Jump to content

Woopydoo

Member Since 25 Apr 2013
Offline Last Active Sep 08 2021 20:08

#907780 Push Notifications?

Posted by Hoofmaster on 08 December 2014 - 14:38

It doesn't... yet... :)




#898529 An Open Letter to the Fallensword team

Posted by Hoofmaster on 06 November 2014 - 21:21

Hi DeadParrot,

 

I appreciate the feedback, however be assured that we plan to dedicate a lot of time to the improvement of Fallen Sword. I agree that we have been busy lately with the Eldevin release on Steam, but be assured that we intend fully to allocate more resources in the very near future to making improvements to Fallen Sword.

 

Radneto, Zorg and myself will be taking a much more active role in the game design and community in the coming months to help improve many aspects of the game going forward. I realise these are only words, but be assured that this is going to be a very high priority for us.

 

Cheers,

Andrew (Hoof)




#898516 An Open Letter to the Fallensword team

Posted by DeadParrot on 06 November 2014 - 20:33

An Open Letter to the Fallensword team,

 

The following statement is long over due and with the current state of the game, is appropriate and timely. ...you ask, who do I think I am? I am a long time player (very long) who wishes the larger community to understand what has truly gone wrong with Fallensword, not just the edited and deleted version that is put forth.

 

The current state of the game is in disrepair. EoC players are leaving, few new players are entering the fray, and those that do, leave with shocking velocity. The forums are an uninviting place, reserved for the elite (who are lauded for their views, others not so much), and the complacent; for those who dare not question the higher-uppers for fear of retribution or the all-too-frequent bans. Those who thank their lucky stars for ANYTHING to be done is this game have low standards and encourage the game designers to meet those low standards. Numbers in this game have declined in recent years, this is no coincidence as administration of this game passed from Hoof to others. Additionally, ideas such as composing, have come from players, not from administration, begging the question, who is watching this game from on-high? We all know that Fallensword boasts the most loyal and consistent player base in HCS-dom, so why has this game been neglected for the likes of iOS games and Eldevin? The questions may not be answered, and frankly, players are not owed an answer. However, developers have the option of respecting their player base...or losing it forever. Here are my observations in the last few years:

 

  • The Fallensword team has transferred administration from Hoof to mere moderators as the team sits now....coding and updates are not a priority, shown by empirical evidence.

  • The game and forum moderators are combative and engage in personal attacks, they lack professionalism, which is not required of the customer, but is an advisable trait of an employee.

  • Punitive measures have no consistency and extent is determined based on the party who complains.

  • There are frequent implementation and grammatical errors in events in recent years.

  • The game is constantly being watered down and convoluted based on the views of the few, who are now becoming the majority as active player numbers dwindle.

  • The real money to ingame currency is shockingly expensive is relation to the FSP to gold exchange rate from the early renditions of this game. There is very little value for the money.

  • Players, as mentioned, are leaving in droves, myself included. The results of this post is of no consequence to my game play or character.  I am not seeking change or results.  

  • The long range plans of the game are unclear, as evidenced by the constant slogging of leveling content, and re-hash of events; nothing truly changes. Each change seems patchwork.

  • Content and upgrade roadmaps are largely ignored or pushed off so far that deadlines have very little meaning, what message does this send to the remaining player base?

  • There are so many more issues, PvP, GvG, the vocal minority who continually steer the game, the pay-to-win gear system, Arena gear dominance, top guild titan dominance, scavenging (really??), the bounty board....and on and on. But the problems outlined above clearly indicate that the daily and periodic implementation of Fallen sword is faulty, broken, and clearly shows a lack of respect for the player base.

  • I care not to get into a game of semantics and minute detail.  Those who concern themselves with this are clouding the real core issues. I also don't welcome responses, as these items are not up for debate.  If you feel they are....again, you are clouding core issues.

 

Just because you disagree or are offended, doesn't mean you're right. You may not like the message or the messenger, but that doens't mean the message is flawed. So sad when a child doens't realize their obvious potential....

 

Good day, Fallen sword.

 

Signed

 

A former player




#892631 A Titan, LEs and Caves, oh my!

Posted by tharzill on 03 October 2014 - 19:38

 

~ Info from the Guide ~
Legendary creatures level 500 and below: 82
Legendary creatures level 501-1600: 56
Legendary creatures level 1601 and above: 6 (3 of these are Spine/Crystalline)
 
Content goes to level 2250 now. The last Legendary in the guide is level 2120.
 
There is an average of 16.4 Legendaries per 100 levels for levels below 500.
There is an average of 5.09 Legendaries per 100 levels for levels 501-1600.
There is an average of 0.92 Legendaries per 100 levels for levels above 1600.
 
The last 130 levels have no Legendaries within them at all (included in the 1600+ numbers).
 
There is a LOT of Legendary gear for players below level 500. All the creatures are re-released into the realms or caves at some time or another. Just because an individual thinks the gear is of no use to them, does not mean that someone else might not have a use for it. If you're tired of the gear that is available at your level, level up and you'll gain access to additional item sets.
 
----------
 
HCS, despite the fact that I don't have a personal need for any of the creatures released this weekend, thank you for giving us another event to enjoy! :)

 

Exactly. HCS has not and does not ignore lower level players at all. 

 

And although I am like cyrus7 here, thank you HCS for this event! I am sure there are many players having loads of fun! 




#892541 A Titan, LEs and Caves, oh my!

Posted by BigGrim on 03 October 2014 - 13:52

Hi all,
 
2 Legendary Creatures have emerged from the Caves to cause trouble!
 
Zaragoth the Hades Dragon (Legendary)
2693f475657920d1e2194ea4b45ee26808a3.jpg
 
Zaragoth the Hades Dragon is a vast, foul being. A two headed, skull faced devourer of souls, this monster is a terror creature, shackled to the Shadow Lords will, sent out to plague the living and absorb the power of those he kills. A dread beast, it must be destroyed! Are you up to the challenge?
 
Recommended Level : 820+
 
Recommended Gold: 29,000+
 
 
Ira Heketoro (Legendary)
26946014f219236a0bfe5dbf4cf179e30f29.jpg
 
Various stories have been passed down through the ages , though none create more excitement and fear than the story of Ira Heketoro. Legend speaks of an ancient forest where the mythical Taniwha Ira Heketoro lives and protects a mysterious stone of uncanny strength. Only the strongest and bravest of warriors would seek out the ancient forest. Few have ever returned. Those who return, while battle scarred and weary, possess treasures imbued with strength and spirit, enough to make many a brave man run in fear.
 
Recommended Level : 1600+
 
Recommended Gold: 45,000+
 
 
2 Legendary Creatures have also appeared in the Realms to cause mayhem!
 
Thonomoth (Legendary)
3229349c224542cca19724cb2a2cbb6510e.jpg?
 
The mighty Thonomoth’s wanderings have once again brought it in contact with the innocent peoples of the world and the titanic beast is venting all its suppressed anger and hatred on them, laying waste to towns and villages as it tramples on towards more populated areas in search of more to destroy. Such a beast must be stopped quickly!
 
Recommended Level : 60+
 
 
Ursa the Great Bear (Legendary)
687a5f6bd70c86886e6358ee55afdf146ff.jpg?
 
Ursa the Great Bear was a terror to behold back in his day. Ursa was so great he could level towns and destroy fortresses. Eventually a hero rose up against Ursa and after a titanic battle Ursa was defeated and his spirit magically cast into the heavens for 101 years where he has spent the his hate filled existence until now...
 
Recommended Level : 325+
 
 
A new Titan stalks the Realms, bringing terror to all!
 
Kraganath the Destroyer (Titan)
3526d947f10d4a38e5cb40b23eacd7bb596c.jpg
 
Kraganath the Destroyer is a mighty armoured colossus of unknown origin. This gigantic engine of destruction is cutting a swathe through the Realms. He must be stopped!
 
Recommended Level : 2200+
 
 
The LE Creatures will be available until 12:00 hours Server time on Monday the 6th of October.
 
Enjoy!
 
~ The Fallen Sword team.



#892259 This Weekend Requests (3rd / 4th Oct)

Posted by Pardoux on 01 October 2014 - 20:55

1. Ira Heketoro gets an outing in the caves

2. Flask of Death maybe too ? - in the other cave?

 

3. Some realm LE's would be nice


2 and 3 are optional - well, all are at your discretion cows, obviously - but Pounamu would be great please.




#890037 where did all the legendarys go ?

Posted by Pardoux on 17 September 2014 - 18:13


Zaragoth the Hades Dragon (Legendary) 820 (Cave) Gold : 29000 Released Friday 17th January 2014.
Ira Heketoro (Legendary) 1600 (Cave) Gold : 45000 Released Friday 17th January 2014.

 

 

Can these lil fellas come out to play again ? - didn't realise it was that long ago :)




#889981 where did all the legendarys go ?

Posted by Pardoux on 17 September 2014 - 10:07

A guildie of mine would LOVE to see POUNAMU make an appearance again in the caves :)


 

I have no problem with that except there will be the inevitable groups who will complain about no new high level LEs. 

 

I will look to new LEs, for sure but I've always tended towards whole new events rather than patching the higher levels while releasing older lower levels. But I'm happy to release the lower stuff if it's wanted.

 

Yup, sometimes you guys are caught between a rock and a hard place ;)




#888805 PvP-Ladder Sollutions.

Posted by Pardoux on 08 September 2014 - 21:16

Why is it that PvP'rs in the game are always trying to "force" other players to partake in it ?

 

Option 6 - if I'm reading it correctly that is - means that every active player is on the ladder (within their bands, of course) and therefore subject to being attacked as often as the ladder permits (whatever that interval is - hourly ??).

 

OK, those that don't want to participate can have PvP protection (which has been watered down now) - but that's not really the point as that doesn't protect everything.

 

If PvP was as popular as certain players want us to believe it is, then there'd be no need to continually try to change the game to make more players participate in it against their will :)

 

I don't know what the ideal solution to fixing the ladder is, but I seriously doubt that that option is the correct one.

 

IMO, the best solution should incorporate (amongst other possible options) ..

 

1. Existing bands (or maybe widened slightly at higher levels)

2. NEW reward system

3. NO rewards without activity (be that 1 attack / reset or "x" amounts of attacks / reset)

4. Players must OPT IN !

 

I'm sure there's a plethora of other options that would make it better and revitalise it ..




#853171 Rise of the Wraiths (Global Event)

Posted by BigGrim on 04 March 2014 - 19:05

I'm pleased this has been such a positive event. I am looking to decrease the amount of frags from Stashes while increasing the target for the Community for future Frag Stash events.

Will likely open a new thread regarding feedback on this event and Composing itself.


#852221 Rise of the Wraiths (Global Event)

Posted by BigGrim on 28 February 2014 - 20:08

:(, u just made the wraith drops bound :(

 

They were supposed to be. We don't want people making Clones to harvest the drops and then send them to their prime account.

 

Global Target is only 2.5 million and is already 15% to the total, I suspect the global total will be done and dusted in a few hours =p

 

Quite possible, but I really wanted to gauge the interest and decided a low target might be best for that. This is providing me with a baseline idea for future Frag Stash Global Events.




#815517 Content Roadmap.

Posted by BigGrim on 08 October 2013 - 16:31

Hi there Everyone.
 
We've come up with this Content Roadmap to try and keep the Community in the loop. We shall update this as and when we need to, to show if something is done or has needed to be moved around a bit.
 
NEW!
 
 
Hey Guys.

Okay, looking at what we have planned, I've shuffled what we'll be doing around a bit and have a few new ideas to share.

Springtime Forest : Estimated release = Week of the 13th of April.

A new Global event added to this. Easter Baskets to be collected and evil Shadow Bunnies stealing them. Grab the eggs and duff up the Shadow Bunnies to save the chocolatey potion goodness at the end of the event. We may add one or two new LEs to the Forest event itself but we'll see. No promises.



Content. 2501 - 2525 : Estimated release = Week of the 19th of June.


Content. 2526 - 2550 : Estimated release = Week of the 3rd of July. 


Content. 2551 - 2575 : Estimated release = Week of the 17th of July.


And I'll be looking to plug Storybook in here somewhere. Quite a lot of work still to be done to this. At present, 7 new Quests though I may have to add an 8th to keep us closer to EoC.


As well as this, the usual LEs in the Scavenging Caves, Classics in the Realms and somewhere after the new Skill releases, we intend on looking at a brand new Legendary Event with full new gear.


Finally, these dates could and likely will shift around a little as we work on other secret squirrel parts of Sword.

Hope that's helpful!

~ Grim


Content.
 
November 13th (Approx) : 2301 - 2325 = Released 14th November.
November 26th (Approx) : 2326 - 2350 = Released 1st December.
December 10th (Approx) : 2351 - 2375 = Released 19th December.
December 24th (Approx) : 2376 - 2400 = Released 19th December.
December 30th (Approx) : 2401 - 2425 = Released 6th January.
January 14th (Approx) : 2426 - 2450 = Released 22nd January.
March 28th (Approx) : 2451 - 2475 = Released 27th March. 

Content. 2476 - 2500 : Estimated release = Week of the 15th of May. 
 
Additionally, we are looking to add new content at existing levels. This will feature new quests in existing Realms Vs existing creatures.  Most likely starting low and working up. This is most likely to appear as a random new Quest or two periodically. Hopefully, this can make things in the lower levels fresh and interesting.
 
 
Events or additions to the game.
 
Storybook Forest.
 
We've been working on Storybook. I'd like to see this out again soon. As it stands, I have 7 new "The Story of ..." quests lined up, taking us to about EoC.
 
Christmas

 
Two new Christmas Quests, again taking us to EoC.
 
The return of the Dragon LE events with three new Dragons and an Egg potion on each Dragon instead of just one. Expect the potions to be unusual buffs, trying to keep them to the theme of the Dragon where possible.
 
Between 2 and 4 brand new Seasonal Titans for Christmas.  Thread for ideas can be found HERE!
 
Chests.
 
We are working on about a dozen new Potions which we are looking to add to the existing chest that spawn in the world. We are also looking to add the proposed Frag Stash items to this as well as possibly adding new item sets. Once again, no cast iron time frame but once this is on it's way, I'll update this thread. Released.
 
COMPLETED!

Content.

Oct 14th (Approx) : 1776 - 1800 - Released on the 17th of October.
Oct 28th (Approx) : 1801 - 1825 - Released on the 12th of November.
Nov 11th (Approx) : 1826 - 1850 - Released on the 26th November.
Nov 25th (Approx) : 1851 - 1875 - Released on the 4th December.
Dec 09th (Approx) : 1876 - 1900 - Released on the 11th December.
Dec 23rd (Approx) : 1901 - 1925 - Released on the 23rd December.
Feb 10th (Approx) : 1926 - 1950 = Released on time.
Feb 24th (Approx) : 1951 - 1975 = Released on March 7th.
Mar 10th (Approx) : 1976 - 2000 = Released on April 3rd.
Mar 24th (Approx) : 2001 - 2025 = Released on April 17th.
Apr 07th (Approx) : 2026 - 2050 = Released on April 17th.
Apr 21st (Approx) : 2051 - 2075 = Released on May 9th.
May 5th (Approx) : 2076 - 2100 = Released on May 30th.
June 13th (Approx) : 2101 - 2125 = Partial release 13/06.14. Quests and Sets incoming.
June 30th (Approx) : 2126 - 2150 = Released on the 8th of July.
July 14th (Approx) : 2151 - 2175 = Released on the 28th of July.
July 28th (Approx) : 2176 - 2200 = Released 18th of August.
Aug 11th (Approx) : 2201 - 2225 =
Aug 25th (Approx) : 2226 - 2250 =

Events.

New Legendary Beasties.

17 New Legendary Creatures, split across two events. Creatures built. Need to sort the Items and Sets.

Thread for player suggestions HERE.

Halloween. - Released and complete!

1 new Ghost for the Global Event. Will be a counterpart to the Pesky Spook. (Ready)

1 New Legendary creature to fill out the levels for the Halloween roster to higher levels. (Ready)

New Seasonal Titan, to be tied to new Seasonal Quest ‘Spook Smashers II’.(Ready)

 
New Quest. Spook Smashers 2. (Ready)

Bonfire Night. - Released!

Nothing new.

Christmas.

1, possibly 2, new Christmas Quest in the Yuletime Forest. 1,700 & 1,900?

Possibly a new Festive Titan.

New Santork Bauble items.

 
Quango Adventures.
 
Again, this event will be returning. We'll look to add additional levels of Quango madness. No immediate time frame. 
 
Global Events.
 
We'd like to run more Global Events. These would possibly have lower goals for less powerful potions (instead of increasingly UBER potions) or the proposed Frag Stash Items. No cast iron time frame but once this is on it's way, I'll update this thread.
 
The Springtime Forest.
 
The Event shall be returning. We will look into it and see what additions we may add to it. No immediate time frame, but soon as we ain't seen it in ages.

As the Dev Roadmap could impact this Content Road Map, the thread for that can be found HERE!.
 
~ The Fallen Sword Team


#814588 Next Roadmap...

Posted by Neomaxiums on 02 October 2013 - 23:08

I dont think its worth HCS's time to spend time coding something that is already in FSHelper.

Personally I would like to see ALL of the FSHelper features added to the game then ban the use of the FSH






Font:
Arial | Calibri | Lucida Console | Verdana
 
Font Size:
9px | 10px | 11px | 12px | 10pt | 12pt
 
Color: