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Calista

Member Since 17 May 2013
Offline Last Active Feb 08 2019 11:30

#988752 LP Bazaar

Posted by LadyPike on 23 December 2017 - 10:56

Hello and welcome to LP Bazaar!

You can order or you can buy one of the graphics below.

NOTE:
I you are placing an order, please include as many details as possible.


Thank you!

Price - 5 fsp minimum per graphic


For sale:


Alone - 3 fsp                                 Warrior - 3 fsp
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 Woodlands - 3 fsp

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Will be adding more.




#987093 Christmas SALE - 1 fsp Closed

Posted by LadyPike on 07 November 2017 - 19:21

Hello!

 

Welcome and happy bidding. Thank you!

 

 

End date: A month (ish) from now...

 

 

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ANIMATED

 

BIN: 1 FSP

 

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Text can be changed and edited to your liking.

 

More to come... :)

 

 

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2. BIN Calista                               3. BIN TheMedic                           7. BIN ainiaan  

 

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9. BIN Josh1404                 

 

 

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1. Sa. BIN activeh1

 

 

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6s. BIN S1l3ntD34D                     7s. BIN Josh1404                        3s. BIN SlntScream

 

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1.Ss. BIN S1l3ntD34D

 

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#979873 Shadow Bunny Assault!

Posted by LadyJ on 19 April 2017 - 20:56

+1 :)

+2 :) Dispel curse 500 paired with flinch 625 really messes pvp up




#979853 Shadow Bunny Assault!

Posted by Corrupted on 19 April 2017 - 19:02

I have a question about the rewards.

I noticed that this time around, the Extravagant Dark Choco Egg (Super Elite Potion), in the Extravagant Easter Basket (Ruby Tier reward), includes a new buff by the name of Dispel Curse, at a level 500.

As per buff description, Dispel Curse gives 0.2% chance per point that Dark Curse will not work against you. (PvP Only). If my math does not fail me, this mean that the buff has a 100% (0.2 * 500) chance of cancelling Dark Curse.

What does this mean for the Player vs Player combat? It means that your conventional** ways of defeating someone in straight up combat while they are in Defense gear drastically decreases. 

To put this into perspective, I can make 36000~ Defense at level 1823 with just Shield Wall 175 and my Defense set on. Now if I were to use the mentioned potion's buffs (using ONLY Flinch 625 and Dispel Curse 500, not CoD 625 that comes with the chest), how much attack would someone need to beat my Defense with these simple buffs?

Flinch 625 * Zombie Brew ( Distil 150 = 1.15) = Flinch 719. Per Buff description, Flinch decreases the enemy's attack stat by 0.1% per point. At level 719, the effective attack stat decrease is 71.9%.

My Defense = Attack needed to equal my defense * % of Attack leftover after Flinch
36000 = Y * ( 100% - 71.9%)
36000 = Y * 28.9%

124,567 = Y

According to my scrappy calculations here, you would need a whooping 124,567 Attack just to match my Defense, before any Enhancements kick in. Now I don't know about you, but I cannot reach that Attack number without using substantially more buffs (more than the 2 I mentioned). That spells unbalance to me.

The Attack calculation I just made does not factor in any other buffs I could also use to increase my Defense/decrease their stat, such as: Constitution, Coordinated Defense, Defensive Aura, Fumble (if Defending), and many other stat boosters available in the game.

In my humble opinion, I believe the introduction of Dispel Curse at ANY high level (500 in this case) is not appropriate for the balance of Player vs Player combat where buffs are relevant. While I do understand that these rewards are limited and the buffs are restricted by time, no Chest/Potion, Donation-obtained or not, should give a player the power Dispel Curse at level 500 gives.

** = Non-luck ("2% rule") based combat




#979870 It's about time to balance out those overpowered pots in PvP.

Posted by Ryebred on 19 April 2017 - 20:29

All we need now is a fist fight potion that is guaranteed to activate 100% of the time - how's that for balance ;-)


#979740 Shadow Bunny Assault!

Posted by sweetlou on 18 April 2017 - 17:47

Dispel Curse500 is a joke!!




#979814 It's about time to balance out those overpowered pots in PvP.

Posted by Corrupted on 19 April 2017 - 00:49

Why is there a Dispel Curse 500 in the Easter Eggs?

0.2% chance per point that Dark Curse will not work against you. (PvP Only)

0.2 x 500 = 100% chance. So Dark Curse becomes worthless. Nobody ever thought of what this would do balance wise in PvP? Or is this actually intended?




#979645 It's about time to balance out those overpowered pots in PvP.

Posted by kitobas on 17 April 2017 - 12:49

There lies the problem. Our knowledge means squat against the OP pots. No skill required anymore, just access to the right potions.

that true calista but they not caring, reason not mattering, they seeing they will losing WINNING BUTTON and will saying and inventing things for keeping it
 

since some are so confident in asking for a game poll then let's do it BUT 1st let's even the odds:
PvPers are now facing opponents with 2-3 times higher stats than they used to battle so it is only fair if the levelers face the same consequences !!!
ALL creatures stats from lvl 1 - EOC will be 2-3 times higher than they used to be !!!
 
afterall since PvPers have to face stats 2-3 times higher then levelers should be too, that's only "fair" for both parties to face the same consequences & the same "excuses" you guys keep saying to the PvPers that they "decided to limit themselves by not composing", "it is a challenge", bla bla bla ..... should of course apply to the levelers too !!!
 

then let's have a game poll & NONE of you should have a problem with that if you truly believe in your posts that defend OP pots !!!

this best posting I seeing, very good mary4ever, thank you very much


#979608 It's about time to balance out those overpowered pots in PvP.

Posted by mary4ever on 16 April 2017 - 14:23

PvP isn't just used as a way to 'punish' players.

do not even bother to reply when they post nonsense like this, they will just come up with all kind of ridiculous excuses (most either does not make any sense or just contradict themselves) to keep their WIN-Buttons !!!

 

at this point I would not be surprised if they started saying that all PvPers are evil in RL, PvP should be removed from the game, want a new PvP system, PvPers are just bullies, ....... or even claim that the earth is flat tongue.png

 

like I keep saying over & over again:

@hoof: you do not have to listen to anything I or anyone says, since you are an admin & have access to see things "behind the scenes", you can observe how players use OP composing almost as a "WIN - button" on the (PvP Ladder, BB, GvG, relic battles) & "wiping out" any players who are not using OP composing themselves !!! access player logs, see for yourself the frag amount some players have (millions of frags to create TONS of EPIC OP Composing skills), the person you should trust the most should be yourself, trust what you see / observe smile.png

 

since some are so confident in asking for a game poll then let's do it BUT 1st let's even the odds:

PvPers are now facing opponents with 2-3 times higher stats than they used to battle so it is only fair if the levelers face the same consequences !!!

ALL creatures stats from lvl 1 - EOC will be 2-3 times higher than they used to be !!!

 

afterall since PvPers have to face stats 2-3 times higher then levelers should be too, that's only "fair" for both parties to face the same consequences & the same "excuses" you guys keep saying to the PvPers that they "decided to limit themselves by not composing", "it is a challenge", bla bla bla ..... should of course apply to the levelers too !!!

 

then let's have a game poll & NONE of you should have a problem with that if you truly believe in your posts that defend OP pots !!!

 

The ladder is all about who can afford the highest level pots/buffs and who can run them the longest. There is no skill involved. The current situation with buffs is beyond obvious there.

There lies the problem. Our knowledge means squat against the OP pots. No skill required anymore, just access to the right potions.

that's unfortunately a fact which hopefully hoof will fix ASAP !!!




#979605 It's about time to balance out those overpowered pots in PvP.

Posted by mary4ever on 16 April 2017 - 13:06

So what I meant is this. 

Lets say at current stat increasing buff levels, setup 1 is the only setup you need to win for 300 player levels. Now lets say we place a buff level cap of 225 on stat increasing buffs.  Setup 1 now only lets you win for 100 levels. So even though we reduced the buff levels there is still only one setup that allows you to win over certain player levels. So it's not really buff levels that is the issue. The issue is that nothing else beats setup 1.  This can be solved by a better variety of stats on gear.

Now I did say that buffs could be tweaked to balance them out between themselves. If that allows the gear to obtain this variety then great. This doesn't mean lowering them to castable levels.

YES YES YES that's it !!!

in your EXAMPLE you had to cap (reduce) the OP skill levels to 225 so that 1 setup let's you win for 100 levels (from previously letting you win for 300 levels), is that right until now?

after the cap of OP skills to lvl 225 you say it can be solved by a " better variety of stats on gear "

I just want to make sure I understand what you mean before replying :

do you mean with that players need to change setups OR that HCS needs to create new stats on sets OR perhaps anything else?

 

Your issue however is castable buffs competing against "OP Pots"

castable buffs will never be able to compete against OP pots !!! never have & never will unless the level of castable buffs come "close" to them BUT even then that will negatively affect other game styles like arena, potion sellers, ...... (pots, ...) !!!

IF I (use castable buffs) then I am NOT suicidal to face someone using OP Composing fully knowing it will be a 1-sided battle & that my only chance of winning would be to mainly count on "LUCK" skills activating in my favour !!!

I usually face someone with OP Composing with about the same level of skills to be able to compete, otherwise it is a 1-sided slaughter !!!

Your example limits one player by only using castable buffs. You could say the same thing about two players using the same setup, but one player uses 175 buffs and the other player chooses to use level 50 buffs. End result is the same so then should we nerf castable buffs because someone only wants to use level 50 buffs? But players wouldn't limit themselves to level 50 buffs right? So why are they doing it with level 175 buffs then?

1st of all, nobody freely "chooses" to use lower skill levels, they would at least try to match their opponents skill level if possible !!!

have you ever wondered why the PvP Ladder Bands had exactly a 50 level interval?

it was not just because of the gears (so gear stat differences are as minimal as possible) BUT the most important factor was because of the SAME skill LEVEL those PvP Ladder Participants could cast on themselves !!!

you might remember that the PvP Ladder Bands were like this:

    - 49 => castable lvl cap at 100
50 - 99 => castable lvl cap at 105
100 - 149 => castable lvl cap at 110
150 - 199 => castable lvl cap at 115
200 - 249 => castable lvl cap at 120
250 - 299 => castable lvl cap at 125
............

INFO: each 50 levels your character advances, you will be able to allocate an additional 5 skill levels (=increase your castable cab lvl by +5 until a MAX of 150 which will be reached at Character lvl 500 !!!

as you can see in ALL PvP Ladder Bands the Participants have the same skill cap levels !!!

 

What happens when both players use the same level buffs, does one player dominate or do they both have the same chance to win?

if both of them use the SAME LEVEL BUFFS then obviously the player with the "better" PvP knowledge has the better chance !!! (PvP with buffs lvl 175 is NEVER a 100% guarantee & that is the "beauty" of it)

in ALL my years I have NEVER encountered any setup I could not beat with both of us using buffs lvl 175 !!!

there is NO setup that let's you beat every setup if both players use buffs lvl 175 !!! EVERY setup can be beaten if both players use buffs lvl 175 !!! <= most if not all PvPers will tell you the same too BUT that does NOT apply to OP Composing !!!

 

Obviously a misinterpret/miscommunication on what I meant by the word effort. By no means was it meant to diminish anything that pvpers have done or the amount of effort they have put into it.

 

The example you gave is exactly what I mean. One player went through the effort of using/maintaining a higher level of buffs while the other chooses to only use castable buffs. So again why did this player choose to limit themself and what happens when players are using the same level of buffs?

why are you & the others who "defend" OP Composing claiming that players who do NOT use OP Composing are "limiting themselves"????

Composing is NOT the "norm", the "norm" is castable buffs which ALL players have that they automatically get as they level up (NOT like Composing) + EVERY player can cast buffs on himself & other players at any given time (NOT like Composing) + the Buff Market is cheap & available for EVERYONE to use (NOT like Composing) !!!

 

you guys seem to have forgotten that Composing is an "addition", like the Arena, Scavenging, ...... !!!

I have NEVER had any trouble in PvP (PvP Ladder, normal PvP, GvG, ......) by NOT playing the Arena, Scavenging, Titan Hunting, SE Hunting, ....... !!!

the ONLY exception is Composing which FORCED me to start composing so that I could be able to compete in PvP again like I used to do BEFORE OP Composing, just ridiculous sad.png

I would have NEVER started leveling up Composing if it was not so that I could compete in PvP again, kinda sad .....

sorry if it takes me longer to reply, really enjoying having a decent conversation with you, currently spending Easter with the family :)

 

♥ ♥ ♥ ♥ Happy Easter everyone ♥ ♥ ♥ ♥




#979332 It's about time to balance out those overpowered pots in PvP.

Posted by Melons on 09 April 2017 - 22:48

we may well GAIN players who like a game that offers them a challenge, rather than a mere "1-2-3-4-5-R" etc etc without even a modicum of thought behind it.

Bingo!

 

 

There are Eggs, potions in the donation chests and in GE  chests . Will they ask for them to be caped in an attempt to make PvP easier for those that PvP?  

These pots have removed any sort of challenge in the game like Pardoux said above, and this isn't about making PvP easy. In fact, these OP pots have made PvPing easier. Too easy, I'd say. In my previous post, I talked about how PvP use to be challenging. Do I have the right set-up? Do I have the right stats? You actually had to think before attacking. Today, I can chug SH 525, KE 525, and LD 500 with Distil 150, use my hunting set-up, and win every time. PvP shouldn't be that easy. 




#979331 It's about time to balance out those overpowered pots in PvP.

Posted by Pardoux on 09 April 2017 - 22:34

Removing those potions will not do what the players want because there are still other potions that can be used to get the same results.   Will players ask for them to be capped when they discover nothing has really changed in PvP? 

 

There are Eggs, potions in the donation chests and in GE  chests . Will they ask for them to be caped in an attempt to make PvP easier for those that PvP?   If Hoof caps every potion they ask him to cap,  other players will leave and we have enough of a problems keeping players as it now.

 

It's not hard to understand. It's been mentioned in other posts in this thread and in other treads.

 

I guess people can't make that connection or can't see that far ahead.

 

Read the title of the thread Pythia - the thread isn't just about composing potions, it's about ALL over-powered potions. Ergo, if they were fixed, then ALL would be fixed.

 

Would that lose the game some players ? - perhaps, the ones that can't actually hunt / pvp / titan hunt / se hunt without them - but, on the flip side, by making it more difficult again, we may well GAIN players who like a game that offers them a challenge, rather than a mere "1-2-3-4-5-R" etc etc without even a modicum of thought behind it.




#979296 It's about time to balance out those overpowered pots in PvP.

Posted by Corrupted on 08 April 2017 - 23:37

Says the gal who consistently beats me up...

She beats me up too mang, and she don't even need them potions :| ..

On topic though. I think the potions have surely killed much of the challenge that PvP used to bring (at least to me, I'm not that clever). 

As others have mentioned, these potions really discourage any type of planning or strategic thinking. It's all bout who drinks them potions most times, at least in my experience. I do think diminishing returns would be a good way to adjust them too.

When do we say X buff at Y (high) level is too much? At this point not even the critters hold a chance against us, not even their CHAMPION versions present a challenge to the almighty power of Composed potions.

Lots of good suggestions in here. Hope this gets somewhere :)



 




#979261 It's about time to balance out those overpowered pots in PvP.

Posted by Melons on 08 April 2017 - 09:05

When I first started this game, I wasn't really a PvPer. I gave it a shot when the ladder was first revamped to bands (back when there was no opt-out option), and I would always get my butt kicked by skilled PvPers. I was a noob at PvP, so I always bought every buff I could from players and the auction house. I was so frustrated that I would spend, so much FSP just to end up losing every time. So, one day, I took the time to understand PvP. I played around with set-ups and learned about each of the buffs. Soon enough, after taking the time to learn PvP, I was able to win against other players and place on top of the ladder. 

 

If I started PvPing today, newbie me would still win because I would have OP pots to help me. Back then, it was a challenge to fight others. You could have all the buffs in the game, but if you didn't have any knowledge about PvP you'd lose against a skilled PvPer every time. Today, I can pop a couple of epic pots and smack everyone in my range and win automatically regardless of if I know PvP or not. 

 

Back then, I had a quite a number of different set-ups that I used. Today, I can use only one set-up and win every time with OP pots, regardless of my knowledge of PvP. The challenge that came with PvP, back then, was the reason why I was so drawn to it. I rarely took breaks from the game, but lately, I have been taking months off because there is no challenge left in PvP. I drink a couple of OP pots and poof! Requires no thinking at all.

 

I agree composers have spent countless resources and time to reach 60. However, the fact they can make pots equal to or more powerful than pots from globals, ladder, and donation chests is ridiculous. We don't have globals or chests from donations running every day. Plus, ladder pots require players to play ladder frequently to get the pots. EOC composers have access to them at all times, 24/7. I also agree, if composing pots are nerfed, EOC composer should get some sort of "compensation" for the time and money they have spent. But for the sake of the game, please look over the buffs. 




#978327 It's about time to balance out those overpowered pots in PvP.

Posted by mary4ever on 24 March 2017 - 00:37

The fact remains that it takes a lot of time, gold and frags to get your composing level up there. 

as the fact remains that once you leveled up, OverPowered potions are available for "peanuts" !!!

 

acknowledging 1 of them while disregarding the other one is just foolish !!!






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