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Calista

Member Since 17 May 2013
Offline Last Active Feb 08 2019 11:30

#971885 ... a fighting chance?

Posted by KitiaraLi on 16 November 2016 - 16:11

Aimed at OP:

First thing that springs to mind; Who exactly do you have in mind to code the suggestion? It's not that I wanna belittle the moo moos, but .. seriously?

Second thing; Why not just use all the available options already in game? (as Calista so nicely pointed out above).  Btw, the "you can do it" comment made me spit my coffee all over the place while almost choking with laughter.

And lastly (for now) - I actually liked doomsies idea with a revenge hit (if a little more work was put into it). I am all for more ppl touchi... erhm.. hitting me ^_^ And if that makes ppl feel safe from the big mean guild of evilsies.. well.. hit away safely then :-)


PS. For the trolls trying their best to hijack the thread earlier; Yes, the particular guild in question is feared, and should be. There are some of the games finest PvPers, from some of the games finest (now dead or dying) PvP guilds assembled here, making this the not last, but biggest attire of evil doers, with a sworn resolve to keep PvP a part of the game.




#971829 ... a fighting chance?

Posted by sweetlou on 15 November 2016 - 22:32

It only eliminates the risk of the other player getting his guild and friends involved though. It doesn't eliminate the risk of the fight escalating into a on the hour back and forth between two players.

PvP has always been about the reaction. Being able to bounty every hit takes care of that very rare outlying experience I quoted. Let's not forget the cheapest PvP protection at 200k gold for 24hrs. Players continue to ask for entitlement to play free without risk. Hit PvP protection - AND you get to bounty. This is simply another example of players asking for PvP to be changed because they are scared, incapable or have some moral objection. I reiterate they need to use the PvP protection option. If they want to try PvP without the risk of losing xp, again play GvGs or Arena!!! There are plenty of other things to develop in the game and coding development is basically dead anyway so this discussion is futile!




#971819 ... a fighting chance?

Posted by Mzzery on 15 November 2016 - 21:37

You can't have it both ways though mzz. Your guild is so successful because it has established a fearsome reputation. Even if a player isn't going to smashed into the ground if they respond to a hit one of your guildmates make, a lot of people assume they will. So tehy don't bother, they just shrug it off and ignore the hitter.

 

Allowing a revenge hit would take away the threat of the hitters backers if you like. I imagine it would certainly tempt some people to smack back. Surely that is the main goal, to get more people hitting and hitting back?

 

To be clear, if a person chose to make a revenge hit it would obviously have to invalidate the bounty option for the in initial hit.

 

I don't agree.... it would just discourage hits completely.... no leveler would ever hit a pvper ever again, unless they got hit first, because the pvpers are far more skilled and the leveler would just lose anyway, if the pvper wanted to make it so. Some levelers now hit for their daily quests..... it's a positive thing. Have you seen many of them get ground pounded for it? I haven't. I've not posted a single one, and I've not stomped a single one. I've hit back sometimes, but not even that most of the time.

 

Is it our fault that people fear us? I don't think so. We are fair most of the time. Sometimes we might not be, but that's rare. We ARE good at protecting ourselves, yes... but we never go after anyone without a good reason. 

 

Also... revenge hit.... revenge for losing 0,73% of a level? Or if they use the tools already available to them, like pvp protection: revenge for losing nothing? Revenge can be found on the BB.. no matter if they got 100stammed, and the pvper gets cleared with 10-stams, the pvper still loses twice as much xp. Isn't that already revenge? And if they had pvp protection, they can still make the pvper lose that xp.

 

I seriously don't like these suggestions, since I know it will kill pvp even more. I am not patient when it comes to see if I won a hit or not, that's why I don't play the Arena much. 




#971815 ... a fighting chance?

Posted by Ryebred on 15 November 2016 - 21:33

Sounds like someone is suggesting mzzery's fearsome guild operates without some degree of honor. When in reality it is only the fear of their resolve that prevents people from defense of unprovoked attacks. Those who know the difference also know this isn't true in the slightest. If one of hers did one of mine wrong I wouldn't hesitate to demonstrate my own resolve, and vise versa. I speak from experience, and can also assure people that polite diplomacy to clear up potential confusion goes a long way.


#971804 ... a fighting chance?

Posted by Mzzery on 15 November 2016 - 20:44

There already is something like this in the game: The Arena.... and GvG.

 

Also, there already is a way for defender to fight back: hit back.

 

If that's not something the defender feels comfortable doing, there's the bounty board.

 

As for gold and xp lost.... usually, a gold hit only takes 10% of the gold as it is. That's really not much imho.

And there's xp lock, and pvp protection...

 

A 10-stam hit ingame takes ... let's do the math here for a sec...

It takes 34 100-stam hits on the BB to take 5 levels. That's 34/5 = 6,8 hits for one level. Hits on the BB take 2 times as much xp as an equal hit ingame, so that means it takes 13,6 100 stam hits to delevel someone ingame. Now, most people who don't usually pvp won't use 100 stams, and it takes 136 10 stam hits to delevel someone ingame. Why should that be lowered, to make people lose even less xp? It's already less than most auto-gain in a couple of hours?

 

I seriously think the suggested changes would just kill PvP off again, and that's definitely not something I'd ever support.




#971730 Relic Management

Posted by EpicPiety on 12 November 2016 - 22:04

Okay, so let me get this straight.  If another guild takes a relic my guild is holding, and my guild starts to hit the members of the other guild, so long as we are polite when we say it isn't personal, we're just defending a relic,  you and HCS will not get involved? You will not ban players or stop the hitting for no reason other then it involves a relic? Or is hitting someone in an enemy guild 'abusive'?  I want to be sure we have this straight, since I have found myself in this situation more then once, and it has always gone the same way. 

Naw you'll get banned LOL.




#971728 Relic Management

Posted by Egami on 12 November 2016 - 21:35

Actually, that's nonsense. However, I have had to step in when players are being abused in relation to Relic capturing. Please get the information right.

 

I think Calista's #11 post was the most relevant I've seen. I think she rightly requested some information. 

 

Essentially, HCS policy has made it: "I can't tell you I'm smacking you 100 stam on the hour because you are taking an HCS-owned Relic"

 

Unfortunately, in my opinion, "HCS" took a totally illogical stance that only served to downplay the social aspect of the game. 

 

Now, when players take an "HSC-owned Relic" and all of their members get 100 stam smacked on the hour, they have to "imagine" why. 

 

Is that really "good for the game"?

 

Sorry, I think not. I was lucky enough to play when guilds could talk to each other diplomatically and discuss terms. I brought that to my guild and we made a decision... and we stepped away.

 

That could never happen now because those involved would not possibly be able to contact me and let me know why myself and my Guildies are being hit hour on hour. 

 

I would however like players involved in this issue to simply tell the inquiring player on a hit something of the following:

 

"I apologize but, unfortunately, due to game rules, I'm not allowed to tell you why I'm smacking you. Please submit a support ticket and feel free to quote me."




#971721 Relic Management

Posted by yotekiller on 12 November 2016 - 15:50


However, I still seek understanding in why people do things the way they do.  I will always seek to broaden my education in human nature.

 

Maybe someday I'll gain that understanding.

  I'm so sorry you live in a world where teamwork and helping friends are not valued, you have my deepest sympathy.  I help my friends and work with others to achieve a common goal in RL and even though this a a virtual game, those experiences do translate here to a certain degree.  I work with my guild towards a common goal and help my friends as I am able.  Hopefully, someday you will gain that understanding.




#971720 Relic Management

Posted by wil72 on 12 November 2016 - 13:38

It's an all-out PVP War. People hitting each other every hour on the hour. Now they're not even doing it for gold or prestige. You captured our relic, now we are going to hit you as much as we can. Because we're in and guild fortunate enough our members thrive on it. No matter when their targets can get or be online. Then it could be great fun. For several days or even a few weeks. By then the relic has been yours, and rightfully so. Only the other guilds members have decided they no longer wish to play that way anymore and it will have joined the ranks of the inactives. Even though everything was done through proper game mechanics. Financially the Cows start feeling it. Then think... it all seemed like good fun :P

 

I had originally created a list of reasons why PvP is a viable option with regard to Relics. I now wish I had posted it rather than the one I did as it may have prevented you going way over the top with your "Guild War" scenario.

 

PvP combat takes place when trying to retain a Relic mostly as a last resort. A particular relic may be highly sought after and is attacked and captured. The losing Guild attacks back and captures, the other Guild attacks back and captures, the losing Guild attacks back and captures.......and on, and on, and on.

 

To try and prevent this continual hand over a Guild can use PvP combat to show they are prepared to fight tooth and nail to keep the relic. The other Guild can engage in the PvP combat or it can stand down. Simple really.

 

By the way, I have seen more players go inactive due to HCS heavy handedness towards certain PvP situations, GvG mechanic changes and poor development than I have from any PvP attack. PvP always gets the blame for player inactivity, some things will never change.

 

I don't attack people in a game because it's not needed to make me more important or impressive or to prove myself fit for anyone's respect. 

 

I don't really care what others think of me, it's not relevant.

 

However, I still seek understanding in why people do things the way they do.  I will always seek to broaden my education in human nature.

 

Maybe someday I'll gain that understanding.

 

I'm playing a computer game, I have no need of anyone's respect nor do feel the need to impress anyone. And I already know how important I am. These have no bearing on why a player plays PvP.

 

PvP is and always will be part of the game. And engaging in it is perfectly within a players right. Continually berating this area of the game is ridiculous.

 

Cheers.

 

wil72




#971613 PVP by people deleveled dozens of levels...

Posted by leefylee on 09 November 2016 - 18:43

a 100 stam hit can say a thousand words :)




#970724 New Daily Quest Suggestion Thread

Posted by Bluetail on 23 October 2016 - 07:21

Rewards:

- I support Xp based on a percent to your next level (10-20% or something like that)

- Bank Deposit Refill (can be saved for future use- can be just a single deposit refill or a full refill)

 

Quest Ideas:

- I like the idea of "Cast X Buffs" and "Cast Buffs on X Different Players"

- Earn X Amount of Gold (can be stolen in PvP or hunted via PvE- can split to two spereate quests as well)

- Kill X Creatures at your Current Level

- Perform X Smashes (count non board/ladder as well if possible)

- Improve your Kill Streak by X (progress reset by death)

- Earn X Composing Xp




#970705 Why some DQ should be reviewed?

Posted by mary4ever on 21 October 2016 - 23:57

I do think the cows should look at ways to make sure a lower level player can actually complete the task set out. Not sure how to do that, but that's what the cows get paid the big bucks for.  Maybe something like a 1 x a day reset button on the daily for those who can't complete the daily set that day. Though even as I write that, I see where it could be abused.

totally agree with you !!!

 

 

currently the ones "benefitting the most" from DQs are EOC (like me) since we are overflowing with stam & it "hardly" matters how much stam a DQ needs for "us" to complete !!!

(I am still doing ALL the DQs I get when I am online, no matter the reward or how much stam they require to complete due to me overflowing with stam either way + despite my dislike towards quests in general :P)

 

I suggested back then IF the rewards were to increase then to give NEW & lower players better rewards then the higher lvl ones !!!

the higher (level) you are the less DQ reward you would get

the lower (level) you are the more DQ reward you would get

(both get the same DQ BUT the rewards are different for them)

 

now not only the difference in levels is growing between EOC & NEW / LOW player BUT also in upgrades thanks to the DQs !!!

 

please keep in mind to show some love to NEW / LOW players so they can catch up (level & upgrade) faster to "us" (EOC)

hopefully this time will NOT fall on "deaf ears", really believe this could help NEW / LOW players !!! :)




#970689 Why some DQ should be reviewed?

Posted by BigGrim on 21 October 2016 - 16:56

I agree there are some daily quests that seem silly to me.  But for every one I think isn't worth my time, there are 2 guildmates/friends  who are thrilled to get the same thing. You are rarely going to 'break even' on any quest. The point is to work for the reward.

Exactly right! 
 

Maybe something like a 1 x a day reset button on the daily for those who can't complete the daily set that day. Though even as I write that, I see where it could be abused.

Dunno if this is possible but I can certainly ask Hoofmaster about it. However, I'd want to make sure it rerolls as another DQ of that Rarity to stop people trying to get a better rarity.




#970375 103 days with no new content

Posted by Bluetail on 15 October 2016 - 05:10

I agree so much with Cal on this. Its a good move for HCS to start developing the game content outside of levels and instead bring in more new novel aspects. I know DQs are not perfect but I think most of us, especially the non-EoC, would prefer something that can have more longevity to it and not more levels which will be claimed within 24 hours of release.




#970164 PVP by people deleveled dozens of levels...

Posted by sweetlou on 12 October 2016 - 21:00

It has been this way for years. Denying it is kinda silly.

It has become a matter of survival, after fighting the arbitrary rules.

 

I hope they do help the OP. I think your posts are some good info and hopefully the OP will come back to read and ask if they have any doubts.

I post to reveal information to other players, like always. These posts arise from time to time, and on either side of the issue, but the response is always the same: speak with game play(stam) or likely suffer a game vacation.

 






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