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andyvince

Member Since 16 Apr 2013
Offline Last Active May 15 2023 02:45

#876440 Arena Update #3

Posted by Undjuvion on 29 June 2014 - 05:04

This is how it should be.

 

there is as much merit in this as lack of thought, look at all the players on the top arena list from say gold medal(1000 wins) then click on each name and see how many are active, it may work if silver medal and up were grouped, once you find all the ones that still play sword, ask them if they have any inkling to play the arena again, then take into consideration timezones, then if 5 of them go on holidays etc, it could get slower than the lower level arenas not spawning atm except theyd be sitting there half the day waiting for a few to start, how many noobs can afford to pile millions of gold each day to reach that higher tier, you want agro at us "top" players but we cant help it if weve been playing a few years,

 

and that comment of what is there to play for by whoever wrote it ..... THE MEDAL, its what the arena was or should have been about, if you are only worried about the prizes then nowonder you think the top arena players are greedy and lining their pockets ;) and big resounding NO i wouldnt be concerned if someone else was raking it in and i wasnt, i never once complained about frackers dominating titans originally, thats their own personal business, all the people that used to farm destroyer items, thats their good fortune ;) and in all the years ive played arena ive probably made lucky if a few k fsp worth, ive made double that on titans in half the time and many times that in the AH, the arena has never been the money maker it was thought to be and dont get me started on how people used to think there was some magical setup that floated down from the heavens, you can give yourself an edge if you use your head and meddle with your parts until its as good as itll get but noone is invincible, far from it, i could rant forever over so much dribble appearing in here, i try and go along with ideas to give them a chance but all i hear is ME ME ME, the cows arent even here and i doubt theyll even wanna sift through all this dribble, atm what simply needs doing is getting the spawning right so people can at least enter....




#876420 Arena Update #3

Posted by yghorbeviahn on 29 June 2014 - 02:19

The hole point of the arena is the incentives otherwise you would just PVP. What is the point of doing it if you can't get the moves to win or spend hundreds of FSP on gear and then still lose. It is dumb and not fair to those trying to come into the arena. No point to spend gold and FSP on gear just to get your face kicked in every time by the "masters" There has to be different brackets and the incentives, points, gear, potions should all reflect that.

Ok, wait...

- About the moves: They're extremely easy to get on novice Arena, really, you can get all then in 1-2 days.

- About the 'thousands of FSP in gear': Usually everyone who play Arena has a lot have a lot of gear for that, just like who make PvP have PvP gear, and who just hunt have a lot of potions. Arena is a part of the game as any other.

What you're refering of is the knowledge that 'Arena Masters' have and you don't have yet, about the moves, gear to join, etc. And the ONLY way to learn that is, guess what, playing the Arena, and losing A LOT, and learning from that. 

 




#876414 Arena Update #3

Posted by shindrak on 29 June 2014 - 01:42

I already thought 40 tokens for the pots were ridiculous even for the higher level ones. I was going to do the arena for tokens for new pots but seeing that I cannot compete with the so called arena masters then why would I waste my gold. This is getting lame. I had some hope of getting these new potions for the hunt. Another part of the game that they have decided to ruin for me since I was excited to get these potions.

You can compete with anyone if you spend like what they spent and if you are worried about profits you will never get any better.

Everyone starting arena spend much more than what get... you have 7 wins and say you can't compete? you didn't even win enough moves to win...




#876103 Arena Update #3

Posted by Undjuvion on 27 June 2014 - 17:24

I don't see the harm in making them 20 like they were .. making the arena pots common could only promote activity imo .. please consider activity over market ...

 

will it increase activity though? once they are worth gold and all the people who cant make back their entrance costs or have more than they need etc, i was more in favour of hundreds to begin with for some of the pots and i still think its good 300 for some pots whilst most stuff remains around the 100/150 mark, gives people something to chip away at rather than too hard or too easy.




#876061 Arena Update #3

Posted by DeadParrot on 27 June 2014 - 14:36

Same people winning are the ones who dedicated to arena ... why didn't they complain about the Arena masters when they were newbie? Don't tell me they just started winning a lot once they started playing arena...

 

Same ones winning are the ones who are tossing around boss guild gear....nothing to do with dedication.

 

Lots of newbie players now are doing great they aren't newbie anymore , only ones never improve are the ones who complain about it.

 

Now they have access to guild gear...I can name 5 offhand.

 

People these days just want easy game.

 

Try joining a small guild instead of inheriting the gifts of your predecessors.

 

DP




#875788 Arena Update v2.48

Posted by BraveKath on 26 June 2014 - 03:39

Dear Hoof, Grim, Zorg and HCS team...

Constructive suggestion:

Test it Out First - if you don't want to do a test server, then in major changes of this nature - then make it free to enter and maybe no rewards, just virtual -- so people see what they could have done with the rewards. Folks would still earn tic towards medals and give you feedback. It might also have encouraged non-arena players to just test out the waters and maybe you would have had them hooked.

By not evaluating value of items in the pre-new arena market a lot of distrust and anger was set in motion - unnecessarily. Doing tests with valuable game commodities and throwing players into rages against each other and frustration with the you, as developers, could have potentially been avoided.  

 

There are suppose to be Ladder-PvP Changes ahead, consider a testing system for that as well, so that people can provide you with feedback. Again, no rewards - have to depends upon players to voluntarily jump in and provide you with feedback over a period of a few days. Then once you have that, cross check it against our own avarice, and then roll it out.

Question:
Instead of proceeding trying to do bandaides, should the arena be put back the way it was temporarily?  Everything re-evaluated with what input you've received and then rolled out.  We'd rather have it right than just a broken system proceeding.

Today's Results:
Aside from those that are happy they won and got valuable items from the arena cheaply and those that are not happy with that, there are other longer term affects of the current structure:

1) With limit arena levels and all even, one needs very little arena gear or backspace, as there are limited combinations required.
a) Does HCS really want players to not want FSP to buy more gear and more backspace?  This seems a negative to the bottomline?

2) If the current few arena levels remain and we no longer see the wide variety of random levels, then estimating that 90% of current arena gear has become Frag worthy: losing pretty much all value.  Also this will leave a lot of players with a lot of empty bps that they've invested a lot in -- this doesn't make for happy customers.

3) With so few levels of arena and all be even,  it becomes quite boring and stacked against new players.  You're just going to have the same old tired players rolling out the same gear with a move change here and there.  Boredom does not keep players engaged.

Respectfully, Kath

 




#875769 Arena Update v2.48

Posted by Pardoux on 26 June 2014 - 01:38

what happned hoof ? you said in the other arena updates threads (that you locked up), that arena was closing until you sorted things out in the morning...i still see it going...i still see where levels are the same..so i still see where it is a major advantage to higher level players than ever before...more tokens to play for, and a lots less for medium levels players to enter..what is a level 200-400 players supposed to do.?  you said no more arena for the night...yet somehow this did not happened..and the probelm is now worse than it was earlier today as more tokens are being won and the gap between the rich and poor grows bigger..why allow arena to continue when it has so many issues ? i am confused...you said no more arena till next day..but yet it continues..

 

From what I can glean from the forum, the arena continues because Zorg has fixed the problem with the moves being able to be used more than 3 times.

Should the arena have been stopped until the whole process was fixed ? - I'd have to say yes, it should ...

The whole implementation of the "upgrade" was, IMO (and it seems a LOT of others) poorly implemented - not only in all prizes being tagged at a ridiculously low rate (and thus allowing multiple items / arena win) - but by the random level ranges for the arenas either being broken or changed.

 

I really, REALLY, wish that HCS would get a test server and implement things only after bugs / fubars have been eliminated.




#875728 Arena Update v2.48

Posted by Dulcharn on 25 June 2014 - 23:21

a few thoughts:

 

- the rounded tournament levels make a lot of the current gear in the game obsolete. We would need the random levels re-implemented. 

 

- the token reward amounts need to be rethought, so that lower level players don't miss out. For instance: 25 tokens for every tournament, regardless of level.

 

- limit the move allowance to 3 (or 4) moves per combat set.

 

- announce an arena update at least 5 days beforehand, so the community can give feedback before it's implemented. This will avoid mayhem and prevent players from screaming about things they know little of while complaining about others who know how to play the arena.

 

 




#875620 Arena Updates

Posted by berneanu on 25 June 2014 - 20:16

ok i wasnt the smartest arena player even before and i was jelous maybe on those that had like 2k-3k wins but this looks bad - you guys are punishing not only the ones that are trying to understand arena play but also you are punishing players due to low lvl - as i see a lvl 2500 can enter all ranges of arena while a lvl 100 player (or under ) has only one vialble possibility - where is the equality that arena was about - a lvl 5 player had same shot as lvl 2500 player (due to a much better distribution in ranges for arena)

 

i love the fact u get tokens to buy items  instead of having to win the item (this will make inventing a LOT more easy) and in theory more accesible for more players - BUT and this is where the big BUT comes - only a few players can do it at this rate :) if u want to tweek arena why dont u keep the old lvls - variation from lvl 1 to lvl 2500 - so u will have again those lvl 63 - 89 - 325 etc arena`s so it will be again all about the gear and the moves and the knowledge - ARENA SHOULD NOT BE ABOUT LVL OF PLAYER this will create hate between low lvl high lvl player - also in my humble opinion - the price of tokens for items should be changed also - i`m not one to point fingers but as cromaxim said - BM pot is just plain stupid to have same cost as gem of mae

 

to sum up:

1) keep the old lvl variation - not these lvl 100-500-1000-2000-2500 range - it is unfair and arena was about gear/knowledge/right moves - not about lvl - and that is what made it fun

2) tweek the prices of token/item - some items arent even worth 10 tokens - some are worth maybe 1000 tokens

3) the fact a low lvl arena pays less then high lvl one again will favor high lvl and this is something u guys should honestly try and avoid - imo u should make arena entry fee universal _something like 25k entry fee (the decay on price imo should be kept like it was for old arena - it was another usefull tool of old) also the reward should be universal - 10 tokens - so in this way a lvl 5 player and a lvl 2500 player have the same odds - pay the same - win the same - and this way u need more wins to buy certain item u are so eager to win

 

well that is my 3 cents on the matter - eager to hear what the comunity has to say about the way i think - also very eager to hear what the developers have to say - cause atm - u are creating unbalance rather then balance - BALANCE means giving everyone same odds - and u will not be doing this with this type of update




#871244 What date is the Double EXP event going to be on this month?

Posted by BraveKath on 01 June 2014 - 23:45

Hopefully never, one XP event a year is enough in my eyes, all they do is put added pressure onto the cows to create more content for an overfull EOC crowd. What is everyone's rush to get through content. I have been at or as near to EOC since i was level 900, it is boring being at EOC trust me ;)

 

As we have discussed before, your negativity towards life and the people around you gets old.  Your "trust me" in your post is patronizing and rude, along with the smirk.  The emotionally mature thing to do at this point would be to apologize for letting your negative view of everything color your post. You could have made your point, if you really felt it was needed, without the patronizing addition.

 

You assert on everyone's behalf that: 
":rifling through content fun in any case, surely if you're power levelling through it you are not actually enjoying that content to it's fullest??"  

... I beg to differ and if you would pay attention to those around you and not just your own views, you would then have seen their posts of joy and heard them in skype when they were excited for having made ___ levels during an XP event.  You would have seen and remembered when a guild was patting each other on the back for gaining Guild XP levels, etc.  It's a team mindset.

Also in this you're stating this as if you have never participated in an XP event.  I'm not so naive to believe that.

I disagree that leveling quickly precludes anyone from enjoying the game to its "fullest" as you assert?  When I push through some levels and ignore quests as much as possible, then I have the luxury and leisure to go back to complete quests when I'm a bit higher and don't require quite all the high level potions and buffs, and thus not as much on a time constraint and I can actually enjoy the story line that HCS has taken the time to write and develop, and take a moment to enjoy the art work of the various creatures that have been created.

 

I concur with the points Yote and Chewy have made eloquently.

So then we can expect you to not participate in any future XP event since you're savoring the journey?

 

As to whether or not HCS decides to have One, Two, a dozen XP Events -- that's up to them.  We all recognize that XP events make their jobs a bit more challenging, but even without them players have been reaching EOC, as where there's a will, there's a way and that's been proven repeatedly.




#871212 What date is the Double EXP event going to be on this month?

Posted by Davros81 on 01 June 2014 - 21:01

Hopefully never, one XP event a year is enough in my eyes, all they do is put added pressure onto the cows to create more content for an overfull EOC crowd. What is everyone's rush to get through content. I have been at or as near to EOC since i was level 900, it is boring being at EOC trust me ;)




#871269 Rise of the Wraiths III (Global)

Posted by Maury Bund on 02 June 2014 - 00:54

So far, I have participated in every Global Event that has come out, since their inception. With the amount of fragments I already have, I actually have zero reason to join in this one or probably the next 20 Global frag events, other than to tick another mark on my qualify medal. This will mostly likely be the first I skip, unless I change my mind at the last minute.

 

I know there are a number of players who very much into composing. It is a nice additional way to have some extra buffs and sink gold for the overall community. I do, however, find it hard to believe that the majority of the player base is THAT concerned with Composing potions that they really need this many event stashes.

 

I get you are trying to pump out a larger number of GE's to help players build their medals and don't want to over saturate the player base with mega potions, but...

 

my concern is that when composing was introduced, we were told LE and Spine events would become far more frequent now but these types of events, this often, are going to negate much of that need. Please try to find a balance between the two.




#871187 Rise of the Wraiths III (Global)

Posted by Pardoux on 01 June 2014 - 19:05

Thanks for another fragment event - muchly appreciated.

 

Wish you'd reconsider the distribution of the fragments in the chest tho ;)

 

Changing the Global Ruby Frag Stash from ...

 

1350 Common / 1200 Rare / 1050 Unique / 400 LE / 350 Crystal / 300 SE

 

to

 

3000 Common / 1000 Rare / 200 Unique / 200 LE / 150 Crystal / 100 SE (or some similar permutation)

 

(so the same total number of fragments)

 

would be more beneficial to most composing players who are still trying to advance in levels. I, along with (from previous threads on this) other players, have an over-abundance of everthing from UNIQUE upwards because , as yet, there's very little to spend them on ..




#858914 Development Roadmap (Updated 7th Mar 2014)

Posted by RebornJedi on 31 March 2014 - 16:03

The game is only 6 yrs old going on 7 Reborn lol and I've been here for almost all 7 " almost " and I can tell you I've seen 2k players as a steady mainline here for my first 3 yrs on 

the game is 7 years old going on 8, but i get your point..

 

from digging through past forum posts, looks like 1400ish was average in the summer of 2011 with around 1750 during a LE in that autumn... the next year, it looks like half that.. was it because of a crackdown on multis, or lack of overall development, or did newer better games come out, or did the lack of a mobile interface push away the average gamer, or did any other handful of reasons happen not just one aspect being changed/neglected that dropped the online player amount.

 

we could assume and speculate all we want, but realistically we have no real proof or numbers in front of us.

 

.. what we need to think about now is the future, not the past..

 

we have to come together as a community and keep pushing for the game we continuous play (for whatever reason).. eventually the cows will start pushing as much as us




#858843 Development Roadmap (Updated 7th Mar 2014)

Posted by BraveKath on 31 March 2014 - 06:04

Players Leaving -- Paradoux and Chazz both mention factors all sound and valid.  

Let me clearly state - I am one who supports PvP aspect of this game, but I've seen two scenarios that have disturbed me.

One - when things go a little nuts and PvP'ers join in massive forces to repeatedly teach a lesson and do so over many days and sometimes weeks so that the player who is their target is demoralized and leaves the game.  I know some cheer that they've won when this happens.  I just can't see it as a win.   

Two - There have also been a few PvP'ers who simply were going around doing what they do and guilds over-reacted to a random gold hit here and there and felt it was their mission to drive the "vermin" from the game and they didn't seek out the full story (heavens forbid they should talk to the player or their GF) and never discovered that their own player was in fact embellishing the truth - seen it happen too many times.  The PvP'ers in these cases weren't beaten down by the actual attacks in the instances I know, but just by the blind hatred. (The over-reactions were from typically non-PvP guilds, in case there's an confusion).

The faults of these players driven from the game in these manners weren't that great, and from the sidelines it seemed the punishment far exceeded their crimes.  

When our actions are so negative that we drive another player, who isn't cheating or stealing, from the game then I think that is in a sense is our mutual burden and loss, PvPers and Non-PvPers alike.  We should take no glee from that and instead be stepping forward as a community to help mediate these situations with an open mind when we can.

 I know there are some players who even when they are the underdog per se will not give up and will continue hitting at windmills and to that, well there's not much to be done other than watch the self-destruction play itself out and hope they come to their senses.






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