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fusionj
Member Since 30 Apr 2013Offline Last Active Jun 24 2022 19:34
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#948195 New PvP Ladder Items!
Posted by BigGrim
on 10 September 2015 - 13:48
#944060 Community Poll - PvP Seasons & Bounty Board
Posted by apedde
on 10 August 2015 - 13:31
I can not wait to pvp again when this pillow fight system ends, epic rewards for pillow fight system but nothing for pvp with xp loss? I do not understand
I want epic chests too for my pvp with xp loss
pillow fight is in arena and gvg, leave pvp ladder alone and not break it to water pvp down
if pillow fight is reason for activity then why arena and gvg low activity?
reason for activity is epic rewards, not pillow fight system, put epic rewards on pvp ladder and sure activity get back ![]()
this pillow fight system season is nightmare and I want wake up from it soon I hope
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#944065 Community Poll - PvP Seasons & Bounty Board
Posted by apedde
on 10 August 2015 - 13:41
I play pvp ladder and many times ask to give value to our rewards to have more activity, years go and no response, pvp ladder get low activity because of rewards, if you do not believe then remove epic rewards from pillow fight system season and you see that same thing will happen, what makes season active is not pillow fighting, reason is epic rewards
if you do not believe then remove epic rewards and see how season activity get inactive
#943028 Update v2.82
Posted by Windbattle
on 03 August 2015 - 14:17
if they go back to specific bands, then I say scrap seasons and go back to pvp ladder. i look forward to 10 stam hitting and swapping for dominance like was frequently done back in the old system. I love how everyone can only see the negative of the new system and none of the positives.
Also you guys are missing a key point, what if only 1 person of your band is in the current PvP Titan League? Are you not to have any targets? Obviously it would be to your advantage to have targets to hit. That is why there is an open system for hitting at titan league, since its capped at 100 people and now further limited to 1 hit per person per hour.
By the way, are deflected hits not suppose to count for the 1 hit per hour? cause right now you can hit a target that deflected a previous hit. then the 1 hour timer kicks in.
- fusionj likes this
#943002 Update v2.82
Posted by Hoofmaster
on 03 August 2015 - 13:44
I searched for an opponent now and I got a lvl 950 player, how is that possible ?
Targets within the Titan League are selected randomly from all other players within the Titan League.
- fusionj likes this
#942441 PvP Seasons Rewards. Thoughts and desires please.
Posted by
moonfrost
on 30 July 2015 - 17:29
I say just the satisfaction of being able to test the system out is reward enough. The medal ticks and the community pulling together to use their stamina collectively is more than enough reward for all of us. We don't want potions or any type of rewards for this, thats like getting a prize for going to disneyworld.
#941992 PvP Seasons Rewards. Thoughts and desires please.
Posted by paingwin
on 29 July 2015 - 05:16
Oh, I have not dropped into a PvP seasons thread to comment since this massive change to pvp began in idea form. I think that the massive amounts of stamina required are a bit high and ridiculous personally, but this is a rewards thread, so i digress.
Potions, Bound, I really like the idea of the 12-24 hour time limit guys, kudos on that. They of course should be unbreakable or unleechable since thousands upon thousands of stamina were used to obtain them. some buffs i think would be good to include in the line-up would be:
* all time limits are set, BM will not increase them as they are already long enough as they are.....
Stun LvL 200 - 24 hour
Blood Thirst 250 - 24 hour
Shatter Armor 225 - 24 hour
Shield Strike 250 - 24 hour
Absorb 250 - 24 hour
Terrorize 400 - 24 hour
Erosion 500 - 24 hour
High Guard 500 - 24 hour
Barricade 200 - 24 hour
Golden Shield 300 - 24 hour
Just some of the offline type buffs i think should be in the potions section. Too much of the seasons thing is about being able to DEFEND while offline and getting hit by the same 4 people 30 times over a 12 hour period. just the way i see it to be honest.
Gear, Bound, Crystalline, LOW durability. I'm talking like 10-20 durability on it MAX!!!!! People claim that if they do the season, then get what they want, whats the point in doing it again? This idea will answer all those questions. BUT PAIN!!!!!! you don't lose durability while defending......NOPE, but you lose it when you burn through 5-10 k stam smacking everyone you see. Make it crystaline and bound, people will have to come back for more if they wanna keep themselves decked out in all that shiny stuff.
As for inventing this gear, dont use old tokens(lets use those elsewhere), or anything of the like. New resources, bought in the seasons store, or won as a prize. ******** fragment, (****** being said set name) each piece of a set would require X amount of fragments to assemble(for a cost of gold of course), maybe at the new blacksmith in the gurgriss arena.......oh you would have to make the blacksmith guy too lol.
no random rewards, just give out tokens to people(or some other currency you so choose), and let them buy the stuff they want. Gear wont matter as it will be bound and crystal, and pots will get drank. people will HAVE to play the season to get more.
Gold cost to skip guildmates. This was either an oversight on your part HCS, or something you were planning on as a gold sink. When the "random" target is generated, and i use random very loosely, then guildmates should not require gold to skip. This is my opinion on it of course, but i think lots would agree. (sorry, this isn't a reward, but I had to throw it in here).
- fusionj likes this
#941876 PvP Seasons Rewards. Thoughts and desires please.
Posted by xxlooperxx
on 28 July 2015 - 17:50
#941874 PvP Seasons Rewards. Thoughts and desires please.
Posted by Ringhal
on 28 July 2015 - 17:36
Between levels 900 and 1200 needs more armor sets. Make them armor/attack or armor/HP.
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#941838 PvP Seasons Rewards. Thoughts and desires please.
Posted by Maehdros
on 28 July 2015 - 15:11
Maybe a top #1 reward to design the next new set? Just tossing ideas here. Bound rewards are a must imo tho.
I like the idea of old tokens used in invention.
#941701 PvP Season Update Completed
Posted by clock96
on 28 July 2015 - 01:13
yeah but those you call "only PvP players" are the ones who know what a pure PvPer need, not just someone who does PvP to abuse it, we just do PvP for PvP, we don't want to see titan hunting rewards on the PvP season rewards page, you did PvP so you get something that will help you in PvPPvPer's? Levelers? enough segregation...we're all players...i do everything in the game including pvp... That's what i hate the most about these so called PvP only players...they like to group people into seperate groups...WE'RE ALL PLAYERS OF THE SAME GAME. WE PLAY THE SAME GAME REMEMBER. LOL
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#941754 PvP Season Update Completed
Posted by 3JS
on 28 July 2015 - 11:14
The seasons are too long, plain and simple. If you don't have a large stam bank, you can't compete on a regular basis. It looks like it's taking several hundred attacks to get into the crystal league so far. How many players with less than 20K stam can make that happen?
The seasons have further separated the economic classes (for lack of a better term) of FS.
#941634 PvP Season Update Completed
Posted by xxlooperxx
on 27 July 2015 - 18:39
Well I still don't agree with this system, but I've spent to much time and money here to just throw it all away...
So all I'm asking is that you, HCS, rethink this a little... I can handle the pillow fighting I suppose, I'll just stick to bounty hunting rather than seasons... But as far as seasons go, out of the top 25, initiated hits range from 400-800... Or 20,000-40,000 stamina... Don't you think this a little bit biased...? Think of the new players... Your basically telling them to be successful in PvP, they have to donate hundreds of dollars just to upgrade their max stamina... Regardless of how good they are... Most likely that will just drive them away...
So why not do a few tiers! Starting at level 100 since that can be achieved in just a few days and honestly anyone below that would just fall in levels very rapidly below that...
Tiers--# of people that advance(based on 25 people going on to Titan league)
100-249--2 advance to Titan
250-499--2 advance to Titan
500-749--3 advance to Titan
750-999--3 advance to Titan
1000-1499--3 advance to Titan
1500-1999--4 advance to Titan
2000-2499--4 advance to Titan
2500-2599--4 advance to Titan
*tiers can be altered, but I believe these give everyone a fair chance to reach Titan league based on gear and such. Without breaking it down to small to where it was like the old system.
Once you get to titan league, it will once again pertain to who has the most stamina.. But HCS seems to be stuck on that idea?
This would help give everyone a chance to reach Titan league. Instead of solely relying on who is the highest level, has the most money, or most stamina...
Now regarding the pillow fighting... Opt out has been added.. So HCS... Please add xp loss/durability loss back into seasons... And remove bountys from rated attacks as well please...
I realize it's not perfect but it is after all just a suggestion... Let me know what you think... Thanks!!
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