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Dispel curse 500 paired with flinch 625 really messes pvp up
- Calista, Brice, xXTripleXx and 2 others like this
Posted by LadyJ
on 19 April 2017 - 20:56
+1
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Dispel curse 500 paired with flinch 625 really messes pvp up
Posted by Corrupted
on 19 April 2017 - 19:02
I have a question about the rewards.
I noticed that this time around, the Extravagant Dark Choco Egg (Super Elite Potion), in the Extravagant Easter Basket (Ruby Tier reward), includes a new buff by the name of Dispel Curse, at a level 500.
As per buff description, Dispel Curse gives 0.2% chance per point that Dark Curse will not work against you. (PvP Only). If my math does not fail me, this mean that the buff has a 100% (0.2 * 500) chance of cancelling Dark Curse.
What does this mean for the Player vs Player combat? It means that your conventional** ways of defeating someone in straight up combat while they are in Defense gear drastically decreases.
To put this into perspective, I can make 36000~ Defense at level 1823 with just Shield Wall 175 and my Defense set on. Now if I were to use the mentioned potion's buffs (using ONLY Flinch 625 and Dispel Curse 500, not CoD 625 that comes with the chest), how much attack would someone need to beat my Defense with these simple buffs?
Flinch 625 * Zombie Brew ( Distil 150 = 1.15) = Flinch 719. Per Buff description, Flinch decreases the enemy's attack stat by 0.1% per point. At level 719, the effective attack stat decrease is 71.9%.
My Defense = Attack needed to equal my defense * % of Attack leftover after Flinch
36000 = Y * ( 100% - 71.9%)
36000 = Y * 28.9%
124,567 = Y
According to my scrappy calculations here, you would need a whooping 124,567 Attack just to match my Defense, before any Enhancements kick in. Now I don't know about you, but I cannot reach that Attack number without using substantially more buffs (more than the 2 I mentioned). That spells unbalance to me.
The Attack calculation I just made does not factor in any other buffs I could also use to increase my Defense/decrease their stat, such as: Constitution, Coordinated Defense, Defensive Aura, Fumble (if Defending), and many other stat boosters available in the game.
In my humble opinion, I believe the introduction of Dispel Curse at ANY high level (500 in this case) is not appropriate for the balance of Player vs Player combat where buffs are relevant. While I do understand that these rewards are limited and the buffs are restricted by time, no Chest/Potion, Donation-obtained or not, should give a player the power Dispel Curse at level 500 gives.
** = Non-luck ("2% rule") based combat
Posted by
Egami
on 03 April 2016 - 20:04
@Kbyte... I don't really get your point or how it would make things better.
I don't think arena needs more restrictions on joins... I think the general idea is trying to get more to join.
But hey, I'm an utter noob in that area. I tend to enter naked, lmao.
Posted by lapdragon
on 02 April 2016 - 13:05
THANK you so very much!!! this is great!! im glad the cows are listening!! xoxoxooxox
Posted by tlthomasjr
on 01 April 2016 - 17:37
I don't have any use for those evade, fortify, or aura of protection buffs, i wouldn't swear to it, but i think very few players have many of their lup's anywhere other than attack, or damage.
I like also the absorb potion that is proposed.
I would like to see a bit higher guild buffer potion, and i think if there were higher level than can be gotten by buffs for merchant, and treasure hunter, and they were bound, it might give a few non pvp players an incentive to try pvp a little if only for a better hunt.
and i would like to see some of the pvp and pvp ladder related buffs as potions of higher level there, like Shame, Retaliate, Bastion, deflect, erosion, and of course, gloat.
Thanks very much, i loved all of what was changed and added in this update ![]()
Posted by lapdragon
on 22 November 2015 - 04:23
It always boils down to being TOMs fault.....i didnt have enough stam to level....i had to buff the guildies....boy TOM thanks, its all your fault!!
Posted by ShadowMarc
on 22 November 2015 - 04:17
I remember when Epics were worth something and I could actually make money, now they are just a couple of fsp Thanks Tom
Posted by DomCorvis
on 14 September 2015 - 17:25
Posted by hbklives
on 13 August 2012 - 20:22
Posted by yghorbeviahn
on 13 September 2015 - 16:36
I can see that happening but only if you've logged 5 days in straight...I don't know if that will be game breaking for those who don't log everyday...but for sure will add more activity
Posted by tlthomasjr
on 12 September 2015 - 18:48
I first want to say, thank you to HCS, and everyone who gives their input here. I rarely do.
I absolutely love this new khalons lvl 1000 set. I am wearing it now, and love the stam gain without being defenseless in epics.
I also love and agree with the extreme low durability as it will eat up tokens reinventing destroyed sets.
But that also does stop most, or at least me as i am not rich, players from forging the set. just too expensive at this level to waste it.
So in my opinion, the set should be at least as powerful as its forged same level counterparts. Normal crystalline of the same lvl is usually always higher stat total than comparable non-crystal sets of the same lvl.
I will keep wearing mine just as it is, and thank you again so much for new stuff to play with.
Posted by PrinceKash
on 04 September 2015 - 15:09
Posted by BigGrim
on 04 September 2015 - 15:17
Posted by tuvok77
on 04 September 2015 - 07:13
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