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Brice

Member Since 20 May 2013
Offline Last Active Dec 11 2018 01:39

#863391 My suggestion on reviving the Arena

Posted by ludwigo on 17 April 2014 - 08:29


3. Create grouped arena tournaments based on arena wins so new players can have a chance to compete against players with similar arena experience. There will be five tabs, while the 'PvP Moves' tab will be removed:

 

Group I - Arena Wins 1-49, players with 50 or more wins cannot enter

Group II - Arena Wins 1-99, players with 100 or more wins cannot enter

Group III - Arena Wins 1-249, players with 250 or more wins cannot enter

Group IV - Arena Wins 1-499, players with 500 or more wins cannot enter

Group V - Free for All, all players can participate regardless of number of arena wins

 

The groups/arena wins listed may need tweaking, but the idea is there.

 

Can agree with everything but not with step 3 ........If this system will be setup I would like to see how many available arenas will be in every range ?????

 

actually if we have 80arenas available at same time if you split between 5 groups each group will have less than 20 available arena from this arena some will be over your level so if you have for a sample 500+ win and 80% of arenas will be our of your level range you will be to able enter 4-5 arenas per day and you need to wait much more longer .For me not positive and climbing in ladder can stop . I think this will demotivate me a lot and maybe not only me .Dont know exactly the lowest level player who has 500+ wins but if he is lvl 100 or under for him this system will be totally disaster . I can agree with this system if there will be 80 arenas for players under 500wins and 80arenas for players which have 500+ wins .than i can agree




#863361 My suggestion on reviving the Arena

Posted by BraveKath on 17 April 2014 - 04:45

Oh Bloody, you twisted, twisted funny dude.  But now the Cows can't work, as 1st they'll be laughing, then they'll be in therapy.  

Good grief I can't turn away -- it's like a horrible accident in slow motion LOL!  :D  :lol:




#863351 My suggestion on reviving the Arena

Posted by bloody18 on 17 April 2014 - 03:52

Maybe this will get the COWS attention ...OVER HERE BOYS! 

SHAKE IT Shhh ShsSh - SHAKE UP THE ARENA! =)

 

funny_cow_nipples.gif




#863192 My suggestion on reviving the Arena

Posted by ludwigo on 16 April 2014 - 11:36

Hallo

 

As a player from TOP 100 arena ranking i would like to reply to Brice as well

 

I agree with idea of tokens could be fine if we can afford upgrade for arena wins and i think also it will be not so hard to make some arena token store for actual arena items as it is in PVP

 

Regarding some arena ranges i am not sure . If to do something here should be some rookie range 1-150wins maybe and than rest of world . If you do arenas just for players with 750+ wins you have possibility only for maybe TOP250 arena players and lot of them are inactive .So instead of shorten arena tournament starting time this time will be increased .Its sometimes hard to see arena lvl 170+ takes 2days to start dont want to see also in range 500+.

 

Me as arena player would like to see shorter time of starting it means more arenas available per day and higher chance to win some .It will be motivating also for low players to join more and have fun with it

 

Lot of arena valuable items price decreased a lot and most of them is just scrap now so maybe it will be fine to reduce spawn of arena items to make it more valuable , instead of this HSC could increase number of gold tournaments

 

and at last if HSC will be reading this it will be fine to do something with bugs especially those in arenas where combat moves are allowed

 

thx a lot and good luck to all , thx to Brice to starting this topic aswell . See you in arena




#863269 My suggestion on reviving the Arena

Posted by Mher on 16 April 2014 - 18:53

Hi all :):)  i've didn't read all the posts but i've taken some ideas and also i hope and i hope HCS will listen to us cause we are desperataly waiting for good improvements on arena since long time ago. I think it is very challenging part in entire fallensword.

THANK YOU BRICE AND ALL OTHER ARENA MATES FOR GIVING US THE OPPORTUNITY TO SCREAM AND SAY WE WANT CHANGES IN ARENA AND A GOOD ONES . :):) CHEERS.

 

I would like to see changes like the following:

1-  Winner and runner up tokens idea is mendetory :)  cause it is a encourages to play more and to challenge

2-  Raising the moves for example like entering enhancements moves. it would be good to have almost 33 moves, this way beginners at least will gain their medal and they will encouraged to play over 100 win and they will have more chances  ( we have now 16 moves)

3- I'm against that player can participate only a range cause so many times , the challenge and the fun are when you enter a higher level and win with unexpectable gear (Strategy)

4- It's good to see arenas for guild profits like money or GRP (cause  gvg are going down too in some point) cause after all arena is pvp fight, so you can represante your guild in a guild fight inside arena.

 

i'm not entering in details, in the way or in the rules of requested changes.

 

HCS we need changes, we need to make all players to participate in arenas and shake the whole game :D:D

 

Hats off for all arena mates  :)




#863305 My suggestion on reviving the Arena

Posted by Maj on 16 April 2014 - 23:42

Any planned improvements should first concentrate on the following goals:
 
1. Increase arena participation --> speed up arena fill rate
- Make combat moves available on the fly
- Add in-game documentation
- Create grouped arena tournaments
(more details below)
 
2. Create a fair prize/reward system
These have been suggested in previous posts: 
- Finalist, semifinalist gets arena tokens to use in arena shop
 
3. Overhaul the existing in-game Arena / Arena Moves interface
- Minimize postbacks/Ajaxify pages
 

Any additional features such as 'increased moves' should be done after the above features have been polished.

 

-----

 

With the goal of increasing arena participation, these are the additional improvements I'd like to see in arena:

 

1. Do away with earning combat moves and make them available to all players by default. I don't see the point why new players should earn them piecemeal as this only slows down their full participation and possibly eliminate their interest in arena. I see some players earn less than 10 arena moves and stop there. Getting them to jump right into the action will increase arena participation, thus quickly filling arena matches.

 

2. Add an easy-to-understand in-game help/FAQ with detailed info on combat moves, arena mechanics, etc. Demystifying arena will somehow eliminate one of the barriers to entry to arena participation.

 

3. Create grouped arena tournaments based on arena wins so new players can have a chance to compete against players with similar arena experience. There will be five tabs, while the 'PvP Moves' tab will be removed:

 

Group I - Arena Wins 1-49, players with 50 or more wins cannot enter

Group II - Arena Wins 1-99, players with 100 or more wins cannot enter

Group III - Arena Wins 1-249, players with 250 or more wins cannot enter

Group IV - Arena Wins 1-499, players with 500 or more wins cannot enter

Group V - Free for All, all players can participate regardless of number of arena wins

 

The groups/arena wins listed may need tweaking, but the idea is there.




#862494 My suggestion on reviving the Arena

Posted by rowbeth on 13 April 2014 - 11:16

Some nice ideas here.

 

Best way to raise awareness would be a major tournament - perhaps an arena-based GE (I think I've seen that suggested elsewhere): something that gets a lot of people involved, and where they get rewarded for participating. It might also benefit from reasonable advance notice (unlike many events).

 

An alternative to bracketing arenas might be to give tokens for progressing through each round (as is done in professional tennis tournaments). The tokens could increase exponentially with round, and be set such that getting things like upgrades in a reasonable time needed you to make the final, but things like arena moves could be acquired with the tokens you got from getting through the first round. This way there would be a decent chance that newbies would get something from a tournament without having to defeat those who have already developed lots of know-how.




#858843 Development Roadmap (Updated 7th Mar 2014)

Posted by BraveKath on 31 March 2014 - 06:04

Players Leaving -- Paradoux and Chazz both mention factors all sound and valid.  

Let me clearly state - I am one who supports PvP aspect of this game, but I've seen two scenarios that have disturbed me.

One - when things go a little nuts and PvP'ers join in massive forces to repeatedly teach a lesson and do so over many days and sometimes weeks so that the player who is their target is demoralized and leaves the game.  I know some cheer that they've won when this happens.  I just can't see it as a win.   

Two - There have also been a few PvP'ers who simply were going around doing what they do and guilds over-reacted to a random gold hit here and there and felt it was their mission to drive the "vermin" from the game and they didn't seek out the full story (heavens forbid they should talk to the player or their GF) and never discovered that their own player was in fact embellishing the truth - seen it happen too many times.  The PvP'ers in these cases weren't beaten down by the actual attacks in the instances I know, but just by the blind hatred. (The over-reactions were from typically non-PvP guilds, in case there's an confusion).

The faults of these players driven from the game in these manners weren't that great, and from the sidelines it seemed the punishment far exceeded their crimes.  

When our actions are so negative that we drive another player, who isn't cheating or stealing, from the game then I think that is in a sense is our mutual burden and loss, PvPers and Non-PvPers alike.  We should take no glee from that and instead be stepping forward as a community to help mediate these situations with an open mind when we can.

 I know there are some players who even when they are the underdog per se will not give up and will continue hitting at windmills and to that, well there's not much to be done other than watch the self-destruction play itself out and hope they come to their senses.




#862809 My suggestion on reviving the Arena

Posted by drakos333 on 14 April 2014 - 20:31

I MISS THE ARENA SO MUCH!!! USED TO LOVE PLAYING IT!!! NOW I BARELY EVEN LOOK AT IT!!! But I'm all for some changes that would revive things a little..

 

I think that a token system would work quite well whether it was used towards arena items/components or player upgrades, i would lean more towards player upgrades though as they may be more appealing to a wider range of players as it seems that most of the items/components that can be won in the arena and used to make other things have become pretty worthless these days... 

 

as for the categories such as beginner and lvl ranges... im not so sure about this one... i mean dont get me wrong, being a player with a decent amount of wins i would much rather win 500k - 1 mil gold, but at the same time i dont mind entering the tournies that pay out even 50-100k gold.. it all adds up!!! same goes with some of the gear/pots... as i stated before a lot of it isnt worth much but i wouldnt want to be held back from winning something if i found i needed it for something... 

 

a 72 hour tournament with various prizes/rewards seems like an intriguing idea if enough interest could be regained in the arena with the changes that are hopefully forthcoming... 

 

I would not recommend trying to add more moves as I think this would just put us further behind... when the last 3 moves were added (Poison, Fire, Freeze) They didnt really improve anything in my opinion, except for the once in a blue moon when freeze would activate while using defense and facing armor LOL... 

 

I think that things like Fatigue also need to be reexamined as I dont think it works properly but I could be wrong.

 

Hopefully with some minor tweaking and twerking ;) things will improve in the near future

 

HERE'S TO THE REVIVAL OF THE ARENA!!! 




#861923 My suggestion on reviving the Arena

Posted by volcom on 11 April 2014 - 01:50

Why hasn't this already been implemented??? It is a GREAT idea. I've seen various posts like this before and none seem to get much attention. Hopefully this one will get some exposure (considering we have on of the all time greats that started the thread). 

 

On to my thoughts:

 

Like I said, GREAT idea. It definitely could do for some refining and clarification though. 

 

First, my clarification request: Would people from lower brackets be able to join higher brackets? I.E. Would I, (in your definition an intermediate player), be able to join advanced/expert tourneys, or would they be reserved for the elite arena players? If they are reserved then I feel like it wouldn't be very fair to the lower level brackets. The same logic could work in vice versa but still, as you get up to the elite level, you deserve some actual competition lol. 

 

Second, how would the brackets be set up? IMO, a fair system would be the following:

Novice: 1-150 wins

Intermediate:151-300 wins

Expert: 301-1000 wins

God/Champion: 1001+ wins

 

Third, the token system is a good idea but it should not be limited to just personal upgrades. It could be that a player (ideally a guild leader or founder), wants to upgrade their guild. Or perhaps we could have a SEPARATE token reward system that would be for guild upgrades alone. This would encourage competition amongst guilds to tag arena sets and increase the competitiveness of arenas. MAYBE, just MAYBE, we could even have a guild ladder for collective arena wins. 

 

Your thoughts folks? Please explain what you would change about the idea or how you would improve upon it. Or if you don't like it, please at least explain why it wouldn't work or whats wrong with it. 

 

Just my two nickels.




#862098 My suggestion on reviving the Arena

Posted by Dulcharn on 11 April 2014 - 20:42

1) Splendid idea of earning character upgrades with arena wins. The exchange rate of wins/ upgrades can be ironed out.

2) I think bracketing the arena has already happened. i.e. novice area. Further bracketing will put the nail in the coffin of an already encumbered arena.

3) An arena event/ championship tournament is an exciting idea!

4) Include the arena token idea made by shindrak for further improving the arena.

 

I'll see to it that the lubricant is included with the barrels next time.




#862040 My suggestion on reviving the Arena

Posted by robinhood2 on 11 April 2014 - 16:06

I happen to like the idea of a token system and believe it would help give the arena a jump start.However i dont agree with lower wins players not being able to join higher win arenas,as they have a chance at winning as well.Something needs to be done to make the arena better, even if they came out with new resource/quest items and recipes,as the items we can make from arena today are not worth jack lol and i know i would join even more arenas if i had the chance to get new recipes/resources for gear/potions :)  




#861972 My suggestion on reviving the Arena

Posted by bloody18 on 11 April 2014 - 06:38

For a tournament I agree , we should be limited on how many we could join to be fair. However  limiting the number of arena and to what levels you could join , dont agree with this , Like malphas said ..its a slow go .. arena is so slow ..Playing arena is why I have stuck with this game so long. Its the only part of the game I play while I wait to level. I know I am  not alone.

 

How about they have a parallel arena ( universe) which is basically a practice ground. Its free or next to nothing to  play and anyone with over 100-150 wins can not play and probably will not want to as you win nothing.  And the wins in this arena should not count toward the medal. I think that would be fair to all and get people some confidence.

 

..And much respect to you Brice. You have got the better of me most my arena life :)




#862547 My suggestion on reviving the Arena

Posted by morderme on 13 April 2014 - 19:43

Add/put a time limit on each tournament.  Encourage early sign ups for each tournament.

 

Each tournament would have a time limit to join.  Once the clock winds down, the tournament is closed to any additional players. 

 

This is how it could work...

 

4-man tournament.  First one in gets a bye if only 3 players have signed up by the time the entry time has expired.

8-man tournament.  If less than 8 sign up, the last few to join are dropped until the number is 4.  those that are dropped, are given refunds of their fees just as losing bidders receive their gold back in the AH.

12-man tournament.  If less than 12 sign up, the last to join are dropped and receive refunds of their tournament fees. If less than 8 join, the odd men out are dropped as (above).  Otherwise, in a twelve-man tournament, the first 4 to sign up get a 1st round bye.

16-man tournament.  Follow as described above -- if less than 16 sign up, drop the last to join, and the tournament becomes a 12-man tournament, etc.

 

Done.

 

That's my suggestion.

 

Oh yeah, add more and new items, too!




#862566 My suggestion on reviving the Arena

Posted by yodamus on 13 April 2014 - 21:42

Add/put a time limit on each tournament.  Encourage early sign ups for each tournament.

 

Each tournament would have a time limit to join.  Once the clock winds down, the tournament is closed to any additional players. 

 

This is how it could work...

 

4-man tournament.  First one in gets a bye if only 3 players have signed up by the time the entry time has expired.

8-man tournament.  If less than 8 sign up, the last few to join are dropped until the number is 4.  those that are dropped, are given refunds of their fees just as losing bidders receive their gold back in the AH.

12-man tournament.  If less than 12 sign up, the last to join are dropped and receive refunds of their tournament fees. If less than 8 join, the odd men out are dropped as (above).  Otherwise, in a twelve-man tournament, the first 4 to sign up get a 1st round bye.

16-man tournament.  Follow as described above -- if less than 16 sign up, drop the last to join, and the tournament becomes a 12-man tournament, etc.

 

Done.

 

That's my suggestion.

 

Oh yeah, add more and new items, too!

+1, this also was a thread a long time ago..and as usual all the arena masters blasted the guy for it...it is a great idea..arena is taking way to long to get an arena tourney going...some gold tourneys are now taking 2 weeks to start...put a timer on all of them, those tourneys with starting entry fees that are much much higher than the value of the prize need to be adjusted...encourage faster sign ups..cows please reply to these ideas...arena needs help right away...the super long wait time to get arena tourneys started is DISCOURAGING players for trying arena and chasing others that use to play a lot away...get arena back up to speed...timer is awesome idea..






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