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Tilley10

Member Since 18 Jun 2013
Offline Last Active Jun 10 2023 15:45

#1003784 Fallen Sword's Most Influential - Past and Present

Posted by darkspark on 04 May 2021 - 05:26

This is more of my personal list & in no particular order

 

Undjuvion - always down for a good chat, super friendly, and also super generous!

SOHAIL - Always ready to lend a hand & advice- absolute legend

IVANIDAS - Generous beyond belief, and leader of the Forbes 2020 #10 best guild

SkyWizard - Super Elite Slayer and not shy about revealing his secrets!

TheCount- Gives great advice, but also MaM reinvigorated GvG and props to everyone apart of that! 

 

honorable mentions: Tilley10, MissShiv, WERSWET, PointyHair




#1003778 Fallen Sword's Most Influential - Past and Present

Posted by shindrak on 03 May 2021 - 18:08

1. EpicPiety  A great leader and Team player ,i dealt with him before  his leadership and he was a team player and still..

2. iceman66 A great leader also team player not just at FFS even before long time

    Both of the above keeping the competition in the game which is very influencing for lots of players.

 

3. mzzery   Been a friendly player for most of the players for a long while , Game need lots of players like this.

 

4.Undjuvion  I think everyone knows this  famous Name from FSBOX :) but i know him from long time since i was meeting him in Arena very friendly ,cool and  free drama player.

 

5.I will keep #5 for multiple names without reason because 5 names unfair for lots of players who were active and around for a while  maybe i dont chat much with them but they have been there for so long and  you can call them top FS players lol

Artzik,aaarnio,Zizzwyly,Dulcharn,Leos3000,Chironex,delver,squirelly,KitiaraLi,Maehdros,

Josh1404,Luisspamer,Clarechiu,Tilley10,Davros81,Seikuken,SuOkWinter,Brinmoth,

AhmadRyyan,Cucubaubau,Aryann...

Pointyhair FSH dev , i dont use it at all but  ofcourse FSHELPER were and still a big thing for players and the game




#1003770 Fallen Sword's Most Influential - Past and Present

Posted by Maehdros on 03 May 2021 - 13:48

#1 Tilley10:

This guy works hard to improve and give ideas to all aspects of the game. A constant reminder to the cows of any issues. We could all use a friend with his knowledge and vision.


#2 Mzzery:

Always helpful to players new and old. I wouldn't be playing any longer if it wasn't for her and a certain someone else to be mentioned.

#3 MissShiv:

Same as above. Loyal friend, knowledgeable and fierce. Always up for a friendly conversation.

There's a reason quite a few chose her for that little xmas gift vote a few months back. She is the Shiv. Everyone knows her and respects her.



Akita1:

Great founder, honest friend, and always there to help new players, guildmates and old forgetful friends like myself. Can talk to this dude for hours about all sorts of stuff.


#5 iceman66:

The man, the myth, the legend. I've fought wars against you and with you, all in the past and good fun. Here you are still standing as founder of the #1 guild in fallensword. That's like having your own bat signal as an influencer. Good work dude.



Cheers!


Maeh~


#1003708 Shadow Bunny & Springtime Forest

Posted by EpicPiety on 23 April 2021 - 15:57

Love that we got so many new LE. Although i really wish armor defense/any sort of HP LE would be extremely rare. They are not very good and extremely niche at best. Hope we get more armor attack sets in the future.




#1003660 Stam Overflow

Posted by Alisa on 14 April 2021 - 23:57

As for insulting fellow players, I have never once done that.

REALLY?! I don't know if you know this but... I'm cake!!!




#1003373 Game Update v3.1.0

Posted by Hoofmaster on 30 March 2021 - 21:17

The arena is broken again. Tournaments are sitting in limbo.

Edit: This was fixed within minutes of me posting. Thanks!

 

Aye just fixed it :)


The map is totally black on Chrome.  Works just fine on the app though

 

Can you try clearing your browser cache sorry?




#1003353 Game Update v3.1.0

Posted by Hoofmaster on 30 March 2021 - 17:11

Private Message notifications now go to the received section and also fixed the log notifications :)

 

Will also look into further optimisations and the top bar durability issue!




#1003347 Game Update v3.1.0

Posted by Arioche on 30 March 2021 - 16:35

Good Afternoon everyone, we have a few updates to share with you all!
 
Here are the changes that come along with this update:
 
Patch Notes:
 
  • Fixed issue with durability display not updating correctly when combat sets were switched.
  • Stamina now updates correctly when attacking other players on the app.
  • Increased private message character limit from 256 to 512 and updated other message limits to match.
  • Updated Private Message reply button to use dialog instead of new page.
  • Added notification for Private Messages.
  • Mass messages sent from a guild now goes to the new message section instead of the logs.
  • Fixed various issues with notifications not updating correctly.
  • The skills Deflect, Fumble and Unbreakable are now capped at skill level 175 (see notes on this below)
  • Fixed issue with Titan icon not appearing on the action list.
  • Optimised code to improve game performance (reduce lag).
 
The private message character limit will be increased for the app in the next app update. We apologise for any inconvenience caused. 
 
Furthermore, due to the changes made to the skills Deflect, Fumble and Unbreakable, we will be entering a trial period where we can assess how this affects gameplay. For clarity, the affected buffs will no longer be boosted beyond 175 with skills like Buff Enhancer or the Fury Shrine structure, though it is still possible to acquire a higher level version of the skill through a potion (example: an Unbreakable 200 potion)
 
We encourage you all to share with us your feedback.
 
~ Fallen Sword Team

 




#1003280 Potential Balance Changes - Buffs

Posted by Arioche on 26 March 2021 - 11:49

Thank you for those who have taken part in this thread to share their ideas about current buffs in the game  :)  It has allowed me to put together talk points for the team. As already communicated, we are working to getting the bugs fixed first before we can move onto anything like this, so I hope you can bear with us in the meantime!

 

 

Hello people of FS!

A group of players have recently come together to discuss a few existing buffs from the vast Udder land and wanted to see what other people thought (including the Devs!) on these ideas. While I understand these are mainly used for the PvP aspects of the game, it is in our minds that slight tweaks to these buffs could potentially help stimulate these aspects to be more enjoyable for a larger portion of the community. Without further delay, here are some of the changes that have been discussed:

 

A number of your proposed changes sound really interesting! I'd like to go over them with the team in the upcoming week so they can chime in with their thoughts and ideas  :) The Flinch + Fumble combo seems to be one of biggest concerns at the moment, so we'll make sure to carefully look over that.

 

Many of the imbalances in the game comes from lack of gear. The last Attack/Armor Legendary or better set is at 3400, while Defense sets have legendary variants close to EOC.

 

The Count hit nail on head referring to gear beyond lvl 3400. The problem with the whole PvP side of the game is essentially that depending on your level dictates what type of set up wins. Lower levels it is predominantly about Armour, 3900+ it is about Defence. There isn't anything particularly fun about it to attract the masses, there needs to be way more adaptability in the buffs available that means you do not have one trick ponies hogging the ladder. 

More variety in sets is something we'd like to look into. A good opportunity for incentives to made for some neglected areas of the game  :) 

Thank you once again for the feedback!




#1003240 Feedback and Suggestions

Posted by Emperor Sidd on 24 March 2021 - 11:38

Hi Arioche
 
In my opinion, Fallensword has received very little development or changes in the better part of a decade because every change has been met with criticism by the vocal minority. It probably creates a negative atmosphere and lowers the incentive for the staff to try anything.
 
Over the years many people have spent time writing up ideas for the game or proposing reworks but they don't seem to go anywhere. I believe the reason is that players do not account for the work involved to execute their ideas into the game. Couple that with half the people on the thread disagreeing; leaves no incentive for the Fallensword team.
 
I suggest the reverse; the Fallensword team posts a thread about an idea or changes, let people provide feedback and the Fallensword team can decide how they want to proceed with any suggestions if at all but at least the players are given the opportunity to provide feedback. Many players have expressed a desire for communication from the admins, you can fill this void.



#1003263 Feedback and Suggestions

Posted by EpicPiety on 25 March 2021 - 16:41

There is indeed a collection of buffs that seem, alone and in combination, very powerful. After reading the feedback (from both sides of the argument) over the past few days, this is something we would like to focus on and see where we can make adjustments, or where things can be left alone to play out with more data.

 

We agree, this is something that will take time and data. We propose that certain buff combinations needing balance e.g. Flinch & Fumble, Dispel Curse & Dark Curse specifically 350 variant available get changed in a balance update for a few weeks for testing and you can review the data. It is best to change these buffs and see how the game evolves from there. Nothing wrong with reverting a change or tweaking it again if the outcomes are not desirable in the long term.

 

At this point in the game, it is quite difficult to make drastic changes in the way the formula calculates composing costs without making it arduous for a great number of players to progress. Difficult in the way of: How does this effect the wider player base? Will this make it more difficult for a Level 25 player, who has recently unlocked Composing, to get some headway? We can look into seeing how we could overcome this issue, but it is one that requires careful consideration.  :)

 

 

We agree making changes to composing costs would complicate things, frankly will be unfair. Fortunately for leveling composing you should only be using common frags. To create a lot of the more powerful potions it’s required that you use LE among other frags.
 
LE frags are far too easy to come by. LE Mobs are supposed to be above Elites yet farming elites is a lot harder than farming LE’s. LE Mobs work with Animal Magnetism (AM) and with animal magnetism 500 when you kill it, it will remain on the same tile (100% respawn) This means you can kill it over and over again and bring mass legendary sets into the game. One person could supply the entire game with a Legendary Set in under an hour. Not only that this is fairly inactive gameplay and overall not fun.
 
Needless to say what makes a successful game is having things to work towards, strive for… a goal. LE sets are among the most powerful in the game and still among the easiest to come by. By limiting the access to supply on LE items it will in turn start to fix composing as well as liven the game.
 
The following changes are being proposed to LE Creatures.
 
  • 100 LE Creatures per type will spawn in the realm spread over the eligible maps each LE spawns on (So 10-20 per map)
  • They will respawn instantly although if you over farm a current map and the other maps are not being farmed you might have to venture to another map to find them
  • AM will no longer work on legendary creatures
 
We have received huge buffs to FI and have an addition of Lady Luck to increase drop rate but  the above should at least breathe some life into LE and correct various aspects of the game.
 

 

If I may, can I ask you to elaborate on what you mean here? Would you like to see more mid-level gear sets added to compensate, as there are many players who have yet to break into those higher levels? Or are the options given not satisfactory enough for certain play modes?

 

 

 

The third option, the options given are not satisfactory in areas other than hunting.
The current state of buffs and the levels at which they are available favor defense setups.
There is a lack of armor sets to make viable counters to defense setups.
The overall diversity of sets available to use outside of hunting has sharply declined over the years. One of the reasons for scarcity is the rate at which new levels are added to the game, giving the content team much less time to fill the ranges with well thought out and plentiful gear options, meaningful quests and so on.
At higher levels of the game, you frequently see players hit each other with similar defense setups that depend on the 2% rule for win or end unresolved combat.
The aim of adding more sets to the game is to give players options to strategize against each other. Instead of one oppressive strategy (Currently defense at most levels), more like rock paper scissors.
 
Below is the distribution of items, data is collected from UFSG
 
0493df724e1cc397d53aeab767da9c42.png
 
One solution we agreed up was increasing the effort required to hunt through new content( levels) which can be achieved through a few ways for eg. scaling creature stats exponentially. This should allow the content team more time to create sets, quests, etc.

 

There are indeed some areas of the game that are needing a little bit of love. GvG, Arena, PvP, Titans; all of which either need new incentives, store updates or mechanical tweaks. While we are going to focus on fixing what is broken first, we would like to create a poll in the future.

 

 

 

That would be great, to give you some perspective once upon a time we had a list of things that HCS was going to work on. GvG was the next big ticket item. There was also a really fun PvP revamp that occurred called PVP seasons but it was discontinued because of bugs during execution. It should be salvaged as the bugs have been addressed. 

 

The patch notes follow a standard structure, so what would you like to see done differently?

 

 

Simply put we would just like detailed patch notes on all changes. Often over the years things would change and sometimes it wouldn’t even be announced. Possibly have bug fixes included so we can know if something is fixed or not. For example when a new buff was added like Healer, many people did not know about it because players don't intuitively check the skills guide. New buffs should be presented on the home page like new levels are so everyone can be aware of what it does.




#1003260 Feedback and Suggestions

Posted by Arioche on 25 March 2021 - 12:14

Thank you to those who have provided some feedback and suggestions so far. From what we receive, we hope to put together an action plan and present to the wider player base what they would like to see worked on first. At the moment, bug fixing is taking priority, so I hope you can bear with us  :) 
 

 

#1 Power creep, General game balance, whenever we get an update the power creep is just furthered
 
#1a - Buffs (Buffs are to overly biased towards defense. There is too many buffs which play into each other. A lot of buffs are too powerful)

 

There is indeed a collection of buffs that seem, alone and in combination, very powerful. After reading the feedback (from both sides of the argument) over the past few days, this is something we would like to focus on and see where we can make adjustments, or where things can be left alone to play out with more data. 

 

#1b - Lack of Scarcity (IE there will never be enough demand for gear/services and there is also no proper trade off in composing, SH,KE,Coa,Cod 350/480 can be brewed and used for a poor mans penny)

 

At this point in the game, it is quite difficult to make drastic changes in the way the formula calculates composing costs without making it arduous for a great number of players to progress. Difficult in the way of: How does this effect the wider player base? Will this make it more difficult for a Level 25 player, who has recently unlocked Composing, to get some headway?

We can look into seeing how we could overcome this issue, but it is one that requires careful consideration.  :) 
 

#1c - Lack of Gear options (2000-3000+)

 

If I may, can I ask you to elaborate on what you mean here? Would you like to see more mid-level gear sets added to compensate, as there are many players who have yet to break into those higher levels? Or are the options given not satisfactory enough for certain play modes?

 

#2 - Lack of meaningful updates to various aspects of the game (IE composing got an update but it was our last update we got aswell)

There are indeed some areas of the game that are needing a little bit of love. GvG, Arena, PvP, Titans; all of which either need new incentives, store updates or mechanical tweaks. While we are going to focus on fixing what is broken first, we would like to create a poll in the future.

 

#3a - ... In addition we would like better patch notes.

 

The patch notes follow a standard structure, so what would you like to see done differently?

 

Inventable Items.

 

It was suggested some (long) time ago (and met with cow approval) that, to limit inventable items, scarce items were used in the invention process.

Scarce items such as Chest crystalline ('cos, heaven knows, other than "Sword of Emerald Fire", "Spirit Tainted Boots" and "Pulsing Heart Armor", they're all pretty useless)

 

SE drops (a list was provided, at the time, of the numerous SE drops that haven't been used so far - and can be, if required, provided again)

 

I'm sure this list could be easily expanded upon ..

 

We can have a dig through to recover that list, but if you are able to provide it that will be very much appreciated  :) 
 

Instead of tinkering with what working at the moment, There is a trail of minor broken functions left in the game from the various updates over time.

It would be nice to see these addressed and fixed before embarking on a new round of messing with things that are working instead of potentially adding more to the list that is broken

Bug fixing and focusing on what is currently not working is taking priority at the moment, so all I ask is that you bear with us as we work through these issues. An action plan will be created to ensure that we cover as much as we can during this time  :) 

Additionally, if there is any glaring issues that strike out to you as critical, please feel free to share and explain.

Once again, thank you for providing your thoughts so far! 




#1003238 Feedback and Suggestions

Posted by Arioche on 24 March 2021 - 10:17

Good Morning everyone!

 
Since the update, I've been keeping an eye on both the Discord and the forums to take note of your concerns, and have decided to open a feedback thread in order to help compile this information in one place.
 
Firstly, I'll be conducting a get together with the team to have a look over the existing buffs and see where we can make some balance changes. I would like to address the issues surrounding some of these buffs that have, over time, grown extremely powerful.
 
Secondly, I'd like you all to use this thread to share with me what changes you would like to see for Fallen Sword. What is it that you like or dislike? What could use a little bit of love? 
 
:)



#1003213 Composing Update (v3.0.0)

Posted by mary4ever on 23 March 2021 - 19:54

Point taken about SH - we've capped it at level 480 now.

 

Also will look to see if we can increase the message limit to 512 as well :)

hi Hoof!

 

it's very rare to see you around but when you are here then stuff quickly gets done so .....

 

 

MXDmuuv.png  this "pop up" stopped appearing a long time ago

 

8QFEHeV.png  this "pop up" stopped appearing a long time ago

 

H0Kmilg.png this "pop up" stopped appearing at all whether you get buffed, send items, ST, get items in Mailbox, ...

 

FeOFo14.png this "pop up" stopped appearing when a Titan spawned / the PvP Ladder reset / new medals achieved

 

JT14OlX.png this "pop up" started appearing when you get a private message

problem is that you will need to have the "Character - Tab" open 24/7 to know when you will receive a message

I think you should introduce a new "pop up" for private messages too because what we currently have is really bad sad.png

 

some of these BUGS have been reported to Support & in Forum years ago & are still reported until now by numerous players & everytime we get the same reply >>> will forward & will be fixed in the next game update <<<

 

other BUGS that appeared

  • NO "pop up" for Mass Messages or any kind that we usually got before the Update (Composing, sold items, .....)
  • many experienced extreme lag immediately after the Update, apparently hoof was online & saw it, he "fixed" it for the majority but few still have trouble
  • Invented items are now directly transferred to BackPack instead like usual to Mailbox !!!
  • try opening a potion from a chest and see what happens ....
  • others

Hoof, please fix them ASAP !!!

 

the missing "pop ups" (look at screen shots) have unfortunately really made FallenSword almost unplayable sad.png

 

the UI is not "user friendly" anymore, for years we do not know when a new chat / leader message appears which lead to less communication / logins .....

 

 

 a "selfish" request that is very quick to implement + sure that will increase activity (like I have seen in other various successful games)

 

while we are waiting for HCS, they can implement this awesome feature:

HnvudOi.png

the amount you enter will be transfered (substracted) from your FSP account to your "FSP chest" that will appear in your Mailbox !!!

(EXAMPLE: if your account has 1000 FSPs and you input 200 FSPs, then your account will have 800 FSPs & the "FSP chest" a value of 200 FSPs !!!)

then this "FSP Chest" (hope HCS will give it a cool design) can be gifted to players, this will generate activity especially during events, occasions, holidays, ...... 

this is much better than just receiving fsps (proven in other games & sure many saw it in other games, I ♥ it)

hope we will see it very soon & at the same time HCS can observe the activity during that day  :D

we should do EVERYTHING we can to increase game activity so PLEASE Hoof let's do that !!!




#1003244 Feedback and Suggestions

Posted by EpicPiety on 24 March 2021 - 14:58

Hello Arioche,

Before I get into it I want to give credit to those who contributed. 

- Tilley10
- SS
- Toreth 
- Other players who wish to remain anonymous
 
We are all extremely excited for you coming to us to chat. A few of us have got together who have been playing this game for years to chat about the major problems that exist in the game today. We hope you will take your time and possibly branch out and create different mega threads on each specific area that interests you. Please note this is sort of a rough draft. We tried to keep it as overly broad as possible.
 
---------------------------------------------------------------------------------------------------------------
 
#1 Power creep, General game balance, whenever we get an update the power creep is just furthered
 
#1a - Buffs (Buffs are to overly biased towards defense. There is too many buffs which play into each other. A lot of buffs are too powerful)
 
#1b - Lack of Scarcity (IE there will never be enough demand for gear/services and there is also no proper trade off in composing, SH,KE,Coa,Cod 350/480 can be brewed and used for a poor mans penny)
 
 
#1c - Lack of Gear options (2000-3000+)
 
 
#1d - Game scaling (The game scaling does not match the power creep we keep getting more powerful buffs which dumb down content across the game)
 
 
#1e - leveling formula is far too easy. With the introduction of AL/Lib/Con 750 and now 850s we can gain a level per 400-500 stamina or 200-250 in 2x. The leveling formula should be reworked. Making it harder to level would also stop the constant demand for you to create more content (More time to saturate level ranges with gear). Seeing as it would be unfair to retroactively implement a change to the formula possibly start it EOC forward.
 
#1f - Game updates seem to overshadow other aspects and coin them moot.
 
 
----------------------------------------------------------------------------------------------------------------------
#2 - Lack of meaningful updates to various aspects of the game (IE composing got an update but it was our last update we got aswell)
 
 
#2a - GvG
 
 
#2b - Arena 
 
            #2i overall lack of reward in the arena
            #2ii - going to defer to the arena experts on this one
 
#2c - Inventing
 
           #2i  - largely overshadowed by composing for potions
           #2ii - access to way too much of a supply so there is no demand 
           #2iii - Inventor 2 needs to be nerfed from 250 back to only allowing 
                    175 and inventor 500 needs to go 500>250
           #2vi - recipes need to have lower success rates so everything does 
                     not always pass
 
 
#2d - PvP
 
 
           #2i - possibly look into bringing back pvp seasons (or just the good parts). This was                                     implemented with a few bugs. Everyone was opted in and lost massive exp from the bug                     and were annoyed and voted it out. I believe if this is implemented with opt in opt out                           feature it will be fine.   

          #2ii - maybe some of the pvp community can chime in.
 
----------------------------------------------------------------------------------------------------------------
#3 - Lack of communication
 
 
#3a - we would like transparency on future updates. Most of us have been playing for years and believe our opinion could help you perfect the game. In addition we would like better patch notes.
 
 
#3b - possibly create a mega thread whenever you are looking to update something.
 
 
#3c - possibly create a collective of veteran players to provide HCS with special message boards to directly communicate with cows when warranted. I've seen this work in various games
--------------------------------------------------------------------------------------------------------------------------------
 
 
#4 Epics (idk how people will take this but I believe the game was much more fun before the introduction of afking in epics)
 
 
#4a - This is a time based stamina regen game. Epics help us regen stam faster but the trade off is we have to wear them all the time. This really dumbs down all sorts of aspects of the game.
 
 
#4b - is it possible to change the entire class of item and distribute that stamina gain throughout other methods?

Cba to fix post format XD sorry for your eyes





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