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davidutz

Member Since 05 May 2013
Offline Last Active Jan 01 2021 08:09

#998645 Scavenging Caves!

Posted by BigGrim on 21 August 2019 - 17:50

Hi there everyone.

The Legendary Creatures and the special potions have now left the Caves.

We hope you enjoyed the event.

~ The Fallen Sword Team.


#990242 Guild buff packages in ranges

Posted by lapdragon on 19 February 2018 - 19:53

hi everyone...not sure if there was ever a thread about this..but im looking to see if its possible for the HCS or even in FSHELPER...to come up with a way that guild members OR just founders can buff their guild, with out going player by player.  Im thinking i could enter "level 1490 to 1590" and all players in that range in my guild get pulled up for me to buff.  Yes, those of us in large guilds can easily take four minutes bringing up players names, especially with all the strange spellings...and then clicking on the buffs....losing the precious timing it takes to make the hitters lose a hit during a GVG.  this might get shut down..but this is not just for GVGs...it can be great in relic wars!  Or if your guild gets on the BB...OR if you are having a guild wide hunting challenge.  or  just cuz you like to buff. 

 

please give it a thought..because i know if i go to ACTIONS..i can pull up all players in the game by putting in what ever range i want...and for the guild, i can just use the "X" if player is in active and i dont want to waste stam.

 

this can be one of the guild upgrades.......or even a structure.

 

THANK YOU FOR YOUR TIME!




#977918 Fallen Sword App Update (March 2017)

Posted by Hoofmaster on 16 March 2017 - 15:34

Hi all!

 

Firstly, we've created a pinned thread for the Fallen Sword App beta that has a list of all the milestones (and which one is in-progress / done. The aim of this is so the milestones don't get lost within other threads on the forum when the Fallen Sword App Update threads get pushed down the forum.

 

We're pretty much done with v0.1 (except for some bug fixes and minor tweaks) and have submitted a version of it to Apple for them to review and approve for testing. There is a similar process for Google Play which we are also doing today. This is for internal testing, but providing nothing major comes up, it's likely we'll do another build later next week which we'll be able to let you try out if you're interested in testing it.

 

My video skills are pretty bad, but I took a quick video of how the app is looking on Android tablet to let you see it working. Note this is the app connecting to the live game server :)

 




#963982 Development Update

Posted by toothpick on 04 June 2016 - 16:27

I have been playing this game for about 18 months. I love this game and have enjoyed playing it. I have supported this game since I started playing. I do think that the devs of this game have refused to listen to the players, have refused to give this game the attention it truly deserves, and most of all do the required maintenance that a game needs. No matter how small the team is, maintenance is needed to at least keep a small community of players playing. I understand bills have to be paid and money has to made in order to do pay those bills but............ if HCS doesn't give the basics how can they ask players to continue to support this game? I personally ask the HCS team to not let this game DIE! This is a small but tight knit community that truly enjoys the friendships that has developed during game play. Do small things instead a 1 large thing at a time, advertise, and do regular maintenance. once you get players to start playing give them encouragement to continue to play by making sure it is playable.  Listen to players, and be more honest with the players, and most of all communicate with the players. Please, Please, Please do not abandon us when we as players have not abandoned yall (HCS).




#963894 Development Update

Posted by ernzor on 02 June 2016 - 22:43

Is really sad read this, I know about some players quit and r supporting this game maybe they still supporting, waiting for the updates, i can give u some names lahara, ben, ernzor, mog,and others. 

Definitely me, I am still following the game and come to the forums daily and try to login once a week or so to catch up with the few that are online.

 

I actually probably prompted this post, as a few hours before he posted here, he responded to some of my skype questions about Eldevin.

 

I would 100% come back and be one of its biggest supporters if this game had updates both in content and improvements. I feel at the moment though that I have finished (which is an odd word for this sort of game) as much as I can here, and my time can be better spent elsewhere. Dont get me wrong, I did countless hours of grinding here, and I do not mind that one bit, but I dont really have anything to even grind for any more (only TA kills but was getting about 10 a day last time I tried as no one went there anymore). So right now, I spend my gaming time elsewhere, but I would most certainly come back again if there was more to do.

 

I know with the small dev team, when there was a dev team for Eldevin, updates can and do take a while. Now with even less people that time is going to increase even more.

 

There have been many great ideas to implement that would drastically increase the longevity of the game, from better rewards/drops, rarer rewards/drops, unique drops, custom craftables, more PvP maps, more PvP modes, bring back group queue pvp, expand the guild system to include guildhouse, GvG, guild emblems and gear, and even your own level 50 and also completing the ascended dungeons. Quite a lot more can be added to that list too, thats just off the top of my head.

 

How about to drive some development hours and get the lvl 50 content out (and maybe more depending on how much is raised) you guys run another "founder" pack scheme, call it something else, and have different rewards, but something similar. Could even run it through kickstarter or something like that, so those investing could see what each goal would get us. To get you guys rolling and releasing content again thats one thing I could think of.

 

But please, dont do that if it will just go back to how it is now afterwards. Like others have said, this game didnt get the following it deserved for a few reasons, one being a lack of timely updates. If we have a couple of people to stick around to release small upgrades (new weapons, mobs, minor quests) that doesn't require huge updates (world maps etc). Perhaps even let users design things if there is a way you can incorporate user design into the game.

 

Anyway, TLDR - I would 100% be back if this game was active in the devs eyes




#963858 Development Update

Posted by mmhm on 02 June 2016 - 12:45

This could have been The game.  :unsure:




#963887 Development Update

Posted by Undjuvion on 02 June 2016 - 20:02

These are really the main facets to make the game sustainable at a what most new and returning players would consider a non beta game hcs, then people can consider themselves literally playing a game than an unfinished work that is not quite so worthy to cling to,

 

Obviously 50 content(dungeon, sets and gear etc for it, professions all with lvl 50 items),

 

An AH, so there is ability to trade,

 

Something to the guild system(ie a leader board with probably these 3 factors as minimum IN GAME not top list... guild xp, pvp kills against other guilds, dungeons runs made in DUNGEON MODE), ability to buy bonuses for durations(25 EP or 75 gold grants +1 movement speed to all guildies for 12 hours.... 100 EP or 300 gold grants +2 movement speed to all guildies for 16 hours).... for example.

 

One thing that needs abolishing no matter how many are upset is that ICC needs to be changed from absolutes to defined,

 

ToC and arena need at the completion of every 15 rounds(ToC), 5 completed arenas(arena), ONE absolute gem,

 

WB's need upgrading to endgame, new loot of worth(small chance of getting an OP pot for example OR a very weird jewelry set that fits every class(hp/energy/focus with some really cool set bonuses + etc etc and + etc etc, 25% chance to resist a knock down for example, +10% chance to loot FP for another example)

 

Then its simply a matter of keep bugs maintained and lag away, talking with community and getting HUGE feedback before implementing any new features at later times when time becomes available to add anything new, occassional new quest for events.

 

That isnt the tallest order when 50 content was already 90% complete, 50 content is like 70% of the equation and its nearly ready, it literally then makes so much of the rest so coasty and cruisy.

 

edit: with how the game has gone, BT/RG could prob easily be changed to 50% chance of dropping a glimmering instead of a fair.

 

edit2: scribe, abolish it, not a great game idea.

 

edit3: stuff.




#963890 Development Update

Posted by sdcrichy on 02 June 2016 - 21:27

2 things to say about this

 

1: when in beta we got told the game would be released at upto lvl 50. which was WRONG should have stayed in beta till it was done till at least lvl 45 and all sorted.

 

 

2: not enough advertising, just gettting it on steam was not enough and point 1 has made loads not stay as there was many bugs.




#963891 Development Update

Posted by Undjuvion on 02 June 2016 - 21:31

2 things to say about this

 

1: when in beta we got told the game would be released at upto lvl 50. which was WRONG should have stayed in beta till it was done till at least lvl 45 and all sorted.

 

 

2: not enough advertising, just gettting it on steam was not enough and point 1 has made loads not stay as there was many bugs.

 

true, u dont become an author, write half a book, put it on stands and go wow hmmmm, why is noone happy with my book, its half done, ill give up!




#960612 HC what is happening to all the servs: random log outs, dcs, more then ever

Posted by SirPeter on 12 March 2016 - 13:37

i,like many other old players,visit often this forum and its a pitty and very sad,to see all cows have abandoned the forums and not reply to their user

it was a wonderfull game,so its a pitty to slowly destroy all the fun

i still see some of my old friends writing here,but i did not had such patience and left last year

i had planned to come back as soon we get the LOOOONNG Time promissed upgrade,but it looks like it never will happen,or if,then to late to keep the player here

because it was and is the best community,i had the honor to play with in more then 30 years Onlinegaming

<3 and cu u soon here or elsewhere in the vitual lands

with best regards Peter




#947118 healer guide and icc guide for dummies

Posted by Removed18058 on 30 August 2015 - 04:54

At last it has arrived!

THE STEP BY STEP ICC GUIDE! :D


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This guide will be a step by step plan for the entire group to complete an icc run.


So not just healers also the tanks and dps.


I will be covering a few methods and when to use a certain method and why depending on the group composition and personal gems on the group.


disclaimer: i do not claim to discuss every single method possible these methods seem to work the best for me at all times with minimal chances of failure if you think that these methods are terrible that's fine with me but as long as it works it works go make your own guide if you think that this is sh*t. if you would like me to add your method please message me and i'll see if i can work on it.

now let's get started eh?


but first some more information about the icc fight.

The fight has 4 stages during every stage the battle gets somewhat more difficult but if you can adapt to everything that happens and follow the guide below nothing bad can actually happen.

the stages go accordingly with the % of hp treya has left

stage 1 : 100% to 75% hp on treya
- treya summons bombs that explode after 10 seconds leaving a dark puddle wich deals 6000 true damage per second ( so best don't stand in them ;) )
- treya also deals magic ranged attacks ( normally on the tank who is taunting her)
stage 2 : 75% to 50% hp on treya
- treya summons bombs that explode after 10 seconds however the time inbetween the summons is somewhat reduced
- treya deals magic ranged attacks
- treya now also places a bomb on top of the player who has aggro on her this bomb explodes with the range of a fulmination dealing severe damage to allies. so best is to keep treya in between the tank and the dps/healer. ( this bomb can be detonated early by casting serenity however it still will deal damage) there is no burn dot on the bomb

stage 3 : 50% to 25% hp on treya
- treya opens a portal summoning demonic dark gargogyles to aid her in battle
- treya now rapidly summons bombs that explode after 10 seconds ( you can now wait untill the second bomb has fallen to move off because the time of the bomb summoning is less than 10 seconds now)
- treya still places a bomb on top of the player who has aggro exploding with a fulmination effect without the burn dot
- treya still deals magic ranged attacks

stage 4: 25% till 0% hp on treya
- treya now opens a second portal that also summons demonic dark gargogyles to aid her in battle
- the summoned bombs now fall down even faster
- the bomb on top of the player with aggro still gets cast
- treya now also casts a fulmination effect herself dealing damage to allies surrounding her
- treya still deals magic ranged attacks.
so overall lots of stuff that can kill you unless you know how to not take damage from anything or minimal :)

and treya enrages after 8 minutes if not mistaken :P


we're starting off with the safe and easy but somewhat slower method ( great for beginners ).

the warsin tanks the adds method aka the inner outer circle method


this method:
- is great for beginning players since it requires minimal gems.
- low chance of wipes.
- no hard positioning for tanks.
- does require a single melee dps and more specifically a warsin/sinwar.
stage 1:
dps: Nothing special just attack Treya.

healer: Start off by throwing up a benediction on the tank and a spirit deal as much damage to treya as possible while keeping the tank healthy. Placing spirits and benedictions is a great way to heal your tank and dps treya. Cast dogma whenever needed or a dark prayer to give the tank the 10% extra max hp buff upon critting cauterize is of course also always good.

tank:start circling around the room following the images below

stage 2:
dps: Nothing special just attack treya and don't get blown up by the tank.

healer : Basically the exact same as stage 1 and don't get blown up by the tank.

tank : Continue circling following images below

stage 3:
dps: Whenever casting aoe abilities make sure they hit treya and the adds that come flowing in. Now the warsin should start using meteorite and maelstrom to take down the adds before too many start flowing in while also hitting Treya also make sure to stay out of range of the tank fulmination.

healer : Cast benedictions over the tank and yourself/dps since the warsin and you will be starting to take damage because of the adds coming in. You can also cast snow but whenever you do make sure you are in the range of the tank so the tanks also gets it but make sure to stay out of range of the bomb that is on the tank since that does hurt

tank : Start circling back following the images below you now have to place 2 bombs on top of eachother so if a bomb drops stay on the spot till the second one falls then move away, else you get a lack of space in the end. ( healtanks should stop casting redeem and rejuv on themselves and only taunt and righteous defense/blessed shield)

stage 4:
dps: Move away from treya to the spot on image below so movement afterwards will be minimal ranged dps focus their dps on treya as much as possible. The warsin focusses on aoe damage on the adds to keep them minimal.

healer: You now have to keep 3 persons alive yourself the warsin and the tank i personally prefer to cast benediction over the dps and the healer and place a spirit for the dps and healer and just dogma and redeem the tank to keep him alive with the occasional cauterize every now and then. Crimson chain to heal yourself and the dps whenever needed and make sure to stay out of range of the treya fulmination and the tank fulmination.

tank: keep circling back following the image below still placing 2 bombs on top of eachother.


and after that treya should be dead in 6-8 ish minutes.


2u53skw.jpg

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Start tanking on the green dot then follow the yellow dots during stages 1 and 2.

During stages 3 and 4 you follow the red dots.

Best spot for healers and dps to stand during stage 4 is on the blue dot.


method 2 wich is faster and riskyier but can be done with any dps

the stack on healer method

this method
- is great for more experienced players
- faster runs
- can be done with any type of dps
- requires some sort of defense gems
- stressfull for the tank because correct bomb placing is essential
- fairly easy to heal


stage 1 and 2:

are the same as with the other method mentioned above for dps and healer
the tank has a new pattern to place the puddles the pictures below gives an idea how

stage 3 is where we switch things up
tank: You move across the room after the bomb falls placing Treya in the middle of the room following the picture below. Then start making a circle within snow and benediction range of the healer who will be standing just behind Treya with the other dps. Getting the distance right is a matter of practise but once you get the feeling it should be fairly easy to do just keep placing two bombs on top of eachother and all should be fine.

healer: Move just behind treya as can be seen in this the picture below then make sure to rotate benediction and snow and cast the benediction so it hits both the dps and the tank. Occasional heals in between place spirit whenever possible dark prayer also hits everybody so that's also good

!!!! important notice make sure that just before you enter phase 4 that your snow is off cooldown you're going to need it badly :P

dps : stack yourself behind treya on top of the healer that way the adds will be nicely grouped up and get killed while treya is being killed so they don't mass up too much


stage 4 oh boy that hurts!

so the dps and healer are on top of treya standing in her fulmination :x oh noez:x but no worries here's the tips and tricks to survive that :)

tanks: Keep following the pattern below stay far away but not too far away and keep an eye out that whenever your healer is snowing you also get the snowfall from it. :)

healer:
-When this stage starts snow right away the damage reduction from the snowfall makes it so that treya her fulmination deals peanut damage ;).
-Once the snow wears off cast benediction over everybody and dogma/crimson chain whenever needed keep rotating benediction and snow place a spirit a dark prayer every now and then and good old crimson chain and dogma whenever needed where you can also redeem yourself to make sure you stay alive :) make sure to keep treya between yourself and the tank because getting hit by both fulminations will make you go pop.

dps: make sure to dps as good as possible keep treya between yourself and the tank and group up good enough so that the healer can cast benediction over you and the tank aoe is of course good since we prefer having adds on the dps over the healer so aoe damage is always nice but single target damage that deals more damage is of course better

these runs take 4-6 minutes depending on the dps my fastest with this method so far has been 3 mins 34 seconds :)

25aubza.jpg

ziod5c.jpg

Start tanking on the purple dots during stages 1 and 2.

Stage 3 drop one bomb on the dirst red dot on the picture then cross the room and follow the rest of the red dots during stages 3 and 4.

After crossing the room during stage 3 you should try to place treya on the yellow dot.

Dps during stages 3 and 4 should be on the blue dots. The first dot during stage 3 the second one during stage 4


#947117 healer guide and icc guide for dummies

Posted by Removed18058 on 30 August 2015 - 04:51

giphy.gifgiphy.gif

 

 

Hi there and welcome to

my healing guide for dummies

 

DISCLAIMER

I am not claiming that this is a perfect build.

 

However i do claim that this is a nice starter build for the following reasons ( can pretty heal everything with it, very few mana issues not much to think about during healing just mashing 2 keys suffices :D).

 

 

 

Now to start with the guide

 

Basic stuff that you should already know

 

 

 

- quick explanation of spells

 

-dogma: great single target heal with a minor delay.

-crimson chain: great multi target bouncing heal bouncing towards allies healing them.

-dark prayer: great aoe heal heals all friendly targets around you in a pretty large radius fairly long cast time.

-benediction: great aoe healing dome heals allies within dome and applies a 30% damage reduction buff for the duration.

-snowfall: great aoe percental heal heald 5% max hp and regenerates 3% max mana per second to all allies in range and reduces damage taken by 50%.

-rejuvenate: simple heal over time spell.

-redemption: gives a damage reduction buff to ally.

-cauterize: massive single target heal with an instant cast pretty much a panic button.

-force of nature: gives a buff to all allies increasing the amount of healing done to them by 50% another great panic button.

-serenity: removes 2 debuffs on your ally and reduces the damage of the next hit by a percentage.

 

 

 

-Character stats attributes potions and talents

 

Healers want the following stats as high as possible: dps, healing power, spell haste and spell crit.

This means that all attribute points should go into sorcery.

 

Optimal gear would be light armor with a staff and essence.

 

Nifty potions and foods for healers:

sorcery potions, healing power potions roly polies and coco puddings.

 

Now then for the talents here's the build:

http://TalentTheory....H1I1J2K1L2Q1V1/

 

So we got our build now how the hell do we use it? XD

 

 

 

 

 

 

 

 

The actual healing

 

 

first of all we pot, eat and buff up :)

 

DISCLAIMER

i have chosen not to get the upgraded redeem for the simple fact that it's great for starting pulls and it's commonly forgotten inbetween the rotation and the 25% damage reduction during the pull makes it so one doesn't have to heal up a ton of damage or atleast a reduced amount of damage. if you think that this is stupid then this isn't the guide for you and you can skip to advanced class wich will be given later :D

 

we're going to do this with steps :)

 

 

step 1

ask your tank what kind of tank he is it's kinda important to communicate with your team talk about what strategy you're going to do etc etc. it's really awkward if you start healing in a spot and your tanks runs right past you ;)

 

if he's a healtank go to step 2.1

if he's a (regular) tank go to step 2.2

 

 

step 2.1

 

to better understand how to heal you gotta know how the tank you're healing works.

 

so we're going to explain the quick basics of a healtank the do's and dont's

 

a healtank bases itself on a few simple talents in the prophet tree one is the aura of tranquility wich heals 6% of their max hp per person healed these tanks want their team to be fairly close to them so their benediction and crimson chain hits all 4 other team members to maximize their self heals by 30% per heal. these players also have the upgraded redeem regenerating them 3% of their max hp per second. 

 

do's normal healing with dogma, benediction,snow,crimson chain etc etc

dont's casting redeem breaking cc chains standing way out of reach.

 

go to step 3

 

 

step 2.2

normal tanks are great for absorbing damage keeping aggro on the mobs and staying alive ;)

 

do's normal healing with dogma, benediction,snow, crimson chain etc etc AND casting redeem during pulls.

dont's nothing really :)

 

go to step 3

 

 

step 3

 

the tank starts a pull as your tank takes the first bit of damage during the pull you cast your redeem on him ( not on healtanks eh!)  this generates no aggro and makes sure that you don't get attacked by the creatures too early.  whenever this redeem wears of in the middle of a pull make sure to cast it again untill the tank starts the actual grouping up.

 

step 4

 

once the tank stops moving and starts grouping it all tighter place down your ancestral spirit on the spot where the tank will be likely to group them up and then cast snowfall these spells generate no aggro making sure that you and your tank are safe.

 

 

now then we have multiple scenarios :)

 

 

scenario 1: your tank is around 80% hp go to step 5

scenario 2: your tank is around 50% hp go to step 6

scenario 3: your tank is around 20% hp go to step 7

 

 

 

step 5:

your tank took minimal damage so place down your benediction for an easy 30% damage reduction after this start rotating your crimson chain and dogma spells and you should be fine

 

 

step 6:

your tank took some damage no worries we start things off with a dogma to pump that hp back up so we can place down our benediction. if during the benediction cast the tank drops really low make sure to cauterize it back up and then crimson chain and dogma rotations

 

step 7:

panic!! cauterize right away and dogma right after that if your tank still takes serious damage make sure to use force of nature for an even bigger healing boost for a while when force of nature then wears off make sure to redeem for some extra damage reduction to keep your tank alive.

 

 

this concludes the beginner healing guide

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with this information you should be able to heal every dungeon with ease

 

if anyone has questions feel free to ask them

 

if anyone feels that i might've missed something feel free to tell me and i'll add it to the guide

 

healing icc guide, advanced healers guide and the pvp healer guide will follow shortly

 

if you found this guide usefull make sure to show your appreciation with a like and a  normal thank you or friendly reply down here also suffices :)




#957628 A Simple Auction House Idea

Posted by Lalalalalalalala on 23 January 2016 - 16:29

I don't know if the cows is already working on AH for Eldevin and will finish and add it into the game sooner or later. But in case if they haven't working on it, I'd like to suggest this idea which I think it's simple and easy to create.

 

A non-server crossed AH or an AH that only works for a single server that being managed by a NPC around Eldevin City Square. Works like the other vendors in Eldevin. People put their items into this NPC with a fixed price, no bid. So it's like a player item's vendor.

 

This picture is an example:

kwpwJI3.jpg

 

How it works:

1. Search Box. People can find items or seller they're looking for in this box. Each tab/category has a different result, depending on which it's category and seller.

The codes aren't not hard if the cows use Query for this I think.

 

2. Seller

  • Players can sell their items in [Player's Item in AH] tab. On this tab, the Buy Now button changed to Post Item. Any bound items cannot be posted
  • When Post Item button is clicked, it will show a window with a single dimension slot where they can put their items to AH with it's price. So players can put any dimension of items in this slot.
  • Players can post items with it's quantity/stack in 1 slot.
  • When their items has been sold, the seller will get a notification of this and get their money transferred to them instantly.
  • When their items is not sold within 24 hours, the items will go to [Player's Item in AH] tab and they need to take it manually.
  • On [Player's Item in AH] tab, there will be 1 other button labelled with Take Item next to Post Item button. This button works to take player's expired items.
  • Starting slots is HCS's choice. Players can add more slots that cost Gold or EP. Gold is preferred.

3. Any bought items will be instantly transferred to the buyer's inventory.

4. This AH works for a single server only.

 

Most people is hoping HCS would add AH soon, so there will be no spam in World Chat. Hurray! \ :lol: /




#955308 Double Composing XP I!

Posted by BigGrim on 17 December 2015 - 12:52

Perhaps you would consider a future event that has standard XP gain but removes the instant finish multiplier for 24 hours.  I would dump all the gold I have into that event (willing to bet many more would too) and therefore receive much more benefit.


No, I'm afraid not. That would wipe out Composing as something to be worked on over time.


#953862 the game needs a graphical update

Posted by Irradiated on 24 November 2015 - 20:52


we need a  graphical update  the developers are lazy its 2015 for gods sake what are you doing 

Probably repeated about 847 times now, they are a tiny indie company with a game that's not rolling in money (SICWGTNRIM).  We all get a bit frustrated waiting, but there is absolutely no reason to be insulting.  Besides, I really like the classic look.

 

the game needs updates every 2 weeks and that can be done right now nothing big 

They're a SICWGTNRIM, not blizzard, they could never afford a dedicated release team.  This would all but grind development to a halt.  As discussed in a previous thread, releases are very time consuming.

 

the game has 3 empty why not have a mega server  

Tried, overwhelming majority preferred it this way.  You can dig up the thread if you want the reasons.

 

tell us your plans 

They keep people informed to some degree, although I agree not enough.  On the other hand, when they do say something and it doesn't work out they get even bigger backlash then when they stay quiet.

 

get off your back sides put some effort in to the game 

They are putting in effort, but they are a SICWGTNRIM.  See previous answers.






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