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Calista

Member Since 17 May 2013
Offline Last Active Feb 08 2019 11:30

#973276 PVP Seasons as a Global

Posted by Egami on 08 December 2016 - 23:32

On the above, I'll say "you're welcome" to everybody for avoiding the text wall (at that post at least).

 

I'd request that people stop pumping XP as the most important thing in game. 

 

I'd request that players be able to help teach other players why it's not.

 

I'd hope (and have severe doubts) that this "beta" might add some spice.

 

The "issue" for me is reeducating an entire FS population that thinks XP is the most important thing in the game, many of whom get their panties in an uproar when they hit for 10 stam and aren't prepared for the consequences. 

 

I'll avoid flaming by saying, the fact that I too sit around in stam-gear when offline is my personal choice. 

 

And I'll end by saying that I personally feel that one of the worst things that have happened to this game is the fact that players sit behind the "PVP is evil" stance and refrain from educating players. 

 

PvP, leveling or whatever, aside... the lack of education is the worst thing that has happened in FS. I fully disagree with OP pot idea... but I would not say that nobody learns about stats or enhancements or key factors that involve "playing the game". 

 

Me, I learned about stats precisely thanks to some hardcore PvPers. That was the best experience I ever had in game and it's something that is definitely long-dead. 

 

I don't mean that as a support for PvP but as a call out to people to "think". If you do that, no matter what game aspect, you will be better off. 

 

Please, please... don't propagate the "I need everything" ideology. Promote education so, no matter what game aspect anyone is playing, they can work to excel. 




#973241 PVP Seasons as a Global

Posted by KitiaraLi on 08 December 2016 - 06:09

Common ground or not, many of the PvP hits are on offline players and it's the same with GvG.

Yes? Players can only play when they're online, and shouldn't be required to adjust their activity to when others are online. It has been stated in so many threads, by some many players, and current/former staff members by now, that there are plenty of ways to minimize the risk of getting hit while you're offline.

 

I think the general mass of players might just put up 5 days worth of PvP protection and wait out the event. 

There we go; One of the ways to try and minimize the risk.

 

You see, those that play the other aspects of the game do not need the PvP player to enjoy their game time, whereas the PvP player absolutely  Does NEED these players to play their aspect of the game.

Actually, that is not entirely correct. PvPers does LIKE to have levelers around for the gold hits, but tbh they do not need 'em. They'd be just as happy to hit each other. Some have even pushed for the ability to hit their own guild members over the years.. some still do. What you maybe do not understand is the fact, that most PvPers do it because they find it fun. Not to cause harm to anyone - nomatter what the propaganda says.

 

Give it more thought and don't be so quick to shoot down ideas that don't suit your style of play, or try to force everyone to play your style of game.   Different can be a good thing.

Yes, different opinions can evolve new things, but again you go with the "force your style" comments? PvP is a part of the game, and performed via the build in game mechanics,  so if it is any-ones style of play, that would be HCS.

Besides that, I think Cali is doing a perfectly fine job in pointing out what parts in your suggestion, would never work - and why it will not work... and if I have to shine my own light, I actually think I have tried to help you towards not being so protective of your idea, and trying to listen instead of just jumping into the defensive stance.




#972976 PVP Seasons as a Global

Posted by EpicPiety on 04 December 2016 - 20:40

The aggressor spent 100 stamina in most situations. Do you know how much xp can be gained with 100 stamina? Not only that you can bounty them. The amount of dmg you can do to them is way more than what they did to you.

TL:DR how much more can be taken away from PvP before it's totally eradicated from the face of this game. I don't generally participate... Because of this i don't believe it should cease to exist nor do i believe i should be able to hide behind a door from it. It's part of the game just like anything else. If you want to pay money to hide from it be my guest... AKA pvp protection otherwise your fair game.




#973203 PVP Seasons as a Global

Posted by Bluetail on 07 December 2016 - 07:58

The running around and chasing part really doesnt add anything beneficial to the whole PvP concept. You imply that it will make it less comparable to "Shooting Fish In a Barrel" but if your gear and buffs are still inadequate then it makes very little difference once your are caught racing around. Even if you think this will add a benefit to PvP I dont see how it will, its just another hoop needed to jump through just to get to the core of the aspect we are competing in 'PvP'. Especially the part of the whole one target "You must hunt" thing is really ridiculous, they can be literally anywhere and just added potentially thousands of stamina and hours of time just to find them. If you want to make a competition for PvP on a global scale than all aspects of that competition should be relevant to what the contest is about which is PvP. 

 

This same system has been tried and dried by HCS in their other game Sigmastorm. Its a complete bust, I remember taking part in a 'Slaughter' or whatever its called and there was literally nobody there. Do you understand how unlikely it is that the very few people willing to take part, will be online at the same time as me and willing to chase? Plus that doesnt even address the issue of 'fair play' when I come against someone 1000 levels below me that I can pretty much sweep no problem or someone 2000 levels above me that can easily sweep me. Its fine to throw out ideas but you need to at least adress the issues that the old system had if youre gonna appoint a new one. Compared to the last global your idea uses tons of stamina, places you against people you cant fight fairly, easily allows collusion, and would be overall unappealing to the general mass of players. These are all issues that PvP seasons had, so your system doesnt improve on it. Not to mention how easily your system can be exploited, what if I do a bunch of hits on day one and then never show up on the map again? Nobody will be able to hit me and I still get to keep my points and Xp. Its just as synonymous with an opt out so a big no from me.




#973221 Help Promote PvP and make Fallen Sword GREAT AGAIN !

Posted by BigGrim on 07 December 2016 - 16:11

Aye I meant more changing the ranges are lower levels - I wouldn't be super opposed to increasing it (a bit) at the high levels of the game.




#973162 Bounty B. accept range

Posted by BigGrim on 06 December 2016 - 18:22

The Bounty Board is fine as it is and does not need any level ranges.

~ Grim


#973200 PVP Seasons as a Global

Posted by KitiaraLi on 07 December 2016 - 05:58

*snip* My comments below are aimed at more or less all of the above posts by Pythia

 

Firstly, I appreciate that you try to come up with some ideas for an aspect of the game where you do not have any expertise. This is (in my book) always welcome, seeing as a fresh view on things can lead to a new direction of the things that already are. I would suggest, you keep the "this is an idea and I would like feedback" approach, seeing as you are suggesting things in a sensitive aspect of the game, where as many player have very high expertise, and also emotions attached.

Aka; As much as you might like your idea, know that it will have a huge amount of flaws pointed out from those that know this aspect of the game.

 

Secondly; Explain why anyone would be interested in spending stam on running around in circles trying to find a target to hit? You might even try to explain why you'd like the "one player kills another" part of the game, to be altered into a more childish game of tag?

 

Lastly, and most importantly; This is not SigmaStorm2 and should i no way, shape or form try to mimic anything that went on in that game - ESPECIALLY not the "PvP" part.




#973148 PvP prestige.

Posted by Mzzery on 06 December 2016 - 17:14

10stam = 1 prestige.

100stam = 10 prestige.

 

My 2 cents.




#972961 Help Promote PvP and make Fallen Sword GREAT AGAIN !

Posted by Bluetail on 04 December 2016 - 13:27

I agree that ranges need to be expanded. I find it hilarious that on the ladder we are expected to play competitively with a 500 level gap but can only hit players outside that are within 10 levels. If you are placed with players 500 levels above you and its implied that PvP is 'fair', where is the logic that PvP outside of the ladder beyond 10 levels isnt fair? Of course you can argue that those players are opting in with the intent to PvP, but that surely does not correlate to an entire X50 level difference between the two attack types. You cant say one is justified while the other isnt, either bring one up or the other down.

 

We have a lot more at our disposal as players to defend ourselves from PvP attacks than we did 10 years ago. We have all the new pots and composing, Deflect 192, Bastion, Honor, Shame, Erosion, Smite, Fumble, the list goes on. Not to mention PvP protection which removes you from the scene entirely, so if you dont want to participate you have lots of options.

 

Especially now that HCS keeps pushing the levels higher and higher the remaining player base is being spread out between more levels than ever before. When EoC was level 500, you could effectively hit 2% of all levels in the game, which was a sizeable portion of the player base. Today we have over 3100 levels and can only hit 0.3% of levels, this pales in comparison even more when you consider how many empty pockets of ranges there are since there isnt an even spread of players through levels.




#972912 PVP Seasons as a Global

Posted by wil72 on 03 December 2016 - 17:25

You enjoy the aspects of the game you like Will,  I must always be looking over my shoulder for a mugger.

 

I came here to play a simple game while other things were going on in my life, I don't need an edge in the game, I need an edge in the freaking real world, and that's what I'm fighting for.

 

PvP in a game holds no interest for someone like me who has feet on the ground and a head tilted to the stars. There is so much more to hold my interest in my real fight.

 

I am sorry Pythia and please forgive my frankness but comparing a game to real life is ridiculous and has no relevance, in my opinion, during a PvP debate or any other "game" discussion. It is purely emotional.

 

At the end of the day if you disagree with any mechanic in the/a game you have a choice....don't log in again.

 

That is not the case in "real life" so comparing a game to the later is a non starter.

 

Cheers.

 

wil72




#972763 PVP by people deleveled dozens of levels...

Posted by Egami on 30 November 2016 - 23:06

No one will have been given time off for anything that is not against the rules or abusive. 

 

The issue PvPers have had is with interpretation of "rules" and "abusive". 

 

I do get that you guys have a rough time defining this as everyone will push the line. I sympathize and am not sure there is a solution.

 

The "fact", as has been well stated here, is that PvPers are well aware not to take the risk and, thus, maintain radio silence.

 

Maybe everyone could simply file a support ticket with their intended pm and get an HCS "ok" before sending. Lmao. ,oP




#972718 Help Promote PvP and make Fallen Sword GREAT AGAIN !

Posted by LadyJ on 30 November 2016 - 18:27

- The HCS should ditch the ladder system, its a major flop, and bring back the way PvP was before this current system was introduced, with every player having a constant rating, no random resets anymore, and every hit, whether for rating or for gold, 10 stamina or 100, being able to get bountied, with every 100 stamina hit counting towards the smasher medal.

 

-Change the PvP token system so the currency, instead of PvP tokens, will be PvP prestige, and make 10 stamina hits grant 1 prestige and 100 stamina hits grant 10 prestige. I feel that this will motivate more people to deliver prestige hits as it won't just be used as a buff anymore. (Also, I've noticed a lot of people don't like to take part in the ladder because it isn't profitable enough, so, to minimise the overflow of the market of items made from resources bought currently by PvP tokens, make these available resources cost a good amount of prestige, say at a ratio of 50 prestige points for the cost of every 1 current token? Though this is something that can be discussed on a different topic).

 

-Also I like the idea of increasing ranges just a tad bit, because the higher levels really do have a huge lack of targets.

 

-The only way a person can opt out of this system should be by purchasing prestige.

 

 

I feel that this system is fair to everyone, pvp is a huge part of fallen sword, and for people to have the option of just not taking part in it seems a little bit unfair as it limits the possibilities of the people who DO want to take part in it, and if there are some people who REALLY don't want to take part in it then they still have the option not to, even though it might cost them some money. This is just what I think is fairest to suit all the parties.

 

Thanks for hearing me out.




#972693 Help Promote PvP and make Fallen Sword GREAT AGAIN !

Posted by Kbyte on 30 November 2016 - 12:12

Many players had posted in many different threads that at some levels they have few possible pvp targets, even sometimes only one possible pvp target.... let's say that target is an retired player, so the one "attacking" wouldn't be able to complete an Daily quest requiring to get wins in normal pvp (on active player) due having scarce amount of possible pvp targets on his/her range, so increasing the pvp range would help that player to also be able to complete an DQ like that (higher pvp range = more players to do pvp).

 

I can only see an clear progression in whatever level the player be with sth that we could compare to an type of "range" when we look to how frags are granted on breaking itens, which is 1~100 = 1 frag / 101~400 = 2 frags / 401~900 = 3 frags / 901~1600 = 4 frags / 1601~2500 = 5 frags / 2501~3600 = 6 frags / 3601~4900 = 7 frags / 4901~6400 = 8 frags / 6401~8100 = 9 frags / 8101~10000 = 10 frags ... we could keep following that logic on breaking itens up to whatever level EOC be at any day in the future it reaches.

 

Now returning to talk about pvp, EOC increases regularly but not all players level till EOC nor proportionally keep at least the exactaly "percentage"* from current level to EOC as he/she was before new content was relased ... even if all players were so dedicated on try to keep that "percentage"* the higher EOC the more likely the levels of players to become more sparsed in the "intermediate zone".

 

So an progression** to pvp attack ranges could be taken into consideration to reduce this natural tendency that comes with new content to make the pvp ranges with less possible players on range .... only really low level and EOC level ranges get more players because on low ranges there are players that don't want to level up + new players that comes to the game, while on EOC mainly remaning the old EOC players + new EOC players that managed to reach that current EOC level (mainly players that have an well upgraded character an may have donated to the game to improve his/her char in fsp upgrades), but that "accumulation" leaves even less players on the huge intermediate zone.

 

Just an extra here: *let's say, EOC was level 2800, and player was level 1400 so 50% of EOC content .... months later EOC level 3000 and that player leveling till level 1500 to stay at the very 50% progress toward EOC content

 

** this progression don't need to be exactaly worked on letting EOC ranges the highest as I mentioned before they "accumulate" old EOCer and new EOCers so that particular range has already many targets and even get more target within time.... so IMO hcs could follow a little the idea that had on arena like it bases the highest level player and reduce 20% to allow an max possible arena level to be randomly gerated but instead of 20% of actual max player level it could be:

 

0~10% of EOC player higherst level an specific pvp range (round up every 50 levels)

IMO: (+/-) 15 levels is good

 

10%~30% of EOC player higherst level another specific pvp range (round up every 50 levels) [higher than previous]

IMO: (+/-) 20 levels is good

 

30%~70% of EOC player higherst level another specific pvp range (round up every 50 levels)[higher than previous]

IMO: (+/-) 25 levels is good

 

70%~90% of EOC player higherst level another specific pvp range (round up every 50 levels)

[same as 10%~30%]

IMO: (+/-) 20 levels is good

 

90%~100% of EOC player higherst level another specific pvp range (round up every 50 levels)

[same as 0~10%]

IMO: (+/-) 15 levels is good

 

>>>Value of pvp level ranges up to discussion<<<

 

I know it look complicated but it would follow EOC at what ever level it be so it would not need so much to again later in the future to look again on increasing the ranges if for example EOC be level 10k and higher pvp ranges be needed again.... an Note could be added on attack player page about this to make it easier to understand -> 30%~70% may would get an good proportion of players with that new pvp range so whoever lower or higher would have the range limited just a little in comparision to others on that mentioned range as it is more normal to get more player on the extremes (low or high level).

 

***if by chance sb with an higher pvp range attack sb with an lower pvp range, it could also be allowed this player attacked to be able to hit that player during 7 days from the first hit [enough time even if the target gone offline for about a week] following the other player range just against him/her [so if the difference in levels get higher it would go out of reach in this case].... equal chances to both this way even with this flexible pvp range based on the highest EOC level.




#972604 Help Promote PvP and make Fallen Sword GREAT AGAIN !

Posted by Ryebred on 29 November 2016 - 13:55

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#972669 Help Promote PvP and make Fallen Sword GREAT AGAIN !

Posted by wil72 on 29 November 2016 - 23:08

Pretty sure that the talk of a PvP event was going to be PvP Seasons, revamped - and, given the slamming they got for it from a very vocal bunch of players, I very much doubt anything further has been done with it ...

 

PvP Seasons was "slammed" as it was to be a permanent replacement to the PvP Ladder and Bounty Board. This would not be the case if it was an Event.

 

And when Hoof intimated that PvP Seasons would return as a Global Event it was met with mostly favourable views in the  PvP Seasons Poll result Thread. So in my opinion there is no reason why HCS haven't got a PvP Event ready to go even if it is a revamp of the original Seasons.

 

Cheers.

 

wil72






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