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Airborne12

Member Since 20 Apr 2013
Offline Last Active Mar 29 2023 23:13

#905772 Eldevin Subscriptions

Posted by MajorNoob on 29 November 2014 - 12:33

So If I go to subscriptions and press "Cancel Recurring Payment" will that just stop it from renewing automattically and keep the subscription?

Sorry I'm just a little confused and don't want to cancel the subscription completely by mistake

 

EDIT: Nevermind I read the subscription box when I clicked cancel. I've sorted it :)




#968601 PVP Seasons as a Global

Posted by Morgwyn on 10 September 2016 - 21:31

Just a few questions before I spent more thought on it. Why should there an option to skip? Why pvp if you are not prepared to loose? What skill is involved then if you can skip the hard ones?

Just pay 50K until a Win Button presents itself by the system?

Wouldn't this whole proposed event then just not depend on who can spent most time behind their computer to get the most points?




#968599 PVP Seasons as a Global

Posted by wil72 on 10 September 2016 - 21:12

Is my memory failing me, wil?. As far as I can recall GVG has never involved experience or gold loss. The only changes I can remember having been made to GVG were the requirement for more than person to participate in the attacking team and introducing a reward for successful defenses. I don't see either of those as watering it down.

 

What have I forgotten.

 

GvG has also been capped at lvl 50 and above.

 

And more than one person required to initiate a GvG was a dilution in the extreme mate.

 

Cheers.

 

wil72

 

*scrolls up and looks at the header*

 

Nope it does not say GVG, it really does say PvP.

 

I would think about this as an event but not otherwise.

 

 

Cheers.

 

Might as well say GvG. That's why you would consider participating in such an event......not otherwise.

 

Cheers.

 

wil72




#968593 PVP Seasons as a Global

Posted by Bluetail on 10 September 2016 - 19:36

There is no round and round Yoda. Its simple, people dont play because the Xp loss is not worth it. You dont even give a reward in general, how do you expect anyone beyond the first 3-5 to opt in! Give more ranks some type of reward worth the Xp loss and people will play, its such a simple solution to a simple problem but people act like its unpatchable. There are lots of people who may want to play regardless of the Xp loss but they wont opt because the first 3-5 ranks are already populated.

 

Do you not see how competition an cooperation dont mix Yoda?

 

Also Pythia, do you still not see how this system prevents you from doing what you love (hunting, levelling)? If you can be hit by anyone regardless of level at anytime how do you secure your gold while hunting? You dont even know who will be able to hit you next since rankings will be quite dynamic and update at a moments notice. If you chose to take part you wouldnt be able to hunt freely for the whole week.




#968592 PVP Seasons as a Global

Posted by wil72 on 10 September 2016 - 19:28

It's the "precedence" that it would set that is concerning. PvP without ANY consequence. It would only be a matter of time or near immediate before there was an outcry for any form of PvP to be this way. GvG has been watered down to nothing and I believe such a PvP Global event would be the final nail in the coffin to actual Fallen Sword PVP.

 

Cheers.

 

wil72

 

(a pvp wannabe but far from hardcore)




#968591 PVP Seasons as a Global

Posted by Bluetail on 10 September 2016 - 19:28

Sorry Leo, Im no further convinced than I was before. I fully understand what you mentioned in your first post and your response backs me up on that since youve confirmed some of the things I thought you wanted for this event.

 

Ill make this a little simpler for you in small pros because you didnt address any of the the flaws I mentioned or are avoiding them: 

 

-This is in response to your 3rd + 4th points because you didnt defend yourself from what I mentioned. You said this was a global (stating that it was meant to run exactly like a global), which is exactly what I said in my post, why would we need another form of the exact same thing? This is exactly like a global except the difference in a global and what youve mentioned is that we dont get much more compared to our fellow peer for what we put in. Globals are cooperative events and work well in a cooperative environment. When you put in the element of competing the whole system falls apart because in PvP, not everyone is under the same set of conditions to make it fair. In a global we all smash the same creatures, the highest stam banks do the best, but the global is not a competition (and even then, there is a top 100 list but its a community effort). In PvP we all have different targets, different players willing to participate, different gear, different buffs, the list goes on. If you want to compete you must establish a balanced playing field which you failed to do.

 

-This addresses your first point you made. Your ranking system and matchmaking is absolutely ridiculous. I initially gave you the benefit of the doubt and assumed you meant levels and not rank but now I need to mention how this is even more absurd. Lets say the system starts, who do I hit since we havent established ranks yet? Do I have free reign to hit anybody? Just because there are the same amount of people above and below me as any other player does not make it fair. Obviously if I come across an EoC I cant kill I need to pay to skip, where as someone above me in level has the gear and stats to plow right through me. So now I have to either force over extra gold in addition to the already heavy stamina costs just to keep up with players who have more levels and gear than me in hopes of placing anywhere near the top. Youve stacked this far in your favour. I dont see how you can parade it as "fair". You want this to be a free for all like seasons was, where EoC is pitted against any other helpless soul who who wishes to participate. I know exactly what you have in mind for this now and its falling apart at the seams. You want a system that gives out rewards (which the community will complain are not good enough and will have to be buffed up yet again), that gives a huge edge to higher levelled players and especially those with the largest stam banks to burn at the end (you cant say its like a global again because its not, this is a competition- thats why stamina cost and time frame matter).

 

- Second point. Youve implied that because a bunch of guildmates are opted in together they can "abuse" you or have some sort of advantage. I can tell you 100% that there is no advantage and in fact there is a disadvantage, if they can only hit you but you can hit all of them you have much more sources of points and you can hit either one of them that becomes the leader. The same case is not true for the group of guildmates you cant hit a mate if hes in the lead. You may get hit 3 times more but you only need to hit the leader once or twice to get on top.

 

- Second point again. Nobody wanted to pay the 50k gold tag on the skip last time. Thats in noway even feasible on a large scale when som players will be forced to skip more than others.

 

- You want to remove Xp loss to get people into the ladder? Wrong, thats not the issue. The problem is that only 2-5 people get rewards in the ladder thats why nobody plays. When they expanded the ranges they lowered the number of bands and made this even worse. How many people are going to put their Xp on the line when they have a chance to get nothing, espicially now that we may have to go up against someone 500 levels above us. If you want more people to join the ladder you have to ensure that more people are rewarded, its that simple. Shrink the bands back so people arent overwhelmed and allow more ranks to get prizes. Very simple.

 

-Yes I know you cant get bountied on the ladder. I was just explaining that to Pythia. The fact youve pointed it out changes nothing.

 

-4th point in particular. Stamina costs in this are not like in globals. To take part in a global I just need to spend stamina to qualify, not place in the top 100. In your event the whole system is based on rank so I do need to spend the stamina to place with the best if I want the same rewards.

 

-Overall youre combining a cooperative aspect with a competitive aspect which makes no sense at all. You want people to work together in a common goal by beating eachother and taking eachothers gold. Do you not see how out of order this whole thing is now?




#968589 PVP Seasons as a Global

Posted by yodamus on 10 September 2016 - 19:08

wow..the hardcore pvers just dont get it...this is a global for all to try and participate...this is not to replace regular pvp.. you are not going to get any kind of mass participation if xp loss is included..plain and simple....how did i know the hardcore pvpers would disagree with this idea...there is no compromise at all with them on xp loss...sigh..round and round we go again..this is why so many good ideas fall apart..somehow the few get their way..and hoof and bg stick with the few....again sigh..at least you tried leo..i for one, really appreciate the effort..




#968580 PVP Seasons as a Global

Posted by Bluetail on 10 September 2016 - 18:02

Pythia, do you understand that what your asking for already exists at a fundamental level in the game? If you want to play competitively against other players you have the option to Titan hunt. Titan hunting is by far the best form of large scale competition HCS could have ever added to the game. Its exactly the same as Leo's system (Only Stamina and buffs go in, you compete against others, there are winners which receive prizes based on how well they participate). If you remove the risk there is no "PvP" it is now something else. Analyse what Ive said in my last post and you should realize why you would not enjoy a remash of the seasons or why youd be limited from competing competitively.

 

You mention a few things that you consider downsides. I can promise you nobody will bounty you on the ladder and competitive PvP with no Xp loss comes in the form of the Arena. Tell me where I stand wrong on this? Overall this system removes the social aspect of PvP entirely, it would be no different if all the other players were replaced with CPUs that hit every five minutes. There is no thinking involved here, you just get buffed and see whos willing to spend the most stamina.

 

It sounds better because it seems easier to most, "I dont have to worry about bounties", or "I dont have to worry about Xp loss and getting my levels back" but in order to better separate winners from losers the system needs to be harder or atleast have some consequence. When I use to mark papers for my Prof I use to be surprised at how bad some student did but he said to me "The best exams are the ones that are the hardest. Even if many do poorly, it better seperates those that know from those that dont know." Anyone can do the same thing if its quite simple, but you really need to throw in more spice to it if you want to separate the winners from the losers.




#968579 PVP Seasons as a Global

Posted by wil72 on 10 September 2016 - 17:56

It is PvP, the qualifier is Global Event. 

 

If it is to be an event it should work like other events, just because it involves PvP does not mean it has to have the downside of PvP.

 

I would never take part in PvP, not straight up, not ladder not anywhere or anyway. It's not where my love of this game lies.

 

If it is treated like an event with no experience loss, no PvP protection loss and no bounties, I would be tempted to try it out.

 

If it is treated like PvP with all that means, then those that PvP can push the event to its conclusion without me.

 

This idea is NOT PvP. Don't be fooled that it is. If this idea was ever implemented it would set a precedence. I can just see it now.

 

"I just got hit by a player in a PvP attack, they stole my gold, they took my XP and damaged my gear. This doesn't happen in the PvP Global Event so why should it happen at all?"

 

Adding an event like this would only further try to water down PvP and turn those that practice PvP away from the game in my opinion. Do you really want that with the player base sitting as it is?

 

Cheers.

 

wil72




#968577 PVP Seasons as a Global

Posted by Bluetail on 10 September 2016 - 17:36

Last time the community voted heavily against PvP Seasons. What youve proposed is eerily similar. I can give many reasons why I would NOT support an event like this and highlight why the current ladder already does the same but better. Firstly there is still the issue of a lack of targets (you didnt fix this), what if nobody within +/- 25 levels of me wishes to opt in? Will you force some inactives in like last time, or will I have to hit back and forth with the same two or three people every five minutes? Not to mention more heavily populated ranges will have more attackers, requiring those players in the range to defend more than in empty ranges (more incoming attacks). In the case of the ladder it handles having a low participation rate much better since attacks are spread out to at least one hour between to reduce the amount of incoming attacks and the players competing together are under the exact same set of conditions.

 

Secondly, by taking away the option to choose your opponent, larger guilds will be forced to hit their own members. This caused so much drama (not in my guild, but the FS Box was flooded with it) in the past and I doubt anybody wants to deal with that again. In the ladder you can actively choose who you want to hit, allowing you to punish those who opt in with epics and are even prevented (opposed to being forced) to hit your own guildmates.

 

Thirdly, the timeframe is very easily exploitable. By knowing when the event ends players have the ability to put more emphasis on the end by drinking composing pots, swapping out of epics, ect to build up the points theyve lost to reach the rank they want. This was evident in seasons. The ladder can end at anytime after a set time period and unlike what your proposing (a set week). In the ladder you could easily be dethroned in under an hour from the ladder reset, which shows that you need to be more involved over the entire ladder span than in this event format.

 

A largest flaw in what youre proposing is the potential stamina cost and even the time needed to competitively compete in this event. If an attack is 50 stamina every five minutes thats a potential 600 stamina an hour, which will become a must if you want to place in the top ranks! Do you see how nuts that is for players wishing to compete with lower stamina banks? Youve alienated the player base once again. This waters down the needed skills to spot an opening in your opponent, choosing the right amount of stamina and hit when the points are optimal with a stam fight. Not to mention, do you really think everyone has the time to pop in every five minutes of the day, for a week to play this game? Youve taken away the aspect of catching and being caught point wise and replaced it with a stamina/ time bid. We already have our current globals as a form of stamina bids, we dont need more. Yes, you could also potentially spend as much stamina in the ladder per hour, but the ladder is designed so that you get less return when you are already in the lead. In alot of cases hitting the ladder leader will give you more points than hitting all the players below you. This current ladder scoring method is perfect, unless you can come up with a large scale system with the same type of scoring, we have the ladder to fall back on. The notion of having a balanced large scale PvP event in this type of game is nearly impossible, the levels have been stretched out too much to amplify too many variables. That and the fact that PvP in this game requires more mental skill/ preparation than physical skill really drives the nail in the coffin for large competitive PvP events.

 

Lastly, no Xp loss? Why are we even competing against eachother then? Youve removed all elements of risk from PvP and thrown a huge safety net underneath it. The whole concept of PvP is players mutually putting themselves and their progress on the line in order to compete. If you want PvP without Xp loss you can always try the arena. If you want to have an experience where you need to pot/ buff up to kill something requiring better stats, go SE or Titan hunting. If you want to bid stamina, compete in a global. Xp loss sounds scary at first but its really isnt. With how easy it is to level now with new huge pots and composing its sad to see people cower at the idea of some Xp loss. Just like a real fight, PvP should always have some sort of risk. Would a fight be interesting if the fighters left the ring without trading blows that actually left an impact? In your system once its over its over, youve lost nothing more than the stamina youve put in. You may think you want some form of PvP but what youre craving for is something else. 

 

Overall I doubt HCS will ever reinstate any derivative even remotely close to PvP Seasons since that was a huge waste of their time and resources. There is a reason theyve wiped it off the face of the Earth (really, you cant even find it in the medals page anymore). If anything, what youve proposed will be less successful so I dont think it needs to be pursued any further. Im very curios as to why you would want to have an event like this, since you know what its like to play the ladder already. I know you put some work into this but Im sure Ive put just as much work into proving why it doesnt work. Unless you can address these concerns I dont see how I can support this or see how this actually has what was needed to patch up PvP Seasons.




#968576 PVP Seasons as a Global

Posted by wil72 on 10 September 2016 - 17:27

You have normal PVP if you want consequences... This does not replace that like it tried to in the past.

 

Globals are events where the community works towards a common goal, while still competing with each other for top spots.

 

You need to rename it then mate, as it is not a PvP Global Event.

 

Cheers.

 

wil72




#1004886 Fallen Sword Update 3.4 Live!

Posted by shindrak on 26 August 2021 - 15:04

Dark Curse Nerf means Armor setups nerfed and Defensive setups buffed ....

 

What's the reason for changing Dark curse? you could just nerf the buff level from big pots instead.

 

 

Terrorize skill also shouldn't excess level 250 

 

Changing 1 skill like Dark Curse only will just cause imbalance 




#1005038 Proposed Loyalty Update.

Posted by Emperor Sidd on 08 September 2021 - 17:16

Thank you for bringing this up for feedback before they are implemented!




#1005039 Proposed Loyalty Update.

Posted by EpicPiety on 08 September 2021 - 17:21

Are these going to be bound?




#1005037 Proposed Loyalty Update.

Posted by BigGrim on 08 September 2021 - 17:11

Hi there everyone.
 
Update, posted page 7.
 
Got through the thread today and here are the changes I've made. Changes are in bold.
 
 
Change Potion of Intensity to:
Doubler 1500 Loyalty 200
 
 
Change Auspice of Ancients to:
Conserve 400 Loyalty 200
 
 
Change Scholars Draft to:
Adept Learner 400 Loyalty 250
Librarian 400
 
Potion of Ultimate Global Acceleration Cost reduced to 1000.
 
 
Move Fast Track Draft from Caves and upgrade to buff level 200. Loyalty: 100.
 
 
New: 
 
Here are 13 new proposed potions and their loyalty costs.
 
Warriors Elixir. Loyalty: 500
 
Fury Level : 200 Duration : 120m
Berserk Level : 200 Duration : 120m
Dark Curse Level : 200 Duration : 120m
Enchanted Weapon Level : 200 Duration : 120m
Wither Level : 200 Duration : 120m
Shatter Armor Level : 200 Duration : 120m
 
 
Potion of the Quester. Loyalty:  500
 
Find Item Level : 1000 Duration : 120m
Quest Finder Level : 250 Duration : 120m
Quest Hunter Level : 250 Duration : 120m
 
 
Potion of Precision Strike. Loyalty:  500
 
Arterial Strike Level :  1000 Duration : 120m
 
 
Forgemaster Draft. Loyalty:  500
 
Epic Forge Level :  200 Duration : 120m
Epic Craft Level : 200 Duration :120m
  
 
 
Magical Carapace. Loyalty:  500
 
Defensive Aura Level : 250 Duration : 120m
Shield Wall Level : 250 Duration : 120m
 
 
Sorcerous Scales. Loyalty:  500
 
Layered Armor Level : 250 Duration : 120m
Armor Boost Level : 250 Duration : 120m
 
 
Hunting Lord Potion. Loyalty:  1000
 
Doubler Level : 3000 Duration : 120m
 
 
Potion of the Divine Hunter. Loyalty:   2000
 
Doubler Level : 5000 Duration : 120m
 
 
Potion of Divine Knowledge. Loyalty:  750
 
Adept Learner Level : 600 Duration : 120m
Librarian Level : 600 Duration : 120m
 
 
Rampage Potion. Loyalty:  1000
 
Animal Magnetism Level : 450 Duration : 120m
Conserve Level : 550 Duration : 120m
 
 
Alchemist Prized Potion. Loyalty:  500
 
Distil removed.
Brewing Master Level :  500 Duration : 120m
 
 
Potion of Supreme Global Acceleration. Loyalty 750
Global Booster 1000
 
Potion of Devilish Global Acceleration. Loyalty 2000.
Global Booster 2000
 
Potion of Godly Global Acceleration. Loyalty 3000.
Global Booster 3000
 
 
Again, feedback on these new changes are welcome.
 
 
Original Post
 
 
Today we are posting these proposed changes and additions to Loyalty Potions. These changes and additions are due to a combination scouring the forums for ideas as well as some ideas of our own.
 
Existing Potions:
 
This is what exists at the moment.
 
Courageous Draft. Loyalty: 10.
Adept Learner 100
Librarian 100
Animal Magnetism 100
Doubler 50
 
Adventurer Elixir. Loyalty: 10.
Fury 100
Berserk 100
Enchant Weapon 100
Enchanted Armor 100
 
Auspice of Ancients. Loyalty: 50.
Conserve 180
 
Scholars Draft. Loyalty: 50.
Adept Learner 180
 
Sacrifice Potion. Loyalty: 100.
Sacrifice 200
 
Potion of Intensity. Loyalty: 150.
Doubler 1200
 
Everlasting Potion. Loyalty: 500.
Unbreakable 200
 
Fleeting Potion. Loyalty: 750.
Light Foot 1250
 
 
Potion of Minor Global Acceleration. Loyalty 25.
Global Booster 50
 
Potion of Global Acceleration. Loyalty 50.
Global Booster 100
 
Potion of Major Global Acceleration. Loyalty 100.
Global Booster 150
 
Potion of Superior Global Acceleration. Loyalty 150.
Global Booster 200
 
Potion of Extreme Global Acceleration. Loyalty 450.
Global Booster 500
 
Potion of Ultimate Global Acceleration. Loyalty 1200.
Global Booster 1500 
 
 
Changes: 
 
Here are a few changes we are considering to existing potions.
 
Change Potion of Intensity to:
Doubler 1500 Loyalty 200
 
 
Change Auspice of Ancients to:
Conserve 440 Loyalty 100
 
 
Change Scholars Draft to:
Adept Learner 400 Loyalty 250
Librarian 400
 
Potion of Ultimate Global Acceleration Cost reduced to 1000.
 
 
Move Fast Track Draft from Caves and upgrade to buff level 200. Loyalty: 100.
 
 
New: 
 
Here are 13 new proposed potions and their loyalty costs.
 
Warriors Elixir. Loyalty: 750
 
Fury Level : 200 Duration : 120m
Berserk Level : 200 Duration : 120m
Dark Curse Level : 200 Duration : 120m
Enchanted Weapon Level : 200 Duration : 120m
Wither Level : 200 Duration : 120m
Shatter Armor Level : 200 Duration : 120m
 
 
Potion of the Quester. Loyalty:  500
 
Find Item Level : 400 Duration : 120m
Quest Finder Level : 200 Duration : 120m
Quest Hunter Level : 200 Duration : 120m
 
 
Potion of Precision Strike. Loyalty:  500
 
Arterial Strike Level :  1000 Duration : 120m
 
 
Forgemaster Draft. Loyalty:  150
 
Epic Forge Level :  200 Duration : 120m
 
 
Magical Carapace. Loyalty:  500
 
Defensive Aura Level : 250 Duration : 120m
Layered Armor Level : 250 Duration : 120m
 
 
Hunting Lord Potion. Loyalty:  500
 
Doubler Level : 3000 Duration : 120m
 
 
Potion of the Divine Hunter. Loyalty:   1000
 
Doubler Level : 5000 Duration : 120m
 
 
Potion of Divine Knowledge. Loyalty:  750
 
Adept Learner Level : 1000 Duration : 120m
Librarian Level : 900 Duration : 120m
 
 
Rampage Potion. Loyalty:  750
 
Animal Magnetism Level : 500 Duration : 120m
Conserve Level : 1000 Duration : 120m
 
 
Alchemist Prized Potion. Loyalty:  750
 
Distil Level : 250 Duration : 120m
Brewing Master Level :  500 Duration : 120m
 
 
Potion of Supreme Global Acceleration. Loyalty 2000
Global Booster 1000
 
Potion of Devilish Global Acceleration. Loyalty 3000.
Global Booster 1500
 
Potion of Godly Global Acceleration. Loyalty 5000.
Global Booster 2000
 
 
We look forward to your feedback on these proposals. We also welcome any additional ideas you may have.
 
~ The Fallen Sword Team





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