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Calista

Member Since 17 May 2013
Offline Last Active Feb 08 2019 11:30

#890670 PvP-Ladder Sollutions.

Posted by LuxFerre on 22 September 2014 - 18:41

At the end of the day, it causes too many issues. Yet NONE of you have managed to say why taking XP is more important than PvP Rating. Why do you HAVE to take XP? So you can keep beating someone down? Unacceptable. That kind of behaviour drives people away. Doing it to gain rating still gives you the reason, risk and consequence, just without the ability to ruin someone's game time, and if that is why you want XP loss, to be able to negatively impact someone else's game, then there is something wrong.

I personally believe that - as it is worded by BG, not me - "taking XP is more important than PvP rating" is because almost everyone believes that XP has some relative "value" and PvP rating doesn't have relative value in comparison.  XP designates a players level which determines what items they can use, determines what realms they can hunt which determines how much GXP they can gain per stamina when hunting, determines what levels they can reach for chests and relics - it determines so many things - not just for "levelers".  Yet, PvP rating only has a chance to gain ladder tokens that honestly don't give items of "value" and PvP rating points also POOF after a couple days.  BG, it is not about ruining experiences.  It is about affecting "something" of value so that there is a point.  If so many PvP rating points could be exchanged for XP as an example, PvP rating points would gain "value" and would be desired more.  If PvP rating points could be exchanged for FSP, PvP rating points would have "value".  If an attacking player gains only a few temporary PvP points that can be exchanged with ladder tokens for a resource item of little to no significance, some are saying that there is no point, because nothing of "value" is gained.  At the minimum having a losing player lose XP is a result that has an impact and it is THAT impact which gives the victorious player energy and excitement, a thrill.  That too is "value", especially in a game where many have lost that energy, excitement and thrill.




#890093 PvP XP / XP through PvP

Posted by KitiaraLi on 18 September 2014 - 07:01

The fact that you have "no idea" why people complain about certain aspects speaks volumes. I understand why the aspect you enjoy is so appealing to you and I do plan to eventually get involved with it but to not understand why some complain for the other camp would make it certainly difficult for you to understand why HCS makes certain decisions. If you also really truly believe that bullying is impossible with the current mechanics and rules of the game then I guess there is nothing more I could say.

 

I don't think PVP should be removed at all... many seem to take a black and white stance on this... I do think tools should be implemented to reduce the possibility of bullying but many see this as watering down or weakening pvp.

 

I may not have been clear, so I'll try to elaborate. The statement "I have no idea why people complain" is meant to be focused on the complaining part. I do not see ppl trying to improve PvP, it is more or less always about the opposite; "Can we nerf or get rid of this, since I cannot relate".

I have been around in this game, and not just looked into most aspects to see what it is, or gain a quick bronze medal. I have njoyed most parts of the game, and the parts I found bothering, I simply left alone. I am fully aware you cannot avoid PvP, seeing as you can get attacked every moment. HCS however have listened to those complaining about this, and made a somewhat solid business change to the game, where players for a low fee, can protect their XP. This to appease to who like to smack around for gold, and those who feel overly attached to their XP. To say I do not comprehend the opposition, is the sorta statements, that started the downfall of this game. Players complaining enough about others players, yelling "they do not understand" long enough till HCS started to listen. This game has always had a group of players wanting to enrich 'emselves without having any risks included. Those have made the ladder into the bastard child we have today, and they were the ones the community had many a discussion about back in the days, where the dominance medal was something a select few traded amongst each other. I should know this, as I earned my first dominance ticks back then by smacking ppl, and got plenty of pm's about how they wanted the system to work, and what would happen if I did not fall in line.

 

I never claimed bullying was not possible within game mechanisms. I am curious as to why the bully finger always points towards those who njoy PvP. From my point of view, those who wanna make PvP into a children safe house, are just as big bullies as those, who wanna pummel the taste outta someone on an hourly basis.

 

You are correct. I rarely understand the why behind many HCS decisions. From the PvP side of the fence, HCS' decisions on this aspect of the game, is rarely based on solid logic or a firm business plan; Their decisions seems to be mostly based on enough players complaining loudly via forum, tickets and what not. If you read through the PvP threads over the last years, you'll see more than a few threats about players not paying/donating another cent to the game, unless they are heard. If you go far enough back, you'll see "pure" PvPers stating this or that suggested change, would drive them from the game. If you look at their offline time, you'll notice they have indeed stopped playing the game.

You can also find a thread about the Smasher medal, including suggestions to a gold stealer medal, changes towards the PvP ladder, the dominance medal, which included support both sides of the fence. Only a very few of those suggestions were implemented (including the smasher medal), and nerfed to the point where it was hard to recognize 'em within a matter of days, due to a select few complaining via "behind the scenes" communication with HCS, that they could not get the new medal without putting their xp at risk.

 

As is, the game has a way for those who wanna keep their xp in place.

As is, those who wanna do safe and riskfree PvP have a place to do so.

As is, those who wanna go full steam and smack hard while getting smacked 'emselves, are getting alienated.

As is, those who njoy PvP are forced outta the game, and called bullies by those trying to force 'em outta the game.

As is, the developers have still not made a business decision on what this game should, or should not include PvP wise.

As is, some of us have been around long enough to remember Hoof stating:

"You won't get banned for PvP - it's part of the game." ,

Forn stating:

"Hitting Every hour is not Harassment, it is harassment if you are sent nasty messages along side the attacks by that person. If this happens please report the messages so support can deal with them appropriately.",

BG stating: "Remember, this is a PvP game."

and even Xakano stating:

"We have already changed PvP and restrictions on attacking, if you do not wish to be attacked then there is the ability to opt out via your upgrade screen."

 

This is why, I do not understand the complaining.




#890090 PvP XP / XP through PvP

Posted by KitiaraLi on 18 September 2014 - 05:35

PvP in this game used to be (and somewhat still holds the flavor) like playing poker with your friends and some strangers and using your own money. The thrill is in gambling your earnings- in this case, xp/levels- and exhalting when you win. I'm sorry, but the direction this thread seems to be taking is more like going to the dollar store to buy that out-of-date blackjack handheld video game and trying to rack up $10M and thinking it has the same kind of satisfaction. PvP is about the risk, the reward of taking xp or gold, and the hope of not losing more than you just won in the process.

 

I think what really burns my ass the most about most of the Pro vs Anti PvP threads, is that the majority of the Anti are the same ones who are constantly complaining to HCS about content not being put out fast enough; not enough Globals events; we need new uber sets or potions; there needs to be more or better epics adding stamina gain; where are my new skills now that I made it to the end of what you already gave me. Many of these things are constant pulls to staff time and resources.

 

Those that are more active in PvP, generally are not asking for all these things, or at least far, far less often. But the Pro PvPers seem to be looked at as agents of evils, even sometimes by the staff (just look at post #42).  I wish that HCS would reconsider how much PvP with xp loss actually lessens their workload by keeping players' levels lower with less new needs.

 

This!

I have no idea why those who play this game complain so much about the PvP aspect of the game. I do not see the constant commands for change it in any of the other games I play (oh, and the player pool is not decreasing in those either..not that it is linked in any way, just saying ;-) )

I also do not understand why HCS seems to think it is fair to break this aspect of the game in half, over the constant complaining. Stand your ground, be professional, and focus on why the game is still getting more and more empty to play in instead.

 

And speaking of bullies; Are those who play an aspect of the game bullies, for using the build in mechanisms in game - or are those who keep pushing the game developers bullies for wanting to destroy an aspect of the game, others so clearly njoy - or are the developers bullies for making uncalled for comments in the public forum all while bending over to those, who want to destroy an aspect of the game ? This is not meant as an insult, I am just confused after reading a developers comment in this thread.

 

Much is being said on this topic about exp/and pvp hits but it remains unclear to almost everything an change like that would affect relating to all aspects of the game that it would influence. What happen to:

 

Pvp (in general):

  • Will there be any exp loss (from leveling) in any type of pvp (ladder, normal attack or bounty board/ excepton is gvg)?
  • Will counter bounties still works as previous bounties (or based on pvp exp loss only)?
  • Will gold always be lost in any pvp (except gvg)? (if so and the pvp risk-free be added, won’t it make gold hits way more often to the point to make fsp market almost inviable in the long run?/ gold would be at an higher risk this way / Bounty board would be greatly influenced by that change either in amount and quality (depending on the type of exp on the play))
  • What will be the use of Pvp Protection (new player has and that can also be bought on gold upgrades) and Protect exp (fsp upgrade)?
  • Does normal leveling exp is lost if pvp exp is zero?
  • If not, What will be the use of honor, bastion an body guard if you have zero pvp exp if the combat (in case) only make you lose pvp exp?

 

Pvp prestige:

  • Will it be changed too?
  • Will it work on all pvp attack (except gvg)?
  • Will you used pvp exp to buy pvp prestige?
  • Will you be able to specify the amount of pvp prestige you want to use per time?

 

Bounty board:

  • Would an player be able to be placed on the bounty board with that new system even without making the player attacked to lose no exp? (if so, isn’t it unfair?)
  • Does the player on the board only lose pvp exp? (if yes, What would be the benefit to spend gold/fsp to place sb on BB)
  • Does the player that accept the bounty only lose pvp exp if he lose an combat against the player on bb?
  • Does the player that accept the bounty only lose pvp exp or normal exp if they be placed on the bounty board?
  • Will there be two types of bounty board (one with leveling exp loss and another with pvp exp loss)?

 

Ladder

  • What of the things mentioned before applies for the ladder?

 

Pvp exp

  • What would it be used for?
  • What will be the benefit of “leveling” in pvp?

(I believe it would not be converted by leveling exp otherwise player would start leveling by pvp only, but still nothing concrete (if it will or not happen) about it was really said)

 

I'd like to see answers by a game developer on these as well. When that is given, I am very certain we can raise a bunch more.




#890078 PvP XP / XP through PvP

Posted by Maury Bund on 18 September 2014 - 02:27

PvP in this game used to be (and somewhat still holds the flavor) like playing poker with your friends and some strangers and using your own money. The thrill is in gambling your earnings- in this case, xp/levels- and exhalting when you win. I'm sorry, but the direction this thread seems to be taking is more like going to the dollar store to buy that out-of-date blackjack handheld video game and trying to rack up $10M and thinking it has the same kind of satisfaction. PvP is about the risk, the reward of taking xp or gold, and the hope of not losing more than you just won in the process.

 

I think what really burns my ass the most about most of the Pro vs Anti PvP threads, is that the majority of the Anti are the same ones who are constantly complaining to HCS about content not being put out fast enough; not enough Globals events; we need new uber sets or potions; there needs to be more or better epics adding stamina gain; where are my new skills now that I made it to the end of what you already gave me. Many of these things are constant pulls to staff time and resources.

 

Those that are more active in PvP, generally are not asking for all these things, or at least far, far less often. But the Pro PvPers seem to be looked at as agents of evils, even sometimes by the staff (just look at post #42).  I wish that HCS would reconsider how much PvP with xp loss actually lessens their workload by keeping players' levels lower with less new needs.




#887577 FS ALL OUT WAR!!!

Posted by LuxFerre on 27 August 2014 - 17:58

"Until then, IF SOMEONE DOESN'T WANT TO LOSE THEIR PRECIOUS XP AND BE DELEVELED DON'T JOIN THE LADDER OR GET THEMSELVES PUT ON THE BOUNTY BOARD! ... Being called a bully for playing the current game is abhorrent beyond belief. Let's see some precious resources applied to improve this PvP game instead. ... PvP is an intregal part of this game because it creates an all important risk to ALL players! The current wave of anti-PvP sentiment is alarming because it is having an effect that is starting to show favoritism to those that threaten to leave and selects certain guilds and players for punishment like suggestions of doing away with PvP".

Nicely said.  Now, I know ... maybe my post should be in another section of the forum, but maybe not, so I don't mean to offend, bully, intimidate, or emotionally scar anyone (my disclaimer).  But - If some are scared to get hit while playing this fun XP gaining and PVP'ing game ... and they make their OWN UNFORCED DECISION to join the ladder or hit someone themselves, THEY made that decision.  If anything - it shows that they are lacking the ability to make logical and rational decisions.  Now, those who get hit for carrying lots of gold ... again, those who get hit for carrying lots of gold ... don't carry lots of gold anymore. Bank it, send to a friend, get protection, or send it all to me.  I will hold it for you, free of charge however I am not insured :)  Those who get hit by someone who wanted prestige and it's a soft, delicate, 10 stamina spanking on the buttocks followed up with baby powder ... that's understandable and actually it can be QUITE enjoyable to be spanked on the butt - between 2 consenting adults.  In fact, I recommend it, but no one is complaining about that issue.  NONE of these things are "bullying".  So what is left?  Only ones that 1) never hit anyone, 2) who aren't carrying lots of gold, 3) are not partaking in the ladder, and 4) have no one near them in level that can hit them for prestige.  Perfect! Don't be scared.  You not only WON'T be hit ... you CAN'T be hit.




#887573 FS ALL OUT WAR!!!

Posted by sweetlou on 27 August 2014 - 16:48

A couple things about yet more input to "fix" the last real PvP Ladder fix!  The current system just needs some attention guys. If I saw any chance of resources being applied in the near future to changing the PvP aspect I might sing a different tune...

 

Until then, IF SOMEONE DOESN'T WANT TO LOSE THEIR PRECIOUS XP AND BE DELEVELED DON'T JOIN THE LADDER OR GET THEMSELVES PUT ON THE BOUNTY BOARD! In fact, there is a medal and Top 250 list specifically REWARDING the achievement of taking another player's xp! Being called a bully for playing the current game is abhorrent beyond belief. Let's see some precious resources applied to improve this PvP game instead. That is what we need. PvP is an intregal part of this game because it creates an all important risk to ALL players! The current wave of anti-PvP sentiment is alarming because it is having an effect that is starting to show favoritism to those that threaten to leave and selects certain guilds and players for punishment like suggestions of doing away with PvP. I am abundantly aware of these threats. That is what is stopping players from liking the game. Can we see something applied to benefit the game any time soon instead of selectively changing the rules?




#871428 What date is the Double EXP event going to be on this month?

Posted by bloody18 on 02 June 2014 - 23:03

Serious! I really do like the 2/3XP events :)

 

 

101379-Jim-Carrey-I-like-it-alot-gif-Gfl




#869120 Soft balling PvP prestige

Posted by sweetlou on 17 May 2014 - 03:37

I would love to see some small tweaks(updates) to how Prestige works:

 

1) I would like to be able to break it down into segments. The current all or none is terrible. I earned it. Just because I don't have a 100,000+ stam bank to burn 6 hrs worth of prestige doesn't mean I should be penalized.

 

1.5) And let's increase the % increase to 15-20%, all at the user's discretion like Nightmare Visage and Barricade. This will only entice more to PvP.

 

2) I want to trade it like any buff. Again, I earned it. Why can't I disperse it to whomever I want?

 

3) The 3 day cool down should be omitted from the ladder. Every hit should gain 10 Prestige on the Ladder only. This would spice up the Ladder in one easy tweak!

 

Dear HCS,

 

One last thing, why does this road map seem like we're taking a horse and wagon, and we're missing a wheel? I see so little done so seldom it'll take 10 years to finish just what is listed on the current road map. What's taking so long? Has this game been shelved finally for Hoof's time? What's up?




#868914 Guild Chat Improvement

Posted by Tastria on 15 May 2014 - 23:21

I'll be unpopular,  and state that it's about as useful as thing-a-ma-jigs on a bull.  It's bells and whistles.  When this was announced being in the works, I  was wondering what the problem was that needed fixing.  I will go so far as to say that it looks like a decent bit of programing, giving people who make mistakes, an extra thirty characters or so to catch them.




#868904 Guild Chat Improvement

Posted by BraveKath on 15 May 2014 - 21:54

I hope the items on the Roadmap are on schedule.  I like the old sidebar chat -- it's there where I can see it no matter what I'm doing.  Having THAT refresh more often would be great, but if I'm busy elsewhere whether hunting, BH'ing, etc - it does anyway, so wasn't a big deal.

This would be a great device for Alliance Chat if we could ever establish formal Alliances, but for guild ... *shrug*  I'm not going to use it when hunting as it just slows things down.




#862136 My Suggestions for reviving the Bounty Board (And this is quite radical)

Posted by sweetlou on 11 April 2014 - 22:00

I will put anything up that there is more to this typical story of losing 5 levels for a 10 stam clear... anything!

 

 


Luis, this is unworthy, and it is not fair.

 

It is victim blaming.

 

You are basically saying "I don't know what happened but I bet he deserved it!" That sounds very reasonable - full of measured reflection. How do you know? What objective grounds do you have? None. Typical story - you admit that this happens with frequency then. Do you assume that EVERY time someone gets hit back on the BB they did something to deserve it? That is self serving self justification of your act to choose to escalate the conflict, CB and get your buddies to hit back. If you are incapable of ever admitting your side can do wrong then where are we?

 

Victim blaming is wrong. It is an ugly tactic used to justify ugly practices, and should be stopped.

 

It is self-serving propaganda to justify the act you want to commit - which is to counter bounty people.

Bela, now that you have addressed me personally I feel obliged to respond to one of your many novelettes. I, however, will be brief.

 

So you're clear, yes I do not know specifically the circumstances regarding the player who posted he was dropped 5 for a 10 stam clear. I only said I would wager anything that there was more to the story. If you like you could have a full investigation. I stand by my bet.

 

What I am absolutely certain is that previous players, like one of your own guildmates, has claimed he was "rewarded" for a 10 stam clear by being dropped 5 levels. Read it here:

 

http://forums.hunted...e=1#entry847914

 

His was a false and misleading claim. I know, I'm the one who had him dropped. He deserved it.

 

 

Now what you continue to claim, as I understand it, is that players are making up propaganda like a Joseph Goebbels and that the Gestapo is enforcing unwritten rules which appears a bit hyperbolic. Here is why:

 

#1 This is a GAME. The only victims are zeros and ones.

 

#2 It is a game that involves virtual conflict between players. If a player is emotionally conflicted cease play and consult a mental health care provider immediately.

 

#3 A player can now opt out of losing any of their precious xp in TWO ways. First, by purchasing xp lock which lasts forever for 25 dots. Secondly, by purchasing PvP Protection for one, seven or 28 days for the extremely low sum of 2, 10, and 30 dots respectively.

 

#4 You can actually "fight" back. Play the game! But players want the easiest road - more buffs, automated punishment, and win buttons. Again players need to remember that we play in a virtual game world. If there is too much emotional distress please heed the warning above to seek help at the very least.

 

And #4 is really the one that I want to address for many reasons but mostly because so many have attempted before you to automate the punishment directed against an attacker. There are a few extreme examples, but for the most part don't carry too much gold and don't talk junk and you will be fine without losing xp. Otherwise, if you don't want to fight back with guildmates or friends post them up on the BB and let whoever wants clear them with 100s or 10s. If the bounty expires it's because the player bountied fought hard for 48 hrs. Anyways, HCS deals with player reports on a daily basis to resolve players who are being threatened or abused. This game has never been about single character play, hence we have guilds and allies, and even enemies. Do players really think guilds are all about free buffs and gear? I beg to differ...

 

If Hoof wants to abolish PvP, meaning risk and conflict in his game or even use your idea of automated punishment. So be it. I know I can move on. What you're suggesting he do is, in my humble opinion, make it even easier to play when in fact it needs to be made harder.




#862135 My Suggestions for reviving the Bounty Board (And this is quite radical)

Posted by Ryebred on 11 April 2014 - 21:58

I love how PvP becomes the poster child for population decrease in FS - it couldn't be leveling lacking challenge; or content not being released fast enough (those two are related), or crashing of market on items of high value being suddenly released / breaking someones bank, nope..none of those - it's all due to PvP bullies - such one sided nonsense -and represents opinions.  I know as many people who have retired from game for a multitude of reasons -stop riding that horse already , it makes you appear desperate, reaching. 




#861860 My Suggestions for reviving the Bounty Board (And this is quite radical)

Posted by RageAnger on 10 April 2014 - 21:35

This is what I propose because I am so confident Belaric's plan will backfire. Let's try it for a week and see if the bounty board is active. No ladder bounties, Automatic 3 levels lost per bounty, and whatever else he said. In the next week let's do it the old way, Ladder bounties option and no opt in, Yhe smasher medal the way it was before and the eoc superstars as sweetlou calls them can sit on their champs and get deleveld and we will see what has a more active bounty board and then leave it that way.

 

In my opinion I think Mr. Grim does want to encourage more pvp but the way he is encouraging is actually discouraging it. Maybe it's my opinion but I think history speaks for itself.




#861845 My Suggestions for reviving the Bounty Board (And this is quite radical)

Posted by RageAnger on 10 April 2014 - 20:22

This is a hugely long post. As an OP I believe that is justified. There is repetition involved because it is so long and I want to remind people of key points that may be lost earlier in the wash. DeadParrot – I’m really sorry.

 

We are all FS players. I do actually believe in the whole community. I use PvP players here as an unfortunate short hand. I do not seek to divide – if my ideas are horrifying to you, rest easy knowing they are in no danger of being implemented, Um yeah they are but since they occurred to me I have been unable to do much else but think on them and so must post this for the sake of my own sanity and productivity.

 

The core of these ideas is consistency and removal of ambiguity – make the rules clear for everyone. No more unwritten codes. We want consistency from HCS – we should expect it from each other. I also believe it will promote PvP activity lol – not your grandfather’s PvP – but meaningful PvP that will be a valuable part of the game’s ecosystem, that everyone will understand and not be in fear of. No more bogey-men.

 

I have a 4 point plan for the Bounty Board (BB).

 

Before we get started I’d like to say I think – after discussions today with guys on the forum - that the Thievery and Master Thief enhancements should be enhanced. I can’t lie – this system will increase punishment on PvP players – I know you guys can take it, because it will mean more PvP activity across the board Why do you assume more punishment will = more activity, that doesn't make sense – but I believe that if you do get punished more then your chances of earning gold before you get punished should be increased. If no-one PvP’s the system remains as dead as it is now. I agree that you need more incentive.

 

Back to my 4 point plan.  

 

1) The victim of an attack sets the punishment required.

 

2) The bounty hunter (BH) cannot in any circumstance be bountied. Don’t freak out before reading on – I think this can turn into a good thing.

 

3) Guildmates can clear each other’s bounties.

 

4) Two new Top 250's for PvP are created: An Outlaw Top 250 is created to track those players who have lost the most levels on the bounty board, and a Lawless Top 250 to track those who evaded the posse of Bounty Hunters and survived on the board for a set period of time, initial suggestion being one week. Additionally Outlaw and Lawless medals could be created in addition to the top 250s.

 

Please bear with me and hear out why I think these may actually be good ideas for PvP and the community at large.

 

Bear in mind I do not PvP and if you want you can completely ignore my ideas on that basis. I’ll not be offended in the slightest.

 

I will go through each point in turn and expand on it to explain how it might work and my thinking behind it and why it might be beneficial.

 

 

1) The victim of an attack sets the punishment required.

This is the core of my imaginary system. Currently among players who do not PvP, or who have been exposed to it as victims of attack there is a prevailing feeling that the BB does not provide adequate redress. There is no victims in pvp there is only fallensword and fallensowrd involves pvp. When I play basketball and someone scores on me I don't start accusing him of making me a victim, it's just the game They have no faith in the current system. Across numerous threads this scenario is painted: The victim is hit and loses gold, and then is made victim again by paying for a bounty only to see the bountied player soft cleared by her friends. The victim loses twice. So hide your gold and if you can't you should'nt, how the hell is there supposed to be gold hits with no gold

 

I am not here to hash that argument out again. I am not here to point fingers. This is my perception based on what I have seen in game and in this forum over the years I have been playing. The scenario above is reality in the minds of many players. People feel powerless in the face of attack. They do not want to hit back and risk being placed on the bounty board themselves. They are not able or do not want to put a delevel party together and risk everyone in the delevel party being put on the BB for their pains. They do not trust the board to provide realistic punishment. The end result is they do not post the bounty at all. The PvP ecosystem shrinks. The BB remains dead. If the victim sets the punishment, they feel empowered, If the person getting hit sets the punishment people won't get hit anymore so there won't be more pvp there will be none as far as gold hits go. No one will trade 3 million gold for 3 levels 3 million gold is what you would get if a person is carrying 6 million gold (which never happens) if theivery is increased a lot, like 300% they have a sense of control, they have an increased chance of seeing the punishment they want actually carried out. They are more likely to post bounties. The PvP ecosystem expands.

 

How do I propose this works?

 

 The injured party will pay for the damage they desire to be wrought upon their attacker, the more damage desired, the higher the fee.So players that don't donate or who are new and poor might not be able to even afford to place bounties? The exact scale can be determined if this idea got enough support to warrant it. Currently a fee is levied - this would be similar but slide up as more retribution is required. This fee is paid to the BH who completes the highest % of the required damage to the outlaw placed on the board, which will encourage competition among BH’s. Unless it's a delevel party experienced bounty hunters don't start a bounty already started Retribution would be capped at 3 levels initially. This is a radical departure from how it currently works. In one step this removes the ambiguity of BB etiquette, 10 stam vs. 100 stam hits, late bounty hits etc., as the punishment is set as required by the original victim, and must be fulfilled for the bounty to be completed. The bounty does not expire until the target damage is met, or a week passes – if an outlaw can defend him or herself that long So I can't just clear a bounty anymore? I'm supposed to set aside enough time or stam to make it a huge event?– kudos. If 3 levels are required as punishment, then it is 3 levels that are lost. The victim gets the redress they can pay for. Why 3 levels max? Because currently 5 levels are risked, but that risk I believe is not consistently delivered. If this system does succeed in promoting more bounties and more regular punishments, those punishments need not be as harsh. 3 levels/bounty still means that if a player was harassing another in game with constant hits he or she could still be more effectively dropped out of range than currently. You already lose double the xp you take for 100 stam, DOUBLE that seems right to me, and that's a one person 10 stam clear.

 

 

2) The bounty hunter (BH) cannot in any circumstance be bountied.

We already voted on this and the idea lost BY A LOT, but I'll read on

This is almost as important as #1. This will encourage people who have not or will not PvP to try it as BH’s. This encourages little baby pvp with no risk and it's an insult to the smasher medal. The protection is key to making that happen. On the recent thread which suggested no more bountys on the BH there were a few comments indicating that if this were the case people would take up BHing. There won't be bounties, no bounties from the ladder, no gold hits because of automatic 3 levels lost and no counter bounties. + were not bringing back the smasher medal the way it was before so no random hits to get a smasher medal. This is more people trying PvP. This is an expansion of the PvP ecosystem, not a contraction. You're so wrong I believe another reason the BB is dead is because BH’s have been punished heavily for doing their jobs in the past. So in game now we have on one hand a disaffected game population not bothering to post bounties because they don’t see the point, and on the other hand there are few people prepared to take on bounties as they risk being delevelled themselves as a result. It is a recipe for inactivity. The proof appears to be on the BB daily. Bring back the old smasher medal, leave the ladder non opt in and bountyable and change back that thing that was done where eoc players were trying to be deleveled so they could kill the same champ in one spot a million times and the bounty board will explode with bounties. People still post bounties I know because I clear most of them. The problem is that one group of players pvp's well as a team and a familly and no one else does so they always lose more level then they take.

 

In this imaginary system BH’s cannot be driven off the board by counter bounties and delevelling. I believe this practice is why we do not see much in the way of independent BH’s nowadays. They are the agents of justice and as such should be protected. And again this helps to remove any unwritten rules about when and why a certain BH can be bountied and another not. An active BH population will also increase the incentive to bounty hits which currently go unanswered.

Those who enjoy bounty hunting do, those who don't care for it don't. I don't beleive there a bunch of players who wish they could bounty hunt but they don't because they are scared of counter bounties. No one counter bounties a 10 stam clear.

If your guild or friends won't back you up for being smashed for no reason (again barely happens) it's not a problem with the game works.

 

What will happen? Where is the risk going in PvP here? It is going away for BH’s sure – but in return our hardcore PvP population actually get to dance on the BB again. Do you guys really think the first inexperienced noob BH’s will be able to take you out? If I have to stay buffed for 48 hours or a week hell yes. And if they suck and give up, why do you need to punish them further by bountying them for quitting? You have already beaten them and demonstrated your skill – which seems to me to be the point in PvP – the defeat of an active human opponent. This system increases the chance you’ll go up against them when they are hunting you. At first new BH’s will suck – but will learn the hard way at your hands, and may be tempted to switch codes! We may have two types of PvP player – the BH and the outlaw, who can switch roles when they want. Currently risk for every hit has led to a situation where experienced PvP players tell me the practice is not profitable for them, and the BB is dead in the water. Risk for all has led to inactivity and boredom for most – people are drifting away from the game. It may be time to pick your poison. A more active BB will give more opportunity for profit (depending on the imaginary pay structure – and why get into the minutiae of that if the system as a whole meets no approval here?), and more importantly increased PvP activity with new participants.

 

3) Guildmates can clear each other’s bounties.

Like that idea, I also think its would be fun and funny to be able to hit guildmates on the ladder and steal their gold.The restriction can be dropped as the possibility of ‘soft clears’ is removed – the victim is in charge of the punishment, the hunter cannot be bountied, so guildmates can now clear each others’ bounties as they must perform the bounty punishment as set forth by the injured party.

 

Also in a game which has sadly got smaller this removes the need to have a network of allies – many of which may have retired. Your guildies can handle your business, if they can beat other BH’s to it!

  

4) Two new Top 250s for PvP are created: An Outlaw Top 250 is created to track those players who have lost the most levels on the bounty board, and a Lawless Top 250 to track those who evaded the posse of Bounty hunters and survived on the board for a set period of time, initial suggestion being one week.

 

Don't really care, find it pointless

 

PvP players get two top 250's (and possibly medals too) – one to show their battle scars and see who has taken the most risks and received the most punishment in their cause, the other to show PvP skill in evading punishment and being untouchable. Hence Outlaw vs Lawless. Guildmates and allies cannot post each other to the BB. This will reduce but not eliminate abuse. The fact that you have to lose levels on the Outlaw ladder should also limit abuse – even PvP players have limits to the ranges they want to drop from.

 

 

 

I think these ideas make the BB system clear and consistent. If you take the risk of stealing from another player then you can and will be bountied and made to pay for it. There are no unwritten rules or customs to follow – the person hit says how much retribution they want, and the bounty hunter who administers the punishment is free from counter bounty to encourage more participation on the board.

 

This system gives you more bounties, more players playing PvP, initially perhaps as BH’s but later they may become poachers rather than gamekeepers, and more rewards in the system via bounties. Hopefully Thievery and Master Thief enhancements can be upped to make the increased risk of retribution worth it for the PvP player. If more people play on the BB then more may become interested in the ladder. And by making the victims part of the process by having them set the punishment you remove the lingering sense of disenfranchisement that exists in those players who do not want to PvP and who feel helpless when attacked. This way they control what happens to their attacker. If the attacker can stay free for a week you have to hold your hand up and say well done. Removing ambiguity and unwritten codes of behaviour from the BB also demystifies the board – what we understand we need not fear. The whole community could become more comfortable with PvP. I’m a dreamer.

 

The BH medal – you would get a tick towards that not for completing the bounty as is done currently – but for doing the largest % of the desired damage to the outlaw on the board. This means competition will be had to clear the bounty and get the most damage done. Again – more people getting involved, as if you don’t make the BH tick, you’ll still get some Smasher ticks in. Will this devalue the Smasher medal? I don’t think so, but if you do – see my points on the Guild medals thread. If a titan scenario occurs where a player does 51% (if possible) and stops, then no payout is made if the full punishment is not completed – so if one BH does 51% of the damage and stops, but the outlaw survives for the rest of the week his bounty is active, then the 51% BH gets nothing. It pays to finish the job.

 

PvP ranges could be expanded if it is shown that outlaws are dropping levels rapidly and are not as capable of staying in a certain level range. The proof of that would be in the pudding – how it plays out.

 

The core of this is: have the victim set the punishment, and the BH be free of counter bounty. PvP players get more people to play with and places to be recognised, non-PvP players have some faith in the BB restored and so use it more often. More gold and FSP exchange hands via the BB. A virtuous cycle.

 

I know I have been talking about the need to present simple ideas to the Cows and then I vomit out this huge game altering plan. The idea would not let go. I’m sharing it.

 

Feel free to point out abuses/exploits. Feel free to point out why it might be unworkable. Feel free to cherry pick good sections from bad if you find some ideas more appealing. If you hate it all I’m cool with that too. Remember I don’t work for HCS and this is not on the roadmap so there is no danger of this becoming real unless everyone thought this was the best thing since sliced bread and agitated for this change to HCS (a sequence of events HIGHLY unlikely), and even then they might not do it anyway, so keep that blood pressure down! LOL!

 

Thanks for reading.




#861715 My Suggestions for reviving the Bounty Board (And this is quite radical)

Posted by Mzzery on 10 April 2014 - 14:44

One thing you should do with regards to pvp rating, is remove the transfer of it from the board, or at least limit it to only being transferred within a certain level range. In the older top 100 system it actually punished those who did alot of off the board pvp,only to lose all that rating to much higher leveled players clearing bountys, or while offline on the board.

 

In the old system, I witnessed first hand someone having a low level friend hit dozens of players, get bountied, then clear said *friend* for rating to claim #1 spot.Another reason it should be modified or completely removed from the board.

 

I'm all for an increase to a pvp range limit,rewards, and so on. I still stand firm that there shouldnt be a removal of counter bounties from the game. It will Kill any chance we have of reviving pvp in this game.

 

+1






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