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Brice

Member Since 20 May 2013
Offline Last Active Dec 11 2018 01:39

#866958 Arena Tips - Arena Advice - The Arena in General

Posted by Maj on 05 May 2014 - 14:33

Another useful tip:

 

 

Keep track of all your arena match data in a spreadsheet. The data should roughly/minimally include:

 

- Max equip level

- Your stats (Atk, Def, Arm, Dmg, HP)

- Your play style (Atk/Def, Def/Dmg, etc)

- The moves you used

- The gear you used

- 1st opponent, 1st opponent play style, 1st opponent moves, 1st round result (did you win or lose?)

- 2nd opponent, 2nd opponent play style, 2nd opponent moves, 2nd round result

- 3rd opponent, 3rd opponent play style, 3rd opponent moves, 3rd round result

- 4th opponent, 4th opponent play style, 4th opponent moves, 4th round result (for 16-player matches)

- Notes (this is where you take notes on the moves you should've used, gear you should've used, and other adjustments you need to make)

 

Having access to historical data will help you prepare and win even against the best arena players.




#855539 Brother jmaisc

Posted by Gutie on 15 March 2014 - 06:30

As long as the player qualified for the stage in a quest to get said items I see this as a great idea. Just as long as people aren't able to abuse it to skip steps in quests, like inventing and such...




#809406 Big Problem With Relics ??

Posted by BigGrim on 02 September 2013 - 09:51

Relics belong to HCS. Guilds claiming that they 'own' a Relic and it is 'theirs' that no one else may attack are dead wrong. It does not belong to them and they are open for all to try and capture.




#809218 Big Problem With Relics ??

Posted by shindrak on 31 August 2013 - 20:50

Bring back the old Relics.

no need for 5-10% stats empowerment. its so easy to get super stats in this game...

This is one of the parts started killing the game's popularity




#866801 Buffs (Precedence)

Posted by duktayp on 04 May 2014 - 03:38

I did, however, find the factory where FSP is made (before it's painted pink)

 

e035a08e616468d1b0500bc12dcc11e9.gif




#866747 Arena Tips - Arena Advice - The Arena in General

Posted by Tastria on 03 May 2014 - 15:48

Good move synopsis!  The only suggestion I have here, is that one should print this out, and have it right in front of them as they are allotting moves.

      This also allows folk to see what might be the most advantageous moves to have, and for new comers, to join contests where these are the rewards.

     It also should be noted that basic attack has it's place too, and just because you have to use it, does not mean that it won't hold up, or at least give some damage, against  other attacks.

    You can also join where combat moves aren't allowed, then it's gear against gear.

 

    "It's all connected you know." 




#866752 Arena Tips - Arena Advice - The Arena in General

Posted by shindrak on 03 May 2014 - 16:10

I'll give small tip but very effective !

"Always check out how you won before how you lost" B)

even check how the winner won even wasn't you

 

This way you will know how to figure out the best options for yourself in moves and stats




#866707 Arena Tips - Arena Advice - The Arena in General

Posted by Brinmoth on 03 May 2014 - 07:02

The OP has done a good job covering most of the basics I think I'll expand on the play styles in the arena

 

We'll start with an overview Armour play styles.

Armour Attack

This style while rarely used can be a very powerful option in ranges where many people use defense.
The crux of this style is boosting your attack to hit defense foes while you take negligible damage from them, be aware that other armour players will be very tough match ups (though not impossible to beat) due your low damage.

Suggested moves:

SA: This is your main move against defence users. Depending on the range you can win against defense users with only 1 or 2 spins.

Deflect: You're going to want to use these the reason you want to do this is for the fact that this nullifies armour reduction from PS it can also save you from taking a big hit from PA or CH, which is good because most armour users will try to nail you with one of those moves after they use PS.

Dodge You should consider using this move for the same reasons you'll want deflect.

(optional) Block Once you get a feel for how your opposition plays you might want to use this to predict people using PA.

PS Have 1 or 2 of these handy for armour foes.

Crush can be used follow up PS. You can use CH if you wish for better damage matchups I just find CR better because it no-sells the defensive options your opponent has. No point in using PA with this type of set.... The damage boost wont really help you.

Armour Damage

This style is highly used... For good reason, it has an answer for most other play styles.
Which stat you make your primary matters quite a bit more with armour damage as they follow two different styles.

If your primary stat is damage you're looking to hit your oppontent with a big attack, or use PA boosted damage for a big attack.

If your primrary stat is armour then you're looking to use PS to lead into a big attack.

Regardless of your primrary CA will be the key to winning matchups against defense players.

Suggested moves:

CA these are needed if you are using armour damage! No exceptions! It's your only answer to defense players. Defense players leave them selves vulnerable to CA when they use SA (to get the edge over other defense users) or when they use PS to handle armour users.

Deflect  same reasons as Arm/Atk players, you might consider using 2 or maybe even 1 though depends on which optional moves you want to use.

Dodge (optional) You should consider using 1 or 2 of these for the same reasons you'll want deflect.

Block (optional) Same reasons as Arm/Atk players.

PS Have these handy for armour foes. Have a strong follow up like PA or CH for at least 1 but don't feel obligated to do so for all of them if you are running more than 1 PS.

Now that you have a good idea how armour sets play. It's time to cover defense play styles.

Defense Attack

Another widely used set type because like armour damage it has and answer for pretty much everything. Esentially you'll be using SA/Weaken to take down other defense players and a freeze/PS/Crush combo to deal with armour players.

If defense is your primrary stat then you're relying on weaken to take down other defense players.

If attack is your primrary stat you'll want to put that attack stat to use by using SA to beat other defense players.

Suggested moves:

Freeze: 25% chance to give you a free turn (for 2 free turns if your opponents are using BL) The real draw of this is that fact if can disable almost any move if it lands. Use this before PS It can save you from dangers like CA or make PS effective on the defensive move options of Armour players.

PS: Have 1 of these to handle armour users. You genereally don't need more than one if you're using Freeze before it.

Crush: Use 1 of these the follow up PS. Others are to be used to follow up weaken.
 

 

Weaken: these in your move slots even if you make attack the focus having these can be useful in case you miscalculate on atk/def values in the range. also good moves to fill up slots with as armour damage have no way to punish you outside CA.

SA This is your main move if attack is your primrary stat. A good atk primrary can take out most def sets in 1 or 2 spins.


Defense Damage

Crush :  To hit your opponents tand  use that damage stat.

PA: To boost that damage stat, this risks being countered bu armour users

Weaken: Same reason as  attack defense players, might not be as effective due to your lower attack stat.




#866508 My suggestion on reviving the Arena

Posted by shindrak on 02 May 2014 - 09:31

Good idea to make the tokens used for upgrades that will surely increase arena activity :)

But better to keep the tokens rewards like i suggested ...

Rewards:

 

  • Final Loser Rewards :

4 Tokens in 16 man's tourney

2 Tokens in 8 man's tourney

1 Token in 4 man's tourney

 

  • Semi final losers Rewards:

2 Token's in 16 mans tourney

1 token in 8 man's tourney

 

 

The winner wins the item :)

 

But how many tourneys will be available in each bracket? Beginners 20 Intermediate 30 Professional 50?




#865560 My suggestion on reviving the Arena

Posted by BadPenny on 27 April 2014 - 19:49

I like some of your ideas.  The arena is long overdue for a boost.




#865482 My suggestion on reviving the Arena

Posted by BraveKath on 27 April 2014 - 08:20

Brice has excellent ideas and others have contributed cool positive input, let's keep that going and get away from dwelling on the cheats, as it seems to me it derails the topic a bit.  Definitely pointing fingers here isn't productive - submit that as a ticket.  Yes, I'm also guilty of participating in the derailing and my apologies to Brice on that.

Fleshing out the idea of randomization seems positive though.  

I respect the ideas here even though I'm not an arena player, only a dabbler and want us to get back to the positive.

Let's all sing ...

" You've got to accentuate the positive,

Eliminate the negative,

And Latch on to the affirmative,

Don't mess with Mister In-Between"

 

.... and while I'm no kid, I'm not old enough to have been around when this song was popular, in case you're all doing the math right now -  but I still like it  :P  - - - Kath




#865285 My suggestion on reviving the Arena

Posted by Maj on 26 April 2014 - 04:11

Yes, the only way to cheat in arenas is to have friendly 'bunnies' join arena matches (this happens a lot especially on matches with lucrative prizes - Brewer's Art, Well Read, and Twinkle Toes).

 

Randomizing first round starting match-ups is fairly easy to do, so I'm a bit surprised this wasn't implemented in the first place.

 

An indicator to show guildmate names/the number of guildmates who joined an arena match is also needed...




#865275 My suggestion on reviving the Arena

Posted by gomezkilla on 26 April 2014 - 02:47

you will enter arena same way till now but when areana reach 8 from 8 lets say that this arena 1 will play with 6, 2 vs 3, 4 vs 8, and 5 vs 7.... next arena 1 vs 8, 2 vs 5, 3 vs 7, 4 vs 6.... but still remain scripting problems. entering script and gaining battle script

The idea of randomizing all the participants before the first round is a nice idea. That way with people joining around the same time won't have to constantly battle each other and instead they will battle a random person pulled out of the participant pool.

 

 

and after my first post Malphas lost few battles with ed. but not till my post >))))

Pure coincidence. 

 

Gomez.




#864413 My suggestion on reviving the Arena

Posted by Brinmoth on 22 April 2014 - 06:35

Maybe this will get the COWS attention ...OVER HERE BOYS! 

SHAKE IT Shhh ShsSh - SHAKE UP THE ARENA! =)

 

funny_cow_nipples.gif

Now, if she does it like this...Will you do it like that?
Now, if she touches like this...Will you touch her right back?
Now, if she moves like this...Will you move it like that?

 

Come on!!!

 

Shake, shake, shake, shake, shake it!!!
 




#863399 My suggestion on reviving the Arena

Posted by Maj on 17 April 2014 - 10:20

Can agree with everything but not with step 3 ........If this system will be setup I would like to see how many available arenas will be in every range ?????

 

actually if we have 80arenas available at same time if you split between 5 groups each group will have less than 20 available arena from this arena some will be over your level so if you have for a sample 500+ win and 80% of arenas will be our of your level range you will be to able enter 4-5 arenas per day and you need to wait much more longer .For me not positive and climbing in ladder can stop . I think this will demotivate me a lot and maybe not only me .Dont know exactly the lowest level player who has 500+ wins but if he is lvl 100 or under for him this system will be totally disaster . I can agree with this system if there will be 80 arenas for players under 500wins and 80arenas for players which have 500+ wins .than i can agree

 

There are several options I can think of right now:

 

- We can cut down the number of groups from 5 to 4 or 3 (maybe eliminating the 1-499 group). Again, the number of groups and arena win range may be tweaked.

 

- Set the number of arenas per group to 20 at a time.

 

- I forgot to mention that the value of prizes increase as you compete in the higher groups, with the Free for All group having the highest value prizes. So I can foresee that most activity will be in Free for All. Also, Free for All functions like the existing 'All' tab.

 

- A level 100 player with 500 arena wins can join the Free for All group the same way he currently does in the existing system. The Free for All group is the same as the current system ('All' tab).






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