As usual a nice wall of text Egami lol
It is a good idea. I'd be for it as a third ranking.
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Posted by Gooner111
on 19 February 2015 - 20:34
People should try pretend to stay on topic when posting lol
Level range increase is bad... awh my xp!
Level range increase is good... yay more gold for me!
Grim seems to like the idea of level increase so see it being on the cards alright. It does need some work and Grim could do with level suggestions am sure!! I vote to reduce the level range to +-0 lol :-) Can't think of appropriate ranges right now so not bothering.
Saw reply somewhere saying pvp protection is cheap.... just looked! Its 3m for 28 days so about 15fsp. hmmmmm ok at my level yes I can afford it. But when I was much much much lower level and saving for my upgrades and counting every gold penny that didn't get robbed, planning my potions etc I think 3m would have been stretch. Maybe for players under level 500 the protection cost could be decreased?
Getting hit and losing gold sucked and has happened plenty of times to me throughout my levels. I have bountied in some cases (mainly for silly hits that weren't worth the gold the attacker won), hit back other times, acknowledge the hit others times (generally since had too much gold on hand so made myself target) and done a few gold hits of my own! Hits for gold are part of the game and should remain part of the game.
Posted by Gooner111
on 19 February 2015 - 02:40
Posted by Gooner111
on 24 January 2015 - 10:21
Posted by Gooner111
on 16 December 2013 - 14:07
rowbeth, on 14 Dec 2013 - 17:16, said:
Might be interesting to know who "we" is. Not everyone sits in a guild that gives its members +20% damage from relic bonuses. And the critters keep getting harder with no update on hunting sets since level 1600. So this part of "we" certainly doesn't agree with this statement
Maybe I should have been clearer in my post but was tired so made a general statement more or less.
Based my 'we' on those similar to my own build.... meaning those in guilds with relic bonus's, those that puchace potions like beserk 350, enchant weapon 1.5k, wither 350 etc and those that load up on buffs like smashing hammer, coordinated attack, death dealer, armor boost etc etc when leveling and those that have their level up points assigned to damage.
My view that the extra stats are not needed is based on my experience of one hitting without forging (if remember correctly last thing I forged for leveling was before level 1k) now for a long time. And the reason I have been able to do so is because of buffs and potions available in the game. Oh and as you pointed out the relic bonus (can't forget that)...
As for relic bonus, maybe am wrong here?, but you can only get 10% max to stats. Not 20%.
I was in a guild for 10 months or so that wasn't known for leveling. Their relics usually centered around attack/defence rather than damage. Some days they had a damage relic and others they didn't. If I was leveling on a day they didn't I got around that by using stronger pots like EA 200, the enchant boots, rune, etc potions. Didn't forge my gear.
And given its a discussion about hellforging I will add in bit on topic....
I much prefer Staid's view on forging. Cut the cost and make it much cheaper for everyone :-)
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