Zorg is the players' hero on this subject. He can automatically fill everyone's stam bank accidentally again! ![]()
clock96
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#948562 Double Stam Gain Day!
Posted by sweetlou
on 13 September 2015 - 13:14
#948556 Double Stam Gain Day!
Posted by Undjuvion
on 13 September 2015 - 12:04
I just finished saying how HCS should do their own thing, hoof said things are fine and he likes input so...
I made an fsbox post which got a few comments so ill put a poll here just for fun ![]()
Thought is every week on a day our stam gain is doubled for 24 hours, a lil spice, a little more reason to be active one day, a little something ![]()
#948467 Caldo's Avatar & signature shop NOW OPEN!
Posted by CaldoDeRes
on 12 September 2015 - 16:17
Just wanted to say that I really like your work, keep it up
Thanks, man. I've seen your work and I like it too:)
- clock96 likes this
#948019 Game Update v2.842
Posted by sweetlou
on 09 September 2015 - 00:27
In this latest update, we have changed PvP Prestige so you can now select how much you want to use when you active it. This means that it will no longer consume all your remaining PvP Prestige each time you activate it. Also we have slightly tweaked the duration the buff lasts for based on how much PvP Prestige is used, however the maximum duration is still limited to 360 minutes.
Almost 9 months - 17 Dec 2014
I'm grateful Hoof. Can we work on getting game improvements that aren't to difficult to code, aren't game-breaking, but are widely popular added a wee bit quicker from now on please? Thanks!
#947760 Not Sure The Devs Intended This...
Posted by wil72
on 05 September 2015 - 14:53
I agree that if this change to the BBoard was intentional then there should have been forewarning from the cows. That said, I personally feel that XP loss should occur for a failed Bounty attack, what goes around, comes around an all that. Therefore I'm sat in the zero reward camp for the "supposed" additional risk. Again, that said, I think that there should be XP gain from a successful PvP hit which you alluded to in another thread Luis as I feel this would go a great way towards giving PvP the shot in the arm that it sorely needs.
Cheers.
wil72
#947657 Content & Ladder Rewards
Posted by mary4ever
on 04 September 2015 - 16:48
It's not "indignation" it's based off of feedback which seemed quite popular. You want stuff for profit, get the less powerful stuff but for personal use, get the better stuff. Global events have bound items too don't forget.
hun, can you please explain why you rewarded the season participants with 12 EPIC potions + PvP prestige pot + other items BUT refuse to put same equivalent rewards on the PvP ladder too?
the reasoning that the season lasts longer than the PvP ladder does not count because you could just increase (adjust) the token prices & would easily solve it !!!
the reasoning that the season uses more stamina than the PvP ladder does not count because those who have played the PvP ladder know that you would need a lot to keep competing !!! I played the 800-899 PvP band for 1,5+ years and NEVER reached max stam, even had to skip 2 xp events & when I wanted to hunt I had to buy stamina !!!
still do not believe it then grim OPT-INTO the PvP ladder for a week and participate, then you can see for yourself how many resources (stamina, ....), how many tokens & much XP you will lose in 1 week playing the PvP ladder
I fear that you are greatly underestimating the PvP ladder (resources, token rewards, xp loss, time, ...) !!!
when you released the 12 EPIC potion rewards for the season you had no plan to revert back to the PvP ladder (that came later) !!! that means that if the season stayed you would have given 12 EPIC potions + PvP prestige pot + other items every 3 weeks to crystalline league (NOT counting prices for titan league or the other leagues) !!!
you rewarded the season with AWESOME rewards & successfully draw activity
if your problem was that the EPIC potions from the PvP ladder would be sold then just make them BOUND like you did for the season, problem solved !!
I really hope the NEW sets you are about to release will be worth competing for, not like the potions ![]()
- clock96 likes this
#947629 Content & Ladder Rewards
Posted by TSDaedalus
on 04 September 2015 - 15:14
#947600 PvP Ladder Rewards - what would you like to see?
Posted by tuvok77
on 04 September 2015 - 07:13
#947577 Game Update v2.841
Posted by sweetlou
on 04 September 2015 - 02:25
Maybe someday... I won't hold my breath, that's for sure. I'm waiting to see if they see fit to do something for the benefit of those that level.
Let me list some ways players benefit from leveling in case you were unaware...
Gold is dropped that can be converted to FSP giving players currency to improve their character via upgrades or trades
Higher levels allow equipping of better gear
5 skill points per level to be applied toward using more and more powerful buffs
2 Level up points per level that improve character statistics that may also benefit from 'base' skills
Access to higher levels and areas with relics, SEs Titans
If there is ANYTHING in the game that benefits a player better, please let me know!
#947222 PvP Ladder/ Bounty Board Improvement Ideas
Posted by sweetlou
on 31 August 2015 - 14:41
- Bounty medal tick for every hit ( this could be a teaser for more players to hit the same target for the ticks which could result in counter-bounties for even more activity)
I think you're right! The chance of getting ZERO reward for taking a bounty, in fact it would cost you buffs and stam, really deters a significant amount of players. Also, after the Seasons attempt players got a taste of how nice it was to have not only 1 BB attack win = 1 BHer tick, but also the costs were somewhat normalized with 1 BB attack cost 1 Bounty ticket. I'd like to see those aspects brought forth to normal BHing. The BHer Diamond medal is arguably the hardest to fight for and attain at 10,000 Bounty Hunts!
- clock96 likes this
#947221 PvP Ladder/ Bounty Board Improvement Ideas
Posted by sweetlou
on 31 August 2015 - 14:32
Hoof, not sure if I saw this mentioned in this thread or not, but I feel that bounties should not expire. That was the way it originally was, and that was also how it was with the season / bounty board changes that were reversed, however, I have always thought that bounties should never expire. I know that some will say that if I can hold off the bounty hunters for 47 hours then I deserve to have it expire, however, letting bounties expire seems to not be in the spirit or intent of punishing an offender, if you get posted you should stay on the board until someone decides to clear you.
I also disagree.
The automatic punishment is nonsense!! Leave the BB expiration. I actually want to see the player who is bountied get the reward that was posted! It's difficult as hell to stay on the BB for 48 hrs.
If you can't punish yourself then you can post the bounty for others to take and do the "punishing" for you. The amount of the reward vs. the ability of the bountied to stay on the BB for 48 hrs is the crux of the BB game. If you want to make sure the player is cleared off the board POST A HIGHER BOUNTY!! Posting a player also never guarantees that any other bounty hunter will use more than 10 stam hits unless you use mercs or your own guildmates. You might get lucky and find a Stomper who will 100 stam clear without any incentive. It's entirely up to you how you handle an attack but there are plenty of options, and learning them is another aspect of the game!
No, the expiration of bounties gives the BB a game element! Players need to stop making this game EASIER!
- Maehdros, yotekiller and clock96 like this

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