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pKone

Member Since 24 Apr 2013
Offline Last Active Jul 19 2014 12:54

Topics I've Started

Idea that might enhance global quests

18 July 2014 - 15:59

This idea is for the purpose of enhancing participation in Global Quests, while further rewarding those who participate more (top 100 types) without, I think, over-rewarding anyone.

 

The answer isn't more chests or better chests its: unbinding chests.

 

For example this is the reward output for the last global quest:

 

Bronze: 1 x Global Bronze Frag Stash (1,500 kills)
Silver: 1 x Global Silver Frag Stash (2,000 kills)
Gold: 1 x Global Gold Frag Stash (2,500 kills)
Crystal: 2 x Global Crystal Frag Stash (3,000 kills)

Ruby: 3 x Global Ruby Frag Stash (3,500 kills)

 

I stopped at 3,500 in part because my stam is low and mostly because I do not need the frags and would be just as happy giving them to members of my guild that do.

 

But here is what I propose to encourage participation and reward people who go the extra mile and might not get in the Top 10 or even top 100

 

Dominator Tier: 2 x Global Ruby Frag Stash, 1 x Unbound Global Ruby Frag Stash (25,000 kills)

Executioner Tier: 1 x Global Ruby Frag Stash, 2 x Unbound Global Ruby Frag Stash (50,000 kills)

Epic Hero Tier: 3 x Unbound Global Ruby Frag Stash (100,000 kills)

 

Now, these can be modified to be "Guild Bound" rather than Unbound and the kills can vary accordingly or you could make the tier 1 x bound, 1 x guild bound and 1 x unbound etc...

 

But adding these high tiers will increase individual effort and reward for those who think they can make the top 100, but fall short with ... say 30,000 kills.

 

Can be applied to all Global Quests

 

Feel free to comment and/or berate me at this point :)


Skill that transfers Stamina

03 February 2014 - 17:38

I am going to throw out an idea that is likely to be terrible, but I think with the proper minds exploring it, it could be acceptable :)
 

 

The Idea: A Skill that Buffs a player with Current Stamina.

 

General Concept:  This is a high level skill (1900? 2000?).  The concept is that this skill has a Stamina cost of say 200 stamina and the target gets buffed with 100 current stam (general example).  Those numbers can vary and may even be dependent on the points in the skill.  This is mostly a skill for players who have reached EoC and are stuck just building stam waiting for new content to hunt in or a new event etc...

 

Potential for Abuse:  So, we can all see the potential for this kind of buff to be abused.  Multiple accounts can't really benefit from it, since it involves having at least one of your accounts up to level 1900, which is hard to do and represents a tremendous risk. To prevent a massive stamina transfer I propose the following...

 

This is a Cooldown Buff.  The target of the buff gets an actual buff which serves as a cooldown. 

 

So if Player A buffs Player B with this skill then Player B has a "buff" for the next XX hours.  This buff cannot be cancelled, dismissed or broken.  It cannot be replaced by a higher version of the buff either. Which means Player A can buff as many people as they want but player B cannot go to Player C and get another. Nor can they get multiple buffs from Player A.  Perhaps as you put more skill points into the Skill the Buff Duration decreases ;)

 

Anyways,

 

As I said, the details of Stamina cost, stamina transfer, cool-down etc... and what is balanced will take a better mind than mine. 

 

I just felt this strange compulsion to throw an idea out there :)

 

Cheerrs,

pK