, items bought from the loyalty shop, and items from chests and containers still went to the mailbox rather than my BP....
Posted by yghorbeviahn
on 23 September 2021 - 15:40
Posted by Arioche
on 20 September 2021 - 16:32
Posted by Pardoux
on 09 March 2021 - 20:24
LE spawn rate and drop rate are far too high. I do believe if LE were more rare it would do alot in regards to balancing not only LE Gear but also composing pots. It would be alittle more costly to use Near epic level composing.
Probably start with putting a cap on how many of each LE can be out in the world opposed to map (Guessing thats how it is?)... Instead of 100 per map for example 100 in the world.
Remove AM from LE
From a quick look, it seems that LE's spawn across either 4 or 5 realms, so limit them to 50 / map without AM working on them.
Nerf LE Drop rate as not only do we have really high FI for cheap now we also have Lady Luck 200.
You could just limit the efficacy of FI ? - cap it at the highest cow-provided, AH potion - i.e. FI1000. That said, lowering the drop rate would be a much easier solution...
This in return will also make LE more of an active task rather than afk task. It wouldn't be as hardcore as SE hunting but you would have to move around scout and find them.
I remember when LE hunting was more fun - when AM didn't work and a fixed number spawned every 10 mins and then it was a feeding frenzy trying to bag as many as you could.
Just a return to that would be a great solution ..
Posted by EpicPiety
on 11 March 2021 - 19:06
I am a guild potion composer. I farm the highest level LEs during an event to either sell or frag to increase my frag bank.
Point being!
I am seeing a lot of disoriented returning players (from way back) or new players that have the MEH whatever attitude.
I can use more of the LE event to farm frags as I do guild composing for free.
Pretty hefty fees for PvP potions
havent sold one of those since craptree left the guild *sigh*
Best place for hard to get LE sets would be in the caves
Why should there be easy access to brewing extremely cheap near epic if not epic level potions? You are not the only guild composer in the realm. The good thing about Guilds is you are one of many, it's time teamwork plays a part XD.
Legendary fragments are basically easier to come by than Unique from Elites through farming. Elites do not respawn with AM. Why should a Legendary Creature a higher Tier mob? Doesn't make much sense.
Making LE frags more difficult (Require more work to farm) to come by would really help with balancing the game.
Posted by BadPenny
on 06 May 2019 - 06:11
In many threads, across many years, I have argued against this.
I have said this is akin to fishermen, who, having exhausted the stocks of fish in their waters, argue for bigger nets, or ones with smaller holes so they can catch more fish to boost their catch.
All it does in the end is exhaust supply and kill off the stocks.
HCS, based in Elgin, should appreciate the analogy, I think.
If the fishermen get what they want, they fish well for a few seasons, then the well runs dry again. And they argue again for wider nets, always more so they can keep catching their fish. Even as the fish stocks die off, and in the end the fishermen destroy their own industry.
This has happened. Scotland has the largest fishing reserves in Europe. French and Spanish fishermen are desperate to come into our waters to fish, because their own waters are barren. Odd, that.
PvP players in this thread all think it would be a good idea to spread the ranges, widen the nets.
I'm sure it would be good for you, for a while.
I leave it to HCS to decide if they can risk the hit to their dwindling player reserves.
If this was just the case for random PvP, for prestige, or gold harvesting, I would agree. But more and more there are very few, if any, targets for a PvP DQ. When the DQ first began, you could hit anybody who had logged in in the past 30 days, but that is no longer the case. Now, the cap is 7 days, and those of us in the middle ranges invariably have to hit somebody at least twice to meet the DQ requirement, if we have a target at all. I understand this was changed so that "active" meant the same across the board, whether for a DQ, Prestige, or GvG. Currently, a Prestige target is only viable every 3rd day. What then, if the DQ is changed to meet those same limitations?
I can understand skipping a DQ because of personal choice, but when you have to skip it because of an unavailability for your particular level (or in this case range) this is kind of unfair.
If the ranges shouldn't be changed, for whatever reason, then the quests for the DQ need to be reworked so that one only has to skip it by choice, not by circumstance.
Posted by PointyHair
on 22 May 2018 - 18:23
Auction search from another players' profile works except for tiered items. I think it's the open bracket doing it. I can't think of any other items with parenthesis in the name.
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